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Recommended Items
Runes: Winning lane
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Aatrox
After 6 the heals on aatrox are actually broken. So buy bramble. You win before 6 if you dodge his q's. If you are ahead you after 6 can still lose so... At lvl 14 dodge his q and you can out sustain

Annie
There is two bears, so it might confuse the enemy
Synergies

Annie
There is two bears, so it might confuse the enemy
Champion Build Guide
Range: 450
Volibear gains a stack of The Relentless Storm whenever he damages at least one enemy with a basic attack on-hit or ability, stacking up to 5 times and lasting for 6 seconds, which refreshes on subsequent damaging attacks and abilities. At 5 stacks, Volibear gains Lightning Claws.
THE RELENTLESS STORM: Volibear gains 5% (+4% per 100 ability power) bonus attack speed per stack, up to 25% (+20% per 100 ability power) bonus attack speed.
LIGHTNING CLAWS: Volibear's claws ignite with lightning, causing his basic attacks on-hit to deal 11−60 (+40% of ability power) bonus magic damage to the target and the closest visible enemy within 450 units of the target, chaining up to 4 subsequent targets (depending on level).
THUNDERING SMASH VOLIBEAR
QVolibear Ability: Thundering Smash
Cooldown: 14 / 13 / 12 / 11 / 10 Cost: 50
Volibear drops on all fours, becoming ghosted and gaining 10 / 14 / 18 / 22 / 26% bonus movement speed for 4 seconds, doubled when moving towards visible enemy champions.
While active, Volibear's next basic attack within the duration pounces on the target, deals 20 / 40 / 60 / 80 / 100 (+1.2 per bonus attack damage) bonus physical damage, and stuns the target for 1 second.
If Volibear becomes immobilized while Thundering Smash is active, the effect ends prematurely and the cooldown is reset.
Thundering Smash resets Volibear's basic attack timer, benefits from life steal and is affected by critical strike modifiers.
FRENZIED MAUL VOLIBEAR
WVolibear Ability: Frenzied Maul
Cooldown: 5 Cost: 30 / 35 / 40 / 45 / 50
Volibear strikes the target enemy, dealing 10 / 35 / 60 / 85 / 110 (+1.0 per attack damage) (+6% of his bonus health) physical damage, applying on-hit effects, and Wounding them for 8 seconds.
If Frenzied Maul targets a Wounded enemy, Volibear bites the target, dealing 50% increased damage and healing himself for 20 / 35 / 50 / 65 / 80 (+8 / 10 / 12 / 14 / 16% of his missing health). The heal is halved against minions and monsters.
Frenzied Maul also benefits from life steal.
Target Range: 325 (Standard range) / 350 (Enhanced Range)
VOLIBEAR ABILITY (LOL): SKY SPLITTER
SKY SPLITTER VOLIBEAR
EVolibear Ability: Sky Splitter
Range: 1200
Cooldown: 15 Cost: 60
Volibear summons a lightning bolt to strike at the target location after a 2-second delay. Enemies can see the cast location indicator after a 1-second delay. If Volibear is within the lightning strike, he shields himself for 15% of his maximum health (+80% of ability power) for 3 seconds.
The lightning bolt deals 80 / 110 / 140 / 170 / 200 (+80% of ability power) (+0.11 / 0.12 / 0.13 / 0.14 / 0.15% of target's maximum health) magic damage to all enemies struck, capped against non-champions, slowing them by 40% for 2 seconds, and grants sight of the area.
Effect Radius: 325 (Damage Radius) / 425 (Shield granting radius)
STORMBRINGER VOLIBEAR
RVolibear Ability: Stormbringer
Range: 700
Cooldown: 140 / 130 / 120 Cost: 100
Volibear gains Stormbringer for 12 seconds and leaps to the target location with immunity to crowd control as well as granting sight of the area in a 500 radius during it. If Thundering Smash is active when Stormbringer is cast, its duration is refreshed.
Volibear becomes ghosted and gains 200 / 400 / 600 bonus health, 50 bonus attack range, 25 increased range on Frenzied Maul, and 25% increased size.
Volibear impacts after a 1 second delay, slowing all enemies in an area by 50%, decaying over 1 second. Enemies in the epicenter are also dealt 300 / 500 / 700 (+2.5 per bonus attack damage) (+125% of ability power) physical damage.
Volibear also disables enemy turrets in an area for 3 / 4 / 5 seconds, dealing them the same physical damage.
Stormbringer will cast at max range if cast beyond that.
Effect Radius: 300 (Damage Radius) / 500 (Slow Radius) / 700 (Turret damage and disable radius)
Conq is hard to proc because trades don't usually last very long, you have relatively long cooldowns
Press the damage is easy to proc and fits with voli strong early 1v1 game.
Grasp helps you sustain in lane for a long time.


















































































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