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Spells:
Ignite
Flash
Ability Order
Void Shift (PASSIVE)
Malzahar Passive Ability
Welcome! (Explaination of why this is Archived)
Note: Dominion really hasnt been out for that long, so this stuff is still kinda experimental. Comments and feedback are appreciated.
Forward comments/votes to this guide
http://www.mobafire.com/league-of-legends/build/malzahar-got-somethin-on-your-face-25035Also, the guide for the champion is located on that guide, so if you need to learn more about how to play Malzahar, use that guide.
Success!

Always remember, builds are never set in stone. This is success I've had using this build, and a few modified variations of this build.
I usually try to solo bot (He can also go top and do just fine, however I prefer to go bot for his pushing potential). So to get good base stats, I pick up





So right now you've got:





Next I go straight for speed, taking






Now you should have this:


Odds are, Crowd Control will be a big threat against you. Unlike SR, you can't always just rely on great positioning to keep you from being CC'd, and ofc you wont have a BV to help either. For that reason, I take a





By this point, your build should be looking like:




You will be very versatile with this build, doing good damage (although not as high as with my SR build) on a pretty low CD, and you should be pretty good as far as survivability. By this point, some of the enemy champions may be approaching god mode (Jax for instance). You will need some serious survivability if you're going to live through something like that, so I build a

My last item is the



Your final build is:








If the game is still going on when you finish the build and you're looking for things to replace with better items, you can consider selling the

hextech sweeper
If you are having trouble with stealth champions, get this item. It will reveal them every time you hit them, MV will pretty much perma-reveal them. This item also provides some AP, good HP, and some CDR. Great item to get, but remember it's less useful against teams without stealth.

RoA will give you a good boost to AP, MP, and HP. These stats, however, must build up over time. This means that for a while, your RoA will not be as good as it can be, which sort of gimps the amount that it really helps you. It is still a viable choice though, if you feel like you want to get it instead of

Early

I am anticipating some sort of comment about not getting a deathcap super early in my build. Like I said, I just don't think you can rely on getting super high AP to do well in dominion. Don't get me wrong, more damage is good for malz, but JUST getting damage is not really viable. Like I mentioned earlier, unlike SR, you can't just hang back behind the team and be out of danger. You have to put yourself out there and cap points/defend points/do whatever needs to be done. So if you're super glass cannon, then things might not work out so well.

I've given this item a good few tries and I just don't really feel right getting it. I know many of you do choose to get it, it's a good item for sure, I just don't feel the urge to get it. Spell Vamp will theoretically help malz in a fight, but it seems like whenever I do take damage, spell vamp isnt enough to keep me alive. That or it ends up not mattering because I win the fight anyway and I can just B and get my HP back.

Your Voidling is extremely important. I cannot tell you how many times a super aggressive enemy, like


Be knowledgeable of your enemy's kit. If they have a gap closer, bait them into jumping on you, and have CotV ready for when they jump. If you line it up right in front of you, and use it right before they jump, they will get silenced right when they get to you, and this can really mess them up. This is especially good against people like



If you are going to have a 1v1 fight, know that the odds are, you won't be able to just run away from the fight. If you are going to stand your ground and fight, throw a Null Zone down on yourself so melee enemies are forced to stand on it in order to fight you. This can work on ranged enemies too, because often times they will be too busy right clicking on you to realize they are standing in it. Null Zone is also great for stopping enemies from capping a point. Throw it down to interrupt caps, and prevent them from capping from that spot until the NZ goes away. Also, some enemies will take


You will pretty much use Malefic Visions the same way you would in SR. Use it to push minion waves, keep your mana up, and direct the Voidling. It's also a nice way to keep an enemy from capping. Since it is a DoT, they will keep getting hurt by it, so they cant cap a point. Also, since you will get a


Nether Grasp will also pretty much do the same thing in dominion. Use it to complete your nuke combo, or just hold down an enemy for a while. Be aware of your surroundings before you decide to ult, because you can very easily be interrupted. To keep this ult available more often, be sure to buy the

Summary:
First off, you should try to go bottom. As I'm sure you know, Malzahar is a great pusher. He also handles 1v1 situations very well. Be sure to last hit! I know that farming is not as important in Dominion as it is in SR, but it definitely will help a lot if you take some time to get more munnies. Typically, I play about half aggressive, half passive. This way I can take my time and get some gold off the creeps, but I can also establish lane dominance (hopefully).
Troublesome Champions:
A few champions that I have had trouble with so far include:



Farming:
Once you have enough AP and you're high enough lvl so that your CotV does great damage, you can use


Defending a Point:
Malzahar can be great for defending against a single enemy, and some times even more than 1. Whenever an enemy starts capping a point, use


Trying to Take a Point From an Enemy:
If you are taking your time, then the best way to take a point is by pushing minions to it. Malzahar, being the great pusher he is, should be able to clear creep waves almost instantly and keep your minion train steadily moving towards the enemy's point. Your opponent may try to prevent you from pushing, in this case you should be aggressive against him. Keep in mind that if you have a lot of minions around you, your opponent will get minion aggro if he tries to fight you. Minion damage can be seriously underestimated, use this to your advantage and see if you can bait your enemy into fighting you in your own creep wave. If your enemy stays at his point, then just keep pushing the minions to his point. Once you get there, the enemy will be stuck in the predicament that I mentioned earlier. Your enemy will either frantically try to clear the creeps, leaving you open to attack your opponent. Or they will try to attack you, and lose their point to minions, at which time you can freely attack them without fear of turret aggro. Remember that, although kills will certainly help you, they are not the main objective of this game. If your opponent flees his point, just cap the point, don't spend a lot of time trying to chase some one down, it ends up wasting time.
If you are pushed for time, you may have to take a point by yourself. Malzahar is a great offensive mage. With his good range, you should be able to fight an enemy pretty well from a distance. Poke enemies on their point with Call of the Void. Keep their minion waves down with the CotV + MV combo. If you are taking a while getting the point, perhaps your own minion wave will build up. However, sometimes in a tight game, you need to be quick about taking points. One of the best ways to fight an enemy who is defending a point is to try to bait them off their turret. This will take away their advantage of that turret aggro. It is generally a good idea to not have turret aggro while you're ulting, other wise you just have to sit there and eat the turret shots while you are using Nether Grasp. Sometimes this is inevitable though, so once you finish your nuke be sure to cap the point quick so the turret will stop shooting you.
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