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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Perseverance (PASSIVE)
Garen Passive Ability
Introduction
This guide is designed to utilize Garen's strengths and fulfill the role of Tank. We only have one problem. You're not just a tank. You're Judge, Jury, and Executioner!








I would estimate that 90% of the time this mastery is active. After all, who never gets hit?
Now, let's hold the math. Let's theory craft for a moment. Actually, this isn't even theory, it is LOGIC.
Let's say instead of this I take


The answer is when we are getting attacked or harassed a lot in order to maximize it's use and damage mitigation. Now, what does Garen do 9/10 out of ten according to the play style required of this guide? He silences the enemy before they have a chance to deal significant damage and he harasses until he can net a kill. All the while.... you are regening hp.
In a situation in which you are getting zoned hard, or low on hp, (ie you are getting harassed more than you are harassing), your safety net is to regen hp so that you cannot be ignored or zoned until you get the chance to back. It is when you are low on hp that you want to play defensively. It is generally, only when an individual is low on health, that they start to play more defensively. (And, I did say more for a reason. I recognize some are very careful.) Think about it.
With the above two masteries you will still be zoned hard if you can't out harass your opponent. While these masteries will help mitigate damage, it only prolongs the inevitable. At this point in time you have less hp/5 than you could have and so it is harder to become viable in lane once again.
End note: According to the Garen play style and his passive, you must avoid being hit to get any use out of







OR





OR



OR

Enchantments





I always try to buy at least a sight ward on my first back and every subsequent back. If I'm doing well I will instead buy a vision ward and place it in the bush by the river. This placement is because people tend to ward the bush more often than in the river. And, if I ward in the bush I can find their sight ward whether it is in the bush or river. Also, I try to ward his tri-bush when possible.
Your strategy should involve Qing the bad guy repeatedly until you think he's low enough to full combo rape with your ult. Ie Q, run away, Q, run away, Q, run away, walk close, E, W, Q, R, D/F.
This is pretty much fool proof if you're timing it right. Remember, if you can, always attack after they use an ability on a creep.
My opponent is pushing me to my turret? Max E, and auto attack the minions as much as he is in order to maintain lane control and farm without pressure.
He's poking me and I'm low on health? Great, like every good Garen you are experiencing what I call a challenge. Don't give up, this is the precursor to you turning your lane around and carrying. At this point in time stay away from his poke at all costs, he may be zoning you, but that will not last once he pushes to your turret.
Also, in order to continue zoning you, he must place himself behind your minions which offers great ganking potential. Ping that jungler over! The simplest strategy I have devised to date is this: wait it out. That's right! You're Garen, and the way we have chosen our masteries, and our build offers us great sustain. Just avoid his attacks and you will heal over time until he can no longer zone you, or wait until he must back. At this point you should have put a couple points in E and pushing your lane to his turret shouldn't be a problem.
Note: You do not want to wait until your health gets low to start regening, we are trying to keep our health high. Therefore, unless if it's a definite kill, you want to play defensively so you can out sustain and keep your passive active.
This is pretty much fool proof if you're timing it right. Remember, if you can, always attack after they use an ability on a creep.
My opponent is pushing me to my turret? Max E, and auto attack the minions as much as he is in order to maintain lane control and farm without pressure.
He's poking me and I'm low on health? Great, like every good Garen you are experiencing what I call a challenge. Don't give up, this is the precursor to you turning your lane around and carrying. At this point in time stay away from his poke at all costs, he may be zoning you, but that will not last once he pushes to your turret.
Also, in order to continue zoning you, he must place himself behind your minions which offers great ganking potential. Ping that jungler over! The simplest strategy I have devised to date is this: wait it out. That's right! You're Garen, and the way we have chosen our masteries, and our build offers us great sustain. Just avoid his attacks and you will heal over time until he can no longer zone you, or wait until he must back. At this point you should have put a couple points in E and pushing your lane to his turret shouldn't be a problem.
Note: You do not want to wait until your health gets low to start regening, we are trying to keep our health high. Therefore, unless if it's a definite kill, you want to play defensively so you can out sustain and keep your passive active.
So, it may or may not have been tough up until this point. You may have even died a couple times. No problem! The worst is over. Once you begin to build tanky most are no match for you!
I'm losing my lane what do I do? I'm glad you asked. At this point, we must win! So, the best strategy is to gain the upper hand! How do you do this? You gank other lanes. That's right. Push the minions to your enemies turret the best you can and when he's not in lane, or is and seems to be last hitting, head toward mid for a gank. Remember, you should be tanky and can take a few hits under turret by now.
No ganks? Well, I'm sorry you didn't exactly go pro this game. With no kills, we must farm. This is the worst possible situation (other than completely feeding) that you can be in. With no ganking potential (which you should very well have!) you must continue to build tanky so that you can farm while being harassed.
I'm losing my lane what do I do? I'm glad you asked. At this point, we must win! So, the best strategy is to gain the upper hand! How do you do this? You gank other lanes. That's right. Push the minions to your enemies turret the best you can and when he's not in lane, or is and seems to be last hitting, head toward mid for a gank. Remember, you should be tanky and can take a few hits under turret by now.
No ganks? Well, I'm sorry you didn't exactly go pro this game. With no kills, we must farm. This is the worst possible situation (other than completely feeding) that you can be in. With no ganking potential (which you should very well have!) you must continue to build tanky so that you can farm while being harassed.
As Garen I pretty much always initiate and I do it in a similar way as I would in lane. I start by bullying the opposing team and getting too close for comfort. Being that I carry a lot, this usually means that the team backs away as I deal good damage and can take a lot of punches. Following this, I hit my W for my shield and finally Q to both catch up to and rape the enemy team's marksman followed up by whatever else I have.
You too will know the fun of making tough calls for objectives and focusing targets in game.
The truth is, this is more of an advanced skillset and almost completely situational. That is indeed what experience will teach you-to make good calls.
If you seem to be losing in team fights, then there are a few solutions I have before calling a surrender or getting wiped out, they are:
1. Get Baron
2. Backdoor
3. Outplay and Ward
If you have built a
Zephyr and a
Ravenous Hydra, you're in luck. You have an extra skillset that might just help you win the game. These(or similar items) are necessary for a solid backdoor. You might even consider getting rid of
Atma's Impaler or whatever else you may have built in exchange for the items that will help you win.
Note: if you have done all of the above, then you need to either repeat the steps or you didn't do everything I told you. Go back and read. :D
You too will know the fun of making tough calls for objectives and focusing targets in game.
The truth is, this is more of an advanced skillset and almost completely situational. That is indeed what experience will teach you-to make good calls.
If you seem to be losing in team fights, then there are a few solutions I have before calling a surrender or getting wiped out, they are:
1. Get Baron
2. Backdoor
3. Outplay and Ward
If you have built a



Note: if you have done all of the above, then you need to either repeat the steps or you didn't do everything I told you. Go back and read. :D
It would be so much better if I had a video and commentary on this, but alas, not at the moment. Instead, please pay attention. The skill sequence will make or break your games.
Laning:
Situation 1: Get close to the enemy champion. I mean get on him literally if you can. Next, hit E, if he is running, hit Q, if he is still running ignite him and execute for the kill.
Situation 2: Get close to the enemy champion. I mean get on him literally if you can. Next, hit E, if he doesn't move, he's probably trying to kill you or at least get a combo off. Hit Q to silence him, W to shield and run back to your minions until the next exchange where you would have a clear advantage. Repeat this until you think a combo can take him down.
Situation 3: He begins to run, but after my E runs out he begins to attack. Easy, silence him, shield and run. Very similar to Situation 2.
The golden opportunity: You take him out....almost. Chances are he's under his turret hiding behind it ready to back. This is no problem for a Garen with at least one HP item. This time, hit Q for a running headstart+silence right away, and just within turret range flash onto your enemy. Now, hit W for your shield. In one way or another you just netted yourself a kill. The same can be attempted with E, depending on how low on health he is, however, he'll still be able to use abilities to dance around turret and damage you.
Standard skill sequence: E, W, Q, R, Ignite
Under turret/Chasing: Q, W, E, R, Ignite
Laning:
Situation 1: Get close to the enemy champion. I mean get on him literally if you can. Next, hit E, if he is running, hit Q, if he is still running ignite him and execute for the kill.
Situation 2: Get close to the enemy champion. I mean get on him literally if you can. Next, hit E, if he doesn't move, he's probably trying to kill you or at least get a combo off. Hit Q to silence him, W to shield and run back to your minions until the next exchange where you would have a clear advantage. Repeat this until you think a combo can take him down.
Situation 3: He begins to run, but after my E runs out he begins to attack. Easy, silence him, shield and run. Very similar to Situation 2.
The golden opportunity: You take him out....almost. Chances are he's under his turret hiding behind it ready to back. This is no problem for a Garen with at least one HP item. This time, hit Q for a running headstart+silence right away, and just within turret range flash onto your enemy. Now, hit W for your shield. In one way or another you just netted yourself a kill. The same can be attempted with E, depending on how low on health he is, however, he'll still be able to use abilities to dance around turret and damage you.
Standard skill sequence: E, W, Q, R, Ignite
Under turret/Chasing: Q, W, E, R, Ignite
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