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Spells:
Flash
Ghost
Ability Order
Nimble Fighter (PASSIVE)
Fizz Passive Ability
Introduction
Pros
|
Cons
|
Start with a
. Yes, you read correctly, a
. This is for two reasons:
1) It gives you a lot of bonus AP, so you start with a terrific 53(!!!) AP on level 1. This bonus damage is needed to compensate for the absence of
Ignite.
2) It also gives 5 mana regen per 5 seconds, which is great to even out the manareg loss in your rune page.
A lot of people ask me, why I dont take Boot/Pot instead, just like every other player does. The answer is simple: with
Ghost at my disposal, I can always escape or chase, if I need the sudden speed boost. And by the time you have to escape again and you have no
Ghost ready, you should have enough money to buy
Boots, after you scared away (or killed) your lane opponent.
The next big Item is
for obvious reasons. You are an AP burst assasin and should be played like one.
If played well, you can buy instant
just as you hit Level 6.
After that, only return to base if you are either very low on health, or have the money to buy instant
Sheen.
Now you can basically snowball your
. You should have it between minute 14 (for good games) and minute 19 (for bad games). It is important to get it asap, otherwise your damage will temporarily fall behind and you will have a hard time getting more money, that you so desperaterly need.
Nextup is an item that can easily double your burst in conjunction with
Lich Bane, and that is
. If possible, buy
Needlessly Large Rod first. The
Lich Bane procc gives you an effective 48+80 damage on your
Urchin Strike.
After purchasing
you have completed the basic build. Now you can decide yourself, whether you need more Durability with items like
Abyssal Mask,
Rylai's Crystal Scepter and/or
Guardian Angel
or whether you prefer to stay squishy with
Void Staff,
Athene's Unholy Grail,
Will of the Ancients and
Morello's Evil Tome (you don't have to use
Morello's Evil Tomes active due to your W skill, but the stats that the item brings with it, make it a viable option anyways.)
Personally I like to stick to the more durability oriented build despite disregarding any survivability before. That is, because after you get fed early game (which you will) you will soon become the center of attention. And we all know, that a dead fish deals no damage anymore.


1) It gives you a lot of bonus AP, so you start with a terrific 53(!!!) AP on level 1. This bonus damage is needed to compensate for the absence of

2) It also gives 5 mana regen per 5 seconds, which is great to even out the manareg loss in your rune page.
A lot of people ask me, why I dont take Boot/Pot instead, just like every other player does. The answer is simple: with



The next big Item is

If played well, you can buy instant

After that, only return to base if you are either very low on health, or have the money to buy instant

Now you can basically snowball your

Nextup is an item that can easily double your burst in conjunction with





After purchasing




or whether you prefer to stay squishy with





Personally I like to stick to the more durability oriented build despite disregarding any survivability before. That is, because after you get fed early game (which you will) you will soon become the center of attention. And we all know, that a dead fish deals no damage anymore.
Now, you may ask yourself: "why the hell is there no
Rod of Ages in this build?
Answer: because this item gives you NOTHING at any point in time, no matter when you buy it.
Example:
1) You buy
Rod of Ages before
Lich Bane.
Result: You trade your immense early game power for survivability, which you don't need at that point. At the time you finished RoA, you can escape most sticky Situations with
Playful / Trickster, without even getting close to touching the bonus HP from RoA. That means you could have basically saved the money for something better instead.
2) You buy
Rod of Ages before
Rabadon's Deathcap.
Result: Why on earth would anyone want to delay this amazing item?
3) You buy
Rod of Ages after your key items.
Result: Either you won't be able to benefit from all 10 stacks, or there are items that give a lot more support.
Rylai's Crystal Scepter brings a slow,
Abyssal Mask gives more magic resistance,
Zhonya's Hourglass brings a 2 second immunity with it
etc. etc.
Archangel's Staff is also a definite No-Go. Not only in this build, but on Fizz in general. You won't be able to benefit from the maximum bonus mana, since your ability cooldowns are too high for that. The manaregen may be useful, but when you have a skilled jungler, you won't have any problems even without
Archangel's Staff
[More to come in future updates]

Answer: because this item gives you NOTHING at any point in time, no matter when you buy it.
Example:
1) You buy


Result: You trade your immense early game power for survivability, which you don't need at that point. At the time you finished RoA, you can escape most sticky Situations with

2) You buy


Result: Why on earth would anyone want to delay this amazing item?
3) You buy

Result: Either you won't be able to benefit from all 10 stacks, or there are items that give a lot more support.



etc. etc.


[More to come in future updates]
Early Game
Since you start out with

At level 2, when you get


At Level 3 and with your



Note, that if your opponent gets away with less than 50 HP and a fresh

At level 6, you should either call for a gank on mid, or leave to get your



Midgame
Always keep an eye out for bot and top lane. If there is a possibility for a successful gank, don't be afraid to leave your lane. If the gank works out, your opponent will come up/down to avenge whatever lane you ganked, but you still have your own team around you. What happens is either, that you kill him/her aswell, or he/she will go turret hugging.
Note, that this roaming behaviour will hurt your farm, but by exchanging 300g in minions for 300g+175g in champions and a free lane for your teammate, you will come out ahead.
Endgame/Teamfights
Always stay in the back until either the enemy team, or your tank initiated. keep an eye on their ap/ad carry and throw your fish,



Keep in mind, that like every other AP carry, you are in no fighting condition for a few seconds after your burst, so try to get to a secure position until your cooldowns are back.
If the enemy team chases you, this is the right time to pop

You can also use


Enemy





In a fight, where the enemy team is not occupied, always keep a finger on your

Thank you for taking the time to read this guide. Maybe we will meet some time on the fields of justice and you can let me taste my own medicine. This is my first guide,so even if I can guarantee you that it works, please leave improvement advises in the discussion section. If there are any typos, feel free to flame me on them.
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