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Fiddlesticks, the Un-killable Terror






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Spells:
Ghost
Exhaust
Ability Order
A Harmless Scarecrow (PASSIVE)
Fiddlesticks Passive Ability
Introduction
side note:
I have written this build describing how things go in an average game, no feeding or anything, although that usually happens, just so you can see the true potency of this build while it isn't at full force. The principles of what to do when you are fed are the same as when your not, just remember that the most important thing is to play it smart. So try it, and have fun with it.
AP: 450ap at the least
37% passive Cooldown red.
Life Gain while Draining: 500+/second
Life Gain while Ulting and Draining: 80 life, per person, per second (including creeps) + an additional 500+ from the person you are draining.
On top of this, you are dealing 500 dps in a fairly large AoE and an additional 400 dps to the person you are draining. on top of that, throwing your crows right before the drain, procs another roughly 250 dmg with each crow to 10 people, with an added silence, and total life gain of about 1000. For the duration of an ult on 3 people (average in a decent 5's game, or 2 for a 3's match, and assuming no creeps are nearby) you are getting roughly 4700 life gain. That's right, see how the other team likes dealing with that, while taking at least 2.5k dmg each over that time? Your life gain per second increases for each nearby enemy by 400 during the duration, and likely killing that enemy, so, during this combo you are literally invincible. Scary for their team is, a silence wasted on you stops only your drain, and therefore had little effect in actually bringing you down, or saving their butts.
Pros:
During your ult combo on a group, you are unkillable.
After a fight, if you find yourself at very low hp, drain a caster minion and you will put a little cash in your pocket, and can run back into the fight at full hp.
1 on 1, you will never lose unless they have ridiculous spell resist.
Nearly max passive cdr means that the cooldown for drain is about 4 seconds, and it lasts for 5 seconds. . . do the math. INFINITE DRAINING!
Cons
The biggest, is that fiddle doesn't really have an escape ability for ganks, so really watch out for those as that is when he is weakest (3v1 without his ult) although he can 1v2 very well once lvl 5.
Somebody will likely try to ignite or executioners calling to slow your regen. (50% of 4700 is still 2350 life gain) big whoop
Their entire team might build massive spell resist: solution, have a team that does primarily physical dmg. If the other team stacks spell resist, the rest of your team will slaughter them, and you can still terrify, silence, and do mediocre damage.
The other team will not like you, and will run if they see you, making it difficult to get kills.
The other team may rage quit and will, therefore, make the game less challenging.


















optional items
Naturally, grabbing


The rest is up to you, but this is the order I grab my items, and it works every time.


MIDDING
Fiddlesticks is a strong mid champion, using drain and nice mana regen, you can stay in lane indefinitely. You can even grab the blue buff at lvl 5 without a problem. Some heroes to watch out for are



Once you are lvl 5, you can terrify the other mid as they get close and then just run up and drain them. This will usually take about half of their hp if you do it right, and multiple times will either get a kill, or push them out of lane.It is important to try to box out the enemy champion whenever possible. Stay in between them and the fighting creeps so they don't get experience and you do.
Kills they won't expect, and can't avoid
Once you are level 7, your drain can about match the damage output of the first tower, so feel free to show some balls and



Ganking
Once you are level 7 and have maybe gotten a kill or two mid, you will want to start ganking other lanes. heading there after you have gone to base to buy, or gotten a kill mid is the best, but if not, just wait until you are out of vision and make your way to another lane. Execution is simple, just get behind them in a bush or behind a wall, ghost, and ult in. Picking targets is just as easy. If your ally has a disable, split it up and terrify one guy while your ally gets the other. At this level, your ult alone can kill someone at about 1/2 hp if you keep them in it the whole time. Other than that, drain whoever has most hp, or is the closest to you to assure the kill. If they are both low hp, I prefer to just terrify one, exhaust the other, and keep the both in the ult for the duration. Then I just drain whoever wasn't destroyed.
Grabbing the blue buff helps alot when ganking, because it allows you to not only have a shorter cooldown on your ult, but gives you a cooldown on drain less than it's duration. Allowing you to drain one guy, and as soon as he dies, drain the other immediately. The mana regen also helps you out with staying in lane. Using all of this, I usually don't have to b until I have around 2k gp and am about lvl 9-11. However, I never really make an effort to last hit creeps, which you probably will, so you will likely have more gold.
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