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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Nimble Fighter (PASSIVE)
Fizz Passive Ability
THIS GUIDE IS NOT FINISHED, YET! I WILL CONTINUE IN A FEW DAYS! PLEASE DO N
THIS GUIDE IS NOT FINISHED, YET! I WILL CONTINUE IN A FEW DAYS! PLEASE DO NOT RATE, COMMENT OR CHANGE NOW!

Why should I pick Fizz?
- awesome AP carry
- lots of magic damage
- can be played on every lane
- very fast and mobile
- nice ganker
- short cooldowns
- op slow and AoE on ultimate:
Chum the Waters
- nice,
Ignite-like passive:
Seastone Trident
- no collusions:
Nimble Fighter
Are there any disadvantages?
- hard against tanky champions in early game
- hard against champions with huge range
- very cooldown-dependent
- big ultimate cooldown
- hard to master but op if you do
For

Greater Seal of Armor to defend against damage from AD champs like
Darius
Greater Mark of Magic Penetration to get through the magic resistance
Greater Glyph of Ability Power and ...
Greater Quintessence of Ability Power for maximum damage in early game
Sorcery: Be ready to fight faster, especially important for
Chum the Waters
-
Blast : Get stronger over time
-
Havoc : 2% extra damage: nice
-
Arcane Knowledge : Get through the magic resistance
-
Mental Force : A bit extra AP for the start
-
Spellsword : More damage on basic attacks
-
Archmage : 5% boost on your whole AP!!!
-
Executioner : Kill faster, great to last-hit
-
Wanderer : More mobility
-
Meditation : Don't get out of mana
-
Mastermind :
Flash and
Ignite more ready
For Spells I take
You can take
Ghost,
Exhaust and
Heal too, but I think you don't need them because you can close up to enemies very well using your skills and healing is less important than killing and mobility.
to be more movable and escape ifFlash
Urchin Strike and
Playful / Trickster are on cooldown
to kill champions who are running away and to supportIgnite
Seastone Trident
You can take



Spawn
or
I start with


However, you can take a

Early Game
In early game i take sorcere's shoes and a

If you have enough gold you can also buy a neeadlessly large rod and get a


Mid Game
In mid game I buy a



Late Game
In late game I take


More Tanky Build
If you have to be more tanky you can replace the







Nimble Fighter


It is very usefull if you get chased and your enemy has to walk around all the minions.
Urchin Strike



Seastone Trident



If activated,

Playful / Trickster


Chum the Waters


Early Game
[
[
When the game starts I take




Legend:
[*] Priority 2
[*] ...
You can share your lane (if not mid) with everyone. If (s)he is not a carry, you should get the kills and lasthits.
Nice Lane Partners:
Blitzcrank: nice pull and stun -> no enemies escape; can be build tanky
Darius/
Teemo:
Hemorrhage or
Toxic Shot stack nice with
Seastone Trident
[*] Priority 2
[*] ...
You can share your lane (if not mid) with everyone. If (s)he is not a carry, you should get the kills and lasthits.
Nice Lane Partners:






- Level 1
- Farming
- Level 2-5
- Farming
- Harassing
- Maybe a kill
- Level 6-8
- Use your ultimate -> get a kill
- Damage the turret
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