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Runes: STANDARD
1
2
3
Precision
Domination
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
1
2
STANDARD
Flash
Teleport
Items
Ability Order
Assassin's Mark (PASSIVE)
Akali Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Karma
Ideal
Strong
Ok
Low
None
Champion Build Guide
PROS/ CONS
PROS
+ Lots of tools to engage and disengage.
+ High damage.
+ Bursts down squishies.
+ High mobility.
+ Low ban rate.
CONS
- Vulnerable to CC.
- Squishy champion/Can be bursted down quickly.
- High skill floor since if you don't land everything perfectly it can result to a death.
RUNES
Precision
Conqueror
A solid option for Akali, easy to stack and very effective for her kit since it provides massive advantage in long fights by providing healing and damage.
Fleet Footwork
My go to when i am facing ranged matchups beacuse of the sustain. The healing and mobility are all she needs. She can just Q

Triumph
This is my choice for







Legend: Tenacity



Last Stand
A very controversial rune slot. Both






Coup de Grace
My choice when i go for the burst/one-shot build with


Domination
Electrocute
Your choice when going for the burst/one-shot build. It scales very well with AP and enables you to snowball uncontrollably. It is best to go for it when facing squishy teams with one to zero tanks since you will have a hard time facing a tanky team with this setup and will most likely get bursted down when you unleash your full combo and be left with nothing. Also a very good choice vs melee mid laners where you have trade advantage early to poke them away from the lane or kill them. Either way you get the advantage and snowball.
Taste of Blood
It compensates

Eyeball Collection
You can take this or

Ravenous Hunter
The omnivamp is really good on this rune and helps a lot with your sustain. Another option is



Ultimate Hunter
Great option for reduced ultimate



Resolve
Second Wind
For ranged matchups where you will get poked a lot. Offers great sustain to survive the laning phase and not get pushed away and prevented from scaling.
Revitalize
Again for poking matchups. Boosts your overall healing to withstand the damage you take and helps having better trades since the increase is really good and your healing sources a lot.
SPELLS








EARLY/MID/LATE GAME
EARLY

MID
In mid-game you want to duel the enemy laner and/or shove the lane and look for roam. You have great 1v2 potential so don't be afraid to try those skirmises where enemy jungler comes with his laner. You can turn tables and snowball hard after that.
LATE



ABILITIES
Assassin's Mark [PASSIVE]





Five Point Strike [Q]
With your Q




Twilight Shroud [W]



Shuriken Flip [E]
Your E



Perfect Execution [R]
Remeber your R




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