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Volibear Build Guide by Bear24

Top Fat Bear

Top Fat Bear

Updated on March 4, 2021
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League of Legends Build Guide Author Bear24 Build Guide By Bear24 3,381 Views 0 Comments
3,381 Views 0 Comments League of Legends Build Guide Author Bear24 Volibear Build Guide By Bear24 Updated on March 4, 2021
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Runes: Winning lane

1 2 3 4 5 6
Precision
Press the Attack
Triumph
Legend: Bloodline
Coup de Grace

Domination
Taste of Blood
Ravenous Hunter
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2 3
NORMAL SUMMONER SPELLS
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Fat Bear

By Bear24
Introduction
I've been playing League of Legends at the end of season 10. I started as a sona main but after a couple of hundred games, I decided I wanted my own island. So I played a hundred games and found Playing tanks was fun but very frustrating because you make the "correct" macro play, but none of my team follow up correctly was discouraging.
Why play Top Volibear
Extremely simple kit. It's a bear. Easily kitted out. Jg meta is not viable anymore
Abilities
Passive Volibear Ability: The Relentless Storm
Range: 450

Volibear gains a stack of The Relentless Storm whenever he damages at least one enemy with a basic attack on-hit or ability, stacking up to 5 times and lasting for 6 seconds, which refreshes on subsequent damaging attacks and abilities. At 5 stacks, Volibear gains Lightning Claws.

THE RELENTLESS STORM: Volibear gains 5% (+4% per 100 ability power) bonus attack speed per stack, up to 25% (+20% per 100 ability power) bonus attack speed.

LIGHTNING CLAWS: Volibear's claws ignite with lightning, causing his basic attacks on-hit to deal 11−60 (+40% of ability power) bonus magic damage to the target and the closest visible enemy within 450 units of the target, chaining up to 4 subsequent targets (depending on level).

THUNDERING SMASH VOLIBEAR
QVolibear Ability: Thundering Smash
Cooldown: 14 / 13 / 12 / 11 / 10 Cost: 50
Volibear drops on all fours, becoming ghosted and gaining 10 / 14 / 18 / 22 / 26% bonus movement speed for 4 seconds, doubled when moving towards visible enemy champions.

While active, Volibear's next basic attack within the duration pounces on the target, deals 20 / 40 / 60 / 80 / 100 (+1.2 per bonus attack damage) bonus physical damage, and stuns the target for 1 second.

If Volibear becomes immobilized while Thundering Smash is active, the effect ends prematurely and the cooldown is reset.

Thundering Smash resets Volibear's basic attack timer, benefits from life steal and is affected by critical strike modifiers.

FRENZIED MAUL VOLIBEAR
WVolibear Ability: Frenzied Maul
Cooldown: 5 Cost: 30 / 35 / 40 / 45 / 50
Volibear strikes the target enemy, dealing 10 / 35 / 60 / 85 / 110 (+1.0 per attack damage) (+6% of his bonus health) physical damage, applying on-hit effects, and Wounding them for 8 seconds.

If Frenzied Maul targets a Wounded enemy, Volibear bites the target, dealing 50% increased damage and healing himself for 20 / 35 / 50 / 65 / 80 (+8 / 10 / 12 / 14 / 16% of his missing health). The heal is halved against minions and monsters.

Frenzied Maul also benefits from life steal.

Target Range: 325 (Standard range) / 350 (Enhanced Range)

VOLIBEAR ABILITY (LOL): SKY SPLITTER
SKY SPLITTER VOLIBEAR
EVolibear Ability: Sky Splitter
Range: 1200
Cooldown: 15 Cost: 60
Volibear summons a lightning bolt to strike at the target location after a 2-second delay. Enemies can see the cast location indicator after a 1-second delay. If Volibear is within the lightning strike, he shields himself for 15% of his maximum health (+80% of ability power) for 3 seconds.

The lightning bolt deals 80 / 110 / 140 / 170 / 200 (+80% of ability power) (+0.11 / 0.12 / 0.13 / 0.14 / 0.15% of target's maximum health) magic damage to all enemies struck, capped against non-champions, slowing them by 40% for 2 seconds, and grants sight of the area.

Effect Radius: 325 (Damage Radius) / 425 (Shield granting radius)

STORMBRINGER VOLIBEAR
RVolibear Ability: Stormbringer
Range: 700
Cooldown: 140 / 130 / 120 Cost: 100
Volibear gains Stormbringer for 12 seconds and leaps to the target location with immunity to crowd control as well as granting sight of the area in a 500 radius during it. If Thundering Smash is active when Stormbringer is cast, its duration is refreshed.

Volibear becomes ghosted and gains 200 / 400 / 600 bonus health, 50 bonus attack range, 25 increased range on Frenzied Maul, and 25% increased size.

Volibear impacts after a 1 second delay, slowing all enemies in an area by 50%, decaying over 1 second. Enemies in the epicenter are also dealt 300 / 500 / 700 (+2.5 per bonus attack damage) (+125% of ability power) physical damage.

Volibear also disables enemy turrets in an area for 3 / 4 / 5 seconds, dealing them the same physical damage.

Stormbringer will cast at max range if cast beyond that.

Effect Radius: 300 (Damage Radius) / 500 (Slow Radius) / 700 (Turret damage and disable radius)
Runes
Conq vs Press the attack vs Grasp.

Conq is hard to proc because trades don't usually last very long, you have relatively long cooldowns

Press the damage is easy to proc and fits with voli strong early 1v1 game.

Grasp helps you sustain in lane for a long time.
Why eclipse
League is now a game of who can do the most damage in the shortest amount of time. Healing is overpowered too, that why in your runes you usually opt for ravenous hunter. Eclipse gives healing/shield and the extra speed to chase down other champs.
Trading
Easy champ, q,e, w animation to cancel e animation for a short 2-second trade, back off proc w again and repeat

League of Legends Champions:

Teamfight Tactics Guide