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Veigar Build Guide by snukumz

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Gandalf's Short Evil Brother - VEIGAR SUPPORT GUIDE!

By snukumz | Updated on July 26, 2020
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Runes: Uber Single Target Elimination

1 2 3
Domination
Electrocute
Taste of Blood
Ghost Poro
Relentless Hunter

Sorcery
Absolute Focus
Gathering Storm
Bonus:

+1-10% CDR (lvls 1-18)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

LeagueSpy Logo
Middle Lane
Ranked #20 in
Middle Lane
Win 50%
Get More Stats

Threats & Synergies

Threats Synergies
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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Hi guys!

My in-game name is snu***z and I've been playing league since season 2. I'm currently in Platinum Elo on the NA server, but I will be in Diamond very soon ;)

I've played a decent amount of Veigar support, I've watched many challenger level solo que games (link to Korean Challenger Veigar Support game here), and read all the good Veigar guides here on Mobafire and decided I should make a guide of my own and share the insights I've picked up from playing and what I've learned from others.

Veigar is a great support champion because his stun cage is one of the best forms of CC in the game, and because his burst is absolutely insane once he scales up into the mid & late game.

My mission with this guide is to cover the most important bits of information that will help you succeed when playing Veigar support. The early, mid, and late game sections will tell you exactly what you should be doing at all points during the game in order to win.

Let's get on with the rest of the guide!

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"An enthusiastic master of dark sorcery, Veigar has embraced powers that few mortals dare approach. As a free-spirited inhabitant of Bandle City, he longed to push beyond the limitations of yordle magic, and turned instead to arcane texts that had been hidden away for thousands of years. Now a stubborn creature with an endless fascination for the mysteries of the universe, Veigar is often underestimated by others—but even though he believes himself truly evil, he possesses an inner morality that leads some to question his deeper motivations."

Lore continued...
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Pros


+ Gets free AP from landing abilities (potentially infinite AP)
+ One of the highest damage champions in the game
+ Stun cage can trap and/or stun multiple enemies at a time
+ Can single handedly delete enemy carrys, and drop massive damage on tanks
+ Cute because he's a yordle, but also dark & mysterious

Cons


- Weak poke relative to Zyra/Xerath/etc
- Can be hard to land stun when enemy plays safe
- Very weak early game, he needs time to scale his passive and get items
- If he uses stun he is very susceptible to getting killed
- Bad against assassins and high damage champs with gap closers

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* Electrocute is my favorite primary rune to run on Veigar support. It let's you do a ton of extra burst damage, and Veigar is all about maximizing his burst damage. Predator could also work though it will decrease our damage in lane & Veigar has a relatively weak laning phase. Late game Predator will be very helpful in getting us in range to use our stun cage and initiate team fights.

* Taste of Blood is nice on Veigar because it allows him to heal back up after doing doing damage. This is especially nice on Veigar because he tends to take damage when using his Baleful Strike poke due to its relatively short range.
( Cheap Shot can also work as this will give you a little bit of extra poke when you land your stun, however it's not that much damage and you won't usually be landing it very often).

* Ghost Poro is my new favorite rune for support because it gives you a free ward for an extra minute once your original ward runs out (so that you and your bot laner don't get ganked yay!), plus it gives you extra AP. As of patch 9.9 Ghost Poro also grants you 2 AP each time your Ghost Poro spots an enemy.

* Relentless Hunter is easily the best rune here, it lets you run around more quickly to get in range to land your poke/stun, and it lets you roam around the map more quickly.

* Absolute Focus will give us extra poke & burst damage while in the laning phase so we'll tend to want to take it over Transcendence, which we don't get a benefit from until level 10 (and often times the outcome of the lane & game will be decided by then).

* Gathering Storm is one of the strongest runes in the game and will make our late game damage scaling even better. I don't think Scorch will offer us enough damage to justify us getting it.




* Arcane Comet will add extra damage to our poke with Baleful Strike, making us quite annoying to the enemy laners. It can be difficult to land though since they won't be slowed.

* Manaflow Band is very nice on Veigar support who needs a ton of mana to spam his abilities.

* Absolute Focus will give us extra damage during laning phase & increase our total burst throughout the game.

* Gathering Storm will increase our late game scaling and make us do a ton of extra damage :)

* Ghost Poro will make us safer from ganks by giving us a free ward that lasts for 1 minute, and gives us extra AP for increased damage.

* Relentless Hunter will give us additional movement speed allowing us to get in range to land our poke and our stun.

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PASSIVE
ABILITY
PHENOMENAL EVIL POWER (Passive): Phenomenal Evil Power is Veigar's passive ability. This ability gives Veigar 1 free AP whenever he hits an enemy champion with one of his abilities (including his stun), and Veigar gets an additional 5 free AP whenever he gets an assist/kill on an enemy champion. This passive allows Veigar to keep increasing his AP indefinitely and is why Veigar is such a strong late game champion.


Q
BALEFUL STRIKE (Q): Baleful Strike is Veigar's main poking ability. It has a somewhat short range so be careful not to get CC'd or harassed when using this ability. This ability can hit up to two targets. If Veigar kills a melee/mage minion he will get one free AP, and if he kills a cannon or large monster (they're the big jungle minions) with this ability he will get 2 free AP. If your matchup isn't too tough, look to harass the enemy with your Q often and build up free stacks of AP. This ability does the least amount of damage of Veigar's damaging abilities and the damage scales based on the ability's level and on 60% of your total AP.




W
DARK MATTER (W): Dark Matter is Veigar's highest damaging ability (not counting his ultimate). After 1.2 seconds Dark Matter falls at a location and does a bunch of AoE damage (the area of effect is small though). This ability's damage scales off the ability's level & 100% of your total AP. The best way to ensure you land this ability is to use it on an enemy that has been stunned by your Event Horizon. Every 50 stacks of your passive will reduce the cooldown of Dark Matter by 10%, which stacks multiplicatively with your normal cooldown reduction. To explain that would be kinda mathy but basically more stacks ='s less cooldown on your Dark Matter (indefinitely).




E
EVENT HORIZON (E): Event Horizon is Veigar's only form of CC. After a .5 second delay Veigar creates a large ring that will stun anyone that comes into contact with it. If anyone tries to dash, jump, or leap out of or into the ring they will get stunned against the walls of the ring. I believe blinks and flashes are not affected by the ring. This is Veigars main way of landing his combo, and also his only form of escape. Be careful after using this ability as it has a fairly long cooldown and you will be very vulnerable until it gets back up. This ability is one of the best forms of CC in the entire game and can lock down multiple opponents at once.




R
PRIMORDIAL BURST (R): Primordial Burst is Veigar's most powerful ability and is an execute. Depending on the enemy's missing health Veigar will do a ton of extra damage (damage is maxed out at the enemy being below 33% (repeating of course) health). Veigar has pretty low kill potential in lane until he gets this ability, once he gets this ability, ping your ADC to help you as you start to look for kills.






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Level 3

AA > > > > AA

*Forget the auto attacks if the enemy can punish you for using them. The main combo here is E>W>Q.



Level 6

> > > >



Squishy Deletion

> > >



Tank Buster

> > > > > >
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Spellthief's Edge is the best support item for support Veigar because it gives him AP, mana regeneration, and gold every time he lands an ability (each ability landed equals free gold & AP, that's pretty cool).

Sorcerer's Shoes is my current favorite pick for Veigar support. Sorcerer's Shoes gives Veigar the magic penetration that he needs to maximize his damage/burst.

Boots of Mobility can be a great option for Veigar support instead of Sorcerer's Shoes because Boots of Mobility will allow Veigar to get in range to land his stun more often, as well as run around the map to help other lanes more and plant vision, but this comes at the expense of some damage.

Luden's Echo is a must have item for Veigar support, especially the Lost Chapter portion. Lost Chapter will make sure that Veigar has enough mana during the early game so that he can keep stacking his free AP and always have enough mana to drop his full combo when his ult is up.

Morellonomicon is a great item for Veigar if the enemy isn't building too much magic resistance, or if the enemy has high heal/sustain champions like Soraka/Vladimir/Etc. Building Oblivion Orb, and waiting to finish Morello's, is also a great option because it gives you extra AP, HP, and magic penetration for only 1600 gold. If you suspect the enemy will be stacking MR, or is going to have 2+ tanky champions, then consider skipping Morello's and getting Void Staff instead.

Void Staff is one of the best items for Veigar because Veigar is always going to have a ton of free AP due to his passive, but what he really needs is the ability to penetrate the enemy's defensive items, which is where Void Staff comes in. Void Staff will negate 40% of the enemy's magic resistance, and then any additional magic penetration items will be calculated after that.

Zhonya's Hourglass is a great item that will save you in a pinch. This item is not always mandatory, but it is required when you play against high AD burst damage champions like Zed/Rengar. This item is also nice versus high AP burst champions (LeBlanc/Evelyn), or champions with long duration CC where you'd likely get killed before being able to move (Morgana/Lux).

Banshee's Veil is not mandatory on Veigar, but it is necessary when playing against high AP burst damage champions like LeBlanc/Fizz/Malphite/Etc.

Rabadon's Deathcap is what allows Veigar to stand tall (hehe) over all the other burst mages out there. Veigar gets massive use out of the extra 40% AP that this item gives him due to the hundreds of free AP he builds over the course of the game. This item isn't required every game for Veigar, but there's no other champion that takes advantage of this item as much as Veigar.

Twin Shadows can be an excellent item to pick up on Veigar support because it offers a lot of utility & pick potential to your team. The spooky ghosts this item spawns can help you chase down an enemy so that you can land your combo and delete them, or it can help slow down enemies that are diving you or your carries and save their lives.
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Your job during the early game (aka laning phase) is to try to poke the enemy's ADC and/or support with Baleful Strike (Q) to build up stacks of your Phenomenal Evil Power (passive), and to try to set up kills with your Event Horizon (E).

*Note, Veigar support is quite weak early, so don't expect to blow anyone up that has full HP until you reach level 6*

When trying to land your Baleful Strike to stack up your passive I recommend focusing on whichever is easier to kill, or whichever of the two keeps getting within range of your abilities and is making it easy for you to land your skill shots.

Try not to use your other abilities like Dark Matter and Event Horizon too often until you get Frostfang as you will run out of mana very quickly. (the exception to this is if you think there's a good chance you and your ADC can get a kill or a flash burn if you use your Event Horizon).

Landing your Dark Matter is quite difficult as there is a delay before it lands on the ground, typically you'll want to use your Event Horizon and then use your Dark Matter when they are stunned, or when they don't have much room to maneuver inside of the Event Horizon. There is however a somewhat reliable way to land your Dark Matter without having to rely on your Event Horizon, which is to wait until the enemy ADC goes to last hit a minion, especially a cannon minion, and use your Dark Matter as they are about to go for the last hit. This causes the enemy ADC to either give up CS, or take a ton of damage, which is a win-win for you & your lane. You can also use your Baleful Strike or Event Horizon when the enemy ADC goes for last hits. This is one of the most guaranteed ways to land your skill shots, set up kills, and win your lane. Make sure you do this!

Level 6 is a big power spike for Veigar support and the bottom lane because it nearly guarantees you or your ADC will secure a kill on a low HP enemy. Ping that your ultimate is ready, and do an assist ping to let your ADC know that you're going to try to try to set up a kill with your Event Horizon and combo.

Don't be afraid to leave bot and roam mid, assuming they have a slow, easy to gank mid champ like Karthus and you have an ADC that can farm safely like Sivir or Ezreal.

Make sure you always have vision of Tri-Bush if you're blue side (blue side is the team that spawns on the bottom side of the map), or vision of the river bush if you're red side (red side is the team that spawns on the top side of the map).
Ping your ADC to ward river bush if you are out of wards. Always get at least 1 control ward on your first back and every time you back after that.

So in summary, early game for Veigar support is about poking the enemy laners with your Baleful Strike & Dark Matter to do damage and build up stacks of your passive, look for opportunities set up kills with your Event Horizon, maintain good vision control to avoid ganks, and look to delete someone once you reach level 6.

Now let's go onto the Mid-Game.

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Mid-Game is where Veigar support gets a big power spike. He's getting some items, he's got a decent amount of levels in his main damage abilities, and he's built up a decent amount of stacks of his Phenomenal Evil Power.

In the Mid-Game Veigar Support should be able to delete enemy squishy champions by himself, as such, you'll be wanting to look for picks.

One tactic you can use when looking to get a pick is to use your sweeper to clear a bush, place a ward over a wall (to give you vision of anyone coming near your bush), and wait for a champion to come along and fall into your trap. (obviously this works best in highly contested areas like river, or within the enemy's jungle)

You can even place a Control Ward out in the open which will often bait an enemy into clearing it which gives you a great opportunity to land your stun and full combo on them when they go to auto attack it.

*You should always have a control ward up somewhere on the map.*
(if the game is going well your control ward should be in river or in their jungle, if the game is even your control ward should be in river or in your jungle, and if the game is going poorly your control ward should be in your jungle)

Get your team good vision control with your Frostfang, and clear out the enemy's wards with Oracle's Lens. Veigar can somewhat safely check and ward bushes by using his Dark Matter and/or Baleful Strike before going to check/ward the bush, so be sure to ALWAYS use your abilities first before face checking or warding a bush.

If your team is seiging their turrets look to get wards into good positions in the enemy's jungle so that your team can more effectively take towers and know the enemy's movements. If you know their top laner is rotating to mid because of a ward you placed in top side jungle your team will have the time it needs to fall back, and thus not die when trying to push and take turrets. (but be very careful when placing wards in the enemy jungle)

*Again, you should always use your Dark Matter and/or Baleful Strike to check bushes before warding.*

Stick with your team if they're trying to siege towers. Your Event Horizon can be a massive help to you & your team by picking off a player or 2 when they are trying to defend their turrets against your siege. Also, your Event Horizon can be crucial to your team escaping a fight safely if the enemy team collapses on your team.

Be wary of assassins now that you are roaming around the map, they will be looking to wet their appetites with a small snack like you.
(Yes, that was a short joke)

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Now for Veigar support's late game.

Veigar support's damage will be absurd at this point, and don't be surprised if you have quite a bit more AP than your AP carry's.

Your goals in the late game are to not get picked off, maintain good vision control, get picks on the enemy, take objectives, and win the game.

Since your ability to get picks relies heavily on your vision around the map you're going to want to maintain good vision control. (especially around Baron, as Baron will be highly contested and often times will be the decider of who wins or loses the game)

Past staying safe, maintaining good vision, and getting picks, you're going to want to stick with your team as your team and their team have large team fights.

In team fights you'll want to try to use your Event Horizon to catch out an enemy that has mispositioned themselves, allowing your team to get a pick and then have fights that are numerically in your favor.

If the enemy engages on your team, you can always use your Event Horizon defensively on yourself or your carrys to create a powerful 2.5 second zoning tool to keep the enemy off your carrys, allowing your carrys to safely do tons of damage to their team.

Stick with your team, take the objectives without getting picked off, and win some games, gg ez! :)

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That's it! Thanks for reading guys!

Don't forget to hit that like button at the top of the page if you learned some useful information here :)

Try out Veigar support for yourselves, he's a bit weak early but he comes back with a vengeance in the Mid & Late game.

If you have any additional questions, or want to see me play live, then come join us on the stream.

That's it guys, peace!
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