Fiora Build Guide by SnarkyAlpaca
Fiora In-Depth Guide (Beginners-Advanced)
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Runes: Standard Runes
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Ability Order Standard Build Path
Threats & Synergies
Ban Riven every single game. I'm not going to even list a counter-play to her, just ban her. She has such a high skill-cap that if someone is good enough with her, it's nearly impossible to play against her. I climbed to Plat 4 after I just perma-banned her every game.
As of S10 Illaoi's kit completely counters you and it will remain that way. The only chance you have to stay farming with her in lane is if you "W" (Riposte) her "W" (Tentacle Grap ability). There's likely no chance you outlane her unless you are far superior mechanically and the Illaoi player isn't good. DO NOT ASSUME THIS IS THE CASE! ALWAYS RESPECT ILLAOI! Focus on dodging/riposting her "W" and passive farming creep waves. Only engage her when your JG is ganking or close by.
Renekton is another dangerous champ vs Fiora. His Stun ability is near-instant and you shouldn't intend to react to it. Typical Renekton Behaviors: The typical Renekton player (Diamond and down) will primarily stun you when he has his red rage bar full. Don't be on edge and nervous about the stun unless his rage is full, in which case you respect it and can only hope to guess when he's going to use it. Most players don't lead with the stun even on full rage so let him Auto-Attack you once or twice and then preemptively Riposte and hope he stuns you on accident (this frequently works). Renektons entire advantage over you is based around his stun. Learn to anticipate it and you can overcome this champion in lane.
I'll give Darius a 4 even though he could easily be a 2 once you learn to deal with him. Early game trades are entirely centered around quick trades and getting out. All Darius players want to "Q" you with his AoE ability that adds a stack of his bleed. The counter to this is that if you see him start to swing his "Q" animation, quickly stand on top of him and while you'll still take damage it won't add his Bleed Effect and it won't hurt as much. You'll win almost all trades if you duck inside of his "Q".
Camille is an awesome lane opponent! She's relatively easy to deal with when she uses her stun, her animation is long and drawn out. You'll see her cling to a wall and leap towards you, when she leaps aim your "W" at her and you should win the exchange. Her Passive is also of note. Early game her passive is VERY strong. When you engage her she'll gain a shield for about 100-200 damage (significant early game) and it's best to just walk away when it pops up and wait for it to dissolve (it only lasts about 3 seconds).
Not many players play Kled anymore but on the offchance you encounter one there's 1 simple thing to be concerned with here. He'll fire a claw at you that will prevent healing and at the end of it's duration if you're still in range of him he'll stun you pulling himself towards you. Wait until the last second of his claw abilities timer and then Riposte him to stun him, if Riposte is on cooldown, simply walk out of the claws range. If you do this Kled is too weak to trade.
Abuse her early game. Do not panic when she uses her smoke to reset her energy and continue engaging you, you can actually "Q" her in her smoke and most Akali's will panic. Just keep an eye on her energy and if you notice she's low then keep poking her.
I lOATH GAREN PLAYERS. Hear me out, his passive that infinitely heals him after he leaves champion combat for a period of time is the BANE OF MY EXISTENCE. Simply continue to poke him, his Passive will start to heal him about 6-10 seconds out of combat. So, even if you can't hit a vital, you should still tap him with the intent to stop his passive healing. Also, his "Q" is the ability where he'll leap into the air and smash you with his sword also silencing you. When you see him start to gain movement speed and hold his sword up chasing you (this is the animation), Riposte him at the last second. You won't be silenced and it will completely waste his burst damage.
Champion Build Guide
Q: Her Q is the 2nd most important ability. You'll use this ability to close gaps, get away, dash over objects and deal more damage.
W: Some might argue her "W" is the most powerful part of her kit and if it were used more often might be the most important. Her W is her "Riposte" ability where any damage done to her and any Root/Stun can be reflected back towards the attacker stunning them for an insane amount of time. This can also be used to completely soak bursts, ultimate abilities etc as she's completely immune to damage during this time.
E: Simply some more damage but you can read some super cool "high-level" gameplay advice about this ability in a further chapter!
R: This is what makes her the best split-pusher in the game. Her Ultimate will immediately spawn 4 vitals simultaneously on her target and grant you movement speed. All the vitals act as they normally would (movement speed/healing/damamage on hit) except this time, if you hit all 4 Fiora will spawn a healing field around her enemy and depending on how many vitals you've hit the field will heal even more! The field will only spawn upon hitting all 4 vitals or if the champion dies.
AA - Auto Attack (your general attacking Fiora will do when you click on someone)
AA Reseting - Prematurely resetting an Auto Attack animation.
Spell-weaving - Casting Spells between AA's
Goredrinker tips - Use GoreDrinkers active ability to reset an AA animation.
Q - Use Q to dash over walls for a quick getaway or a surprise attack!
E - your "E" also essentially acts as an AA reset when initially cast.
(My favorite)Q+W - I have not seen many Fiora mains touch on this so idk if it's a little known fact but you can actually LAUNCH YOURSELF WHILE CASTING "W"! If you cast your "Q" and immediately "W" right after, you'll be moving while Riposting. This is especially powerful if you see a Jinx throw down her "clamps" on the ground. Most players will feel safe behind them but if you "Q" into her clamps while your "W" is up, you'll actually push yourself through it and stun her on the other side. (this can be used for anything).
AA > Q > E > E2
AA > Q > E > Goredrinker Active > E2
Q > W (moving)