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Build
For start, just 1 mana potion is ok, with Drain in first, the health is regenerate and no need health potion. Also, I ask to my mates to cover blue and go in their lanes cauz I don't need help for got the blue buff without their help and we economize some golds (~125g), for the start it's important.
For continue, grow the item jungler magic, he's really op for Fiddle thanks to its vampiric spells.
Zhonya of course when it's possible. Trying to ult from a hidden bush in the midst of enemies, fear the ADC if possible and use your Zhonya. Your team will take the survivors.
The rest of the party depends on the ennemie's equipment, if they buy magic resist, buy the void staff and abyssal sceptre. If they don't have magic resist, Rabaddon is better for dealing more damages.
The guardian angel is not necessary on him but you can buy it if you are too focused.
For me, the most important skill is the fear who needs to be grow in first.
If you up the W (Drain) in first, you will deal more damages but your ennemy can escape. Also, your drain will be useless if you can't control your ennemy, right? So, the must it is to grow fear, when the ennemy is fear, drain his health points. You will deal less damages maybe but your ennemy can be slain by you or your mate(s) if you gank. And, if you are counter jungle, Fear will be usefull for cc the ennemy and waiting for help.
Drain must be up in second for dealing more damages and finally, E in last, usefull for cancel some spells thanks to its silence and giving more cc on the ennemies.
If you up the W (Drain) in first, you will deal more damages but your ennemy can escape. Also, your drain will be useless if you can't control your ennemy, right? So, the must it is to grow fear, when the ennemy is fear, drain his health points. You will deal less damages maybe but your ennemy can be slain by you or your mate(s) if you gank. And, if you are counter jungle, Fear will be usefull for cc the ennemy and waiting for help.
Drain must be up in second for dealing more damages and finally, E in last, usefull for cancel some spells thanks to its silence and giving more cc on the ennemies.
Classical runes, magic penetration and ability power, no need a lot of armor or magic resist. The drain can not take too much damage in the jungle and the Zhonya get some armor, you must to give it when it's possible.
For the masteries, 21 / 0 / 9. Dealing the most damage possible thanks to the 21 in offense, and 9 in Utility for running more faster and cooldown reductions, vampirism etc. it's more important than 9 points in Defense.
For the masteries, 21 / 0 / 9. Dealing the most damage possible thanks to the 21 in offense, and 9 in Utility for running more faster and cooldown reductions, vampirism etc. it's more important than 9 points in Defense.
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