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Spells:
Exhaust
Smite
Ability Order
Void Stone (PASSIVE)
Kassadin Passive Ability
Why does this work?
Because that's how I roll. Besides that, It works, and well.
Fact: Dps Kassadin is NOT as bursty as typical AP Kassadin.
Fact: Dps Kassadin is NOT as easy as typical AP Kassadin.
Fact: Dps Kassadin is way more fun, and in many ways better than typical AP Kassadin because:
-
DPS Kassadin can stay in the fight
DPS Kassadin can't be countered by getting defensive items with any sort of worth in a build, as DPS Kass shreds both Magic Resist and Armor and deals about 50% physical and 50% magical damage.
- Kassadin's
Nether Blade is the largest point in this build. I love it primarily because most people don't make much use of it in AP Kassadin. However, with a Good mix of AD/AP/AS, it can make a vicious killer.
- End game, My DPS Kassadin build runs with almost 2.5 attacks per second, meaning the 5 seconds of
Nether Blade adds enormous damage, and it's passive eliminates the need for a mana/mana regen item quite thoroughly, gaining 50 mana per second against creeps, and 150 per second against heroes.
Void Stone makes fighting burst mages or other casters much less dangerous than it would be for any other DPS.
- High mobility with
Riftwalk, and the mana comes back quickly once you reach enemies.
Note: This is a jungling guide, but is fully functional outside of the Jungle. Feel free to try it either way, but I vastly prefer jungling. Much more rewarding and fun. Plus, it works!
Pros:
- Split physical and magical damage and shred, hard to counter effectively.
- No need for mana items due to
Nether Blade and high attack speed.
- Good life gain due to consistent magical and physical damage as well as lifesteal/ spell vamp.
- High Mobility due to
Riftwalk.
- AoE slow with
Force Pulse.
- Good anti-mage due to
Void Stone.
- Fun to play.
- Susceptible to hard cc such as stuns and silences.
- Difficult early ganks vs ranged with or without
Riftwalk.
- Not bursty.
- Relatively squishy if he can't fight back because most of his survivability is in lifegain.
- Early game relies on allies setting up for ganks properly. In arranged, this isn't much of a problem, but often in solo que I find allies who don't know what a ganker needs (Space away from enemy turret, targets at lower hp or mana etc.)
For summoner spells, I grab
Smite and
Exhaust.
Smite is needed in the jungle, and
Exhaust is amazing when ganking and team fighting. Alternative spells are
Flash for the extra jump to get you out of sticky situations, and
Ignite to help guarantee kills against champs such as vlad, trynd, or mundo.
9x
Greater Mark of Attack Speed for attack speed. Ideal for the build
9x
Greater Seal of Armor for additional armor to help with early jungling.
9x
Greater Glyph of Magic Resist for more MR when fighting mages.
3x
Greater Quintessence of Movement Speed giving mobility all game. Really comes in handy especially pre-level 6.






9x

9x

9x

3x

To start with, you will be grabbing a point in
Nether Blade, and buying
Cloth Armor and 5
Health Potion. There are a few things to do before we begin:
I don't know how to do one of those fancy pictures that shows jungle path, so I will do a detailed list. If you dislike, I will send you half a deck of playing cards, so deal with it.
Your jungle path is important, (I have tested and used this one countless times and it works. Others may work as well, but I find this to be the best.) your targets are as follows:
Notes:



- Do they have a jungler?
- No
> Leave this list. - Yes
> Where will he start? - Wraiths
> Hide in the bush further from their mid lane. When wraiths spawn,Smite one (biggest one is best) and gtfo down to your wolves, or set an ambush en route to your jungle.
- Not Wraiths
> You are set. Be careful, and jungle as usual.
Pathing
I don't know how to do one of those fancy pictures that shows jungle path, so I will do a detailed list. If you dislike, I will send you half a deck of playing cards, so deal with it.
Your jungle path is important, (I have tested and used this one countless times and it works. Others may work as well, but I find this to be the best.) your targets are as follows:
Round One
- Enemy Wraiths. Spawn at 1:40,
Smite the big one and activate
Nether Blade right before you hit the first small one. Use a
Health Potion at the start (only 1).
- Your Wolves. Activate
Nether Blade right before you hit the Big Wolf (First target) and use 2
Health Potions during this fight. The big wolf will level you up. Get
Null Sphere and use that on a small wolf. Kill the wolves asap.
- Your Wraiths.
Smite the big one,
Health Potion and
Null Sphere/
Nether Blade to kill the small ones. At this point, your mana from
Nether Blade solves mana issues. Period. Use your
Null Sphere and
Nether Blade when they are up in the jungle. 'OOM' makes you laugh, because you don't know what that is.
- Your Golems. Abilities and such to kill 1 of them. Don't use a second
Nether Blade until you kill 1 and level it up. Popping
Nether Blade now will allow you to kill the second Golem without needing the last
Health Potion. If you feel the need, use the last one until you get used to the idea of ending the fight 2-3 hits away from death. But it works, and it is consistent.
- Recall and buy
Vampiric Scepter and 1
Health Potion. If the enemy jungler started at their wraiths, you may need to wait a tiny bit or go without the second hp pot. The
Vampiric Scepter is needed, the
Health Potions are just a bit to help make the ganking safer.
Round 2 and Ganking
- Your Wolves. From here,
Nether Blade and
Null Sphere make short work of small jungle creeps. Use them to your heart's content and they die fast.
- Your Wraiths. Smite the Big one, kill the rest. When you level, grab your
Force Pulse. Put stacks on it so that when you gank it is ready.
- Your Golems. Kill both, and use all remaining
Health Potions.
- Ganking. Gank the nearest lane (bot if you are Purple Team, top if Blue). Make sure your allies know you are coming, and don't go in if you are just going to die. Use
Force Pulse to slow, and exhaust if needed to pick up a kill.
Null Sphere to stop getaways, and
Nether Blade for a huge chunk of damage per hit. (+45 at this point. What? Free BF sword at lvl 4?)
- Enemy Wolves. Have caution if there is an enemy jungler. If smite is up, as you leave to recall, smite and kill the 2 small Golems at the enemy Blue.
- Recall. Buy
Madred's Razors and if you can,
Boots building for
Berserker's Greaves
Round 3 and Roaming
- Your Golems.
- Your Red Buff. From here, Smiting targets are buff monsters, dragon, and in lane creeps. Anything else dies in 2-3 hits (4-5 for Golems). Using
Force Pulse and (after you get it) rift walk while fighting buff monsters will dispatch the small guys without ever changing targets. If you are really unlucky against the Elder lizard, you will have gotten few procs of
Madred's Razors and will have relatively lower hp, so be careful with ganks.
- Your Wraiths and Wolves.
- Gank mid if possible, as you now have really nice slows.
- Grab Blue buff. Same targeting as Red, be careful of hp. This is the part where unlucky hits from
Madred's Razors can slow you down.
- Gank top or Mid if reasonably safe. You now have
Riftwalk, and large amounts of slows.
- Recall, grabbing
Berserker's Greaves and building/ grabbing
Hextech Revolver if you can.
- Roam. At this point, continue with the build as is most prudent, but your life gain is very good. You have an infinite mana pool, and are an all around killing machine. It is your job to control buffs and help push lanes. Be sure to recall when needed. For the most part, however, you have most of what you need to kill things, and kill them well.
Notes:
- The current tooltip for
Nether Blade is wrong on here. Actual damage per level is 30/45/60/75/90
- The current tooltip for
Void Stone is wrong on here. Actual magic damage reduction is 15%.
Item Purchasing
For the most part, the items are simple, but do note that this is just an item explanation, not a buying order. That part is addressed above (look in the jungling section and item list at the top).







Alternative items
The battlefield is a variable. There are some times that you need to change what is up. So:
- If you need more MR, I would suggest dropping
Guinsoo's Rageblade for
Wit's End. This will give a little bit more attack speed, as well as not crippling your damage output too much. The MR it gives, however, can be invaluable against any caster.
- If you are in the need of armor and MR, or are just getting focused down hardcore I would suggest dropping
Guinsoo's Rageblade for
Guardian Angel. This will allow you enough time to ult away from a sticky situation. Although it will greatly hamper your potential damage output, if needed, it can still be useful.
In the Beginning, God created Heaven, Earth, and Kassadin. And he said it was good. As such, I hope you will give Kassadin a good name as well. So to get that ball rolling, (downhill of course. Have YOU ever tried to make a ball roll up hill?) I will go into somewhat specific details about ganking, team fighting, and all around gameplay with DPS Kassadin.
From level 4, you are ready to gank. Let your team know before hand, and ask them to start harassing and letting their lane push (specifically the nearby lane). As you don't yet have your ult, you need the enemy to have pushed farther than the halfway mark at least. When your allies are ready, get in quickly and throw your
Force Pulse hitting both if possible, but the main target for sure (do not miss that). Use your
Null Sphere before you get in range of your slow, especially if they are a mage. Exhaust if needed, but use
Nether Blade when in melee range to wrack up the damage.
Ganking continues like this except once you have your ult, you have a gap closer. From after you can grab red buff, you will want to roam as much as you can, picking up kills/assists and pushing lanes.
Once team fights start, you will want to pick targets carefully. Wait for your tank to initiate, and, once the initial burst has been thrown,
Riftwalk into the action and silence/slow and pick your target. Target priorities are as follows:
During all of this, use your ult ONLY if needed. Either to pursue an escaping enemy, or to save your life. It is important to have your ult ready in case of emergency.
When you are off alone, you will find advantage in grabbing buffs for you and dragon for your team. Be ready with your ult should multiple enemies find you, but you can take most people 1v1 or even 1v2 if they have little or no hard cc. Ranged Dps such as Ashe and Caitlyn drop quickly, while a tanky-melee Dps such as Riven or Udyr are bad news, and will generally cause problems if you try to take them on 1v1. Avoid enemies like this until you know you can fight them.
When skirmishing by yourself with the enemy team, avoid anyone with lots of hard cc such as
Alistar. 1v1 Against someone like him can easily turn into a 3v1 before the stuns are finished.
As far as pushing lanes goes, you can do so very easily due to
Riftwalk. Remember that
Nether Blade's passive will still give you mana if you are hitting a tower, so don't be afraid to ult in next to a creep wave, hit the tower for a bit, and ult away if the enemy attempts to engage.
Ganks
From level 4, you are ready to gank. Let your team know before hand, and ask them to start harassing and letting their lane push (specifically the nearby lane). As you don't yet have your ult, you need the enemy to have pushed farther than the halfway mark at least. When your allies are ready, get in quickly and throw your



Ganking continues like this except once you have your ult, you have a gap closer. From after you can grab red buff, you will want to roam as much as you can, picking up kills/assists and pushing lanes.
Team Fights
Once team fights start, you will want to pick targets carefully. Wait for your tank to initiate, and, once the initial burst has been thrown,

- Carry- As you have lots of shred, you want the enemies sustained carry dead, and you can do this quickly. You have little burst, but they have little resistances. With
Nether Blade and
Hextech Gunblade active, you can make short work of them
- Burst Mage- This is the guys who you silence, whenever it is up. When the carry is dead, the burst mage needs to fall fast. Ult for repositioning if you need to, and tear through this guy.
- Support- That unruly
Sona or
Soraka isn't as much of a threat, but by now, your
Nether Blade is back and the support won't know what hit them. By now, you are probably lower health so if needed ult out of the action and get to safety.
During all of this, use your ult ONLY if needed. Either to pursue an escaping enemy, or to save your life. It is important to have your ult ready in case of emergency.
Skirmishing
When you are off alone, you will find advantage in grabbing buffs for you and dragon for your team. Be ready with your ult should multiple enemies find you, but you can take most people 1v1 or even 1v2 if they have little or no hard cc. Ranged Dps such as Ashe and Caitlyn drop quickly, while a tanky-melee Dps such as Riven or Udyr are bad news, and will generally cause problems if you try to take them on 1v1. Avoid enemies like this until you know you can fight them.
When skirmishing by yourself with the enemy team, avoid anyone with lots of hard cc such as

As far as pushing lanes goes, you can do so very easily due to


If you feel the need, or just don't want to jungle, you can run this build in lane. It is less fun, less rewarding, and less awesome, but you can still do it. I would just start with
Vampiric Scepter instead of
Cloth Armor and grab
Madred's Razors later, as it won't help you as much in lane.
Other than that, everything is practically the same. I would still attempt to control buffs once you get
Madred's Razors however, because they can tip the game in your favor even if you are on a bad streak.



Other than that, everything is practically the same. I would still attempt to control buffs once you get

In closing, I would admonish you to try this out before you knock it, because it might hurt your knuckles. That would not be pleasant, and then you are missing out on a great fun in jungling Kassadin.
Nothing is more fun than selecting Kassadin, telling your team Dps, and selecting smite. The accompanying groans and sighs are made even sweeter when you carry your team to victory, and slice through your opponents with ease.
Nothing is more fun than selecting Kassadin, telling your team Dps, and selecting smite. The accompanying groans and sighs are made even sweeter when you carry your team to victory, and slice through your opponents with ease.
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