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Spells:
Teleport
Clarity
Ability Order
A Harmless Scarecrow (PASSIVE)
Fiddlesticks Passive Ability
Introduction
Rune and mastery setup is only suggestions, as I am only level 13. But who cares about me, onto Fiddlesticks.
A funny little scarecrow guy, how tough could he be? Pretty tough. You can eat their health and heal faster then they can remove yours. Everyone (but them) wins!
Based on leppycon, guide somewhat. Basically I discovered a lot of passive overlap that was wasting gold on needless and such.
Pros
- Fun to yell, "No, don't run! Don't run!" after your opponents.
- You will likely never run low on health.
- Difficult for to easily gank.
- You could jungle (if you want).
Cons
- Lacks Cho'Gaths 'nom' munching sound.
- Enemies run away from you.
- Enemies will only come near you in large numbers. (annoying)
- Needs an okay early game.
Runes and Masteries are pretty straight forward.
I personally really love
Seal of Armor, it helps so much early game, especially if your character is somewhat squishy (like Fiddle, Annie, Katarina, etc).
Everything else is just boosting the spell penetration.
I personally really love

Everything else is just boosting the spell penetration.
I get
Amplifying Tome and
Mana Potion right out the door. The tome gives you just that little bit more power you need early on, it is also a component of the
Hextech Revolver, making it much less of a throw away item. The potion on the other hand keeps you in the fight longer, and fiddle loves to burn mana.
Boots are a given, and really needed to chase down that cowardly Cho'Gath, or bravely run away from that cowardly Cho'Gath if things get turned around (unlikely).
Usually about this time you are more then sen enough to just farm enemy champions until you can afford your
Spirit Visage. Which is a very useful item, especially for fiddle. Boosts his spell vamp a good deal.
Not long after this fiddle needs a new pair of shoes, so make him happy and give him a boost to his Magic Penetration with some
Sorcerer's Shoes.
Hextech Revolver is green and gives you some nice spell vamp. This later gets changed into a
Will of the Ancients to help out your entire team. Fiddle needs to be a team player after all.
Next move onto the
Abyssal Mask, which helps his health drain really damage the enemy. Very scary.
Last but not least to win the round in style one or more
Rabadon's Deathcap's do the job nicely.
I say one or more because by the time I get this the game is usually won as fiddle had drained the life out of every opponent he meets very quickly. So unsure where to go from here.
If you dislike running out of mana, a single
Meki Pendant or even a
Tear of the Goddess can be a great help. However straying to far down that path will delay the main build.




Usually about this time you are more then sen enough to just farm enemy champions until you can afford your

Not long after this fiddle needs a new pair of shoes, so make him happy and give him a boost to his Magic Penetration with some



Next move onto the

Last but not least to win the round in style one or more

I say one or more because by the time I get this the game is usually won as fiddle had drained the life out of every opponent he meets very quickly. So unsure where to go from here.
If you dislike running out of mana, a single


The sequence I set up above will help you get enemies dead as fast as you can. Which is really the whole point of the game. Feel free to mix it up, you're not required to follow it to the T.
A Harmless Scarecrow
"All the better to eat you with!" This makes enemies weaker so fiddle can drain them faster.
Terrify
Basically a stun, this is your bread. Just makes your enemies wonder around rather then running away from you, which is very helpful when you need their health more then they do.
Bountiful Harvest
This is your butter with fiddle, and he will get quite fat on it. Just point and click and watch the enemies life slip away before your very eyes. Not as potent early on, so you might want to supplement it with
Terrify and
Reap.
Reap
Silences them. Keeps them from stunning, poking, knocking, scaring, blasting (etc) you. Bounces between many so useful for a crowd, just avoid the minions unless you plan to farm them, which it is also useful for!
Crowstorm
Wait a few seconds and then pop over there, only passive drain with this (thanks to your
Hextech Revolver/
Will of the Ancients), but still a tasty meal as it very quickly drains enemy health in a large area. Make sure to
Terrify ones who are running away. I suppose you can chase them too, if you want to work off all the extra pounds you put on by eating all your enemies.

"All the better to eat you with!" This makes enemies weaker so fiddle can drain them faster.

Basically a stun, this is your bread. Just makes your enemies wonder around rather then running away from you, which is very helpful when you need their health more then they do.

This is your butter with fiddle, and he will get quite fat on it. Just point and click and watch the enemies life slip away before your very eyes. Not as potent early on, so you might want to supplement it with



Silences them. Keeps them from stunning, poking, knocking, scaring, blasting (etc) you. Bounces between many so useful for a crowd, just avoid the minions unless you plan to farm them, which it is also useful for!

Wait a few seconds and then pop over there, only passive drain with this (thanks to your



Usually on fiddle I almost always at top health. With
Clarity it gains me some much needed mana, and
Teleport is useful for helping lanes that are struggling or if someone needs help.
Other useful spells would be
Ignite to help in early game if you just don't have quite enough to finish the job.
Flash is useful once braver enemies try gang up on you.
Ghost if you need more speed then your boots can give you.
Other spells are mostly situational and are suited towards your particular play style.
Most useless spell for this fiddle is likely
Heal... because fiddle can just eat a minion if he is low on health, plenty of them just laying around.


Other useful spells would be



Other spells are mostly situational and are suited towards your particular play style.
Most useless spell for this fiddle is likely

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