Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
Feel My Pain
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Ignite
Flash
Ability Order
Soul Siphon (PASSIVE)
Morgana Passive Ability
Abilities
Soul Siphon(Passive)[*] Morgana's Spell Vamp. Healing herself when hitting an enemy target with her spells.
[*] Doing 15/25/35% Spell Vamp. Increasing periodically as she levels.
Dark Binding[*] Her "Q"
[*] Her Skill Shot that damages and stuns the enemy target in front of her.
[*] Damage - 80/135/190/245/300 (+0.9 per Ability Power)
[*] Stun Timer - 2/2¼/2½/3 Seconds
[*] Cost - 60/75/90/105/120 (Mana)
[*] Range - 1300
Tormented Soil[*] Her "W"
[*] Creating a black "puddle" for 5 seconds. Causing enemy units who stand in it, take continual damage while having their magic resistance reduced.
[*] Damage - 25/40/55/70/85 (+0.2 per Ability Power)
[*] Magic Reduction - 4/5/6/7/8
[*] Cost - 70/90/110/130/150 (Mana)
[*] Range - 900
Black Shield[*] Her "E"
[*] Places a shield around herself or and allied champion, absorbing magical damage and disables until penetrated or the shield dissipates.
[*] Magic Absorption - 100/150/200/250/300 (+0.8 per Ability Power)
[*] Last for 5 Seconds, or until it gets damaged down.
[*] Cost - 50/50/50/50/50 (Mana)
[*] Range - 600
Soul Shackles[*] Her "R"
[*] Her ultimate that latches chains onto nearby enemy champions, dealing initial damage to them, slowing them, until 4 seconds later it stuns and damages them more.
[*] Reduces Enemy's Movement Speed by 20%
[*] Initial Damage - 175/250/325 (+0.8 per Ability Power)
[*] Damage After 4 Seconds + Stun(If Staying in a 600 range of her) - 175/250/350
[*] Stun Timer - 1/1½/2 Second(s)
[*] Cost - 100/150/200 (Mana)
[*] Range - 1000
Alternative Items
In the beginning if you don't want to go straight into
Instead of getting
1v1 Action
1.
Black Shield
2.
Soul Shackles
3.
Dark Binding (Use it even if your still channelling your ultimate, since it doesn't disrupt it. It helps so they don't run away so they can't get stunned from your ultimate)
4. Use your active on
Deathfire Grasp. Since it takes away 30% of their current health. Meaning the more health they have the more damage output.
5.
Tormented Shadow While they're stunned in place.
6.
Dark Binding
7.
Tormented Shadow
You may have to kite the person around, if your
Tormented Shadow is down try kitting and stunning them around in that, so they take damage and lose magic resistance.
Team Fights
1. Black Shield yourself or whoever is getting focused on your team.
2.
Soul Shackles to damage, slow, and stun for team to kill off.
3. If the enemy is staying generally in one place, lay your
Tormented Shadow down in the middle of them all, so the enemy can run through it.
3. If the enemy team is not really staying in the same place, you can focus who needs to be focused and use your
Dark Binding
4. Throwing your
Dark Binding at the enemy. (If staying in the same area)
5. Then use
Tormented Shadow on them, basically using any ability that comes available on the enemy target.
1.
2.
3.
4. Use your active on
5.
6.
7.
You may have to kite the person around, if your
Team Fights
1. Black Shield yourself or whoever is getting focused on your team.
2.
3. If the enemy is staying generally in one place, lay your
3. If the enemy team is not really staying in the same place, you can focus who needs to be focused and use your
4. Throwing your
5. Then use
Core Summoner Spells
Really useful if you just want to flash in and use your ultimate, tower dive, run away.
Enemy champions tend to run away when they know they're getting beat, and they'll have a few hit points left.. So using this to get the last little bit on them to get that kill is good. Also using this so they can't heal themselves so you don't have to be like - I got them! I GOT THEM! *Enemy Heals and Kills you* Awwwwe :/Mediocre Summoner Spells
Getting this with
If you want to run after, or away from your enemy instead of using flash.. Not very useful in my opinion.
This is good for early game, but late game you just won't have a use for it.
It's alright if you want to push a different lane, or protect a turret from minions and/or enemy champions.
Good early game, but late game it is equivalent to roughly 1 hit.
It's okay if you don't want to be crowd controlled any more, but you have your
Yeah, I guess it's okay if you want to check out the map for those MIA's and suspicious areas so you don't get ganked.. But why? You just need people calling MIA's and be wary of bushes, try throwing some of your abilities in the bush so you don't have to face check. Buy some wards if your that worried..Why Even Bother With These?
.... Are you the tank? I sure as well hope not..
Yeah no,
Really? Are we level 1 again? Common, be reasonable..
No need for you to jungle silly..






You must be logged in to comment. Please login or register.