Levels 1-5: Play extremely safe. Do NOT contest him in the wave. Last-hit under tower if possible. If you try to trade, he will win.
Respect his Q cooldowns: His Q has three swings. Don’t walk into his “sweet spots” (outer edge of Q1/Q2, center of Q3). Dodge sideways.
Wave control: Let the wave push into you. Freezing near tower denies his dive threat and lets your jungler gank him.
Summoner spells: Consider Exhaust if you’re struggling. It can completely ruin his combo when he dives you.
Post-6: Still don’t fight him unless you’re at tower or have jungle help. He outstats you until at least 2-item power spike.
Scaling: Once you hit level 11 with core DPS items, the matchup flips. He can’t match your DPS if you kite well. By level 16, you shred him.
Early pressure and sustain beat you. Stay safe under tower, dodge Q sweet spots, and rush defense. Wait to fight until 11+ with items, then you out-DPS him.
Ahri
Levels 1–5: Respect her poke. Her Q (Orb of Deception) outranges you, and her W (Fox-Fire) punishes you if you walk up. Farm safely under tower.
Charm (E): Never stand in the open where she can line up Charm. If she lands E, you’re basically dead before 6. Always position behind minions.
Wave control: Don’t push early — if you push, she’ll freeze and zone you with Q + auto harass. Let the wave come to you.
Summoner spells: Take Cleanse if the enemy comp has more CC, otherwise stick to Teleport. Flash is non-negotiable.
Post-6: Ahri’s ult (Spirit Rush) gives her huge chase potential. Do not extend fights in lane — she can dodge your E autos and R cast with dashes.
Scaling: If you survive laning without feeding, the matchup flips. By level 11 with Nashor’s/Guinsoo’s, you outscale and shred her. She becomes more of a pick threat than a lane threat later on.
Play safe, dodge charm, and never waste W speed randomly. Once you scale, Ahri cannot match your DPS — but early game, treat her as a serious kill threat.
Akali
Levels 1–5: Don’t trade. Her Q poke + passive autos chunk you hard, and she has sustain with her passive healing. Farm from max range with your E when possible.
Shroud (W): Never waste abilities when she casts shroud. Play safe, back off until it ends. She’ll try to bait you into bad trades there.
Wave control: Let the wave come to your tower. If you push, Akali has more room to all-in you. Freezing makes her engage riskier.
Summoner spells: Consider Exhaust to cut her burst when she dives. Flash is mandatory for escapes.
Post-6: Very dangerous. Her ult gives her insane gap close + burst. Stay near tower, and only fight with jungle help. Don’t underestimate her healing.
Scaling: Past level 11, fights are more manageable if you kite. Once level 16, you win extended fights — but you need items (Nashor’s + Guinsoo’s/Zhonya) before you can 1v1 confidently.
Akali is a huge threat because of her mobility and burst. Respect her shroud, don’t overextend, and survive until your scaling. At your power spikes, her all-ins stop working and you shred her if she can’t one-shot you.
Akshan
Levels 1–5: Very tough. He outranges you with autos + Q boomerang, and his passive double-shot chunks you. Don’t try to trade — just focus on last-hitting.
E Swing: Never stand near walls when he has E up. He can all-in + chase you down easily if you’re mispositioned.
Wave control: Let the wave push into you. If you push, he’ll zone you with range and punish you under his tower with poke.
Summoner spells: Exhaust helps vs his burst. Flash is required to survive dives.
Post-6: His ult (Comeuppance) can execute you if you’re low. Don’t fight him unless you’re full HP.
Scaling: Once you hit 2+ items (Nashor’s → Guinsoo’s / Kraken), you outscale him in DPS. At level 16, he can’t match you unless he snowballs really hard.
Akshan is a major threat early due to his range, mobility, and burst. Play safe, hug tower, and avoid wall cheese. Once you scale, his damage falls off compared to your late-game power.
Alistar
Levels 1–5: He can all-in with Headbutt + Pulverize if you walk up too far, but his damage is low compared to real lane bullies. Just don’t get caught under his tower.
Wave control: Let him push. He has terrible waveclear, so you can farm safely and scale without much pressure.
Trading: Short trades are in your favor. Auto + E poke beats him down over time since he can’t match your sustained DPS.
Post-6: His ultimate makes him tanky, but he still lacks real kill pressure unless his jungler comes. Ward deep — he’ll try to set up ganks with his CC.
Summoner spells: Standard Flash + Teleport is fine. No need for Exhaust or Cleanse here.
Scaling: You massively outscale. By level 11 you shred through his resistances, and at 16 he’s just a CC bot you farm for gold.
Alistar top is a gimmick. Respect his engage early, don’t take free CC, but otherwise he’s a minor threat. Farm up, scale, and by midgame you delete him.
Ambessa
Levels 1–5: Ambessa’s early trades with her Q (Flame Strike) + autos can deal decent poke. Avoid standing in her fire zones and don’t overcommit to trades.
Wave control: She pushes moderately with Q + autos. Let her shove while you farm safely under tower.
Trading: Auto + E poke works well. If she tries to all-in, use Q + W to poke and create distance.
Post-6: Her R (Inferno Unleashed) gives high burst and area damage. Maintain spacing and avoid getting caught alone.
Summoner Spells: Flash + Teleport is standard. Ignite can help if she dives aggressively.
Scaling: You outscale Ambessa mid-late game. Focus on farming safely and hitting your power spikes.
Ambessa top is strong early with poke and burst. Respect her fire zones and R, poke safely, and by midgame you outclass her. Still a very hard matchup.
Amumu
Levels 1–5: His Q (Bandage Toss) + E (Tantrum) combo can chunk you if you’re caught, but his early damage isn’t high. Stay at range and avoid unnecessary trades.
Wave control: He pushes with E, but his poke is short-range. You can safely farm under tower and let him push.
Trading: Short trades are in your favor. Auto + E poke beats him if he tries to engage. Avoid getting hit by Q.
Post-6: His ultimate (Curse of the Sad Mummy) is strong AoE CC, but he can’t kill you alone unless he’s ahead or has jungle help. Ward and play safe.
Summoner spells: Flash + Teleport works perfectly. No need for Exhaust or Cleanse.
Scaling: You massively outscale. By level 11 you shred through his resistances, and at 16 he’s just a CC bot you farm around in fights.
Amumu top is unconventional. Respect his early engage and CC, farm safely, and scale. By midgame, you outclass him easily.
Anivia
evels 1–5: Anivia's early game is focused on poke and wave control. Her Q (Flash Frost) can stun you, and her E (Frostbite) deals significant damage, especially if you're chilled. Avoid extended trades and focus on dodging her skillshots.
Wave Control: Anivia has strong wave-clear with her E and R (Glacial Storm). She can push the wave quickly, making it difficult for you to farm safely. Consider taking Teleport to manage waves and avoid being pushed under your tower.
Trading: Avoid trading when her passive (Rebirth) is up, as she can revive after dying. Once her passive is on cooldown, you have a window to engage. Use your range advantage to poke her down before committing to a full trade.
Post-6: Anivia's ultimate provides sustained area-of-effect damage and zoning. Positioning is crucial; stay on the move to avoid being caught in her R. Her wall (W) can block your movement, so be cautious when approaching.
Summoner Spells: Flash + Teleport is recommended. Consider Ignite if you want to increase kill pressure, but be mindful of her passive.
Scaling: You outscale Anivia as the game progresses. Focus on surviving the early and mid-game, and look for opportunities to engage once you have your core items.
Anivia top is a significant threat due to her poke and zoning abilities. Survive the early game by dodging skillshots and avoiding extended trades. Once her passive is down, look for opportunities to engage. With proper scaling, you can overcome her in the later stages of the game.
Annie
Levels 1–5: Annie’s early burst is real. Her Q + W combo can chunk you hard, and she can stun with passive procs. Don’t overextend early, and stay behind minions to avoid her Q poke.
Wave control: She pushes well with W and E. Let her push and focus on safely farming under tower.
Trading: Short trades are tricky. Only trade when her stun is down. Auto + E poke works, but avoid long fights early.
Post-6: Her R (Tibbers) is huge burst and AoE control. Stay spread and watch for engages—she can turn fights instantly.
Summoner Spells: Flash + Teleport is standard. Exhaust is optional if you fear her all-in.
Scaling: You outscale Annie hard. Once you hit midgame with items, her early burst won’t be enough to stop you.
Annie top is dangerous early due to stun and burst. Respect her combos, farm safely, and scale—by midgame you outclass her.
Aphelios
Levels 1–5: Aphelios’ early poke is strong but he’s short-range and can be all-in’d if you dodge skillshots. Respect his Q combos and don’t extend unnecessarily.
Wave control: He can push with certain weapons, but overall he has low mobility. You can farm safely and avoid getting cornered.
Trading: Short trades favor you if you dodge his abilities. Auto + E poke works well; avoid prolonged fights until you have some items.
Post-6: His ultimate can burst squishies, but he’s predictable and lacks mobility. Ward river and side bushes to prevent jungle ganks.
Summoner Spells: Flash + Teleport is fine. Heal or Exhaust is optional depending on jungle pressure.
Scaling: You massively outscale. Once you hit 11+, you shred him in fights.
Aphelios top is situational but manageable. Respect early poke, avoid free damage, and scale—by midgame, you outclass him.
Ashe
Levels 1–5: Ashe’s early poke with her Q (Ranger’s Focus) and W (Volley) is annoying but manageable. Stay behind minions to avoid her slows and harass.
Wave control: She pushes decently with W, but her waveclear is limited. You can safely farm and scale.
Trading: Short trades are in your favor. Auto + E poke works; avoid extended trades when her passive slow is stacked.
Post-6: Her R (Enchanted Crystal Arrow) is a long-range engage, but it’s predictable. Keep safe positioning and play around her ult cooldown.
Summoner Spells: Flash + Teleport is standard. Exhaust is optional if you fear her all-in with jungle help.
Scaling: You outscale her significantly. By midgame, your damage and range surpass hers.
Ashe top is mostly safe to play against. Respect her poke early, farm safely, and scale—by midgame, you outclass her.
Aurelion Sol
Levels 1–5: His early roaming and poke with Q (Starsurge) and passive stars can chunk you if you misposition. Avoid long trades early—he’s strong at level 3+ with roam potential.
Wave control: His waveclear is good with stars and E (Comet of Legend). Let him push while you safely farm under tower.
Trading: Short trades are in your favor if you dodge Q. Extended fights are dangerous early due to sustained poke.
Post-6: His ultimate (Voice of Light) is strong AoE and can peel or punish engages. Ward flanks and respect roams.
Summoner Spells: Flash + Teleport is recommended. Ignite can help if you want kill pressure early.
Scaling: You outscale him. By midgame, your consistent ranged damage surpasses his poke, and you can punish him in fights.
Aurelion Sol top is manageable. Respect his poke and zoning abilities early, farm safely, and scale—by midgame, you outclass him.
Aurora
Levels 1–5: Her Q poke and E mobility let her burst you if you misposition. W grants invisibility, making trades unpredictable. Avoid long trades early and respect her all-in potential.
Wave control: Aurora has good waveclear with E and can push quickly. Let her push while you farm safely under your tower.
Trading: Short trades are risky but manageable. Only trade when her abilities are on cooldown. Auto + E poke works best.
Post-6: Her R provides AoE damage and repositioning. Keep proper spacing and watch for her engages—she can turn fights with one combo.
Summoner Spells: Flash + Teleport is standard. Exhaust is useful if you fear her early burst.
Scaling: You outscale Aurora mid-late game. Focus on surviving early and mid, then use your range and sustained damage to overpower her.
Aurora top is dangerous early due to burst and mobility. Respect her cooldowns, farm safely, and scale—by midgame, you outclass her.
Azir
Levels 1–5: Azir’s early poke with Q + E and soldiers can chunk you if you misposition. Avoid extended trades, especially near his turret, and respect his zoning with soldiers.
Wave control: He has strong waveclear and can push fast. Let him push while you safely farm under tower.
Trading: Short trades are in your favor if you dodge his Q poke. Auto + E poke works, but avoid prolonged fights early.
Post-6: His R (Emperor’s Divide) is strong zoning and disengage. Keep proper positioning and avoid being caught against a wall.
Summoner Spells: Flash + Teleport is standard. Exhaust can help mitigate all-ins with jungle assistance.
Scaling: You outscale Azir mid-late game. Survive the early poke, farm safely, and look for trades once you hit your core items.
Azir top is strong early due to poke and zone control. Respect his soldiers, farm safely, and scale—by midgame, you outclass him.
Bard
Levels 1–5: Bard’s early poke with Q (Cosmic Binding) and auto attacks is annoying but low damage. Avoid getting hit by Q and meeps, and short trades are fine.
Wave control: He pushes slowly and has weak waveclear. You can safely farm under tower and scale.
Trading: Auto + E poke works well. Avoid extended trades if he lands Q stuns or meeps proc.
Post-6: His R (Tempered Fate) can temporarily pause fights. Stay aware of his ult and positioning.
Summoner Spells: Flash + Teleport is standard. Exhaust is optional if you fear early all-ins with jungle.
Scaling: You outscale Bard easily. Farm safely and reach midgame—then you outclass him in fights.
Bard top is mostly safe. Respect his poke and ult, farm safely, and scale—by midgame, you outclass him.
Bel'Veth
Levels 1–5: Bel'Veth's early game is potent. Her Q (Void Surge) allows for poke and burst damage, while her W (Above and Below) provides both damage and mobility. Her E (Royal Maelstrom) grants her a shield and AoE damage, making her elusive and challenging to trade with. Engage cautiously and avoid extended trades.
Wave Control: She has strong wave-clear with her abilities, especially her E, which can hit multiple minions. Be prepared to farm under tower and consider using Teleport to manage waves effectively.
Trading: Short trades are risky due to her sustain and mobility. Only trade when her abilities are on cooldown. Utilize your range advantage and poke her down when her abilities are on cooldown.
Post-6: Her R (Endless Banquet) provides AoE damage and a reset mechanic, allowing her to snowball in extended fights. Maintain proper positioning and be wary of her potential to disrupt your attacks.
Summoner Spells: Flash + Teleport is standard. Exhaust can be considered to mitigate her burst damage during trades.
Scaling: Bel'Veth has a strong mid-game presence but tends to fall off in the late game. Focus on surviving the early and mid-game, and look for opportunities to engage once you have your core items.
Bel'Veth top is a significant threat due to her burst damage and mobility. Respect her cooldowns, farm safely, and look for opportunities to engage when her abilities are on cooldown. With proper scaling, you can overcome her in the later stages of the game.
Blitzcrank
Levels 1–5: Blitz’s early all-ins rely on Q (Rocket Grab) + E (Power Fist). His damage isn’t huge, but a grabbed target can quickly be burst down. Stay behind minions and respect his hook range.
Wave control: He pushes slowly. You can safely farm under tower and scale.
Trading: Short trades are fine if you dodge Q. Auto + E poke works; avoid extended fights near minions to prevent grabs.
Post-6: His R (Static Field) adds AoE damage and silence, but it’s mostly disruptive—he still lacks sustained kill pressure without jungle help.
Summoner Spells: Flash + Teleport is standard. Exhaust is helpful if you fear early all-ins.
Scaling: You massively outscale Blitz. By midgame, your sustained damage and range make him mostly a CC tool in fights.
Blitz top is a gimmick but can be annoying early with grabs. Respect hooks, farm safely, and scale—by midgame, you outclass him.
Brand
Levels 1–5: Brand’s early poke with Q + E can chunk you hard. Avoid standing in his W (Pillar of Flame) and short trades when his passive is stacked.
Wave control: He pushes quickly with E + W, so farm safely under tower and let him push.
Trading: Short trades are possible if you dodge skillshots. Auto + E poke works, but extended fights early are dangerous.
Post-6: His R (Pyroclasm) can burst and zone in teamfights. Keep safe positioning to avoid being caught.
Summoner Spells: Flash + Teleport is standard. Exhaust is optional if you fear all-ins with jungle.
Scaling: You outscale Brand. Survive early poke, farm safely, and midgame your sustained damage overpowers him.
Brand top is strong early due to poke and AoE. Respect his cooldowns, farm safely, and scale—by midgame, you outclass him.
Braum
Levels 1–5: Braum’s early trades rely on Q (Winter’s Bite) + passive stacks. His damage is low, but he can stun if you get hit repeatedly. Short trades are safe if you dodge Q.
Wave control: He pushes slowly. You can farm safely under tower and scale.
Trading: Auto + E poke works well. Avoid extended trades if he stacks his passive or goes for all-ins.
Post-6: His R (Glacial Fissure) is AoE knockup/slow, but he still lacks solo kill pressure. Keep spacing and watch for jungle assistance.
Summoner Spells: Flash + Teleport is standard. Exhaust can help against all-ins.
Scaling: You massively outscale Braum. By midgame, his role is mostly CC in fights.
Braum top is mostly a utility tank. Respect his passive and R, farm safely, and scale—by midgame, you outclass him.
Briar
Levels 1–5: Briar's early game is potent. Her Q (Head Rush) allows for poke and burst damage, while her W (Blood Frenzy) provides both damage and mobility. Her E (Chilling Scream) grants her a shield and AoE damage, making her elusive and challenging to trade with. Engage cautiously and avoid extended trades.
Wave Control: She has strong wave-clear with her abilities, especially her E, which can hit multiple minions. Be prepared to farm under tower and consider using Teleport to manage waves effectively.
Trading: Short trades are risky due to her sustain and mobility. Only trade when her abilities are on cooldown. Utilize your range advantage and poke her down when her abilities are on cooldown.
Post-6: Her R (Certain Death) provides AoE damage and a reset mechanic, allowing her to snowball in extended fights. Maintain proper positioning and be wary of her potential to disrupt your attacks.
Summoner Spells: Flash + Teleport is standard. Exhaust can be considered to mitigate her burst damage during trades.
Scaling: Briar has a strong mid-game presence but tends to fall off in the late game. Focus on surviving the early and mid-game, and look for opportunities to engage once you have your core items.
Briar top is a significant threat due to her burst damage and mobility. Respect her cooldowns, farm safely, and look for opportunities to engage when her abilities are on cooldown. With proper scaling, you can overcome her in the later stages of the game.
Caitlyn
Levels 1–5: Cait’s early poke with Q (Piltover Peacemaker) and auto attacks can be annoying but manageable. Stay behind minions to avoid Q damage and traps.
Wave control: She pushes decently with autos and Q. You can farm safely under tower and scale.
Trading: Short trades are fine if you dodge Q and traps. Auto + E poke works well. Avoid prolonged fights early.
Post-6: Her R (Ace in the Hole) is long-range execute, but it’s predictable. Keep spacing and watch for jungle assistance.
Summoner Spells: Flash + Teleport is standard. Exhaust can help against early all-ins.
Scaling: You outscale Caitlyn mid-late game. Focus on farming safely and reach your core items—then trades are in your favor.
Caitlyn top is mostly a poke lane. Respect Q and traps, farm safely, and scale—by midgame, you outclass her.
Camille
Levels 1–5: Camille’s early all-ins are strong with Q (Precision Protocol) and E (Hookshot). Avoid extended trades and don’t overextend—she can punish mistakes hard.
Wave control: She can push moderately. Let her push while you farm safely under tower.
Trading: Short trades are risky. Only trade when her abilities are on cooldown. Auto + E poke works if you keep distance.
Post-6: Her R (The Hextech Ultimatum) locks you down and amplifies her burst. Stay spread and watch positioning in teamfights.
Summoner Spells: Flash + Teleport is standard. Exhaust can help if you fear all-ins.
Scaling: You outscale Camille mid-late game. Survive early, farm safely, and once you hit core items, you can punish her.
Camille top is dangerous early with all-ins. Respect her cooldowns, farm safely, and scale—by midgame, you outclass her.
Cassiopeia
Levels 1–5: Cassio’s early poke with Q (Noxious Blast) and E (Twin Fang) can chunk you if you misposition. Avoid standing in her poison and don’t overcommit to trades.
Wave control: She pushes quickly with Q + E. Let her push while you farm safely under tower.
Trading: Short trades are risky early. Only trade when her abilities are on cooldown. Auto + E poke works well if you keep distance.
Post-6: Her R (Petrifying Gaze) is AoE stun and can turn fights. Maintain spacing and avoid getting caught in tight areas.
Summoner Spells: Flash + Teleport is standard. Exhaust can help mitigate her all-in or jungle follow-ups.
Scaling: You outscale Cassiopeia mid-late game. Focus on surviving early poke, farming safely, and then punish her in extended fights.
Cassiopeia top is strong early due to poke and sustained damage. Respect her cooldowns, farm safely, and scale—by midgame, you outclass her.
Cho'Gath
Levels 1–5: Cho’Gath’s early poke comes from Q (Rupture) and E (Vorpal Spikes). His damage is moderate, but short trades are in your favor if you dodge Q.
Wave control: He pushes slowly. You can safely farm under tower and let him push.
Trading: Auto + E poke works well. Avoid extended fights when his passive shield is stacked or he has Q ready.
Post-6: His R (Feast) provides execute and tankiness. He can be threatening in all-ins if ahead, but with proper spacing, you can kite him.
Summoner Spells: Flash + Teleport is standard. Exhaust is useful against his all-in potential.
Scaling: You outscale Cho’Gath mid-late game. Survive early, farm safely, and you’ll outdamage him in fights.
Cho’Gath top is tanky but manageable. Respect his Q and R, farm safely, and scale—by midgame, you outclass him.
Corki
Levels 1–5: Corki’s early poke with Q (Phosphorus Bomb) and auto attacks can be annoying, but his all-ins are weak. Stay behind minions and avoid extended trades.
Wave control: He pushes moderately with Q and missiles. You can farm safely under tower.
Trading: Short trades are in your favor if you dodge Q. Auto + E poke works; avoid prolonged fights early.
Post-6: His R (Missile Barrage) adds AoE poke and burst, but predictable and avoidable. Maintain spacing and watch for jungle pressure.
Summoner Spells: Flash + Teleport is standard. Exhaust is optional if you fear early all-ins.
Scaling: You outscale Corki mid-late game. Survive early poke, farm safely, and once you have core items, trades favor you.
Corki top is manageable. Respect his poke, avoid unnecessary damage, and scale—by midgame, you outclass him.
Darius
Levels 1–5: Darius’ early all-ins are very strong with Q (Decimate) + E (Apprehend). Don’t overextend, and short trades are risky—he can snowball if you give him early kills.
Wave control: He pushes naturally with Q. Let him push and focus on farming safely under tower.
Trading: Auto + E poke works, but avoid extended trades when he has stacks of his passive. Only trade when his abilities are down.
Post-6: His R (Noxian Guillotine) can execute low-health targets. Maintain spacing and avoid all-ins when behind.
Summoner Spells: Flash + Teleport is standard. Ghost is highly recommended against his all-in potential.
Scaling: You outscale Darius mid-late game. Survive early, farm safely, and once you hit your core items, trades are in your favor.
Darius top is dangerous early with strong all-ins. Respect his cooldowns, farm safely, and scale—by midgame, you outclass him.
Diana
Levels 1–5: Diana’s early all-ins are strong with Q (Crescent Strike) + E (Lunar Rush). Avoid extended trades and don’t overextend—she can burst you if she hits her combos.
Wave control: She pushes moderately with Q. Let her push while you farm safely under tower.
Trading: Short trades are risky early. Only trade when her abilities are on cooldown. Auto + E poke works if you keep distance.
Post-6: Her R (Moonfall) pulls you in and amplifies burst. Stay spread and watch for all-in engages, especially with jungle help.
Summoner Spells: Flash + Teleport is standard. Exhaust is helpful against her burst.
Scaling: You outscale Diana mid-late game. Survive early, farm safely, and once you have core items, you can punish her.
Diana top is dangerous early with burst all-ins. Respect cooldowns, farm safely, and scale—by midgame, you outclass her.
Dr. Mundo
Levels 1–5: Mundo’s early damage is low. His Q (Infected Cleaver) poke is predictable and manageable. Short trades are in your favor if you dodge his cleavers.
Wave control: He pushes slowly. You can farm safely under tower and scale.
Trading: Auto + E poke works well. Avoid extended trades when his passive healing is stacked.
Post-6: His R (Maximum Dosage) gives him huge sustain, but he still lacks kill pressure alone. Keep spacing and kite him in fights.
Summoner Spells: Flash + Teleport is standard. Exhaust is optional if you fear early all-ins or jungle assistance.
Scaling: You outscale Mundo mid-late game. Survive early, farm safely, and you’ll overpower him in fights.
Mundo top is mostly a tanky nuisance. Respect cleavers, farm safely, and scale—by midgame, you outclass him.
Draven
Levels 1–5: Draven’s early all-ins are very strong with Q (Spinning Axe) + autos. Don’t overextend—he can snowball hard if he gets early kills.
Wave control: He pushes naturally with Q autos. Let him push and focus on farming safely under tower.
Trading: Short trades are risky. Only trade when his axes are down. Auto + E poke works if you keep distance.
Post-6: His R (Whirling Death) adds long-range damage and execute potential. Maintain spacing and watch for jungle follow-ups.
Summoner Spells: Flash + Teleport is standard. Exhaust is highly recommended to mitigate his all-in damage.
Scaling: You outscale Draven mid-late game. Survive early, farm safely, and once you hit core items, trades favor you.
Draven top is dangerous early due to high burst and snowball potential. Respect his axes, farm safely, and scale—by midgame, you outclass him.
Ekko
Levels 1–5: Ekko’s early trades with Q (Timewinder) + E (Phase Dive) can hurt if he lands both parts. Avoid standing near minions when he’s looking to poke.
Wave control: He pushes decently with Q but not super fast. Let him push and farm safely under tower.
Trading: Short trades are fine if you dodge Q. Auto + E poke works well when his cooldowns are down.
Post-6: His R (Chronobreak) gives him a safe reset and burst. Don’t overcommit when he has ult available—poke him down first.
Summoner Spells: Flash + Teleport is standard. Exhaust can help reduce his burst in all-ins.
Scaling: You outscale Ekko mid-late game. Survive early, farm up, and your sustained damage outshines him later.
Ekko top is tricky with burst and mobility. Respect his combos, play safe, and scale—by midgame, you outclass him.
Elise
Levels 1–5: Elise’s poke with Q (Neurotoxin) is annoying, but her all-ins are weaker top than in jungle. Avoid her E (Cocoon) stun—it’s her main setup.
Wave control: She pushes slowly without committing mana. You can safely farm and scale.
Trading: Short trades are fine if you dodge E. Auto + E poke beats her over time since she can’t match sustained DPS.
Post-6: Her R (Spider Form) gives burst and execute, but she still lacks reliable all-in potential if you keep distance.
Summoner Spells: Flash + Teleport is standard. Exhaust is optional if you’re worried about burst.
Scaling: You massively outscale Elise. Farm safely, avoid early stuns, and she becomes irrelevant by midgame.
Elise top is a gimmick. Respect her E, farm up, and by midgame, you delete her.
Evelynn
Levels 1–5: Evelynn’s early lane is very weak—she relies on jungle. Her poke with Q (Hate Spike) is small, and she can’t threaten real all-ins without jungle help.
Wave control: She has poor waveclear early. You can safely farm and scale.
Trading: Short trades are always in your favor. Auto + E poke easily wins since she can’t match your sustained DPS.
Post-6: Her R (Last Caress) gives burst and an escape, but in lane she’s still very weak unless fed.
Summoner Spells: Flash + Teleport is standard. No need for Exhaust or Cleanse here.
Scaling: You outscale Evelynn hard. She falls behind in solo lane XP/CS while you become unstoppable.
Evelynn top is pure cheese. Farm safely, avoid jungle pressure, and by midgame she’s free gold.
Ezreal
Levels 1–5: Ezreal pokes with Q (Mystic Shot) but his early damage is low compared to real lane bullies. Stay behind minions to block Q and avoid overextending.
Wave control: His waveclear is poor early. Let him push slowly and farm safely under tower.
Trading: Short trades are in your favor. Auto + E poke beats him down since he relies on skillshots.
Post-6: His R (Trueshot Barrage) adds poke but doesn’t give him kill pressure alone. Watch for jungle setups.
Summoner Spells: Flash + Teleport is standard. Exhaust is unnecessary here.
Scaling: You massively outscale Ezreal. By midgame, your sustained DPS completely overwhelms him.
Ezreal top is poke-heavy but weak. Dodge Qs, farm safely, and scale—by midgame, he’s just a squishy target.
Fiddlesticks
Levels 1–5: Fiddle’s poke with E (Reap) and sustain from W (Bountiful Harvest) is annoying, but his damage is low early. Don’t stand near minions to avoid multi-target E poke.
Wave control: His waveclear is weak early. You can safely farm while he slowly pushes.
Trading: Short trades are in your favor if you dodge Q fear. Auto + E poke wears him down over time.
Post-6: His R (Crowstorm) is dangerous if he channels from fog. Keep river and brushes warded to avoid surprise engages.
Summoner Spells: Flash + Teleport is standard. Exhaust can help against his burst ult, but not necessary.
Scaling: You outscale him easily. As long as you respect his ult angles, you’ll shred him by midgame.
Fiddlesticks top is gimmicky. Respect his fear and ult, farm up, and by midgame you delete him.
Fiora
Levels 1–5: Fiora is very strong early with Q (Lunge) poke and W (Riposte) to block your E. Avoid extended trades and be careful not to waste abilities into her parry.
Wave control: She pushes with Q + autos but not too fast. Let her push while you farm safely under tower.
Trading: Short trades are risky if she lands vitals. Auto poke works, but never commit when her W is up.
Post-6: Her R (Grand Challenge) gives her insane healing and dueling power. Don’t fight her in long 1v1s—wait for team support or item advantage.
Summoner Spells: Flash + Teleport is standard. Exhaust is highly recommended against her all-ins.
Scaling: Fiora is a late-game duelist, but you scale better in teamfights. Farm safely, avoid feeding her early, and you’ll shred her with range later.
Fiora top is a dangerous duelist. Respect her parry and vitals, farm safely, and scale—by teamfights, you outclass her.
Fizz
Levels 1–5: Fizz’s early damage with Q (Urchin Strike) + W (Seastone Trident) trades can be annoying, but he’s squishy. Avoid extended trades when his cooldowns are up.
Wave control: He pushes slowly early unless he uses E, so you can farm safely and scale.
Trading: Auto + E poke works well. Respect his E (Playful/Trickster) since it dodges your abilities and makes trades tricky.
Post-6: His R (Chum the Waters) gives him strong all-in kill pressure. Keep distance and don’t fight if you’re missing Flash.
Summoner Spells: Flash + Teleport is standard. Exhaust is recommended if you struggle against his all-ins.
Scaling: You outscale Fizz hard. As long as you don’t give him kills early, he falls off compared to your late-game DPS.
Fizz top is cheesy but beatable. Respect his E and ult, farm safely, and by midgame you shred him.
Galio
Levels 1–5: Galio’s early poke with Q (Winds of War) and trades with Passive + E can chunk you if you misstep. His damage is low without full combos, so short trades are manageable.
Wave control: He pushes well with Q, so let him shove and farm safely under tower.
Trading: Auto + E poke is fine, but avoid fighting near his passive cooldown and respect his W taunt.
Post-6: His R (Hero’s Entrance) gives him global pressure, but his 1v1 kill threat stays low unless he gets jungle help.
Summoner Spells: Flash + Teleport is standard. Ignite is not needed—play for scaling.
Scaling: You outscale Galio in damage. He turns into a CC tank while you shred him mid-late game.
Galio top is safe but low damage. Respect his taunt, farm under tower, and once you scale, he can’t match you.
Gangplank
Levels 1–5: GP’s poke with Q (Parrrley) and barrels can chunk you if you’re careless. Avoid standing near barrels and don’t trade when he has passive up.
Wave control: He has decent waveclear with barrels but doesn’t hard-push early. Farm safely and don’t let him zone you with Q harass.
Trading: Auto + E poke works well if you dodge barrels. Short trades are fine, but respect his passive burn damage.
Post-6: His R (Cannon Barrage) gives global pressure but doesn’t add much to 1v1. Watch for him to use it in fights elsewhere.
Summoner Spells: Flash + Teleport is standard. Exhaust is recommended if you struggle with his barrel combos.
Scaling: You both scale well, but Kayle has stronger teamfighting presence late. If you survive lane, you’ll outclass him in extended fights.
Gangplank top is poke-heavy. Respect Q and barrels, farm safely, and scale—late game you shred through him.
Garen
Levels 1–5: Garen’s early trades with Q (Decisive Strike) + E (Judgment) can deal a lot if you’re caught out. If he tries to all-in and you don’t want to fight, use Q + W to poke and disengage safely.
Wave control: He pushes naturally with E. Let him shove and farm under tower where he can’t run you down as easily.
Trading: Auto + E poke works well. Avoid extended trades since his passive regen and execute threat make him hard to whittle down early.
Post-6: His R (Demacian Justice) gives him execute power, making him dangerous if you’re low HP. Respect his all-ins.
Summoner Spells: Flash + Teleport is standard. Exhaust is recommended to weaken his all-in potential.
Scaling: You scale better for teamfights. As long as you avoid feeding him early kills, you’ll outdamage and kite him later.
Garen top is strong early with silence + spin. Respect his all-ins, use Q + W to disengage if needed, farm safely, and by midgame you shred him with range.
Gnar
Levels 1–5: Gnar’s early poke with Q (Boomerang Throw) and autos is annoying, but he’s not deadly alone. Avoid extended trades when his W (Hyper / Wallop) is available.
Wave control: He pushes moderately with Q. Let him shove while you safely farm under tower.
Trading: Short trades are fine if you dodge Q and W. Auto + E poke works well, but respect his Mini Gnar burst.
Post-6: His R (GNAR!) is strong engage/zone. Maintain spacing to avoid being caught in Mega Gnar combos.
Summoner Spells: Flash + Teleport is standard. Exhaust is recommended if you struggle with his all-ins.
Scaling: You outscale Gnar mid-late game. Survive early, farm safely, and your sustained damage overtakes his burst.
Gnar top is poke-heavy early. Respect his W and ult, farm safely, and by midgame you outclass him.
Gragas
Levels 1–5: Gragas’ early trades with Q (Barrel Roll) + E (Body Slam) can be annoying. Avoid standing near barrels and respect his engage—don’t overcommit.
Wave control: He pushes moderately with Q + E. Let him shove while you farm safely under tower.
Trading: Short trades are safe if you dodge Q and E. Auto + E poke works well, but avoid extended fights near barrels or minion clumps.
Post-6: His R (Explosive Cask) can displace you or disrupt fights. Keep spacing and use your range to poke before he can engage.
Summoner Spells: Flash + Teleport is standard. Exhaust is recommended against his all-ins or R combos.
Scaling: You outscale Gragas mid-late game. Farm safely, poke from range, and your sustained damage overpowers him later.
Gragas top is moderate threat early. Respect his barrels and R, farm safely, and by midgame you outclass him.
Graves
Levels 1–5: Graves’ early trades with Q (End of the Line) + auto attacks can poke, but his short-range makes extended trades risky for him. Respect his burst if he lands E + Q combo.
Wave control: He pushes naturally with autos and Q. Let him shove while you farm safely under tower.
Trading: Short trades are fine if you dodge Q and avoid his E knockback. Auto + E poke works well, but avoid prolonged fights early.
Post-6: His R (Collateral Damage) adds long-range damage but is predictable. Keep spacing and kite him.
Summoner Spells: Flash + Teleport is standard. Exhaust is recommended if you struggle with his all-ins.
Scaling: You outscale Graves mid-late game. Survive early, farm safely, and once you hit core items, trades favor you.
Graves top is moderate early threat. Respect his Q + E combos, farm safely, and by midgame you outclass him.
Gwen
Levels 1–5: Gwen’s early trades with Q (Snip Snip!) + E (Skip ‘n Slash) can chunk you if she lands multiple hits. Avoid extended trades and respect her W zone—it reduces your damage.
Wave control: She pushes moderately with Q and autos. Let her shove while you farm safely under tower.
Trading: Short trades are risky. Only trade when her abilities are on cooldown. Auto + E poke works if you keep distance.
Post-6: Her R (Needlework) gives AoE burst and sustain. Maintain spacing and don’t fight her extended without jungle help.
Summoner Spells: Flash + Teleport is standard. Exhaust is recommended against her all-ins.
Scaling: You outscale Gwen mid-late game. Survive early, farm safely, and your sustained damage overtakes her burst.
Gwen top is strong early with poke and burst. Respect her W and R, farm safely, and by midgame you outclass her.
Hecarim
Levels 1–5: Hecarim’s early trades with Q (Rampage) + E (Devastating Charge) can chunk you if you misstep. Avoid overextending—he can all-in hard with his mobility.
Wave control: He pushes moderately with Q. Let him shove while you farm safely under tower.
Trading: Short trades are fine if you dodge his E engage. Auto + E poke works, but if he commits, use Q + W to poke and disengage safely.
Post-6: His R (Onslaught of Shadows) gives strong all-in potential. Maintain spacing and watch for jungle follow-ups.
Summoner Spells: Flash + Teleport is standard. Exhaust is recommended against his all-ins.
Scaling: You outscale Hecarim mid-late game. Survive early, farm safely, and your sustained damage overtakes him.
Hecarim top is dangerous early with mobility and burst. Respect his engage, use Q + W to poke and disengage if needed, and by midgame you outclass him.
Heimerdinger
Levels 1–5: Heimer’s early poke with Q (H-28G Evolution Turret) + E (CH-2 Electron Storm Grenade) can be annoying, but his all-in is weak. Avoid turret aggro and short trades are in your favor.
Wave control: He pushes with turrets and grenades, but you can farm safely under tower. Focus on dodging E.
Trading: Auto + E poke works well. Avoid standing near turrets for extended trades.
Post-6: His R (UPGRADE!!!) enhances his abilities, but he still lacks kill pressure unless his jungler comes.
Summoner Spells: Flash + Teleport is standard. Exhaust is optional if you fear jungle assistance.
Scaling: You outscale Heimer mid-late game. Farm safely, dodge skillshots, and by midgame you can freely trade and split.
Heimer top is poke-heavy but weak. Respect turrets and E, farm safely, and by midgame you outclass him.
Hwei
Levels 1–5: Hwei's poke with Q (Subject: Disaster) and E (Subject: Torment) can be overwhelming. His passive Signature of the Visionary marks enemies hit by his abilities, causing explosions after a short delay. Avoid standing near marked enemies to prevent taking additional damage.
Wave control: Hwei can push waves with his abilities, but his mana pool is limited. Punish him if he overextends without sufficient mana.
Trading: Hwei's abilities can deal significant damage. Engage cautiously and avoid extended trades, especially when his abilities are off cooldown.
Post-6: Hwei's R (Spiraling Despair) can deal substantial area-of-effect damage. Maintain distance and be aware of his positioning to avoid being caught in its radius.
Summoner Spells: Flash + Teleport is standard. Exhaust can be useful to mitigate his burst damage.
Scaling: Hwei scales well into the mid and late game, especially in team fights. Focus on surviving the early game and scaling into your power spikes.
Hwei top is a major threat with strong poke and area damage. Avoid standing near marked enemies to prevent additional damage. Engage cautiously and focus on surviving the early game to outscale him.
Illaoi
Levels 1–5: Illaoi’s early trades with Q (Tentacle Smash) + autos are oppressive. Avoid her E (Test of Spirit) and don’t overcommit—she can follow up with W + R for heavy damage.
Wave control: Let her push. Freeze near tower to reduce her all-in threat and stay safe.
Trading: Short trades with Auto + E poke work best. If she tries to all-in, use Q + W to poke and create distance.
Post-6: Her R (Leap of Faith) can turn trades around. Maintain spacing and avoid solo fights.
Summoner Spells: Flash + Teleport is standard. Ignite can help if she dives aggressively.
Scaling: You outscale Illaoi mid-late game. Once you hit level 11 with core items, your ranged poke and sustained damage surpass her early burst. By level 16, you can kite her, trade safely, and pressure objectives effectively.
Illaoi top is strong early with trades and all-ins. Respect her E + R, trade safely, and by midgame you outclass her.
Irelia
Levels 1–5: Irelia’s early trades with Q (Bladesurge) + autos are oppressive. Avoid minion stacks for her passive and don’t overcommit—she can all-in with W + E combo.
Wave control: Let her push. Freeze near tower to minimize all-in threat and stay safe.
Trading: Short trades with Auto + E poke work best. If she tries to all-in, use Q + W to poke and create distance.
Post-6: Her R (Vanguard’s Edge) can zone and deal high damage. Maintain spacing and avoid extended fights.
Summoner Spells: Flash + Teleport is standard. Ignite can help if she dives aggressively.
Scaling: You outscale Irelia mid-late game. Once you hit level 11 with core items, your ranged poke and sustained damage surpass her early burst and mobility. By level 16, you can kite her, trade safely, and pressure side lanes.
Irelia top is strong early with trades and all-ins. Respect her passive + R, trade safely, and by midgame you outclass her.
Ivern
Levels 1–5: Ivern’s early poke with Q (Rootcaller) + autos is low, and he can’t all-in effectively. Avoid standing in his Q root and don’t overcommit.
Wave control: He pushes slowly. Let him shove while you farm safely under tower.
Trading: Short trades with Auto + E poke work best. If he tries to engage, use Q + W to poke and create distance.
Post-6: His R (Daisy!) can tank for him, but 1v1 you outscale him.
Summoner Spells: Flash + Teleport is standard. Ignite can help if he overextends.
Scaling: You outscale Ivern mid-late game. Once you hit level 11 with core items, your sustained damage surpasses his early poke, allowing you to trade safely and pressure objectives.
Ivern top is weak early with poke. Respect his Q + R, trade safely, and by midgame you outclass him.
Janna
Levels 1–5: Janna’s early poke with Q (Howling Gale) and autos is annoying but weak. Avoid being caught by Q knockups, and short trades are always in your favor.
Wave control: She has low waveclear. Let her push slowly and farm safely under tower.
Trading: Auto + E poke works well. Keep distance to avoid her Q and W shield trading.
Post-6: Her R (Monsoon) is strong for disengage and healing, but she can’t threaten you in lane alone.
Summoner Spells: Flash + Teleport is standard. Exhaust is optional if you fear her all-in with jungler.
Scaling: You outscale Janna. Farm safely and reach your core items—then trades are completely in your favor.
Janna top is mostly a nuisance. Respect her knockups, farm safely, and by midgame you outclass her.
Jarvan IV
Levels 1–5: Jarvan’s early all-ins with Q (Dragon Strike) + E (Demacian Standard) combo can be threatening. Avoid standing near walls, and don’t overcommit to trades—he can lock you down.
Wave control: He pushes moderately with Q + E. Let him shove while you farm safely under tower.
Trading: Auto + E poke works, but avoid extended trades when his combo is up. If he tries to all-in, use Q + W to poke and disengage.
Post-6: His R (Cataclysm) is a strong lockdown tool. Maintain spacing and be cautious of jungle assistance.
Summoner Spells: Flash + Teleport is standard. Exhaust is recommended against his all-ins.
Scaling: You outscale Jarvan mid-late game. Survive early, farm safely, and once you hit core items, trades favor you.
Jarvan top is dangerous early with combo lockdown. Respect his all-ins, use Q + W to poke and disengage if needed, and by midgame you outclass him.
Jax
Levels 1–5: Jax’s early trades with Q (Leap Strike) + E (Counter Strike) can be dangerous if you overcommit. Short trades are safest, and don’t fight when his E is up.
Wave control: He pushes moderately with autos and Q. Let him shove while you farm safely under tower.
Trading: Auto + E poke works well. If he tries to all-in, use Q + W to poke and create distance.
Post-6: His R (Grandmaster’s Might) gives him tankiness and burst. Maintain spacing and avoid extended fights until you have items.
Summoner Spells: Flash + Teleport is standard. Exhaust is recommended against his all-ins.
Scaling: You outscale Jax mid-late game. Survive early, farm safely, and your sustained damage overtakes him later.
Jax top is strong early with dueling potential. Respect his E, use Q + W to disengage if needed, and by midgame you outclass him.
Jayce
Levels 1–5: Jayce’s early poke with Q (Shock Blast) + E (Acceleration Gate) and ranged harass is strong. Avoid extended trades and respect his combo damage.
Wave control: He pushes quickly with ranged Q + auto trades. Let him shove and focus on farming safely under tower.
Trading: Short trades are risky early. Auto + E poke works when his abilities are on cooldown.
Post-6: His R (Transform: Mercury Cannon / Mercury Hammer) gives him burst or melee all-in potential. Maintain spacing and watch for jungle help.
Summoner Spells: Flash + Teleport is standard. Exhaust is recommended against his all-ins.
Scaling: You outscale Jayce mid-late game. Survive early, farm safely, and once you hit core items, trades favor you.
Jayce top is strong early with poke and burst. Respect his combos, farm safely, and by midgame you outclass him.
Jhin
Levels 1–5: Jhin’s early poke with Q (Dancing Grenade) and autos is annoying but manageable. Avoid standing near minions for his W (Deadly Flourish) root.
Wave control: He pushes slowly. Let him shove and farm safely under tower.
Trading: Auto + E poke works well. Short trades are always in your favor early.
Post-6: His R (Curtain Call) adds long-range poke, but he can’t all-in you alone. Maintain spacing to avoid snare and shots.
Summoner Spells: Flash + Teleport is standard. Exhaust is optional if you fear his all-ins with jungle.
Scaling: You outscale Jhin mid-late game. Farm safely, reach your core items, and trades favor you.
Jhin top is poke-heavy but weak. Respect his W and R, farm safely, and by midgame you outclass him.
Jinx
Levels 1–5: Jinx’s early poke with Q (Switcheroo!) and W (Zap!) is annoying but weak. Avoid standing near minions for skillshot chains.
Wave control: She pushes slowly early. Let her shove and farm safely under tower.
Trading: Auto + E poke works well. Short trades are always in your favor early.
Post-6: Her R (Super Mega Death Rocket!) adds long-range poke and execute potential, but she can’t all-in you alone. Maintain spacing.
Summoner Spells: Flash + Teleport is standard. Exhaust is optional if you fear all-ins with jungle.
Scaling: You outscale Jinx mid-late game. Farm safely, reach your core items, and trades favor you.
Jinx top is poke-heavy but weak. Respect her W and R, farm safely, and by midgame you outclass her.
K'Sante
Levels 1–5: K’Sante’s early trades with Q (Ntofo Strikes) + E (Path Maker) can chunk you if you overcommit. Short trades are safest, and avoid extended fights when his cooldowns are up.
Wave control: He pushes moderately with Q + autos. Let him shove while you farm safely under tower.
Trading: Auto + E poke works well. If he tries to all-in, use Q + W to poke and create distance.
Post-6: His R (Ntofo’s Fury) gives him tankiness and knockback potential. Maintain spacing and avoid prolonged fights until you have items.
Summoner Spells: Flash + Teleport is standard. Ignite can be used if you want kill pressure early, or Ghost to help kite him.
Scaling: You outscale K’Sante mid-late game. Survive early, farm safely, and your sustained damage overtakes him later.
K’Sante top is strong early with trades and knockback. Respect his cooldowns, use Q + W to disengage if needed, and by midgame you outclass him.
Kai'Sa
Levels 1–5: Kai’Sa’s early trades with Q (Icathian Rain) and autos aren’t too threatening alone, but her E (Supercharge) gives mobility for all-ins. Avoid extended fights when she has her combo ready.
Wave control: She pushes moderately with Q + autos. Let her shove while you farm safely under tower.
Trading: Auto + E poke works well. If she tries to all-in, use Q + W to poke and create distance.
Post-6: Her R (Killer Instinct) allows her to reposition and finish low-health targets. Maintain spacing to avoid getting caught.
Summoner Spells: Flash + Teleport is standard. Ignite is recommended if you want early kill pressure; Cleanse can help against her ult follow-ups.
Scaling: You outscale Kai’Sa mid-late game. Farm safely, avoid early all-ins, and your sustained damage overtakes her later.
Kai’Sa top is moderate early threat. Respect her mobility and ult, poke safely with Q + W if she engages, and by midgame you outclass her.
Kalista
Levels 1–5: Kalista’s early trades with Q (Pierce) and autos can poke you down, but her short-range makes extended trades risky for her. Avoid standing near minions for her rend stacks.
Wave control: She pushes moderately with autos + Q. Let her shove while you farm safely under tower.
Trading: Auto + E poke works well. If she tries to all-in, use Q + W to poke and disengage.
Post-6: Her R (Fate’s Call) can set up engages, especially with jungle help. Maintain spacing and don’t overcommit.
Summoner Spells: Flash + Teleport is standard. Ignite is recommended if you want early kill pressure; Ghost can help kite her if she commits.
Scaling: You outscale Kalista mid-late game. Survive early, farm safely, and your sustained damage overtakes her later.
Kalista top is moderate early threat. Respect her rend stacks and R combos, poke safely with Q + W if she engages, and by midgame you outclass her.
Karma
Levels 1–5: Karma’s early poke with Q (Inner Flame) + W (Focused Resolve) can be annoying, but her all-in is weak. Short trades are in your favor if you dodge her Q and tether from W.
Wave control: She pushes slowly with Q. Let her shove and farm safely under tower.
Trading: Auto + E poke works well. Avoid standing near minions when she tries to land a Q + W combo.
Post-6: Her R (Mantra) enhances her abilities, giving more poke or shielding. She still lacks kill pressure alone.
Summoner Spells: Flash + Teleport is standard. Ignite is recommended if you want early kill pressure; Cleanse can help vs CC chains.
Scaling: You outscale Karma mid-late game. Farm safely, dodge poke, and your sustained damage overtakes her.
Karma top is poke-heavy but weak. Respect her Q + W combos, farm safely, and by midgame you outclass her.
Karthus
Levels 1–5: Karthus’ early poke with Q (Lay Waste) is annoying but manageable. Avoid standing near minions to reduce accidental Q hits. His all-in is weak early.
Wave control: He pushes slowly. Let him shove while you farm safely under tower.
Trading: Auto + E poke works well. Short trades are always in your favor early.
Post-6: His R (Requiem) is global execute damage. Maintain awareness of your HP and positioning during fights.
Summoner Spells: Flash + Teleport is standard. Ignite is recommended if you want early kill pressure; Cleanse can help vs his occasional CC chains from teammates.
Scaling: You outscale Karthus mid-late game. Farm safely, dodge Qs, and your sustained damage overtakes him.
Karthus top/jungle is poke-heavy but weak early. Respect his Q and R, farm safely, and by midgame you outclass him.
Kassadin
Levels 1–5: Kassadin is weak early but trades with Q (Null Sphere) poke. Avoid extended fights, as his all-ins aren’t dangerous yet. Focus on farming safely.
Wave control: He pushes slowly early. Let him shove while you farm under tower.
Trading: Short trades are safe. Auto + E poke works well. If he tries to all-in after level 6, use Q + W to poke and disengage.
Post-6: His R (Riftwalk) gives high mobility and kill potential. Respect his jumps and don’t get caught alone.
Summoner Spells: Flash + Teleport is standard. Ignite is recommended if you want early kill pressure; Cleanse can help vs his R + combos.
Scaling: You outscale Kassadin mid-late game. Survive early, farm safely, and your sustained damage overtakes him.
Kassadin top is weak early but dangerous post-6. Respect his R, poke safely with Q + W, and by midgame you outclass him.
Katarina
Levels 1–5: Katarina’s early trades with Q (Bouncing Blade) + autos are manageable, but short trades are safest. Avoid standing near daggers to prevent extra damage from her passive.
Wave control: She pushes moderately with Q + autos. Let her shove while you farm safely under tower.
Trading: Auto + E poke works well. If she tries to all-in, use Q + W to poke and create distance.
Post-6: Her R (Death Lotus) gives high burst in close range. Maintain spacing and avoid being locked down.
Summoner Spells: Flash + Teleport is standard. Ignite is recommended if you want kill pressure early; Cleanse can help vs her resets.
Scaling: You outscale Katarina mid-late game. Survive early, farm safely, and your sustained damage overtakes her.
Katarina top is dangerous post-6. Respect her daggers and R, poke safely with Q + W, and by midgame you outclass her.
Kayn
Levels 1–5: Kayn’s early trades with Q (Reaping Slash) are manageable, but he can engage with E (Shadow Step). Respect his mobility and don’t overcommit.
Wave control: He pushes moderately with Q + autos. Let him shove while you farm safely under tower.
Trading: Short trades with Auto + E poke are fine. If he tries to all-in, use Q + W to create distance and disengage.
Post-6: His R (Umbral Trespass) gives him high burst. Keep your spacing and don’t let him isolate you.
Summoner Spells: Flash + Teleport is standard. Ignite is fine for early kill pressure.
Scaling: You outscale Kayn mid-late game. Focus on farming safely and hitting your power spikes.
Kayn top is dangerous with mobility and post-6 burst. Respect his engage, farm safely, and by midgame you outclass him.
Kennen
Levels 1–5: Kennen’s early poke with Q (Thundering Shuriken) and E (Electrical Surge) can be annoying, but he’s weak in short trades. Avoid standing near minions to reduce damage from his passive procs.
Wave control: He pushes moderately with Q. Let him shove while you farm safely under tower.
Trading: Auto + E poke works well. Short trades are safest, and use Q + W to disengage if he tries to all-in.
Post-6: His R (Slicing Maelstrom) gives AoE stun potential. Maintain spacing and don’t clump near him.
Summoner Spells: Flash + Teleport is standard. Ignite can be used for early kill pressure if needed.
Scaling: You outscale Kennen mid-late game. Farm safely, avoid poke, and your sustained damage overtakes him.
Kennen top is poke-heavy but weak alone. Respect his W + R combos, farm safely, and by midgame you outclass him.
Kha'Zix
Levels 1–5: Kha’Zix’s early trades with Q (Taste Their Fear) can be dangerous if you’re isolated. Avoid extended fights and try to stay near minions or turret for safety.
Wave control: He pushes moderately with autos and Q. Let him shove while you farm safely under tower.
Trading: Auto + E poke works well. If he tries to all-in, use Q + W to poke and create distance.
Post-6: His R (Void Assault) gives invisibility and resets. Be cautious of his jumps and don’t fight alone.
Summoner Spells: Flash + Teleport is standard. Ignite works if you want early kill pressure.
Scaling: You outscale Kha’Zix mid-late game. Farm safely, avoid early all-ins, and your sustained damage overtakes him.
Kha’Zix top is dangerous to isolated targets. Respect his jumps, poke safely, and by midgame you outclass him.
Kindred
Levels 1–5: Kindred’s early poke with Q (Dance of Arrows) + autos can chip you down, but she isn’t dangerous alone. Avoid extended trades until you understand her cooldowns.
Wave control: She pushes moderately with autos and Q. Let her shove while you farm safely under tower.
Trading: Auto + E poke works well. If she tries to all-in, use Q + W to poke and create distance.
Post-6: Her R (Lamb’s Respite) prevents deaths in small areas. Be mindful of positioning during fights.
Summoner Spells: Flash + Teleport is standard. Ignite is fine if you want early kill pressure.
Scaling: You outscale Kindred mid-late game. Focus on farming safely and hitting your power spikes.
Kindred top is moderate early. Respect her poke, maintain distance, and by midgame you outclass her.
Kled
Levels 1–5: Kled’s early trades with Q (Bear Trap on a Rope) + autos can be strong, especially with Skaarl. Avoid extended fights when his abilities are ready, and don’t get greedy.
Wave control: He pushes moderately with Q + autos. Let him shove while you farm safely under tower.
Trading: Short trades with Auto + E poke are safe. If he tries to all-in, use Q + W to poke and create distance.
Post-6: His R (Chaaaaaaaarge!!!) allows him to engage hard with his team. Keep spacing and avoid getting isolated.
Summoner Spells: Flash + Teleport is standard. Ignite can help secure early trades if he dives aggressively.
Scaling: You outscale Kled mid-late game. Farm safely, avoid risky all-ins, and your sustained damage overtakes him.
Kled top is strong early with trades and engage. Respect his combo and Skaarl’s bonus damage, poke safely, and by midgame you outclass him.
Kog'Maw
Levels 1–5: Kog’Maw’s early poke with Q (Caustic Spittle) + autos is annoying but manageable. He’s weak in extended trades early, so short trades are in your favor.
Wave control: He pushes slowly with Q + autos. Let him shove while you farm safely under tower.
Trading: Auto + E poke works well. Avoid standing in range for his W (Bio-Arcane Barrage) to reduce incoming damage.
Post-6: His R (Living Artillery) adds long-range poke, but he can’t all-in you alone. Maintain spacing to avoid poke chains.
Summoner Spells: Flash + Teleport is standard. Ignite can be used if you want kill pressure when he overextends.
Scaling: You outscale Kog’Maw mid-late game. Focus on farming safely and hitting your power spikes.
Kog’Maw top is poke-heavy early but weak in fights. Respect his range, farm safely, and by midgame you outclass him.
LeBlanc
Levels 1–5: LeBlanc’s early trades with Q (Sigil of Malice) + W (Distortion) can chunk you if you’re not careful. Avoid standing near minions for extra chains and don’t overcommit.
Wave control: She pushes moderately with Q + autos. Let her shove while you farm safely under tower.
Trading: Short trades with Auto + E poke are safest. If she tries to all-in, use Q + W to poke and create distance.
Post-6: Her R (Mimic) increases burst potential. Maintain spacing and don’t get caught alone.
Summoner Spells: Flash + Teleport is standard. Cleanse can help against her chains and burst combos.
Scaling: You outscale LeBlanc mid-late game. Farm safely, dodge her combos, and your sustained damage overtakes her.
LeBlanc top is dangerous early with burst. Respect her combos, poke safely with Q + W, and by midgame you outclass her.
Lee Sin
Levels 1–5: Lee Sin’s early trades with Q (Sonic Wave) + E (Tempest) + autos are strong. Avoid extended fights early—short trades are safest.
Wave control: He pushes moderately with Q + autos. Let him shove while you farm safely under tower.
Trading: Auto + E poke works. If he tries to all-in with Q + R (Dragon’s Rage) combos, use Q + W to poke and disengage.
Post-6: His R gives strong knockback and isolation potential. Keep spacing and don’t get caught alone.
Summoner Spells: Flash + Teleport is standard. Ignite can be used to punish aggressive dives early.
Scaling: You outscale Lee Sin mid-late game. Focus on farming safely and hitting your power spikes.
Lee Sin top is strong early with high mobility and all-ins. Respect his combos, poke safely, and by midgame you outclass him.
Leona
Levels 1–5: Leona’s early trades with Q (Shield of Daybreak) + E (Zenith Blade) can be threatening if you overcommit. Short trades are safest—don’t stay in range for long.
Wave control: She pushes slowly with autos. Let her shove while you farm safely under tower.
Trading: Auto + E poke works well. If she tries to all-in, use Q + W to poke and create distance.
Post-6: Her R (Solar Flare) adds strong CC and engage. Maintain spacing and be cautious of jungle follow-ups.
Summoner Spells: Flash + Teleport is standard. Ignite can help if she dives aggressively.
Scaling: You outscale Leona mid-late game. Focus on farming safely and hitting your power spikes.
Leona top is strong early with CC and engage. Respect her combos, poke safely, and by midgame you outclass her.
Lillia
Levels 1–5: Lillia’s early trades with Q (Blooming Blows) + autos are manageable. Short trades are safest to avoid her passive damage over time.
Wave control: She pushes moderately with Q. Let her shove while you farm safely under tower.
Trading: Auto + E poke works well. Avoid standing in her W (Watch Out! Eep!) area to minimize extra damage.
Post-6: Her R (Lilting Lullaby) puts you to sleep if caught. Keep spacing and be aware of her engage.
Summoner Spells: Flash + Teleport is standard. Cleanse can help against her R.
Scaling: You outscale Lillia mid-late game. Farm safely and focus on your power spikes.
Lillia top/jungle is moderate early threat. Respect her R and passive poke, farm safely, and by midgame you outclass her.
Lissandra
Levels 1–5: Lissandra’s early trades with Q (Ice Shard) + autos can poke you down. Avoid extended trades and don’t get hit by her W (Ring of Frost) root.
Wave control: She pushes moderately with Q + autos. Let her shove while you farm safely under tower.
Trading: Auto + E poke works, but don’t fight when her W or E (Glacial Path) is ready. If she tries to all-in, use Q + W to poke and disengage.
Post-6: Her R (Frozen Tomb) can lock you down for a kill. Keep spacing and avoid 1v1 fights alone.
Summoner Spells: Flash + Teleport is standard. Ignite can be used to punish her if she overextends.
Scaling: You outscale Lissandra mid-late game. Farm safely and hit your power spikes.
Lissandra top is strong early with poke and lockdown. Respect her W + R, poke safely, and by midgame you outclass her.
Lucian
Levels 1–5: Lucian’s early poke with Q (Piercing Light) + autos is annoying but manageable. Avoid extended trades and don’t get caught by his E + Q combo.
Wave control: He pushes moderately. Let him shove while you farm safely under tower.
Trading: Short trades with Auto + E poke work well. If he tries to all-in, use Q + W to poke and create distance.
Post-6: His R (The Culling) is long-range poke, but he can’t burst you alone. Maintain spacing.
Summoner Spells: Flash + Teleport is standard. Ignite can help if he dives aggressively.
Scaling: You outscale Lucian mid-late game. Focus on farming and hitting your power spikes.
Lucian top is moderate early. Respect his poke and combos, trade safely, and by midgame you outclass him.
Lulu
Levels 1–5: Lulu’s early poke with Q (Glitterlance) + autos is annoying but manageable. Avoid standing near her E (Help, Pix!) tether in trades.
Wave control: She pushes slowly. Let her shove while you farm safely under tower.
Trading: Short trades with Auto + E poke are safe. If she tries to all-in, use Q + W to poke and create distance.
Post-6: Her R (Wild Growth) gives a burst heal and knock-up. Maintain spacing and don’t fight alone.
Summoner Spells: Flash + Teleport is standard. Cleanse can help against her polymorph.
Scaling: You outscale Lulu mid-late game. Focus on farming and hitting your power spikes.
Lulu top is weak early. Respect her poke, maintain distance, and by midgame you outclass her.
Lux
Levels 1–5: Lux’s early poke with Q (Light Binding) + E (Lucent Singularity) can be annoying. Avoid standing in her skillshot paths and don’t overcommit.
Wave control: She pushes moderately with Q + E. Let her shove while you farm safely under tower.
Trading: Short trades with Auto + E poke are safest. If she tries to all-in, use Q + W to poke and create distance.
Post-6: Her R (Final Spark) adds long-range burst. Keep spacing and don’t get caught alone.
Summoner Spells: Flash + Teleport is standard. Cleanse can help vs her Q root.
Scaling: You outscale Lux mid-late game. Farm safely and hit your power spikes.
Lux top is moderate early. Respect her poke and root, trade safely, and by midgame you outclass her.
Malphite
Levels 1–5: Malphite’s early trades with Q (Seismic Shard) + autos are strong. He can chunk you quickly and his E (Ground Slam) reduces your attack speed. Play very safe under tower and avoid trades.
Wave control: Let him push. Don’t fight in the wave—focus on farming safely under tower.
Trading: Avoid extended trades. If he tries to all-in, Q + W can help you create distance, but be cautious.
Post-6: His R (Unstoppable Force) can delete you instantly if caught. Never overextend without vision or jungle help.
Summoner Spells: Flash + Teleport is standard. Ignite can help if he dives aggressively, but defensive summoner spells are safer.
Scaling: You outscale him mid-late game, but he is oppressive early. Farm safely and hit your power spikes.
Malphite top is a huge early threat. Respect his all-ins, avoid trades, and focus on scaling safely until you can out-DPS him.
Malzahar
Levels 1–5: Malzahar’s early poke with Q (Call of the Void) + E (Malefic Visions) can be annoying. Avoid standing near minions to reduce E damage and don’t overcommit to trades.
Wave control: He pushes with E + autos. Let him shove while you farm safely under tower.
Trading: Short trades with Auto + E poke are safest. If he tries to all-in, use Q + W to poke and create distance.
Post-6: His R (Nether Grasp) suppresses you for a long time. Never fight alone and respect his all-ins.
Summoner Spells: Flash + Teleport is standard. Cleanse can help against his suppression.
Scaling: You outscale Malzahar mid-late game. Focus on farming safely and hitting your power spikes.
Malzahar top is strong early with poke and post-6 suppression. Respect his R, maintain spacing, and by midgame you outclass him.
Maokai
Levels 1–5: Maokai’s early trades with Q (Bramble Smash) + autos can chunk you, especially with his passive saplings. Avoid extended trades and don’t overcommit.
Wave control: He pushes moderately with Q + autos. Let him shove while you farm safely under tower.
Trading: Short trades with Auto + E poke are safest. If he tries to all-in, use Q + W to poke and create distance.
Post-6: His R (Nature’s Grasp) can root and catch you from far away. Maintain spacing and don’t fight alone.
Summoner Spells: Flash + Teleport is standard. Cleanse can help against his roots.
Scaling: You outscale Maokai mid-late game. Farm safely and hit your power spikes.
Maokai top is strong early with CC and poke. Respect his Q + R, trade safely, and by midgame you outclass him.
Master Yi
Levels 1–5: Master Yi’s early trades with autos are moderate, but his Q (Alpha Strike) can dodge your poke and reset his damage. Avoid extended fights until you understand his cooldowns.
Wave control: He pushes slowly. Let him shove while you farm safely under tower.
Trading: Short trades with Auto + E poke are safest. If he tries to all-in, use Q + W to poke and create distance.
Post-6: His R (Highlander) gives resets on kills and high mobility. Be careful of jungle follow-ups and avoid isolated fights.
Summoner Spells: Flash + Teleport is standard. Ignite can help secure kills if he overextends.
Scaling: You outscale Master Yi mid-late game. Farm safely, avoid early all-ins, and hit your power spikes.
Master Yi top is moderate early. Respect his resets, trade safely, and by midgame you outclass him.
Mel
Levels 1–5: Mel’s early poke with Q (Radiant Volley) + E (Solar Snare) can be overwhelming. Avoid standing near her E tether in trades.
Wave control: She pushes moderately. Let her shove while you farm safely under tower.
Trading: Short trades with Auto + E poke are safest. If she tries to all-in, use Q + W to poke and create distance.
Post-6: Her R (Golden Eclipse) executes enemies with Overwhelm damage. Maintain spacing and don’t fight alone.
Summoner Spells: Flash + Teleport is standard. Cleanse can help against her E root.
Scaling: You outscale Mel mid-late game. Focus on farming safely and hitting your power spikes.
Mel top is strong early with poke and execution. Respect her R, maintain spacing, and by midgame you outclass her.
Milio
Levels 1–5: Milio’s early poke with Q (Ultra Mega Fire Kick) + E (Warm Hugs) can be annoying but manageable. Avoid standing near his E tether in trades.
Wave control: He pushes slowly. Let him shove while you farm safely under tower.
Trading: Short trades with Auto + E poke are safest. If he tries to all-in, use Q + W to poke and create distance.
Post-6: His R (Breath of Life) cleanses and heals allies, granting them tenacity. Maintain spacing and don’t fight alone.
Summoner Spells: Flash + Teleport is standard. Cleanse can help against his E root.
Scaling: You outscale Milio mid-late game. Focus on farming safely and hitting your power spikes.
Milio top is weak early. Respect his poke, maintain distance, and by midgame you outclass him.
Miss Fortune
Levels 1–5: Miss Fortune’s early poke with Q (Double Up) + autos can be annoying. Avoid standing in minion lines to reduce extra damage and don’t overcommit to trades.
Wave control: She pushes moderately with Q + autos. Let her shove while you farm safely under tower.
Trading: Short trades with Auto + E poke are safest. If she tries to all-in, use Q + W to poke and create distance.
Post-6: Her R (Bullet Time) deals massive AoE damage. Keep spacing and avoid fighting in close quarters.
Summoner Spells: Flash + Teleport is standard. Ignite can help if she overextends.
Scaling: You outscale Miss Fortune mid-late game. Focus on farming and hitting your power spikes.
Miss Fortune top is moderate early. Respect her poke and R, trade safely, and by midgame you outclass her.
Mordekaiser
Levels 1–5: Mordekaiser’s early trades with Q (Mace of Spades) + autos can chunk you, especially with E (Death’s Grasp). Play safe under tower and avoid extended trades.
Wave control: He pushes steadily with Q + autos. Let him shove while you farm safely under tower.
Trading: Short trades with Auto + E poke are safest. If he tries to all-in, use Q + W to poke and create distance.
Post-6: His R (Realm of Death) isolates you for a 1v1. Be careful and don’t fight alone.
Summoner Spells: Flash + Teleport is standard. Ignite can help if he dives aggressively.
Scaling: You outscale Mordekaiser mid-late game. Focus on farming safely and hitting your power spikes.
Mordekaiser top is strong early with trades and isolation. Respect his E + R, trade safely, and by midgame you outclass him.
Morgana
Levels 1–5: Morgana’s early poke with Q (Dark Binding) + autos can root you if you’re not careful. Avoid standing in minions for extra damage and dodge her skillshots.
Wave control: She pushes slowly. Let her shove while you farm safely under tower.
Trading: Short trades with Auto + E poke work well. If she tries to all-in, use Q + W to poke and create distance.
Post-6: Her R (Soul Shackles) adds strong CC. Keep spacing and don’t fight alone.
Summoner Spells: Flash + Teleport is standard. Cleanse can help against her Q root.
Scaling: You outscale Morgana mid-late game. Farm safely and hit your power spikes.
Morgana top is weak early. Respect her Q + R, trade safely, and by midgame you outclass her.
Naafiri
Can be Extreme if the Naafiri is good.
Levels 1–5: Naafiri’s early trades with Q (Darkin Daggers) + E (Eviscerate) can be overwhelming. Her W (The Call of the Pack) summons Packmates that attack her targets, adding extra damage. Play safe under tower and avoid extended trades.
Wave control: She pushes steadily with Q + Packmates. Let her shove while you farm safely under tower.
Trading: Short trades with Auto + E poke are safest. If she tries to all-in, use Q + W to poke and create distance.
Post-6: Her R (Hounds' Pursuit) grants bonus movement speed and vision, allowing her to chase down enemies. Maintain spacing and avoid isolated fights.
Summoner Spells: Flash + Teleport is standard. Cleanse can help against her crowd control.
Scaling: You outscale Naafiri mid-late game. Focus on farming safely and hitting your power spikes.
Naafiri top is strong early with burst and Packmate pressure. Respect her R, trade safely, and by midgame you outclass her.
Nami
Levels 1–5: Nami’s early poke with Q (Aqua Prison) + E (Tidecaller's Blessing) can be annoying but manageable. Avoid standing in skillshots and minion lines.
Wave control: She pushes slowly. Let her shove while you farm safely under tower.
Trading: Short trades with Auto + E poke are safest. If she tries to all-in, use Q + W to poke and create distance.
Post-6: Her R (Tidal Wave) is long-range CC. Maintain spacing and don’t fight alone.
Summoner Spells: Flash + Teleport is standard. Cleanse can help against her CC.
Scaling: You outscale Nami mid-late game. Focus on farming and hitting your power spikes.
Nami top is weak early. Respect her poke and R, trade safely, and by midgame you outclass her.
Nasus
Levels 1–5: Nasus’ early trades with Q (Siphoning Strike) + autos are strong if you let him stack freely. Play safe under tower and don’t overcommit.
Wave control: Let him push. Freezing near tower denies his all-ins and lets your jungler help.
Trading: Short trades with Auto + E poke are safest. If he tries to all-in, use Q + W to poke and create distance.
Post-6: His R (Fury of the Sands) gives huge damage and sustain. Avoid fighting alone and respect his all-ins.
Summoner Spells: Flash + Teleport is standard. Ignite can help if he stacks aggressively.
Scaling: You outscale Nasus mid-late game. Farm safely and hit your power spikes.
Nasus top is strong early if he stacks. Respect his Q, trade safely, and by midgame you outclass him. IF he's bad. Otherwise he can just run you down and one-shot you.
Nautilus
Levels 1–5: Nautilus’ early trades with Q (Dredge Line) + autos can be oppressive. Avoid getting caught by his hook and don’t overcommit to trades.
Wave control: Let him push. Farm safely under tower and avoid standing near minions for easy hooks.
Trading: Short trades with Auto + E poke are safest. If he tries to all-in, use Q + W to poke and create distance.
Post-6: His R (Depth Charge) can lock you down for a long time. Keep spacing and don’t fight alone.
Summoner Spells: Flash + Teleport is standard. Cleanse can help against his hook and CC.
Scaling: You outscale Nautilus mid-late game. Farm safely and hit your power spikes.
Nautilus top is strong early with hooks and CC. Respect his all-ins, trade safely, and by midgame you outclass him.
Neeko
Levels 1–5: Neeko’s early poke with Q (Blooming Burst) + autos can be annoying. Avoid standing in her E (Tangle-Barb) root zones and don’t overcommit.
Wave control: She pushes moderately. Let her shove while you farm safely under tower.
Trading: Short trades with Auto + E poke are safest. If she tries to all-in, use Q + W to poke and create distance.
Post-6: Her R (Pop Blossom) deals AoE burst and CC. Keep spacing and don’t fight alone.
Summoner Spells: Flash + Teleport is standard. Cleanse can help against her crowd control.
Scaling: You outscale Neeko mid-late game. Farm safely and hit your power spikes.
Neeko top is moderate early. Respect her poke and R, trade safely, and by midgame you outclass her.
Nidalee
Levels 1–5: Nidalee’s early poke with Q (Javelin Toss) + autos is strong, especially if she’s running Press the Attack for AD trades. Avoid standing in her traps and don’t overcommit to trades.
Wave control: She pushes moderately. Let her shove while you farm safely under tower.
Trading: Short trades with Auto + E poke are safest. If she tries to all-in, use Q + W to poke and create distance.
Post-6: Her R (Aspect of the Cougar) gives high mobility and burst. AD PTA Nidalee can all-in aggressively—keep spacing and don’t fight alone.
Summoner Spells: Flash + Teleport is standard. Ignite can help if she dives aggressively.
Scaling: You outscale Nidalee mid-late game. Farm safely and hit your power spikes.
Nidalee top is strong early, especially with AD PTA. Respect her poke and R, trade safely, and by midgame you outclass her.
Nilah
Levels 1–5: Nilah’s early trades with Q (Formless Blade) + autos can be annoying. Avoid standing in her E (Slipstream) path and don’t overcommit.
Wave control: She pushes moderately. Let her shove while you farm safely under tower.
Trading: Short trades with Auto + E poke are safest. If she tries to all-in, use Q + W to poke and create distance.
Post-6: Her R (Apotheosis) enhances her damage and sustain in fights. Keep spacing and don’t fight alone.
Summoner Spells: Flash + Teleport is standard. Ignite can help if she dives aggressively.
Scaling: You outscale Nilah mid-late game. Farm safely and hit your power spikes.
Nilah top is moderate early. Respect her poke and R, trade safely, and by midgame you outclass her.
Nocturne
Levels 1–5: Nocturne’s early trades with Q (Duskbringer) + autos can be strong. Avoid extended trades and don’t get caught near minions.
Wave control: Let him push. Farm safely under tower and avoid overextending.
Trading: Short trades with Auto + E poke are safest. If he tries to all-in, use Q + W to poke and create distance.
Post-6: His R (Paranoia) gives global threat and high all-in potential. Keep spacing and avoid isolated fights.
Summoner Spells: Flash + Teleport is standard. Ignite can help if he dives aggressively.
Scaling: You outscale Nocturne mid-late game. Farm safely and hit your power spikes.
Nocturne top is strong early with Q poke and post-6 all-ins. Respect his R, trade safely, and by midgame you outclass him.
Nunu & Willump
Levels 1–5: Nunu’s early trades with Q (Consume) + autos are manageable. Avoid standing in his E (Snowball Barrage) path to minimize poke.
Wave control: He pushes slowly. Let him shove while you farm safely under tower.
Trading: Short trades with Auto + E poke are safest. If he tries to all-in, use Q + W to poke and create distance.
Post-6: His R (Absolute Zero) can deal huge AoE damage, but it’s easy to avoid if you maintain spacing.
Summoner Spells: Flash + Teleport is standard. Cleanse can help if he slows or engages.
Scaling: You outscale Nunu mid-late game. Farm safely and hit your power spikes.
Nunu top is weak early. Respect his R, trade safely, and by midgame you outclass him.
Olaf
Levels 1–5: Olaf’s early trades with Q (Undertow) + autos are very strong. His E (Reckless Swing) makes short trades dangerous. Play safe under tower and avoid extended fights.
Wave control: Let him push. Don’t fight in the wave—focus on farming safely under tower.
Trading: Short trades with Auto + E poke are safest. If he tries to all-in, use Q + W to poke and create distance.
Post-6: His R (Ragnarok) makes him immune to CC, allowing full all-ins. Avoid fighting alone and respect his engage.
Summoner Spells: Flash + Teleport is standard. Ignite can help if he dives aggressively.
Scaling: You outscale Olaf mid-late game. Once you hit level 11 with core items, your ranged poke and sustained damage start to surpass his dueling power. By level 16, you can safely kite him in fights, trade freely in lane, and transition into split-push or teamfight dominance.
Olaf top is very strong early with trades and all-ins. Respect his Q + R, trade safely, and by midgame you outclass him.
Ornn
Levels 1–5: Ornn’s early trades with Q (Volcanic Rupture) + autos are strong, and his E (Searing Charge) can knock you up into danger. Play safe under tower and avoid extended trades.
Wave control: Let him push. Freeze near tower to deny his all-ins and stay safe.
Trading: Short trades with Auto + E poke are safest. If he tries to all-in, use Q + W to poke and create distance.
Post-6: His R (Call of the Forge God) is a huge engage tool and can turn fights. Keep spacing and don’t fight alone.
Summoner Spells: Flash + Teleport is standard. Ignite can help if he dives aggressively.
Scaling: You outscale Ornn mid-late game. Once you hit level 11 with core items, your ranged poke and sustained damage surpass his tankiness. By level 16, you can kite him, trade safely, and pressure objectives more effectively.
Ornn top is strong early with trades and engage. Respect his Q + R, trade safely, and by midgame you outclass him.
Pantheon
Levels 1–5: Pantheon’s early trades with Q (Comet Spear) + autos are extremely strong. Avoid standing in minion lines for extra poke and don’t overcommit—he can all-in quickly.
Wave control: Let him push. Farm safely under tower and don’t extend without vision.
Trading: Short trades with Auto + E poke are safest. If he tries to all-in, use Q + W to poke and create distance.
Post-6: His R (Grand Starfall) gives high global pressure. Be careful of roams and keep track of jungler presence.
Summoner Spells: Flash + Teleport is standard. Ignite can help if he all-ins aggressively.
Scaling: You outscale Pantheon mid-late game. Once you hit level 11 with core items, your ranged poke and sustained damage surpass his burst. By level 16, you can kite him, trade safely, and pressure side lanes.
Pantheon top is very strong early with trades and all-ins. Respect his Q + R, trade safely, and by midgame you outclass him.
Poppy
Levels 1–5: Poppy’s early trades with Q (Hammer Shock) + autos can be oppressive, and her E (Heroic Charge) can pin you against walls. Play safe under tower and avoid extended trades.
Wave control: Let her push. Freeze near tower to deny her all-ins and stay safe.
Trading: Short trades with Auto + E poke are safest. If she tries to all-in, use Q + W to poke and create distance.
Post-6: Her R (Keeper’s Verdict) can knock you away and disrupt fights. Keep spacing and don’t fight alone.
Summoner Spells: Flash + Teleport is standard. Ignite can help if she dives aggressively.
Scaling: You outscale Poppy mid-late game. Once you hit level 11 with core items, your ranged poke and sustained damage surpass her tankiness. By level 16, you can kite her, trade safely, and pressure objectives more effectively.
Poppy top is strong early with trades and CC. Respect her E + R, trade safely, and by midgame you outclass her.
Pyke
Levels 1–5: Pyke’s early trades with Q (Bone Skewer) + autos can chunk you quickly. Avoid getting hooked or standing in minion lines, and don’t overcommit.
Wave control: Let him push. Farm safely under tower and avoid extended trades.
Trading: Short trades with Auto + E poke are safest. If he tries to all-in, use Q + W to poke and create distance.
Post-6: His R (Death from Below) executes low-health targets. Be careful of his all-ins and don’t fight alone.
Summoner Spells: Flash + Teleport is standard. Ignite can help secure kills if he overextends.
Scaling: You outscale Pyke mid-late game. Once you hit level 11 with core items, your ranged poke and sustained damage surpass his early burst. By level 16, you can kite him, trade safely, and pressure side lanes.
Pyke top is strong early with hooks and execute potential. Respect his Q + R, trade safely, and by midgame you outclass him.
Qiyana
A good Qiyana will make this very hard for you putting her at extreme.
Levels 1–5: Qiyana’s early trades with Q (Edge of Ixtal) + autos can burst you down quickly. Avoid standing near walls for her E (Audacity) combos and don’t overcommit.
Wave control: She pushes moderately. Let her shove while you farm safely under tower.
Trading: Short trades with Auto + E poke are safest. If she tries to all-in, use Q + W to poke and create distance.
Post-6: Her R (Supreme Display of Talent) deals massive AoE damage. Maintain spacing and don’t fight alone.
Summoner Spells: Flash + Teleport is standard. Ignite can help if she dives aggressively.
Scaling: You outscale Qiyana mid-late game. Once you hit level 11 with core items, your ranged poke and sustained damage surpass her burst. By level 16, you can kite her, trade safely, and pressure side lanes.
Qiyana top is very strong early with burst and all-ins. Respect her combos and R, trade safely, and by midgame you outclass her.
Quinn
Levels 1–5: Quinn’s early trades with Q (Blinding Assault) + autos can poke you down, especially if she uses E (Vault) to reposition. Avoid extended trades early.
Wave control: She pushes moderately. Let her shove while you farm safely under tower.
Trading: Short trades with Auto + E poke are safest. If she tries to all-in, use Q + W to poke and create distance.
Post-6: Her R (Behind Enemy Lines) grants high mobility and roaming potential. Keep spacing and avoid overextending.
Summoner Spells: Flash + Teleport is standard. Ignite can help if she dives aggressively.
Scaling: You outscale Quinn mid-late game. Once you hit level 11 with core items, your sustained damage surpasses her early poke and mobility. By level 16, you can kite her, trade safely, and pressure objectives effectively.
Quinn top is moderate early with poke and mobility. Respect her E + R, trade safely, and by midgame you outclass her.
Rakan
Levels 1–5: Rakan’s early trades with Q (Gleaming Quill) + autos are annoying but manageable. Avoid getting caught by W (Grand Entrance) knockups and don’t overcommit.
Wave control: He pushes slowly. Let him shove while you farm safely under tower.
Trading: Short trades with Auto + E poke are safest. If he tries to all-in, use Q + W to poke and create distance.
Post-6: His R (The Quickness) charms multiple enemies and gives high mobility. Keep spacing and don’t fight alone.
Summoner Spells: Flash + Teleport is standard. Cleanse can help against his charm combos.
Scaling: You outscale Rakan mid-late game. Once you hit level 11 with core items, your ranged poke and sustained damage surpass his early all-ins. By level 16, you can kite him, trade safely, and pressure objectives effectively.
Rakan top is weak early with poke and CC. Respect his W + R, trade safely, and by midgame you outclass him.
Rammus
Levels 1–5: Rammus’ early trades with Q (Powerball) + autos can be dangerous if he engages on you. Avoid extended trades and don’t overcommit near minions.
Wave control: Let him push. Freeze near tower to reduce his all-in threat and make jungle assistance safer.
Trading: Short trades with Auto + E poke are safest. If he tries to all-in, use Q + W to poke and create distance.
Post-6: His R (Defensive Ball Curl) makes him tanky and hard to kill in trades. Avoid fighting alone and respect his engage.
Summoner Spells: Flash + Teleport is standard. Ignite can help if he all-ins aggressively.
Scaling: You outscale Rammus mid-late game. Once you hit level 11 with core items, your sustained damage surpasses his tankiness, allowing you to kite him and pressure objectives safely.
Rammus top is strong early with engages and tankiness. Respect his Q + R, trade safely, and by midgame you outclass him.
Rek'Sai
Levels 1–5: Rek’Sai’s early trades with Q (Queen’s Wrath / Prey Seeker) + autos can be strong, especially if she uses E (Furious Bite) to follow up. Avoid extended trades and don’t overcommit near minions.
Wave control: Let her push. Freeze near tower to reduce all-in threat and stay safe.
Trading: Short trades with Auto + E poke are safest. If she tries to all-in, use Q + W to poke and create distance.
Post-6: Her R (Void Rush) gives high mobility and global pressure. Maintain spacing and avoid fighting alone.
Summoner Spells: Flash + Teleport is standard. Ignite can help if she all-ins aggressively.
Scaling: You outscale Rek’Sai mid-late game. Once you hit level 11 with core items, your ranged poke and sustained damage surpass her early burst and mobility. By level 16, you can kite her, trade safely, and pressure objectives effectively.
Rek’Sai top is strong early with trades and mobility. Respect her Q + R, trade safely, and by midgame you outclass her.
Rell
Levels 1–5: Rell’s early trades with Q (Shattering Strike) + autos can be oppressive, especially if she combos with E (Attract and Repel). Avoid getting caught by her engage and don’t overcommit.
Wave control: Let her push. Freeze near tower to deny her all-ins and stay safe.
Trading: Short trades with Auto + E poke are safest. If she tries to all-in, use Q + W to poke and create distance.
Post-6: Her R (Magnet Storm) can lock you down for multiple seconds. Maintain spacing and don’t fight alone.
Summoner Spells: Flash + Teleport is standard. Cleanse can help against her CC.
Scaling: You outscale Rell mid-late game. Once you hit level 11 with core items, your ranged poke and sustained damage surpass her tankiness and engage threat. By level 16, you can kite her, trade safely, and pressure objectives effectively.
Rell top is strong early with CC and all-ins. Respect her Q + R, trade safely, and by midgame you outclass her.
Renata Glasc
Levels 1–5: Renata’s early trades with Q (Handshaking Grenade) + autos can poke you down, but her all-in is weak. Avoid standing in her E (Bailout) zones.
Wave control: She pushes slowly. Let her shove while you farm safely under tower.
Trading: Short trades with Auto + E poke are safest. If she tries to all-in, use Q + W to poke and create distance.
Post-6: Her R (Hostile Takeover) gives a strong teamfight tool but is easy to avoid 1v1. Keep spacing and don’t fight alone.
Summoner Spells: Flash + Teleport is standard. Cleanse can help against her CC.
Scaling: You outscale Renata Glasc mid-late game. Once you hit level 11 with core items, your ranged poke and sustained damage surpass her early utility. By level 16, you can kite her, trade safely, and pressure objectives effectively.
Renata Glasc top is weak early with poke. Respect her Q + R, trade safely, and by midgame you outclass her.
Renekton
Levels 1–5: Renekton’s early trades with Q (Cull the Meek) + W (Ruthless Predator) are oppressive. Avoid extended trades and don’t overcommit—he can all-in quickly.
Wave control: Let him push. Freeze near tower to deny his all-ins and stay safe.
Trading: Short trades with Auto + E poke are safest. If he tries to all-in, use Q + W to poke and create distance.
Post-6: His R (Dominus) boosts his health and damage, making him extremely strong in trades. Avoid fighting alone and respect his engage.
Summoner Spells: Flash + Teleport is standard. Ignite can help if he dives aggressively.
Scaling: You outscale Renekton mid-late game. Once you hit level 11 with core items, your ranged poke and sustained damage surpass his early dueling power. By level 16, you can kite him, trade safely, and pressure objectives effectively.
Renekton top is very strong early with trades and all-ins. Respect his W + R, trade safely, and by midgame you outclass him.
Rengar
Levels 1–5: Rengar’s early trades with Q (Savagery) + autos are very strong, especially if he stacks Passive (Unseen Predator) for empowered attacks. Avoid extended trades and don’t overcommit.
Wave control: Let him push. Freeze near tower to deny all-ins and make jungle assistance safer.
Trading: Short trades with Auto + E poke are safest. If he tries to all-in, use Q + W to poke and create distance.
Post-6: His R (Thrill of the Hunt) grants stealth and massive all-in potential. Keep spacing and don’t fight alone.
Summoner Spells: Flash + Teleport is standard. Ignite can help if he dives aggressively.
Scaling: You outscale Rengar mid-late game. Once you hit level 11 with core items, your ranged poke and sustained damage surpass his early burst. By level 16, you can kite him, trade safely, and pressure objectives effectively.
Rengar top is very strong early with all-ins and burst. Respect his Q + R, trade safely, and by midgame you outclass him.
Riven
Levels 1–5: Riven’s early trades with Q (Broken Wings) + E (Valor) + autos are oppressive. Avoid extended trades and don’t overcommit—she can all-in quickly.
Wave control: Let her push. Freeze near tower to reduce all-in threat and stay safe.
Trading: Short trades with Auto + E poke are safest. If she tries to all-in, use Q + W to poke and create distance.
Post-6: Her R (Blade of the Exile) gives high burst and mobility. Keep spacing and don’t fight alone.
Summoner Spells: Flash + Teleport is standard. Ignite can help if she dives aggressively.
Scaling: You outscale Riven mid-late game. Once you hit level 11 with core items, your ranged poke and sustained damage surpass her burst and mobility. By level 16, you can kite her, trade safely, and pressure side lanes.
Riven top is very strong early with trades and all-ins. Respect her Q + R, trade safely, and by midgame you outclass her.
Rumble
Levels 1–5: Rumble’s early trades with Q (Flamespitter) + autos are oppressive. Avoid standing in his Q cone and don’t overcommit—short trades favor you more than long ones.
Wave control: Let him push. Freeze near tower to reduce all-in threat and stay safe.
Trading: Short trades with Auto + E poke are safest. If he tries to all-in with Q + E, use Q + W to poke and create distance.
Post-6: His R (The Equalizer) deals massive AoE damage. Maintain spacing and avoid fighting in his ultimate.
Summoner Spells: Flash + Teleport is standard. Ignite can help if he dives aggressively.
Scaling: You outscale Rumble mid-late game. Once you hit level 11 with core items, your sustained damage surpasses his early AoE and poke. By level 16, you can kite him, trade safely, and pressure side lanes effectively.
Rumble top is very strong early with Q poke and all-ins. Respect his Q + R, trade safely, and by midgame you outclass him.
Ryze
Levels 1–5: Ryze’s early trades with Q (Overload) + autos can be oppressive. Avoid standing in his E (Rune Prison) root range and don’t overcommit—he can combo hard.
Wave control: Let him push. Freeze near tower to deny all-ins and stay safe.
Trading: Short trades with Auto + E poke are safest. If he tries to all-in with Q + W + E, use Q + W to poke and create distance.
Post-6: His R (Realm Warp) gives global utility but doesn’t help him directly in lane. Focus on spacing and avoid extended trades.
Summoner Spells: Flash + Teleport is standard. Ignite can help if he all-ins aggressively.
Scaling: You outscale Ryze mid-late game. Once you hit level 11 with core items, your ranged poke and sustained damage surpass his early burst and short-range trades. By level 16, you can kite him, trade safely, and pressure side lanes effectively.
Ryze top is very strong early with trades and burst. Respect his Q + E, trade safely, and by midgame you outclass him.
Samira
Levels 1–5: Samira’s early trades with Q (Flair) + autos are very strong, especially if she combos with E (Wild Rush). Avoid standing in minion lines and don’t overcommit—she can all-in quickly.
Wave control: Let her push. Freeze near tower to reduce her all-in threat and stay safe.
Trading: Short trades with Auto + E poke are safest. If she tries to all-in, use Q + W to poke and create distance.
Post-6: Her R (Inferno Trigger) deals massive AoE damage in all-ins. Maintain spacing and don’t fight alone.
Summoner Spells: Flash + Teleport is standard. Ignite can help if she dives aggressively.
Scaling: You outscale Samira mid-late game. Once you hit level 11 with core items, your ranged poke and sustained damage surpass her early burst and mobility. By level 16, you can kite her, trade safely, and pressure side lanes effectively.
Samira top is very strong early with trades and all-ins. Respect her combos and R, trade safely, and by midgame you outclass her.
Sejuani
Levels 1–5: Sejuani’s early trades with Q (Arctic Assault) + autos can be oppressive. Avoid standing near walls for her E (Permafrost) stuns and don’t overcommit.
Wave control: Let her push. Freeze near tower to deny her all-ins and stay safe.
Trading: Short trades with Auto + E poke are safest. If she tries to all-in, use Q + W to poke and create distance.
Post-6: Her R (Glacial Prison) can lock you down for extended periods. Maintain spacing and don’t fight alone.
Summoner Spells: Flash + Teleport is standard. Cleanse can help against her stuns.
Scaling: You outscale Sejuani mid-late game. Once you hit level 11 with core items, your ranged poke and sustained damage surpass her early engage and tankiness. By level 16, you can kite her, trade safely, and pressure objectives effectively.
Sejuani top is strong early with engages and CC. Respect her Q + R, trade safely, and by midgame you outclass her.
Senna
Levels 1–5: Senna’s early poke with Q (Piercing Darkness) + autos can be annoying but manageable. Stay out of her E (Last Embrace) root range and avoid long trades.
Wave control: She pushes slowly. Let her shove while you farm safely under tower.
Trading: Short trades with Auto + E poke work best. If she tries to all-in, use Q + W to keep distance and poke back.
Post-6: Her R (Dawning Shadow) can shield allies and deal AoE damage, but it’s easy to avoid one-on-one. Keep spacing and don’t fight alone.
Summoner Spells: Flash + Teleport is standard. Ignite can help if she overextends.
Scaling: You outscale Senna as the game progresses. Once you hit level 11 with core items, your sustained damage and kiting surpass her poke, allowing you to safely pressure lanes and objectives.
Senna top is weak early with poke. Respect her E + R, trade safely, and by midgame you outclass her.
Seraphine
Levels 1–5: Seraphine’s early trades with Q (High Note) + autos can poke you down, but her all-in is limited. Avoid standing in her E (Beat Drop) snare and don’t overcommit.
Wave control: She pushes slowly. Let her shove while you farm safely under tower.
Trading: Short trades with Auto + E poke work best. If she tries to engage with Q + E, use Q + W to poke and keep distance.
Post-6: Her R (Encore) can charm multiple targets and amplify damage. Maintain spacing and avoid fighting alone.
Summoner Spells: Flash + Teleport is standard. Cleanse can help against her CC.
Scaling: You outscale Seraphine mid-late game. Once you hit level 11 with core items, your sustained damage and range surpass her poke, allowing you to trade freely and pressure objectives safely.
Seraphine top is weak early with poke and CC. Respect her E + R, trade safely, and by midgame you outclass her.
Sett
Levels 1–5: Sett’s early trades with Q (Knuckle Down) + autos are very strong, and his W (Haymaker) can chunk you hard if he combos it. Avoid extended trades and don’t overcommit.
Wave control: Let him push. Freeze near tower to minimize his all-in threat and stay safe.
Trading: Short trades with Auto + E poke work best. If he tries to all-in, use Q + W to poke and create distance.
Post-6: His R (The Show Stopper) can throw you into danger and deal huge damage. Respect his combos and avoid solo trades.
Summoner Spells: Flash + Teleport is standard. Ignite can help if he dives aggressively.
Scaling: You outscale Sett mid-late game. Once you hit level 11 with core items, your ranged poke and sustained damage surpass his early burst. By level 16, you can kite him, trade safely, and pressure side lanes.
Sett top is very strong early with trades and all-ins. Respect his W + R, trade safely, and by midgame you outclass him.
Shaco
Levels 1–5: Shaco’s early trades with Q (Deceive) + autos can poke you, but his all-in is weak unless he gets jungle help. Avoid standing near his boxes (W – Jack In The Box) and don’t overcommit.
Wave control: He pushes slowly. Let him shove while you farm safely under tower.
Trading: Short trades with Auto + E poke work best. If he tries to all-in, use Q + W to poke and keep distance.
Post-6: His R (Hallucinate) can deal burst damage, but it’s easy to avoid 1v1. Maintain spacing and don’t fight alone.
Summoner Spells: Flash + Teleport is standard. Ignite can help if he overextends.
Scaling: You outscale Shaco mid-late game. Once you hit level 11 with core items, your sustained damage surpasses his early trickery and burst, allowing you to safely trade and pressure objectives.
Shaco top is weak early with poke and deception. Respect his Q + R, trade safely, and by midgame you outclass him. Just don't get hit by his W's
Shen
Levels 1–5: Shen’s early trades with Q (Twilight Assault) + autos are moderate. Avoid standing near minions for extended trades and don’t overcommit—he can use E (Shadow Dash) to engage.
Wave control: Let him push. Freeze near tower to reduce all-in threat and stay safe.
Trading: Short trades with Auto + E poke work best. If he tries to all-in, use Q + W to poke and create distance.
Post-6: His R (Stand United) gives him global presence, but 1v1 you can manage him if you respect his engages. Maintain spacing and avoid extended trades.
Summoner Spells: Flash + Teleport is standard. Ignite can help if he all-ins aggressively.
Scaling: You outscale Shen mid-late game. Once you hit level 11 with core items, your ranged poke and sustained damage surpass his tankiness. By level 16, you can kite him, trade safely, and pressure objectives.
Shen top is moderate early with trades and global pressure. Respect his Q + R, trade safely, and by midgame you outclass him.
Shyvana
Levels 1–5: Shyvana’s early trades
with Q (Twin Bite) + autos are moderate. Avoid extended fights and don’t overcommit—she can deal good damage if you’re caught.
Wave control: She pushes naturally. Let her shove while you farm safely under tower.
Trading: Short trades with Auto + E poke work best. If she tries to all-in, use Q + W to poke and create distance.
Post-6: Her R (Dragon’s Descent) gives mobility and AoE damage. Maintain spacing and don’t fight alone.
Summoner Spells: Flash + Teleport is standard. Ignite can help if she dives aggressively.
Scaling: You outscale Shyvana mid-late game. Once you hit level 11 with core items, your ranged poke and sustained damage surpass her early dueling. By level 16, you can kite her, trade safely, and pressure objectives effectively.
Shyvana top is moderate early with trades and waveclear. Respect her R, trade safely, and by midgame you outclass her.
Singed
Levels 1–5: Singed’s early trades with Q (Poison Trail) + autos can be annoying but manageable. Avoid standing in his poison and don’t chase him unnecessarily.
Wave control: He pushes naturally. Let him shove while you farm safely under tower.
Trading: Short trades with Auto + E poke work best. If he tries to all-in, use Q + W to poke and create distance.
Post-6: His R (Insanity Potion) gives bonus stats and sustain, but he still struggles against your poke. Keep spacing and don’t fight alone.
Summoner Spells: Flash + Teleport is standard. Ignite can help if he overextends.
Scaling: You outscale Singed mid-late game. Once you hit level 11 with core items, your ranged poke and sustained damage surpass his early annoyance, allowing you to kite, trade safely, and pressure objectives.
Singed top is weak early with poke and sustain. Respect his Q + R, trade safely, and by midgame you outclass him.
Sion
Levels 1–5: Sion’s early trades with Q (Decimating Smash) + autos are strong. Avoid getting hit by his Q and don’t overcommit—he can trade hard with E (Roar of the Slayer) follow-ups.
Wave control: Let him push. Freeze near tower to reduce all-in threat and stay safe.
Trading: Short trades with Auto + E poke work best. If he tries to all-in, use Q + W to poke and create distance.
Post-6: His R (Unstoppable Onslaught) gives a long-range engage and high damage. Maintain spacing and avoid fighting alone.
Summoner Spells: Flash + Teleport is standard. Ignite can help if he all-ins aggressively.
Scaling: You outscale Sion mid-late game. Once you hit level 11 with core items, your ranged poke and sustained damage surpass his early tankiness. By level 16, you can kite him, trade safely, and pressure objectives effectively.
Sion top is strong early with trades and engage. Respect his Q + R, trade safely, and by midgame you outclass him.
Sivir
Levels 1–5: Sivir’s early trades with Q (Boomerang Blade) + autos can poke you, but she lacks kill pressure. Avoid standing in minion waves and don’t overcommit.
Wave control: She pushes naturally. Let her shove while you farm safely under tower.
Trading: Short trades with Auto + E poke work best. If she tries to all-in, use Q + W to poke and create distance.
Post-6: Her R (On The Hunt) grants movement speed for engages and roams. Keep spacing and don’t fight alone.
Summoner Spells: Flash + Teleport is standard. Ignite can help if she dives aggressively.
Scaling: You outscale Sivir mid-late game. Once you hit level 11 with core items, your sustained damage surpasses her early poke, allowing you to trade safely and pressure objectives.
Sivir top is weak early with poke and waveclear. Respect her R, trade safely, and by midgame you outclass her.
Skarner
Levels 1–5: Skarner’s early trades with Q (Crystal Slash) + autos are strong. Avoid standing near minions for extended trades and don’t overcommit—he can follow up with E (Fracture).
Wave control: Let him push. Freeze near tower to reduce all-in threat and stay safe.
Trading: Short trades with Auto + E poke work best. If he tries to all-in, use Q + W to poke and create distance.
Post-6: His R (Impale) can lock you down for a long time. Maintain spacing and don’t fight alone.
Summoner Spells: Flash + Teleport is standard. Ignite can help if he all-ins aggressively.
Scaling: You outscale Skarner mid-late game. Once you hit level 11 with core items, your ranged poke and sustained damage surpass his early engage. By level 16, you can kite him, trade safely, and pressure objectives effectively.
Skarner top is strong early with trades and CC. Respect his E + R, trade safely, and by midgame you outclass him.
Smolder
Levels 1–5: Smolder’s early trades with Q (Super Scorcher Breath) + autos can poke you, but he lacks kill pressure. Avoid standing in his flame path and don’t overcommit.
Wave control: He pushes naturally. Let him shove while you farm safely under tower.
Trading: Short trades with Auto + E poke work best. If he tries to all-in, use Q + W to poke and create distance.
Post-6: His R (MMOOOMMMM!) grants a burst of damage and crowd control. Keep spacing and don’t fight alone.
Summoner Spells: Flash + Teleport is standard. Ignite can help if he dives aggressively.
Scaling: You outscale Smolder mid-late game. Once you hit level 11 with core items, your sustained damage surpasses his early poke, allowing you to trade safely and pressure objectives.
Smolder top is weak early with poke and flame. Respect his R, trade safely, and by midgame you outclass him.
Sona
Levels 1–5: Sona’s early trades with Q (Hymn of Valor) + autos can poke you down, but her all-in is weak. Avoid standing in her W (Aria of Perseverance) zone and don’t overcommit.
Wave control: She pushes slowly. Let her shove while you farm safely under tower.
Trading: Short trades with Auto + E poke work best. If she tries to all-in with Q + E, use Q + W to poke and maintain distance.
Post-6: Her R (Crescendo) can stun multiple targets, but 1v1 you can manage her if you keep spacing.
Summoner Spells: Flash + Teleport is standard. Cleanse can help against her CC.
Scaling: You outscale Sona mid-late game. Once you hit level 11 with core items, your sustained damage surpasses her poke and utility, letting you trade safely and pressure objectives.
Sona top is weak early with poke and utility. Respect her Q + R, trade safely, and by midgame you outclass her.
Soraka
Levels 1–5: Soraka’s early poke with Q (Starcall) + autos can be annoying, but she has no kill pressure. Avoid standing in her E (Equinox) silence zone and don’t overcommit.
Wave control: She pushes slowly. Let her shove while you farm safely under tower.
Trading: Short trades with Auto + E poke work best. If she tries to all-in, use Q + W to poke and maintain distance.
Post-6: Her R (Wish) heals globally, but 1v1 her impact is limited. Focus on spacing and short trades.
Summoner Spells: Flash + Teleport is standard. Ignite can help if she overextends.
Scaling: You outscale Soraka mid-late game. Once you hit level 11 with core items, your sustained damage surpasses her healing, allowing you to trade safely and pressure objectives.
Soraka top is weak early with poke and heals. Respect her E + R, trade safely, and by midgame you outclass her.
Swain
Levels 1–5: Swain’s early trades with Q (Death’s Hand) + autos can poke you hard. Avoid standing in his E (Nevermove) snare and don’t overcommit—he can follow up with W (Vision of Empire) for extra damage.
Wave control: He pushes naturally. Let him shove while you farm safely under tower.
Trading: Short trades with Auto + E poke work best. If he tries to all-in with full combo, use Q + W to poke and create distance.
Post-6: His R (Demonic Ascension) gives sustain and AoE damage. Maintain spacing and don’t fight alone.
Summoner Spells: Flash + Teleport is standard. Ignite can help if he overextends.
Scaling: You outscale Swain mid-late game. Once you hit level 11 with core items, your sustained damage and kiting surpass his early poke and healing, allowing safe trades and lane pressure.
Swain top is strong early with poke and sustain. Respect his E + R, trade safely, and by midgame you outclass him.
Sylas
Levels 1–5: Sylas’ early trades with Q (Chain Lash) + autos are strong. Avoid standing in his E (Abscond/Abduct) range and don’t overcommit—he can combo you with W (Kingslayer).
Wave control: He pushes naturally. Let him shove while you farm safely under tower.
Trading: Short trades with Auto + E poke work best. If he tries to all-in with full combo, use Q + W to poke and create distance.
Post-6: His R (Hijack) allows him to steal ultimates, making his burst unpredictable. Maintain spacing and don’t fight alone.
Summoner Spells: Flash + Teleport is standard. Ignite can help if he all-ins aggressively.
Scaling: You outscale Sylas mid-late game. Once you hit level 11 with core items, your sustained damage and kiting surpass his early burst. By level 16, you can trade safely and pressure side lanes effectively.
Sylas top is strong early with trades and burst. Respect his W + R, trade safely, and by midgame you outclass him.
Syndra
Levels 1–5: Syndra’s early trades with Q (Dark Sphere) + autos are oppressive. Avoid standing in her E (Scatter the Weak) stun range and don’t overcommit—her full combo can chunk you hard.
Wave control: She pushes naturally. Let her shove while you farm safely under tower.
Trading: Short trades with Auto + E poke work best. If she tries to all-in with Q + W + E, use Q + W to poke and maintain distance.
Post-6: Her R (Unleashed Power) deals massive burst. Keep spacing and don’t fight alone.
Summoner Spells: Flash + Teleport is standard. Ignite can help if she dives aggressively.
Scaling: You outscale Syndra mid-late game. Once you hit level 11 with core items, your sustained damage and range surpass her early burst, allowing you to kite, trade safely, and pressure objectives.
Syndra top is strong early with poke and burst. Respect her E + R, trade safely, and by midgame you outclass her.
Tahm Kench
Levels 1–5: Tahm’s early trades with Q (Tongue Lash) + autos are oppressive. Avoid standing near walls for his W (Devour) setup and don’t overcommit—he can trade heavily if you’re caught.
Wave control: Let him push. Freeze near tower to minimize all-in threat and stay safe.
Trading: Short trades with Auto + E poke work best. If he tries to all-in, use Q + W to poke and create distance.
Post-6: His R (Abyssal Voyage) allows roams and global pressure, but 1v1 you can manage him with spacing and poke.
Summoner Spells: Flash + Teleport is standard. Ignite can help if he dives aggressively.
Scaling: You outscale Tahm Kench mid-late game. Once you hit level 11 with core items, your sustained damage surpasses his early tankiness. By level 16, you can kite, trade safely, and take over side lanes.
Tahm Kench top is tough early with trades and CC. Keep your distance, poke carefully, and once you’re powered up you can dominate the lane.
Taliyah
Levels 1–5: Taliyah’s early poke with Q (Threaded Volley) + autos can be oppressive. Avoid standing in her W (Seismic Shove) and don’t overcommit—she can follow up with E (Unraveled Earth) for burst.
Wave control: She pushes naturally. Let her shove while you farm safely under tower.
Trading: Short trades with Auto + E poke work best. If she tries to all-in, use Q + W to poke and create distance.
Post-6: Her R (Weaver’s Wall) can reposition her or split you from teammates. Maintain spacing and avoid extended trades.
Summoner Spells: Flash + Teleport is standard. Ignite can help if she dives aggressively.
Scaling: You outscale Taliyah mid-late game. Once you hit level 11 with core items, your sustained damage surpasses her early poke, letting you kite, trade safely, and control side lanes.
Taliyah top starts strong with poke and zone control. Respect her W + R, play carefully, and by midgame your range and steady damage let you dominate the lane.
Talon
Levels 1–5: Talon’s early trades with Q (Noxian Diplomacy) + autos are deadly. Avoid minion clumps for his passive damage and don’t overcommit—he can all-in with W + E combo.
Wave control: Let him push. Freeze near tower to reduce his all-in threat and stay safe.
Trading: Short trades with Auto + E poke work best. If he jumps in, use Q + W to poke and create distance.
Post-6: His R (Shadow Assault) gives mobility and burst, making extended fights risky. Maintain spacing and avoid solo trades.
Summoner Spells: Flash + Teleport is standard. Ignite can help if he dives aggressively.
Scaling: You outscale Talon mid-late game. Once you hit level 11 with core items, your sustained damage and kiting surpass his early burst, letting you safely trade and pressure lanes.
Talon top hits hard early with assassination potential. Respect his combos, stay cautious, and by midgame your range and consistent damage put you in control.
Taric
Levels 1–5: Taric’s early trades with Q (Starlight’s Touch) + autos are manageable. Avoid standing near minions for his E (Dazzle) stuns and don’t overcommit—he can trade back if you get caught.
Wave control: He pushes slowly. Let him shove while you farm safely under tower.
Trading: Short trades with Auto + E poke work best. If he tries to engage, use Q + W to poke and keep distance.
Post-6: His R (Cosmic Radiance) gives invulnerability to allies, but 1v1 you can handle him with proper spacing.
Summoner Spells: Flash + Teleport is standard. Ignite can help if he overextends.
Scaling: You outscale Taric mid-late game. Once you hit level 11 with core items, your sustained damage surpasses his utility and early tankiness, letting you trade safely and pressure objectives.
Taric top is weak early with limited threat. Respect his E + R, keep distance, and by midgame your range and consistent damage put you in control.
Teemo
Teemo’s early trades with Q (Blinding Dart) and autos can poke you, and his E (Toxic Shot) deals constant damage. Avoid overextending—stay under tower and focus on last-hitting safely. Freeze the wave near your tower when possible and let him push so you can farm safely and deny aggressive trades. Short trades with Auto + E poke are safest. Dodge his Q carefully and avoid extended trades in brush or near his mushrooms.
After level 6, his R (Noxious Trap) zones areas and provides vision. Always ward flanks and sweep for mushrooms with Control Wards. Flash + Teleport is standard. Cleanse can help against his Q blind, and Ignite is optional if he overextends. You outscale Teemo mid-late game. Once you hit level 11 with core items, your sustained damage and range surpass his poke. Focus on kiting, farming safely, and pressuring side lanes.
Always keep vision of the river and tri-brush to avoid ganks and mushrooms. Play very safe levels 1–5 and don’t try to trade aggressively. Use Q + W poke from a distance and retreat if he blinds you. Clear mushrooms with Control Wards or Oracle Lens before advancing. Farm safely and reach your first core item before taking extended trades.
Teemo top harasses early with poke and shrooms. Respect his blind, stay patient, and by midgame your range and consistent damage put you in control.
Thresh
Levels 1–5: Thresh’s early trades with Q (Death Sentence) + autos can poke you, and his E (Flay) can interrupt your trades. Avoid overextending—stay near minions and farm safely.
Wave control: He pushes slowly. Let him shove while you farm under tower and minimize his engage threat.
Trading: Short trades with Auto + E poke work best. If he tries to all-in with Q + Flay combo, use Q + W to poke and create distance.
Post-6: His R (The Box) zones and slows, making extended fights risky. Maintain spacing and avoid trading alone.
Summoner Spells: Flash + Teleport is standard. Ignite can help if he overextends, and Cleanse is an option against his chain CC.
Scaling: You outscale Thresh mid-late game. Once you hit level 11 with core items, your sustained damage surpasses his poke and utility, letting you kite, trade safely, and pressure objectives.
Thresh top uses hooks and flays to harass early. Respect his engage, stay patient, and by midgame your range and consistent damage put you in control.
Tristana
Levels 1–5: Tristana’s early trades with Q (Rapid Fire) + autos can poke, but she lacks kill pressure. Avoid standing in minion waves for her E (Explosive Charge) setup and don’t overcommit.
Wave control: She naturally pushes. Let her shove while you farm safely under tower.
Trading: Short trades with Auto + E poke work best. If she jumps in with W + E combo, use Q + W to poke and maintain distance.
Post-6: Her R (Buster Shot) allows for disengage or burst, but 1v1 you can handle her if you keep spacing.
Summoner Spells: Flash + Teleport is standard. Ignite can help if she all-ins aggressively.
Scaling: You outscale Tristana mid-late game. Once you hit level 11 with core items, your sustained damage surpasses her early poke and burst, allowing safe trades and lane control.
Tristana top harasses early with poke and burst. Respect her E + R, play carefully, and by midgame your range and consistent damage put you in control.
Trundle
Levels 1–5: Trundle’s early trades with Q (Chomp) + autos are strong. Avoid standing near minions for his passive healing and don’t overcommit—he can follow up with W (Frozen Domain) for extra dueling power.
Wave control: Let him push. Freeze near tower to reduce his all-in threat and stay safe.
Trading: Short trades with Auto + E poke work best. If he tries to all-in with full combo, use Q + W to poke and create distance.
Post-6: His R (Subjugate) steals your stats and makes trades dangerous. Maintain spacing and don’t fight alone.
Summoner Spells: Flash + Teleport is standard. Ignite can help if he dives aggressively.
Scaling: You outscale Trundle mid-late game. Once you hit level 11 with core items, your sustained damage and kiting surpass his early dueling. By level 16, you can trade safely, kite effectively, and pressure objectives.
Trundle top hits hard early with dueling potential. Respect his Q + E + R, stay patient, and by midgame your range and consistent damage put you in control.
Tryndamere
Levels 1–5: Tryndamere’s early trades with Q (Bloodlust) + autos can be oppressive. Avoid standing near minions for his passive crits and don’t overcommit—he can all-in with E (Mocking Shout) + W (Spinning Slash).
Wave control: Let him push. Freeze near tower to reduce his all-in threat and stay safe.
Trading: Short trades with Auto + E poke work best. If he tries to engage fully, use Q + W to poke and create distance.
Post-6: His R (Undying Rage) allows him to ignore death for a short time, making extended trades risky. Maintain spacing and avoid trading alone.
Summoner Spells: Flash + Teleport is standard. Ignite can help if he all-ins aggressively.
Scaling: You outscale Tryndamere mid-late game. Once you hit level 11 with core items, your sustained damage and kiting surpass his early all-ins and crit damage.
Tryndamere top hits hard early with crit and all-in potential. Respect his Q + E + R, stay patient, and by midgame your range and consistent damage put you in control.
Twisted Fate
Levels 1–5: Twisted Fate’s early trades with Q (Wild Cards) + autos can poke, but he lacks strong all-in potential. Avoid standing in minion waves for his passive gold card proc and don’t overcommit.
Wave control: He pushes naturally. Let him shove while you farm safely under tower.
Trading: Short trades with Auto + E poke work best. If he tries to all-in with Gold Card + W combo, use Q + W to poke and maintain distance.
Post-6: His R (Destiny) allows roams and global pressure. Maintain spacing and don’t get caught off-guard.
Summoner Spells: Flash + Teleport is standard. Ignite can help if he overextends or roams aggressively.
Scaling: You outscale Twisted Fate mid-late game. Once you hit level 11 with core items, your sustained damage surpasses his poke, letting you trade safely and pressure objectives.
Twisted Fate top pokes early with cards and utility. Respect his W + R, stay patient, and by midgame your range and consistent damage put you in control.
Twitch
Levels 1–5: Twitch’s early trades with Q (Ambush) + autos are low, but his E (Contaminate) stacks and passive poison damage can chunk you if you overtrade. Avoid standing near minions when he’s stealthing and be careful not to get caught in extended trades.
Wave control: He pushes slowly. Let him shove while you farm safely under tower.
Trading: Short trades with Auto + E poke work best. If he jumps in with full combo, use Q + W to poke and create distance.
Post-6: His R (Spray and Pray) gives range and AoE damage, making extended fights dangerous. Maintain spacing and kite well.
Summoner Spells: Flash + Teleport is standard. Ignite can help if he overextends aggressively.
Scaling: You outscale Twitch mid-late game. Once you hit level 11 with core items, your sustained damage and kiting surpass his poke and passive damage, letting you trade safely and pressure objectives.
Twitch top hits hard early with stealth and poke. Respect his E + passive + R, stay patient, and by midgame your range and consistent damage put you in control.
Udyr
Levels 1–5: Udyr’s early trades with Tiger Stance (Q) + autos are strong. His double Q combo is very dangerous and can chunk or even one-shot you if you’re caught off-guard. Avoid extended trades, especially near minions, and don’t overcommit.
Wave control: Let him push. Freeze near tower to reduce his all-in threat and stay safe.
Trading: Short trades with Auto + E poke work best. If he tries to all-in with full stance combo, use Q + W to poke and create distance.
Post-6: His R (Phoenix Stance) enhances dueling and AoE damage. Maintain spacing and avoid extended fights alone.
Summoner Spells: Flash + Teleport is standard. Ignite can help if he all-ins aggressively.
Scaling: You outscale Udyr mid-late game. Once you hit level 11 with core items, your ranged poke and sustained damage surpass his early dueling power, letting you kite, trade safely, and pressure objectives.
Udyr top hits hard early with dueling and stickiness. Respect his double Q + R + passive, stay patient, and by midgame your range and consistent damage put you in control.
Urgot
Levels 1–5: Urgot’s early trades with Q (Corrosive Charge) + autos are strong. Avoid standing in minion waves for his passive procs and don’t overcommit—he can all-in with E (Disdain) + W (Purge) combo.
Wave control: Let him push. Freeze near tower to minimize all-in threat and stay safe.
Trading: Short trades with Auto + E poke work best. If he tries to all-in, kite backwards and use Q + W to poke from range.
Post-6: His R (Fear Beyond Death) can execute low-health targets, making extended trades very dangerous. Maintain spacing and avoid risky trades.
Summoner Spells: Flash + Teleport is standard. Ignite can help if he all-ins aggressively.
Scaling: You outscale Urgot mid-late game. Once you hit level 11 with core items, your sustained damage and kiting surpass his early poke and execution threat.
Urgot top hits hard early with poke and execution potential. Respect his E + W + R, stay patient, and by midgame your range and consistent damage put you in control.
Varus
Levels 1–5: Varus’ early trades with Q (Piercing Arrow) + autos poke, but he lacks strong all-in. Avoid standing in minion waves for his passive stacks and don’t overcommit.
Wave control: He pushes naturally. Let him shove while you farm safely under tower.
Trading: Short trades with Auto + E poke work best. If he tries to all-in with full combo, use Q + W to poke and maintain distance.
Post-6: His R (Chain of Corruption) can lock you down for jungle follow-ups. Keep spacing and avoid extended trades alone.
Summoner Spells: Flash + Teleport is standard. Ignite can help if he overextends or tries to all-in aggressively.
Scaling: You outscale Varus mid-late game. Once you hit level 11 with core items, your sustained damage and kiting surpass his early poke and CC, letting you trade safely and pressure objectives.
Varus top pokes early with arrows and CC. Respect his Q + R, stay patient, and by midgame your range and consistent damage put you in control.
Vayne
Levels 1–5: Vayne’s early trades with autos + Q (Tumble) poke are manageable, but her E (Condemn) can push you back, making trades difficult. Avoid overcommitting and stay near minions to reduce her all-in threat.
Wave control: Let her push. Freeze near tower to minimize her engage and trade safely.
Trading: Short trades with Auto + E poke work best. If she tries to all-in with Q + E combo, kite backwards and use Q + W to poke from range.
Post-6: Her R (Final Hour) gives invisibility and extra mobility, making extended fights dangerous. Maintain spacing and avoid solo trades.
Summoner Spells: Flash + Teleport is standard. Ignite can help if she dives aggressively.
Scaling: You outscale Vayne mid-late game. Once you hit level 11 with core items, your sustained damage and kiting surpass her early dueling and mobility.
Vayne top hits hard early with mobility and Condemn setups. Respect her Q + E + R, stay patient, and by midgame your range and consistent damage put you in control.
Veigar
Levels 1–5: Veigar’s early trades with Q (Baleful Strike) + autos are weak. Avoid stacking his passive unnecessarily and don’t stand in his E (Event Horizon) stun.
Wave control: He pushes slowly. Let him shove while you farm safely under tower.
Trading: Short trades with Auto + E poke work best. If he tries to all-in with full combo, kite backwards and use Q + W to poke from range.
Post-6: His R (Primordial Burst) can burst low-health targets, but 1v1 you outscale him with proper spacing.
Summoner Spells: Flash + Teleport is standard. Ignite can help if he tries to all-in aggressively.
Scaling: You outscale Veigar mid-late game. Once you hit level 11 with core items, your sustained damage surpasses his poke and burst, letting you trade safely and pressure objectives.
Veigar top is weak early with poke and CC. Respect his E + R, play carefully, and by midgame your range and consistent damage put you in control.
Vel'Koz
Levels 1–5: Vel’Koz’s early trades
with Q (Plasma Fission) + autos poke, but his all-in is weak. Avoid standing in his E (Tectonic Disruption) to prevent being knocked up.
Wave control: He naturally pushes. Let him shove while you farm safely under tower.
Trading: Short trades with Auto + E poke work best. If he tries to all-in with full combo, kite backwards and use Q + W to poke from range.
Post-6: His R (Life Form Disintegration Ray) provides high AoE damage, but 1v1 you outscale him with proper spacing and kiting.
Summoner Spells: Flash + Teleport is standard. Ignite can help if he dives aggressively.
Scaling: You outscale Vel’Koz mid-late game. Once you hit level 11 with core items, your sustained damage surpasses his poke and burst, letting you trade safely and pressure objectives.
Vel’Koz top pokes early with skillshots and AoE. Respect his E + R, stay patient, and by midgame your range and consistent damage put you in control.
Vex
Levels 1–5: Vex’s early trades with Q (Mistral Bolt) + autos poke, but her all-in is limited. Avoid standing near minions for her passive procs and don’t overcommit to trades.
Wave control: She naturally pushes. Let her shove while you farm safely under tower.
Trading: Short trades with Auto + E poke work best. If she tries to all-in with full combo, kite backwards and use Q + W to poke from range.
Post-6: Her R (Shadow Surge) allows her to dash to low-health targets and extend trades, but spacing and kiting keeps her manageable.
Summoner Spells: Flash + Teleport is standard. Ignite can help if she dives aggressively.
Scaling: You outscale Vex mid-late game. Once you hit level 11 with core items, your sustained damage surpasses her poke and burst, letting you trade safely and pressure objectives.
Vex top harasses early with poke and R engages. Respect her Q + R, stay patient, and by midgame your range and consistent damage put you in control.
Vi
Levels 1–5: Vi’s early trades with Q (Vault Breaker) + autos can be punishing if you misstep. Avoid overextending and be careful of her passive + W (Denting Blows) trades.
Wave control: Let her push. Freeze near tower to minimize her all-in threat and stay safe.
Trading: Short trades with Auto + E poke work best. If she tries to all-in with Q + R combo, kite backwards and use Q + W to poke from range.
Post-6: Her R (Assault and Battery) allows her to lock onto you and dash through, making extended trades dangerous. Maintain spacing and avoid solo fights.
Summoner Spells: Flash + Teleport is standard. Ignite can help if she all-ins aggressively.
Scaling: You outscale Vi mid-late game. Once you hit level 11 with core items, your sustained damage and kiting surpass her early burst and dueling power.
Vi top hits hard early with engage and burst potential. Respect her Q + R, stay patient, and by midgame your range and consistent damage put you in control.
Viego
Levels 1–5: Viego’s early trades with Q (Blade of the Ruined King) + autos can be oppressive. Avoid standing near minions for his passive procs and don’t overcommit—he can follow up with W (Spectral Maw) for extra damage.
Wave control: Let him push. Freeze near tower to reduce all-in threat and stay safe.
Trading: Short trades with Auto + E poke work best. If he tries to all-in with full combo, kite backwards and use Q + W to poke from range.
Post-6: His R (Heartbreaker) allows him to dash to low-health targets and reset his abilities, making extended trades dangerous. Maintain spacing and avoid solo fights.
Summoner Spells: Flash + Teleport is standard. Ignite can help if he dives aggressively.
Scaling: You outscale Viego mid-late game. Once you hit level 11 with core items, your sustained damage and kiting surpass his early dueling and resets.
Viego top hits hard early with dueling and resets. Respect his Q + W + R, stay patient, and by midgame your range and consistent damage put you in control.
Viktor
Levels 1–5: Viktor’s early trades with Q (Siphon Power) + autos poke, but his all-in is limited. Avoid standing in his E (Death Ray) to prevent unnecessary damage.
Wave control: He pushes naturally. Let him shove while you farm safely under tower.
Trading: Short trades with Auto + E poke work best. If he tries to all-in with full combo, kite backwards and use Q + W to poke from range.
Post-6: His R (Chaos Storm) provides AoE damage and slow, making extended trades risky. Maintain spacing and avoid trading alone under pressure.
Summoner Spells: Flash + Teleport is standard. Ignite can help if he overextends aggressively.
Scaling: You outscale Viktor mid-late game. Once you hit level 11 with core items, your sustained damage surpasses his poke and burst, letting you trade safely and pressure objectives.
Viktor top pokes early with lasers and AoE. Respect his E + R, stay patient, and by midgame your range and consistent damage put you in control.
Vladimir
Levels 1–5: Vladimir’s early trades with Q (Transfusion) + autos are moderate, but his E (Tides of Blood) can chunk your health if overcommitted. Avoid extended trades and don’t let him stack his passive for sustain.
Wave control: Let him push. Freeze near tower to minimize his all-in threat and trade safely.
Trading: Short trades with Auto + E poke work best. If he tries to all-in with full combo, kite backwards and use Q + W to poke from range.
Post-6: His R (Hemoplague) gives him massive AoE damage for all-ins. Maintain spacing and avoid fighting alone.
Summoner Spells: Flash + Teleport is standard. Ignite can help if he overextends aggressively.
Scaling: You outscale Vladimir mid-late game. Once you hit level 11 with core items, your sustained damage surpasses his poke and sustain, letting you trade safely and pressure objectives.
Vladimir top hits hard early with poke and sustain. Respect his E + R, stay patient, and by midgame your range and consistent damage put you in control.
Volibear
Levels 1–5: Volibear’s early trades with Q (Thundering Smash) + autos are strong. His E (Sky Splitter) slows and damages, making short trades tricky. Avoid extended fights and don’t overcommit near minions.
Wave control: Let him push. Freeze near tower to reduce all-in threat and stay safe.
Trading: Short trades with Auto + E poke work best. If he tries to all-in with full combo, kite backwards and use Q + W to poke from range.
Post-6: His R (Stormbringer) allows him to dive and knock you up, making extended trades very risky. Maintain spacing and avoid solo fights.
Summoner Spells: Flash + Teleport is standard. Ignite can help if he dives aggressively.
Scaling: You outscale Volibear mid-late game. Once you hit level 11 with core items, your sustained damage and kiting surpass his early dueling power, letting you trade safely and pressure objectives.
Volibear top hits hard early with engage and AoE. Respect his Q + E + R, stay patient, and by midgame your range and consistent damage put you in control.
Warwick
Levels 1–5: Warwick’s early trades with Q (Jaws of the Beast) + autos are strong. His passive healing and E (Primal Howl) fear make short trades tricky. Avoid overcommitting and be careful near minions.
Wave control: Let him push. Freeze near tower to reduce all-in threat and stay safe.
Trading: Short trades with Auto + E poke work best. If he tries to all-in with full combo, kite backwards and use Q + W to poke from range.
Post-6: His R (Infinite Duress) suppresses and deals massive damage. Maintain spacing and avoid fighting alone.
Summoner Spells: Flash + Teleport is standard. Ignite can help if he all-ins aggressively.
Scaling: You outscale Warwick mid-late game. Once you hit level 11 with core items, your sustained damage and kiting surpass his early dueling and sustain, letting you trade safely and pressure objectives.
Warwick top hits hard early with dueling and sustain. Respect his Q + E + R, stay patient, and by midgame your range and consistent damage put you in control.
Wukong
Levels 1–5: Wukong’s early trades with Q (Crushing Blow) + autos can chunk you if overcommitted. His E (Nimbus Strike) gap closer allows him to engage quickly—avoid extended trades and don’t stand near minions for his passive damage.
Wave control: Let him push. Freeze near tower to minimize all-in threat and stay safe.
Trading: Short trades with Auto + E poke work best. If he tries to all-in with full combo, kite backwards and use Q + W to poke from range.
Post-6: His R (Cyclone) provides AoE knockup and burst. Maintain spacing and avoid trading alone.
Summoner Spells: Flash + Teleport is standard. Ignite can help if he dives aggressively.
Scaling: You outscale Wukong mid-late game. Once you hit level 11 with core items, your sustained damage and kiting surpass his early burst and combo potential.
Wukong top hits hard early with burst and engage. Respect his Q + E + R, stay patient, and by midgame your range and consistent damage put you in control.
Xayah
Levels 1–5: Xayah’s early trades with Q (Double Daggers) + autos poke, but she lacks strong all-in potential. Be careful of her E (Bladecaller) roots when she combos with feathers—don’t overcommit.
Wave control: She pushes naturally. Let her shove while you farm safely under tower.
Trading: Short trades with Auto + E poke work best. If she tries to all-in with feathers + R combo, kite backwards and use Q + W to poke from range.
Post-6: Her R (Featherstorm) grants invisibility and blocks damage, making extended fights tricky. Maintain spacing and avoid trading alone under pressure.
Summoner Spells: Flash + Teleport is standard. Ignite can help if she overextends aggressively.
Scaling: You outscale Xayah mid-late game. Once you hit level 11 with core items, your sustained damage surpasses her poke and feather setups, letting you trade safely and pressure objectives.
Xayah top pokes early with feathers and root setups. Respect her E + R, stay patient, and by midgame your range and consistent damage put you in control.
Xerath
Levels 1–5: Xerath’s early trades with Q (Arcanopulse) + autos are poke-heavy and can force you out of lane. His E (Eye of Destruction) slows and damages, making short trades risky. This is a very annoying matchup—avoid overextending.
Wave control: Let him push. Freeze near tower to minimize poke and stay safe.
Trading: Short trades with Auto + E poke work best. If he tries to all-in with full combo, kite backwards and use Q + W to poke from range.
Post-6: His R (Rite of the Arcane) provides long-range AoE damage, making extended trades dangerous. Maintain spacing and don’t get caught off-guard.
Summoner Spells: Flash + Teleport is standard. Ignite can help if he overextends aggressively.
Scaling: You outscale Xerath mid-late game. Once you hit level 11 with core items, your sustained damage surpasses his poke, letting you trade safely and pressure objectives.
Xerath top pokes heavily and can zone you from lane. Respect his Q + E + R, stay patient, and by midgame your range and consistent damage put you in control.
Xin Zhao
Levels 1–5: Xin Zhao’s early trades with Q (Three Talon Strike) + autos are oppressive. His E (Audacious Charge) allows him to engage quickly—avoid extended trades and don’t get caught near minions for his passive bonus damage.
Wave control: Let him push. Freeze near tower to reduce his all-in threat and stay safe.
Trading: Short trades with Auto + E poke work best. If he tries to all-in with full combo, kite backwards and use Q + W to poke from range.
Post-6: His R (Crescent Guard) knocks back enemies and enhances dueling, making extended trades risky. Maintain spacing and avoid fighting alone.
Summoner Spells: Flash + Teleport is standard. Ignite can help if he dives aggressively.
Scaling: You outscale Xin Zhao mid-late game. Once you hit level 11 with core items, your sustained damage and kiting surpass his early burst and dueling power.
Xin Zhao top hits hard early with engage and dueling. Respect his Q + E + R, stay patient, and by midgame your range and consistent damage put you in control.
Yasuo
Can be major if the Yasuo knows how to space properly.
Levels 1–5: Yasuo’s early trades with Q (Steel Tempest) + autos can be oppressive, especially with his E (Sweeping Blade) mobility. Avoid overcommitting—he can dash through minions and knock you up.
Wave control: Let him push. Freeze near tower to reduce all-in threat and stay safe.
Trading: Short trades with Auto + E poke work best. If he tries to all-in with Q + R combo, kite backwards and use Q + W to poke from range.
Post-6: His R (Last Breath) can turn trades instantly if he combos with a knock-up. Maintain spacing and avoid extended fights.
Summoner Spells: Flash + Teleport is standard. Ignite can help if he dives aggressively.
Scaling: You outscale Yasuo mid-late game. Once you hit level 11 with core items, your sustained damage and kiting surpass his early mobility and burst.
Yasuo top hits hard early with mobility and knock-ups. Respect his E + R, stay patient, and by midgame your range and consistent damage put you in control.
Yone
Levels 1–5: Yone’s early trades with Q (Mortal Steel) + autos can be oppressive. His E (Soul Unbound) allows him to engage and reposition quickly—avoid overcommitting and don’t let him stack his passive.
Wave control: Let him push. Freeze near tower to reduce all-in threat and stay safe.
Trading: Short trades with Auto + E poke work best. If he tries to all-in with full combo, kite backwards and use Q + W to poke from range.
Post-6: His R (Fate Sealed) can pull you in and combo for massive damage. Maintain spacing and avoid extended trades alone.
Summoner Spells: Flash + Teleport is standard. Ignite can help if he dives aggressively.
Scaling: You outscale Yone mid-late game. Once you hit level 11 with core items, your sustained damage and kiting surpass his early burst and mobility.
Yone top hits hard early with mobility and burst. Respect his E + R, stay patient, and by midgame your range and consistent damage put you in control.
Yorick
Levels 1–5: Yorick’s early trades with Q (Last Rites) + autos are strong. His E (Mourning Mist) and ghouls can zone and poke, making short trades tricky. Avoid overcommitting and don’t let him push you under tower unnecessarily.
Wave control: Let him push. Freeze near tower to reduce all-in threat and farm safely.
Trading: Short trades with Auto + E poke work best. If he tries to all-in with ghouls + W combo, kite backwards and use Q + W to poke from range.
Post-6: His R (Eulogy of the Isles) summons the Maiden, which enhances his dueling. Maintain spacing and avoid trading alone.
Summoner Spells: Flash + Teleport is standard. Ignite can help if he dives aggressively.
Scaling: You outscale Yorick mid-late game. Once you hit level 11 with core items, your sustained damage and kiting surpass his early poke and zoning.
Yorick top hits hard early with poke and ghouls. Respect his E + R, stay patient, and by midgame your range and consistent damage put you in control.
Yunara
Levels 1–5: Yunara's early trades with Q (Cultivation of Spirit) + autos can be oppressive. Her W (Arc of Judgment) slows and damages, making short trades risky. Avoid overcommitting and don’t let her stack her passive.
Wave control: Let her push. Freeze near tower to reduce all-in threat and stay safe.
Trading: Short trades with Auto + E poke work best. If she tries to all-in with full combo, kite backwards and use Q + W to poke from range.
Post-6: Her R (Transcend One’s Self) enhances her abilities and resets cooldowns, making extended trades dangerous. Maintain spacing and avoid trading alone.
Summoner Spells: Flash + Teleport is standard. Ignite can help if she dives aggressively.
Scaling: You outscale Yunara mid-late game. Once you hit level 11 with core items, your sustained damage and kiting surpass her early burst and mobility.
Yunara top hits hard early with poke and sustain. Respect her Q + W + R, stay patient, and by midgame your range and consistent damage put you in control.
Yuumi
Levels 1–5: Yuumi top is just a troll pick. Her early poke with Q (Prowling Projectile) is weak, and she has no real waveclear. You can farm freely under tower and trade safely.
Wave control: Freeze near tower to farm safely and avoid unnecessary trades.
Trading: Short trades with Auto + E poke work best. She can’t really all-in alone, so just maintain distance and poke when safe.
Post-6: Her R (Final Chapter) can root and damage, but she’s still manageable in a 1v1. Keep spacing.
Summoner Spells: Flash + Teleport is standard. Ignite is optional but rarely needed.
Scaling: You outscale Yuumi quickly. Mid-late game your sustained damage makes this lane trivial.
Yuumi top is a troll pick with almost no threat. Play safe, farm freely, and by midgame your range and consistent damage put you in control.
Zac
Levels 1–5: Zac’s early trades with Q (Stretching Strike) + autos are strong. His E (Elastic Slingshot) allows him to engage from range—avoid overextending and don’t stand near minions for his passive bonus damage.
Wave control: Let him push. Freeze near tower to reduce all-in threat and stay safe.
Trading: Short trades with Auto + E poke work best. If he tries to all-in with Q + R combo, kite backwards and use Q + W to poke from range.
Post-6: His R (Let’s Bounce!) can knock up and disrupt fights. Maintain spacing and avoid extended trades alone.
Summoner Spells: Flash + Teleport is standard. Ignite can help if he dives aggressively.
Scaling: You outscale Zac mid-late game. Once you hit level 11 with core items, your sustained damage and kiting surpass his early engage and tankiness.
Zac top hits hard early with engage and crowd control. Respect his Q + E + R, stay patient, and by midgame your range and consistent damage put you in control.
Zed
Levels 1–5: Zed’s early trades with Q (Razor Shuriken) + autos can chunk you quickly. His E (Shadow Slash) and passive make short trades risky. Avoid overcommitting and watch for his shadow positioning.
Wave control: Let him push. Freeze near tower to reduce all-in threat and farm safely.
Trading: Short trades with Auto + E poke work best. If he tries to all-in with full combo, kite backwards and use Q + W to poke from range.
Post-6: His R (Death Mark) can burst low-health targets instantly. Maintain spacing and don’t get caught alone.
Summoner Spells: Flash + Teleport is standard. Ignite can help if he all-ins aggressively.
Scaling: You outscale Zed mid-late game. Once you hit level 11 with core items, your sustained damage and kiting surpass his early burst and assassination potential.
Zed top hits hard early with burst and shadows. Respect his E + R, stay patient, and by midgame your range and consistent damage put you in control.
Zeri
Levels 1–5: Zeri's early poke with Q (Burst Fire) and W (Ultrashock Laser) can be challenging. Her E (Spark Surge) allows her to reposition quickly—avoid overcommitting and be cautious of her mobility.
Wave control: Let her push. Freeze near tower to reduce all-in threat and farm safely.
Trading: Short trades with Auto + E poke work best. If she tries to all-in with full combo, kite backwards and use Q + W to poke from range.
Post-6: Her R (Lightning Crash) enhances her abilities, making extended trades dangerous. Maintain spacing and avoid trading alone.
Summoner Spells: Flash + Teleport is standard. Ignite can help if she dives aggressively.
Scaling: You outscale Zeri mid-late game. Once you hit level 11 with core items, your sustained damage and kiting surpass her early poke and mobility.
Zeri top is a hyper-carry with high mobility. Respect her E + R, stay patient, and by midgame your range and consistent damage put you in control.
Ziggs
Levels 1–5: Ziggs’ early poke with Q (Bouncing Bomb) + autos can be annoying, but his all-in is weak. Avoid standing in his E (Hexplosive Minefield) to prevent unnecessary damage.
Wave control: He pushes naturally. Let him shove while you farm safely under tower.
Trading: Short trades with Auto + E poke work best. If he tries to all-in with full combo, kite backwards and use Q + W to poke from range.
Post-6: His R (Mega Inferno Bomb) provides long-range AoE damage, making extended trades risky. Maintain spacing and don’t get caught alone.
Summoner Spells: Flash + Teleport is standard. Ignite can help if he overextends aggressively.
Scaling: You outscale Ziggs mid-late game. Once you hit level 11 with core items, your sustained damage surpasses his poke, letting you trade safely and pressure objectives.
Ziggs top pokes heavily with bombs. Respect his Q + E + R, stay patient, and by midgame your range and consistent damage put you in control.
Zilean
Levels 1–5: Zilean’s early trades with Q (Time Bomb) + autos poke, but his all-in is weak. Avoid standing near bombs to prevent unnecessary damage and follow-ups from his E (Time Warp) slow.
Wave control: Let him push. Freeze near tower to farm safely and reduce all-in threat.
Trading: Short trades with Auto + E poke work best. If he tries to combo with double bombs, kite backwards and use Q + W to poke from range.
Post-6: His R (Chronoshift) can save him from death, making extended trades tricky. Maintain spacing and avoid trading alone under pressure.
Summoner Spells: Flash + Teleport is standard. Ignite can help if he overextends aggressively.
Scaling: You outscale Zilean mid-late game. Once you hit level 11 with core items, your sustained damage surpasses his poke and utility.
Zilean top annoys with bombs and slows. Respect his Q + R, stay patient, and by midgame your range and consistent damage put you in control.
Zoe
Levels 1–5: Zoe’s early trades with Q (Paddle Star) + autos poke, but her E (Sleepy Trouble Bubble) can instantly set up a huge burst combo. Avoid overextending and always dodge her skillshots.
Wave control: Let her push. Freeze near tower to reduce poke and avoid unnecessary trades.
Trading: Short trades with Auto + E poke work best. If she lands E + full combo, kite backwards and use Q + W to poke safely.
Post-6: Her R (Portal Jump) allows her to reposition and extend trades. Maintain spacing and avoid trading alone under pressure.
Summoner Spells: Flash + Teleport is standard. Ignite can help if she overextends aggressively.
Scaling: You outscale Zoe mid-late game. Once you hit level 11 with core items, your sustained damage surpasses her burst potential.
Zoe top pokes heavily and can one-shot with E combo. Respect her E + R, stay patient, and by midgame your range and consistent damage put you in control.
Zyra
Levels 1–5: Zyra’s early trades with Q (Deadly Spines) + autos poke, and her plants can make short trades risky. Avoid standing near plants and overextending.
Wave control: She pushes naturally. Freeze near tower to farm safely and minimize poke.
Trading: Short trades with Auto + E poke work best. If she tries to all-in with full combo + plants, kite backwards and use Q + W to poke from range.
Post-6: Her R (Stranglethorns) provides AoE damage and knock-up. Maintain spacing and avoid trading alone under pressure.
Summoner Spells: Flash + Teleport is standard. Ignite can help if she overextends aggressively.
Scaling: You outscale Zyra mid-late game. Once you hit level 11 with core items, your sustained damage surpasses her poke and plant setups.
Zyra top pokes early with plants and AoE. Respect her Q + R, stay patient, and by midgame your range and consistent damage put you in control.
Draven
Needs every wave and kill to stay ahead. Kayle gets starved of gold and XP.
Samira
Wants to dive and fight nonstop, but Kayle can’t follow early.
Zed
Roams and looks for picks, while Kayle brings nothing until later.
Fizz
Explodes fights instantly; Kayle’s slow damage doesn’t keep up. Also wants all-in plays on cooldown, but Kayle’s not built for them.
Pyke
Thrives with aggressive partners, not scaling ones like Kayle.
Dr. Mundo
Does a lot of damage but leaves Kayle without peel or setup.
Yasuo
Needs CC and frontline; Kayle offers neither early.
Yone
Wants extended brawls, but Kayle isn’t ready until midgame.
Lee Sin
Strong early, but if his pressure fails, both he and Kayle fall behind.
Akali
Dives backlines alone; Kayle can’t keep up or protect her.
Twitch
Double-scaling with Kayle makes teams too fragile early.
Katarina
Resets fights quickly, but Kayle isn’t ready to follow until late.
Qiyana
Explosive skirmishes leave Kayle behind; their timings don’t align.
Zeri
Needs long fights and peel just like Kayle, but together they lack frontline.
Rengar
Bursts targets fast, but Kayle prefers longer fights to scale.
Ziggs
Excellent poke and waveclear allow Kayle to farm safely, but both lack strong frontline presence early, which can make skirmishes risky.
Veigar
His cage and burst can protect Kayle, but he needs farm and levels to reach his peak, slowing down teamfights slightly.
Graves
Provides jungle presence and counterganks, but his focus on farming and dueling can leave Kayle vulnerable if fights start without him.
Ezreal
Long-range poke helps Kayle farm, but double scaling and safe positioning limit early kill pressure, making the lane slower than ideal.
Lissandra
Her lockdown is useful for Kayle, but she can’t provide consistent protection for extended fights, and her damage falls off late.
Ryze
Side lane pressure and zone control work well mid-late game, but early weaknesses overlap too much with Kayle’s weak laning.
Ahri
Charm can help start trades safely, but her roaming tendencies often leave Kayle alone in lane.
Varus
Provides early poke, but needs setup to function well, creates space, but he lacks peel and frontline, leaving Kayle exposed to dives.
Sylas
Flexible ult stealing is powerful, but he often dives into fights before Kayle is ready to follow up.
Swain
Sustain and zoning can stall fights for Kayle, but their slow-paced damage sometimes allows opponents to disengage or escape.
Orianna
Ball control and Shield give Kayle setups for safe trades, but Orianna also needs time to scale; if fights start too early, neither can maximize their damage.
Amumu
AoE crowd control locks down enemies, giving Kayle safe windows to deal damage without threat of divers. His ultimate can turn fights that start poorly into complete teamfight wins.
Sejuani
Reliable engage and slows let Kayle scale safely, while her tankiness draws attention away from her backline. She enables controlled fights where Kayle can output maximum DPS.
Jarvan IV
His flag-and-drag combos create zones where enemies are forced to stand still, letting Kayle freely attack without being interrupted. His engage ensures Kayle can reach her damage safely.
Maokai
Strong peel with his saplings, roots, and ultimate makes it difficult for assassins or divers to reach Kayle. His CC also zones enemies into predictable areas for her attacks.
Galio
Taunts and magic damage mitigation allow Kayle to farm and participate in fights without being punished by divers or assassins. His presence creates zones where Kayle can operate safely.
Ashe
Long-range slows and ultimate stuns give Kayle control over skirmishes and teamfights, allowing her to position safely and apply sustained damage.
Xayah
Ranged poke and disengage feathers protect Kayle while enabling aggressive trading and zone control in mid-late fights.
Braum
Shields and stuns absorb damage that would otherwise threaten Kayle, giving her room to scale and kite efficiently.
Taric
Healing, invulnerability, and armor buffs enable Kayle to survive dives and extended fights, turning risky plays into safe scaling opportunities.
Karma
Shields, speed boosts, and poke allow Kayle to reposition safely, survive early harassment, and scale to mid-late dominance.
Zac
Engages and disrupts enemy lines, giving Kayle space to attack while keeping her safe from assassins or divers.
Nami
Healing, slows, and knockups create consistent control, allowing Kayle to maximize DPS without fear of getting dove or caught out.
Lulu
Polymorphs and shields let Kayle survive dives/fights. + Shields, polymorph, and speed boosts make Kayle nearly untouchable in fights.
Yuumi
Attaches and amplifies Kayle’s attacks while keeping her safe. + Attaches to Kayle, providing healing, poke, and movement speed to dominate late game.
Rell
Stuns and crowd control zones keep Kayle free to attack. Her ultimate sets them all into a zone letting Kayle lvl 16 deal a lot of damage at once freely.
Janna
Her ability to peel with tornadoes, shields, and her ultimate creates zones where Kayle can safely attack, kite, and scale without fear of divers or assassins.
+ Disengage, shields, and crowd control keep Kayle safe while she scales.
Ivern
Shields, slows, and Daisy’s zoning control allow Kayle to farm and fight safely, turning objectives and teamfights into easy wins.
Seraphine
Shields and sustain help Kayle, but together they create a passive, low-damage early game, BUT AoE healing and crowd control extend fights for Kayle to thrive making her an ideal synergy with Kayle.
Nunu & Willump
His ganks and objective control, paired with his slows and CC, give Kayle the freedom to scale efficiently and dominate mid-late game fights.
Zilean
Speed ups and revives let Kayle reposition safely, survive dives, and maximize her DPS during crucial teamfights, turning otherwise risky situations into advantages.
Senna
Long-range poke, healing, and scaling synergy ensure Kayle can farm freely and remain safe while her damage ramps up in the mid to late game.
Soraka
Continuous healing through extended skirmishes allows Kayle to safely participate in fights and scale into her hypercarry state without being punished by early aggression.
Aphelios
Kayle can follow up on his setups safely, while his consistent long-range damage and zoning synergize with her scaling playstyle to dominate late-game fights.
Kog'Maw
His long-range DPS and consistent pressure create the perfect environment for Kayle to safely scale and apply her sustained damage in mid to late-game teamfights.
Twisted Fate
Global presence and picks allow Kayle to farm freely, join fights at the right moments, and capitalize on map pressure without risking early skirmishes.
Synergies
IdealStrongOkLowNone
Draven
Needs every wave and kill to stay ahead. Kayle gets starved of gold and XP.
Samira
Wants to dive and fight nonstop, but Kayle can’t follow early.
Zed
Roams and looks for picks, while Kayle brings nothing until later.
Fizz
Explodes fights instantly; Kayle’s slow damage doesn’t keep up. Also wants all-in plays on cooldown, but Kayle’s not built for them.
Pyke
Thrives with aggressive partners, not scaling ones like Kayle.
Dr. Mundo
Does a lot of damage but leaves Kayle without peel or setup.
Yasuo
Needs CC and frontline; Kayle offers neither early.
Yone
Wants extended brawls, but Kayle isn’t ready until midgame.
Lee Sin
Strong early, but if his pressure fails, both he and Kayle fall behind.
Akali
Dives backlines alone; Kayle can’t keep up or protect her.
Twitch
Double-scaling with Kayle makes teams too fragile early.
Katarina
Resets fights quickly, but Kayle isn’t ready to follow until late.
Qiyana
Explosive skirmishes leave Kayle behind; their timings don’t align.
Zeri
Needs long fights and peel just like Kayle, but together they lack frontline.
Rengar
Bursts targets fast, but Kayle prefers longer fights to scale.
Ziggs
Excellent poke and waveclear allow Kayle to farm safely, but both lack strong frontline presence early, which can make skirmishes risky.
Veigar
His cage and burst can protect Kayle, but he needs farm and levels to reach his peak, slowing down teamfights slightly.
Graves
Provides jungle presence and counterganks, but his focus on farming and dueling can leave Kayle vulnerable if fights start without him.
Ezreal
Long-range poke helps Kayle farm, but double scaling and safe positioning limit early kill pressure, making the lane slower than ideal.
Lissandra
Her lockdown is useful for Kayle, but she can’t provide consistent protection for extended fights, and her damage falls off late.
Ryze
Side lane pressure and zone control work well mid-late game, but early weaknesses overlap too much with Kayle’s weak laning.
Ahri
Charm can help start trades safely, but her roaming tendencies often leave Kayle alone in lane.
Varus
Provides early poke, but needs setup to function well, creates space, but he lacks peel and frontline, leaving Kayle exposed to dives.
Sylas
Flexible ult stealing is powerful, but he often dives into fights before Kayle is ready to follow up.
Swain
Sustain and zoning can stall fights for Kayle, but their slow-paced damage sometimes allows opponents to disengage or escape.
Orianna
Ball control and Shield give Kayle setups for safe trades, but Orianna also needs time to scale; if fights start too early, neither can maximize their damage.
Amumu
AoE crowd control locks down enemies, giving Kayle safe windows to deal damage without threat of divers. His ultimate can turn fights that start poorly into complete teamfight wins.
Sejuani
Reliable engage and slows let Kayle scale safely, while her tankiness draws attention away from her backline. She enables controlled fights where Kayle can output maximum DPS.
Jarvan IV
His flag-and-drag combos create zones where enemies are forced to stand still, letting Kayle freely attack without being interrupted. His engage ensures Kayle can reach her damage safely.
Maokai
Strong peel with his saplings, roots, and ultimate makes it difficult for assassins or divers to reach Kayle. His CC also zones enemies into predictable areas for her attacks.
Galio
Taunts and magic damage mitigation allow Kayle to farm and participate in fights without being punished by divers or assassins. His presence creates zones where Kayle can operate safely.
Ashe
Long-range slows and ultimate stuns give Kayle control over skirmishes and teamfights, allowing her to position safely and apply sustained damage.
Xayah
Ranged poke and disengage feathers protect Kayle while enabling aggressive trading and zone control in mid-late fights.
Braum
Shields and stuns absorb damage that would otherwise threaten Kayle, giving her room to scale and kite efficiently.
Taric
Healing, invulnerability, and armor buffs enable Kayle to survive dives and extended fights, turning risky plays into safe scaling opportunities.
Karma
Shields, speed boosts, and poke allow Kayle to reposition safely, survive early harassment, and scale to mid-late dominance.
Zac
Engages and disrupts enemy lines, giving Kayle space to attack while keeping her safe from assassins or divers.
Nami
Healing, slows, and knockups create consistent control, allowing Kayle to maximize DPS without fear of getting dove or caught out.
Lulu
Polymorphs and shields let Kayle survive dives/fights. + Shields, polymorph, and speed boosts make Kayle nearly untouchable in fights.
Yuumi
Attaches and amplifies Kayle’s attacks while keeping her safe. + Attaches to Kayle, providing healing, poke, and movement speed to dominate late game.
Rell
Stuns and crowd control zones keep Kayle free to attack. Her ultimate sets them all into a zone letting Kayle lvl 16 deal a lot of damage at once freely.
Janna
Her ability to peel with tornadoes, shields, and her ultimate creates zones where Kayle can safely attack, kite, and scale without fear of divers or assassins.
+ Disengage, shields, and crowd control keep Kayle safe while she scales.
Ivern
Shields, slows, and Daisy’s zoning control allow Kayle to farm and fight safely, turning objectives and teamfights into easy wins.
Seraphine
Shields and sustain help Kayle, but together they create a passive, low-damage early game, BUT AoE healing and crowd control extend fights for Kayle to thrive making her an ideal synergy with Kayle.
Nunu & Willump
His ganks and objective control, paired with his slows and CC, give Kayle the freedom to scale efficiently and dominate mid-late game fights.
Zilean
Speed ups and revives let Kayle reposition safely, survive dives, and maximize her DPS during crucial teamfights, turning otherwise risky situations into advantages.
Senna
Long-range poke, healing, and scaling synergy ensure Kayle can farm freely and remain safe while her damage ramps up in the mid to late game.
Soraka
Continuous healing through extended skirmishes allows Kayle to safely participate in fights and scale into her hypercarry state without being punished by early aggression.
Aphelios
Kayle can follow up on his setups safely, while his consistent long-range damage and zoning synergize with her scaling playstyle to dominate late-game fights.
Kog'Maw
His long-range DPS and consistent pressure create the perfect environment for Kayle to safely scale and apply her sustained damage in mid to late-game teamfights.
Twisted Fate
Global presence and picks allow Kayle to farm freely, join fights at the right moments, and capitalize on map pressure without risking early skirmishes.
Thank you for taking the time to check out my guide! I’m a Grandmaster Kayle main who also spends a lot of time on Dr. Mundo, Darius, and Jax. Out of all the champions I play, Kayle has always been my favorite because of how insanely she scales and the fact that she can become one of the strongest hypercarries in the game.
I made this guide to share everything I’ve learned over hundreds or even thousands of games, from laning through the tough early levels to taking over games in the late stages. My goal is to help both newer Kayle players and experienced mains refine their play and feel more confident on her.
If you have any feedback, suggestions, or things you’d like me to add, please let me know. I’m always open to improving this guide to make it as useful as possible for anyone who wants to learn Kayle.
Note: You might notice that Kayle has a lot of “bad matchups” listed. That’s because most of them are rough during the laning phase. Once you scale, however, you outdamage and outlast nearly all of them. Patience really pays off with her.
This screenshot is from 2025-09-18
GO-TO BANS
Go-To Ban:
Kayle is weakest in the early game, so banning champions that can bully her during this phase is extremely important. Champions like Renekton, Fiora, Pantheon, Camille, and Teemo have strong early trading, lane dominance, and kill pressure. If left open, they can force you to play extremely safe, lose farm, or even die before reaching your first major power spike at levels 6, 11, and 16.
By removing one of these high-threat early-game champions, you make your laning phase much safer, allowing you to focus on farming and scaling. Once you hit your mid-game transformations, you become a hypercarry capable of taking over fights, splitpushing, and shredding tanks. A well-chosen ban helps guarantee you get to this stage with minimal risk, giving you the best chance to dominate the game later on.
Skin Tier List
Aether Wing Kayle is probably one of the most used skins for her, maybe tied withEmpyrean depending on who you ask. At the end of the day it really comes down to personal taste. Personally though, I almost never touch either of them. My go-to has been Iron Inquisitor Kayle for ages. The main reason is that it doesn’t scream “autofilled Top main trying Kayle for a scaling freebie.” People actually recognize it as a skin only someone who plays the champ a lot would bother running, and at this point it’s just become the one I’m associated with.
The other reason is the feel. A lot of Kayle skins try to show off with bright visuals and flashy particles, but honestly that just makes her clunkier. Iron Inquisitor is stripped back and smooth, which makes last-hitting, spacing, and weaving autos feel more natural. It’s clean, it’s consistent, and it doesn’t get in the way of actually playing the champion.
That said, I don’t put it in S-tier because it doesn’t have custom ability VFX. It feels great to use, but compared to skins that bring new sound or spell effects it ends up looking “basic” from the outside. Still, if you care more about gameplay than showing off, Iron Inquisitor might actually be the best one you can run. But keep in mind, it's all based on personal liking.
Pros & Cons
PROS
+ One of the hardest scaling champion in the game
+ Turns into a hypercarry that outdamages ADCs and mages combined
+ R (Divine Judgment) can completely flip teamfights
+ One of the best splitpushers in the game after level 11
+ Shreds tanks AND squishies thanks to %HP damage and true damage
+ Can hard-carry games even when the rest of the team is behind
+ Becomes ranged at 6 and AoE autos at 16 — redefining her identity
+ Always relevant late game, even when behind
+ DPS hypercarry + utility through her R
CONS
- Weakest laning phase in League
- If she falls behind, she’s useless until 25+ minutes
- Relies on her team not inting early
- No CC, no engage, no peel outside of R
- Extremely punishable by early-game junglers
- Needs multiple items before functioning
- Can feel useless if the game ends too early
- Dies instantly if caught, requires perfect positioning
- High skill floor for her weak-early → god-late fantasy
- Unplayable lanes vs some bullies (Renekton, Jayce, Pantheon)
Skill Explanations
Divine Ascent (Passive):
Kayle’s Passive grants bonus attack speed, attack range, and AoE autos as she levels. Early, you’re melee and fragile, so focus on farming safely and avoiding trades. At levels 6, 11, and 16, Passive transforms you into a ranged AoE carry. Playing around these spikes is crucial for scaling into late game dominance. Positioning and spacing are everything while your Passive is leveling up.
Tip Tip: In early game, avoid unnecessary trades and farm safely. Once you hit your first transformation, start looking to poke and position behind your frontline to prepare for mid-game fights. Always keep track of your level-ups for optimal trading windows.
Radiant Blast (Q):
Kayle’s Radiant Blast (Q) fires a projectile that damages, slows, and reduces enemy resistances. In lane, it’s your main poke tool to safely farm or trade. Mid-game, use Q to shred tanks before committing to fights. Timing Q first maximizes both your damage and your team’s effectiveness in skirmishes.
Tip Tip: Use Q to soften targets before entering fights or sieging turrets. Combining it with your E empowers trades, especially on squishies or isolated tanks.
Celestial Blessing (W):
Kayle’s Celestial Blessing (W) is a movement speed buff and heal for both you and a target ally. Use it proactively to kite, chase, or disengage. Mid-late game, it’s invaluable for repositioning during fights or saving teammates from danger. Maximizing uptime on W can completely turn extended fights in your favor.
Tip Tip: Use W to reposition for free damage trades or peel for carries. In chaotic fights, a well-timed heal + speed boost can change the outcome of skirmishes or save a key ally from a fatal burst.
Starfire Spellblade (E):
Kayle’s Starfire Spellblade (E) empowers her next basic attack for bonus damage. Early, it’s used primarily for farming and safe trades. Mid-late game, E is your main damage source, especially for shredding tanks. Timing it with your Passive transformations amplifies your threat in fights.
Tip Tip: Maximize your E trades on isolated enemies and combine with Q for maximum burst. Use empowered autos strategically rather than spamming to keep consistent damage over time in extended fights.
Divine Judgment (R):
Kayle’s Divine Judgment (R) grants invulnerability to a target champion for a few seconds. Use it to protect yourself from heavy bursts or to save allies in key fights. Its effectiveness depends on timing and positioning—late game, a well-timed R can single-handedly swing teamfights. Remember, the cast is instant, but your positioning before and after activation determines the true impact.
Tip Tip: Don’t waste R early in skirmishes; save it for crucial engages or saving teammates from lethal damage. Coordinate with your frontline to maximize its impact and create windows for follow-up damage.
Early Game
By far Kayle’s weakest part of the game is her laning phase. She’s extremely squishy, her damage is almost non-existent, and most champions can punish you hard if you try to trade. The goal here is survival and XP, not fighting. You can farm with autos safely, but sometimes you’ll need to use E to secure last hits or poke a melee who’s walking too close. Be very careful with Q early—if you miss it, you lose mana and could possibly lose health if the opponent chooses to go in which results you in losing HP that you can’t afford in the early game.
Wave management is crucial. Let the wave push into your tower most of the time. You can thin it slightly by E’ing a minion into the wave, but avoid freezing early—Kayle doesn’t have the tools to maintain a freeze without taking too much poke. If a big wave crashes into your tower, be ready for possible tower dives from the enemy and jungle. Patience is key: it’s better to miss a few CS than to die to a bad trade or gank.
You can throw in autos and E for poke if the enemy oversteps, but avoid extended trades. Don’t risk your summoner spells early unless it’s absolutely necessary. Your main goal is scale safely, so back when necessary, play defensively, and always track the enemy jungler. If the enemy has a poor back, you can sometimes take one or two turret platings using auto + E, but only if it’s safe.
Mid Game
This is where Kayle starts showing small spikes, but she’s still far from a hypercarry. Your goal here is to farm efficiently and participate in fights from a safe distance. Short trades with autos + E are your bread and butter. You can poke out overextended enemies, but don’t all-in unless you have strong peel or numbers advantage.
Knowing when to join fights is key. You don’t need to be first in; instead, wait for your team to engage or for enemies to blow their key cooldowns. If a skirmish starts and the enemy team commits hard, peel back and wait for cooldowns like stuns or ultimates to drop before moving in. You can contribute safely with Q and autos from max range, and your R is primarily defensive—to save yourself or a teammate if someone dives in.
Wave control is still important—push waves when safe to create pressure and deny enemy tower platings. Objectives like Dragon, Rift Herald, or side lane turret plates are great opportunities to leverage your range and scaling. Make sure you’re in position for fights that matter, but don’t leave waves or farm behind unnecessarily. Mid game is all about scaling safely while helping your team in fights where your presence is meaningful and low-risk.
Late Game
By late game, Kayle becomes a consistent DPS threat. You can start putting pressure on enemy carries and tanks alike, but on enemy carries and tanks alike, but positioning is everything. Auto + E is your main combo, and Q is primarily for poke and minion wave management. You have more freedom in lane or side waves, but don’t overcommit—assassins and divers can still kill you if you’re out of position.
In teamfights, focus on maximizing uptime on your autos while using W to heal off poke. R should be used reactively to prevent a dive from deleting you or a key teammate. Objectives are easier to take now—you can safely help your team take Dragon or Rift Herald without being pressured too much, but always make sure you have vision and peel.
Your power spikes are noticeable: you can now 1v1 most champions you previously struggled against, and your mid-range sustained damage starts to define fights. However, don’t forget to play smart—overextending or diving without peel can still get you killed, even at this stage.
Hyper-LATE Game
This is where Kayle fully comes online. Every fight revolves around your positioning since you are the main source of damage. You can shred tanks, melt carries, and control extended fights with autos, E, and Q poke. Stay behind your frontline and peelers at all times.
Objective control is easy—Baron, Elder, turrets, and inhibitors can be taken quickly if your team supports you. Use R to save yourself or a teammate, but don’t waste it on minor damage.
Kiting is essential. Maximize damage while avoiding skillshots and dives. At this stage, you are the hypercarry, and fights are decided by how well you manage your range and positioning. Played correctly, you can single-handedly turn fights and secure objectives for your team.
NOTE: Kayle’s main late game weakness is positioning. At hyper-late game, you can shred entire teams if you are safe and free to auto, but getting caught or locked down by CC can result in an instant death, leaving your damage useless. Your ultimate can save yourself or a teammate, but it is not a get-out-of-jail card. Make sure every ult you use is worth it. Don’t pop it randomly or to save a small amount of HP; consider whether your team can follow up or if you are only buying a few extra seconds. Timing is crucial. Misusing your R can turn a winnable fight into a disaster. Of course, there are exceptions—sometimes a clutch ult to keep a key teammate alive can swing Baron or Elder—but always weigh the risk versus the reward.
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