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Spells:
Teleport
Fortify
Ability Order
Granite Shield (PASSIVE)
Malphite Passive Ability
Introduction
When you play Malphite correctly, to your enemies, you will be nothing other than Bad Company. You will be the tank that makes them piss their pants in fear. With this guide, you will tank with the best while still having the damage output to make you a top priority target. And that's why they call me Bad Company. . . I can't deny.
What is that makes a tank?
Well, a tank can soak up tons of damage, provide lots of cc so the enemy team cannot escape, and, most of all: a tank will lessen or remove most damage the enemy team tries to output. To do this, most tanks have disables, slows, damage reducers, and taunts. Malphite has no taunts, but he does have an AoE disable




Tanks will also risk themselves to save an ally. (It is better that the tank die in a fight than the AD carry, or AP anti-carry)
With this build, I grab plenty of mana and regen to greatly increase damage output in order to make you a constant threatening target in order to keep your opponents on their toes, or in their graves.
*Song is Bad Company, by Five Finger Death Punch. Enjoy!
I grab
Fortify and
Teleport. (My personal favorites for tanks)
Teleport is awesome on tanks, because it allows you to jump in from anywhere on the map to save your ally who is in a tight spot. It is almost like having Shen's ult
Stand United, not necessarily quite as good, but it is still awesome. This also allows you to keep a global presence in order to be where you need to be, when you need to be there.
Fortify is a necessary tank spell, for a few reasons: it gives you early game minion damage to help with early farming, and it let's you Defend a tower from anywhere on the map as well as pick up an occasional assist (If the other team will tower dive for a kill early game).





Masteries
I go 0/21/9 grabbing damage reduction and dodge as well as the hp regen from defense, and bonus xp from utility for early laning.
Runes
With my runes, I grab MS quints. These help immensely with mobility and chasing throughout the game. I grab dodge seals. These give a good bit of defense; giving you that much more dodge. I grab CDR per/lvl Glyphs so that I can spam just a little bit more. I grab Mpen marks because they help with early damage and a little bit late game as well.
Skill Order
My priority is R>Q>W>E.


























The last item is mostly your choice (depending on how the game is going at this point). If the other team is ad/as heavy and for some reason is able to get through your defenses, you will want to grab

However, in the event of you needing no more survivability then a perfect item to grab is


Alternative items which I usually don't need/want




Build Order
If the other team has lots of harass, you will want to make a decision between




If you get





From here, you want to finish boots (whichever you will grab, make the decision now). If the other team is heavily AD/AS, build






Early laning
It is ideal if you lane with anyone who has good harass (such as






Ganking
Once you are around level 11, jumping into another lane with an


Team Fights
Stick with your team. I cannot emphasize this enough. When the opportunity to ult into a group of 3-5 enemies presents itself to your team, and you are busy pushing bot lane alone, then you are S.O.L. So stick with your team and have the other team calling you Bad Company when you jump in and stop their escape from your AD carry. Your decent amount of CDR will also allow you to throw down your

After your full combo is up in a team fight, immediately start attacking the AD carry. Because of your

All in all, Malphite makes a mean tank that can press oil (a painful process in-case you didn't know) out of almost any opponent, and will keep his team alive. When played right, he also is a force to be reckoned with. Malphite is nothing but Bad Company to the enemy team until the day he dies (If he ever does).
Enjoy the build, feel free to vote, critique, and smash faces.
Enjoy the build, feel free to vote, critique, and smash faces.
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