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Recommended Items
Runes:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Ignite
Items
Ability Order

Nimble Fighter (PASSIVE)
Fizz Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats
Synergies
Introduction
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is the best keystone for high damage mid champions that look to all-in their targets. It is pretty much a stronger version of Thunderlord's Decree from last season, but with a higher cooldown.
can proc from both Fizz's
provides free raw damage to help you be more lethal in the early-mid game. You do a lot of damage with this build despite the low AP stats, so with more AP you will have a lot easier time killing your priority targets.
is good for having extra sustain to continue extended fights due to low cooldowns in later stages of the game.
Secondary:
gives great sustain during skirmishes and teamfights that help extend the duration you can stay within a fight.
provides more damage when your targets are low, allowing you to have an easier time to execute your priority targets.
is your most optimal first item. It gives you everything you need from the utility stats of HP and cooldown reduction to the large amount of damage it provides which can be synergized with your ability kit to deal even more damage. Using the active with or after your Q can help you maximize your damage output.
provides free magic penetration that amplifies your damage in the early to mid game. This provides a lot more when your targets haven't built magic resist yet.
is one of Fizz's other core items. It gives you a safe window of opportunity after diving the enemy to allow you to reset your cooldowns and escape afterwards.
is a standard item for all AP carries. It gives you a good power spike of raw damage.
is also standard for all AP carries mid-late game. It allows your damage to scale more consistently throughout the game. Buy this around your fourth or fifth item, depending on how soon the enemy carries buy Magic Resist.
procs instantly with your Q and it can provide a large burst of damage if you proc it along with the triple damage bonus from your W.
Situational Items:
and
are an alternative to buying
provides grievous wounds that help you execute your targets easier when they have a lot of healing. This can be substituted in for
for if the enemy has a lot of hard cc or heavy magic damage for your initial engage. This can also be substituted in for Fizz's
You can
Fizz's
Fizz's
Laning Phase: Fizz's Laning Phase is pretty rough because he's melee and he can't farm from a distance. He often gets bullied and harrassed constantly and the only way to get around this is to trade if the enemy walks up too far. Use your
One of the biggest aspects you need to know on how to lane well as Fizz, or any other melee assassin, is how much harrass you can take without dying and taking as little free harrass as possible. You can do this, by only looking to walk up to the minion wave when minions are literally one hit away to last hit the gold.
Post Level 6: Whenever your ultimate is off cooldown you should always be looking for a play around the map whether it's a roam or a kill on your laner. There's always an opportunity to make plays with Fizz's ultimate.
Mid to Late Game: This really depends on how strong you are from the early game. If you get super fed, you can do anything from teamfighting, splitpushing side lanes, and getting picks on isolated targets. If you are just doing decently or you are behind, then you should probably resort to splitpushing as you are still strong in 1v1s if you can use your kit well to outplay your opponent.















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