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Spells:
Exhaust
Ghost
Ability Order
A Harmless Scarecrow (PASSIVE)
Fiddlesticks Passive Ability
Sorry, This Guide Is Incomplete And Under Revision At The Moment =/





When engaging in a 1v1 against a melee champion in the open such as
, my approach is:




Dark Wind will not only damage, but silence whatever ability the enemy champion was going to use to initiate the fight which gives you control of the first few seconds. Following with Drain will deal great damage while they recover from silence and launch their first attacks, you are already sucking their health away, replacing that which you have initially lost. Now, when using Terrify, you want to use it either to interrupt an enemy ability as I mentioned earlier, or simply to get the champion off your back while you resume using Drain and recovering health. This is an extremely effective combat sequence which takes command of the fight, forcing the enemy to be controlled by you instead of the other way around. It is an aggressive and dictative sequence rather than a responsive one.
When suprising an enemy champion from the bushes or entering a large team fight my approach is:




While initiating fights with Crowstorm is not always a effective method, sometimes it can be a great way to initiate and end a fight quickly, earning you some quick cash and experience. Crowstorm should NEVER be used in the middle of a fight because it can be easily interrupted, in which case you have just wasted your ultimate and allowed the enemy champion to begin controlling the fight.
It is always a good idea to experiment and come up with a version which you feel confident and comfortable with. The above are merely suggestions to get started with which I use and have found to be effective.
My Summoner Spells



Other Good Choices
These are other summoner spells I think work well with Fiddlesticks.




Stay Away From!!!

Fiddle already has the means to heal himself, why waste a summoner spell?!?!
- Magic Penetration
- Ability Power
- Cooldown Reduction
- Mana Regeneration
- Mana
- Health
Some people ask why I value magic penetration above ability power, because isn't it ability power which lets you deal more magical damage?
So how does Magic Penetration work?


My Runes
Runes




I know, I have quite the odd assortment of Runes....and none of them are ability power!!! There is a reason for this. While ability power may be the second most important stat, in-game items provide more than enough ability power for Fiddle to manage any opposing champion out there. However, the items which I use in my Fiddle build (as will be discussed later) possess few cooldown reduction or mana regen effects. So, lets go over the Runes one by one, shall we?





Obviously, according to how you want to play Fiddle, you can change up the runes. This is just a core build that will maximize damage output.
Other Rune Options
Finally, we arrive at my item selection and progression through a given match
*One of the most important points I always stress is to be able to adjust your build accordingly with your opponents while retaining focus on core items or stats.*
Core Items and Advisable Options
Doran's Ring
Other Options
While the crystal grants Fiddle more mana and builds into catalyst the protector, I prefer the multitude of stats given by ![]() |
SPACE |
Whereas ![]() ![]() ![]() |
Sorcerer's Shoes
Other Options
While these boots grant an increase in mobility, sacrificing the +20 magic penetration is not worth it.
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SPACE |
I have seen this item used instead of the
![]() ![]() |
The Rod of Ages

Other Options
If you got
![]() ![]() ![]() |
SPACE |
This item vastly increases Fiddle's health with +500 Health as well as an impressive +80 Ability Power. Its passive also slows a targeted opponent's speed by 35%, increasing the effectiveness of
![]() ![]() ![]() ![]() |
Rabadon's Deathcap
Other Options
YOU NEED NO OTHER OPTIONS!!!!
Void Staff

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