Kayle Build Guide by Gaetor
Gaetor's guide to Kayle Top & Mid [8.16] (Latest Patch)By Gaetor | Updated on August 21, 2018
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Threats & Synergies
Ahri isn't a major threat against Kayle, the only issue is that if he hits your E then the enemy team could easily burst you without you being able to pop your ultimate.
Anivia has great CC and burst damage, therefor she can stun you and finish you before you're able to do your ultimate, this could potentially be very dangerous so watch out when playing versus her.
Great CC, high burst... avoid being caught in his W in risky situations or when low on hp.
High burst damage, can snipe you down rather quickly so therefor it's worth watching out for, with akali's remake you have a bit more time so I lowered her on this list.
Short CC, can burst decent damage and could finish you off. In laning phase he can remain at a distance and poke you heavy, try to dodge what you can and engage when he makes a mistake and gets close.
Quite simple to keep him at a distance, if he catches you he might be able to cause an itch but if you use your ult right he'll still be fucked.
Yasuo really can't do anything against you if you play this out well, you can simply remain to poke and weaken him and if he goes on you, ult or heal/slow and remain at a distance.
Use your ult when he does and your problem is solved, might be a bit annoying with his pokes in the early game but if you dodge that well and don't give him the opportunity to make you low then you can easily fight him 1v1.
Easypeasy, dodge his Q and stay on a small distance and you've pretty much won... his ult might just be annoying to burst him down late as he'll be fairly tanky.
Mediocre threat, try to poke her down and only engage when she's either low or when you have your ultimate up and are in a fair position to do so.
Be carefull with your positioning, his silence and Q are your worst enemies... remain on a distance for his silence and dodge his Q and you should be fine.
Malphite is quite rough to play against but still do-able as Kayle, he's a big tank and can easily poke back and is hard to poke because of that and his passive. He can easily engage you or try and burst you down with his combination or even together with the enemy jungler (watch out for this).
Very easy lane, dodge his Q and once you killed him dont remain in his range, aside from that this is an incredibly simple match-up.
Very easy lane, keep him at a distance and slow him when he tries to engage with his Q, aside from that you can win this with ease by poking him, trying to prevent him from farm and in the late shred him to pieces.
Despite you being able to see his stun coming, jax has a hard stun and a high amount of burst damage so definitely worth watching out for. Both in teamfights and 1v1 duelling jax is a hard match-up.
Urgot is laning-wise not a major issue, dodge his abilities and you can win the trades easily. His ultimate is your only struggle as you will need to time your ultimate very well so it doesn't run out whilst you're being digested...
Wukong is in laning-phase annoying as he has a high burst damage with his E/AA/Q/Electrocute and can easily give you a hard time, the trick is to ult when you see a burst attempt coming and then slow him with your Q and molest him with your E.
Poppy is fairly simple to lane against, just one issue... your positioning has to be well during this match-up, reffrain standing near walls/solid objects where poppy can stun you as that is where the trouble comes in, aside from that this is easypeasy.
Nasus is an easy lane, poke the shit out of him and try to prevent him from stacking as much as possible. Don't push the lane to far as with his high slow an enemy jungler can use it to their advantage very well. Aside from that it should be fairly easy to win this.
Now we have this little brat, ekko's early game is weak (like yours) but this will be the best place to poke the shit out of him and try to start an advantage, try to dodge his Q and avoid his ability to deal high damage with this, then poke where possible (His Q on cooldown).
Technically seen you shouldn't have to be so affraid for him on lane, however his taunt and high damage on his empowered AA's is worth taking in account when fighting this champion, his taunt can be combined with a gank well so try to remain at a safe distance where possible.
Technically seen you could play her every single lane/role and it would work out.
In my opinion, she's best at both top and mid lane because of the champions you encounter and because of the great waveclear and high sustain on lane.
Kayle is strongest against melee champions that have to get close to the minions to farm and don't have an insane burst versus Kayle (so she can easily adapt & react when they're engaging).
She's also very strong versus tanks because late-game she has a great damage output and can keep them at a distance easily.
- High sustain/survivability due to your heal and ranged stance (E).
- High Single Target Slow.
- High healing.
- Invulnerable/Immortal with your ultimate.
- Scales great and shreds most tanks down.
- Great wave clear.
- Useless versus heavy CC.
- Takes a while till the core items are built/bought.
- Relies heavy on items.
- No heavy CC aside from slow.
The first item you'll rush is Nashor's Tooth, the reason why this is the actual CORE of kayle's kit is because of the 20% CDR and insane Attack Speed/Dmg on basic hit (scales with AP) buff, this is where your entire build is being built around.
Secondary still in the core we build a Guinsoo's Rageblade, again... kayle is all about the basic hits (which you empower with your E ability) and this item again gives such an insane boost to the damage output that it is required to be built rather early.
Now, for boots we have various options...
In general your go-to boots are Berserker's Greaves and most of the time (even against fairly difficult match-ups) this is the best to get.
However, as Kayle you're very vulnerable to CC and therefor Mercury's Treads will be better versus heavy CC comps so you have a higher chance of surviving or popping your ultimate ability.
Wit's End is your lord and savior when your enemies build a lot of magic resist, as you can see it's passive steals magic resist from the target and gives you even more bonus damage on hit... when Lethal Tempo hits you will shred them into pieces with this sweet little blade.
Zhonya's Hourglass this item should be fairly self explainatory, aside from it granting you some armor, AP and CDR it allows you to become invulnerable for a solid 2.5 seconds, this is great when the enemy team focusses you in a teamfight and your ult has been popped to avoid them from getting you, then you can deal great damage again.
Rabadon's Deathcap this little hat amplifies your AP and gives an insane amount of AP, this is a great end-game item and boosts your damage output enormously, simply a must-have in the end-game.
Situational Stuff I'd say is really worth mentioning/highlighting:
Rylai's Crystal Scepter this item can be usefull in your build versus champions with high movement speed or escapes, this because it adds an extra slow over your Q and allows you to really hammer on the enemy champion great and keep them close.
Liandry's Torment this item is a very viable pick on Kayle due to it making you a bit more tanky, giving more AP to scale with your hits and the %hp damage passive and fight duration dmg passive on this item, it allows you to deal an increased amount of damage when fighting for a longer time and burns high hp targets with extra damage per second.
The build focusses itself around a high damage output in a short duration.
Therefor I've decided to go with the Precision Tree and Sorcery as secondary.
We'll start with the primary tree, Precision.
I've gone with Lethal Tempo rather than Press the Attack because in my opinion it's better to have an insane attack speed in some comps and shred your opponent down by going over the speed limit rather than have bonus damage on 3 hits.
IF you're playing against a heavy CC comp then I'd recommend using [Press The Attack]] instead.
Triumph is a very strong pick because if you're in a teamfight shredding down opponents OR towerdiving and your ult expires... the kill can save your live because of this, in my opinion this is great and the other runes simply didn't provide any bigger advantage.
Legend: Alacrity is just for another increment of Attack Speed, I am personally a big fan of building the champion more AP and relying on the runes to then grant the extra attack speed so your damage output is insanely big.
Coup de Grace is very usefull when 1v1ing champions or when bursting down enemies during a teamfight, this because you already deal a big amount of damage and this amplifies it when the enemy is getting low, so your Triumph pops and you can continue beating them up.
Now, for the secondary tree we have Sorcery.
I've decided to use Transcendence for the simple reason that you rely on your E and Ultimate to be up as much as possible, therefor this increment in CDR late-game is very usefull and if your build causes you to excess in CDR your damage will just increase.
Aside from that I decided to use Manaflow Band as I personally enjoy playing aggressive on Kayle and this helps you out in the early game with your sustain/mana, feel free to change this to anything as personal preference but in my opinion this is the best.
This is very usefull to either keep them at a distance or to keep them close to you when you're winning and they're trying to flee.
Just use this in combination with your E (Righteous Fury) to deal great damage to opponents as you can keep them in your range or on a distance whilst hitting them.
Divine Blessing - Heals and increases the movement speed of an allied champion (or yourself).
This can be used in various occasions, either to escape/engage or even to help an ally survive.
It procs with your Ability Power so the more AP you have the better this skill is, you can also use this to remain close to your enemy or flee when dueling.
Righteous Fury - This (together with the ultimate) is the CORE of Kayle's kit, this is your entire damage output.
Righteous Fury grants a passive dmg bonus per hit based on your Ability Power, besides that it even increases your range by 400 which allows you to become a short range ranged champion for a short while.
When activated it increases the range but on top of that it also amplifies your damage even more scaling on your Ability Power again.
Using Righteous Fury also causes your ability to have an AoE damage effect, this does not affect turrets but causes Kayle to have an insane waveclear.
Intervention - Together with your E this is insanely important, when fighting you want to have this up at all costs... this is because Kayle is a rather squishy champion and can be bursted down easily.
If you have intervention up the enemy team would make a mistake focussing you if they don't have sufficient CC and damage to instantly burst you down, this allows you to keep blasting them with your damage.
It grants immunity to either you or an ally for several seconds (2/2.5/3) and can be used to either protect yourself when being attacked or to save out an important team member (mid/adc) from death.
The reason why you use Flash and not Ghost or Heal is because flash allows you to instantly blink out of risky situations allowing you to continue your damage output.
Ghost etc. aren't necesarry because your W (Divine Blessing) boosts your movement speed and your Q (Reckoning) already slows the opponent so your abilities are sufficient here.
You use Flash on both Top and Mid, as it's usefull in both situations.
Teleport on the other hand, is a summoner spell you use for Top with the main purpose of applying pressure to the top lane, it also allows you to participate in teamfights and being able to defend/push at any given moment by teleporting to the top lane again.
Ignite is being used on the mid lane in this build, the reason why is because you want to get as fed as possible at mid lane and have a good dueling potential, ignite helps a lot with this and teleport is in my opinion not really recommended here because the teamfights will most of the time organize near mid.
Despite everything in here being relatively good to do/good advice, I do recommend making the champion "your own" by adding a bit of your own idea's/playstyle to it... otherwise it'll end up being a generic fight for your opponent.
First, we start of with the Early Game
Kayle is here rather weak, this is because Kayle scales hard on the late game and is heavily reliant on his core items.
You want to farm as much as you can possibly can, try not to fight unless enemies are already poked and quite low, focus on not dying or giving your enemies big advantages that could prevent you from scaling well.
Next up Mid Game as we call it
We consider this the area where your first core item Nashor's Tooth has been built and where you are able to stand your ground versus an opponent as Kayle.
Due to the high cooldown on Nashor's Tooth and good following of the Skill Sequence I put in on the top of the guide, you should now have a PERMANENT range (because your E will be up before it expires) and you can now roam/do objectives/fight or even heavily push mid (Watch out for heavy CC junglers/top roamers though).
And the place we as Kayle players love the most the Late Game
Because Kayle is so versatile you also have a lot of options late.
Splitpushing is a great option due to your high mobility and waveclear plus your ability to burst down enemy champions and invulnerability due to your ultimate.
Aside from that, you can force a teamfight (in the case your team has an advantage) and try to push an inhib or get an objective such as baron/elder drake to then end the game with it.
Now, last but not least... Teamfighting
I personally always prefer, to stay close to our most fed ally that has the highest damage output of our team... this way I can save him where necesarry and heal him so our damage output remains high.
If, in this case I would be the one with the highest damage I would simply burst down whoever is close to me OR burst their damage dealers so we win the teamfight.
If you have any questions, feel free to comment down below.
Or simply send me a message when streaming on http://twitch.tv/JustGaetor
Or ask your question on Twitter https://twitter.com/JustGaetor (@JustGaetor)
Thank you for reading my guide, I hope it helped!
Games I played in the genre are Dota2/Smite/League of Legends/Heroes of Newerth/Warcraft 3 (custom maps)/Starcraft 2 (custom maps).
Dota2 gave me great insights into the MOBA play style and how to manipulate your opponent and adapt based on your opponents decisions in the game to increase your advantage that way.
However, as a younger lad Dota2 got boring after several months/a few years due to it being a more low-pace (action/combat wise) game and not as flashy and engaging as League of Legends.
After playing League for a while I decided to stick with it and here I am.
I've peaked Diamond 2 in season 3 and never went past that, sadly enough the account got banned because I enjoyed messing around with button counters/injecting custom overlays & skins/injecting item builds into the game when it was disabled and riot decided that this was incorporating third party content to my advantage and decided to permanently suspend my account (After I didn't reinstall after a first warning... we all make stupid mistakes)
I then took a 2 season break and decided to return to League of Legends, I then made this account earlier this season.. got both flex queues up to gold and will be pushing up my solo queue next whilst streaming.
I enjoy making guides because I hope it teaches people something that they didn't know before or gives them new insights on how to play champions and what to take in account when making certain decisions.
I've started coaching some teams aswell and stream under the name JustGaetor on Twitch.
Also, follow me on Twitch if you'd like to discuss the build or watch me play!