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Spells:
Exhaust
Flash
Ability Order
Perseverance (PASSIVE)
Garen Passive Ability
Introduction




The runes I chose were 3 Greater Quintessence of Desolation , 9 Greater Mark of Desolation, 9
Greater Seal of Armor, and 9
Greater Glyph of Magic Resist.


I chose to go 14-16-0. I liked the ability cooldown, Armor Pen, improved
Exhaust, additional MR, Armor and Health that this selection provided; but I believe this is a matter of preference. Any competent arrangement would be fine.

















I realize lot of people are less interested in















For the skill sequence, maxing
Judgment first is absolutely necessary. I put a point in
Decisive Strike at level two and a single point in
Courage at level four. After that, prioritize
Judgment and obviously
Demacian Justice whenever it's available. I leave
Courage at one point until the very end. It's Armor and MR are more useful then, and in the meantime, with your single point, you can still get on-demand 20% Damage Reduction. No complaints.






For summoner spells; I chose
Exhaust and
Flash. I prefer
Flash over
Ghost as I find when being slowed; the additional run speed tends not to help, where blinking can save you. Also;
Flash+
Demacian Justice is too pro.
Exhaust is great for shutting down AD carries, 1v1s, or just making sure you and your team can pick up the kill.
If you prefer
Ghost and have more luck with it; more power to you. I feel it's personal preference. Mine just happens to be
Flash.







If you prefer


Obviously,
Garen's early game has some sick potential. If you have a complimentary lane-partner, like
Blitzcrank,
Sion,
Singed,
Taric, etc with CC to keep them in your
Judgment, you're likely to have some fun.
With the great passive,
Perseverance, it's hard to be forced out of lane, and allows you to play aggressively when you're aware of the enemy jungler and the other lanes in general.
Just always remember that you're not indestructible; so use your head.






With the great passive,

Just always remember that you're not indestructible; so use your head.
It's hard to summarize teamwork when it's so dependent on team composition, and individual players behind certain champs on your team, but one thing that's particularly important is the use of
Demacian Justice.
Garen can KS all day, like it's his job, but this doesn't necessarily mean that you should. You should evaluate the situation, rather than always going for the KS. Your carries might be better off with the additional gold than you are. You'll have to decide this for yourself, but it also doesn't mean not using your Ult. You can still secure the kill by firing it off just a bit early, leaving the enemy Champ at a sliver of health, so your carry can pick up the free gold.
You will need gold yourself to be useful, especially since with little attack speed and
Judgment dealing half damage to creeps; you aren't the greatest farmer in LoL. Like I said; it's situational, and you'll need to make the call in your particular game/instance.


You will need gold yourself to be useful, especially since with little attack speed and

This is another tough subject to tackle as there are so many viable options. You'll just always need to remember, while if necessary, you can initiate, that isn't your job. This
Garen isn't a Tank, so don't play it as one, or you'll be disappointed.
With
Decisive Strike's silence, you'll shut down ability-reliant Champs like AP carries, and skill-dependent AD carries, like
Ezreal. Make sure you get in there and get on them.
Judgment will be nice for team AoE damage, but shutting down and burying that carry's the most important part and
Garen happens to be pretty good at it.
If the carry can't be reached, you should try to silence Champs with heavy or AoE CCs for your team as disruption. If there's a killer Ult and you're the only, or one of few CCs on your team, it's not a bad idea to save
Decisive Strike for shutting down
Malzahar,
Nunu & Willump, etc mid-channel. The damage you'll mitigate is worth the damage you lost not firing off the attack earlier.

With




If the carry can't be reached, you should try to silence Champs with heavy or AoE CCs for your team as disruption. If there's a killer Ult and you're the only, or one of few CCs on your team, it's not a bad idea to save



Ranked play would be similar, since that's where I developed the build, but when solo-queueing, remember that if you're at a low Elo, people will not typically pick for good team-comp, and if you do choose
Garen, they might expect you to Tank. Often they will.
You'll just have to explain that it won't be your job/role.
In low-Elo this is likely to result in your team doing a fair amount of crying; since when you're an 1100 player, you're awesome, but it's always your team's fault; and you'll need to even make excuses beforehand. =P Just something to keep in mind.

You'll just have to explain that it won't be your job/role.
In low-Elo this is likely to result in your team doing a fair amount of crying; since when you're an 1100 player, you're awesome, but it's always your team's fault; and you'll need to even make excuses beforehand. =P Just something to keep in mind.
This
Garen build won't fulfill the role of Tank on a team. He has defenses, but will get melted if used to initiate big team fights and hold aggro.
The items chosen are for the purpose of staying robust while maintaining damage throughout the game. They provide enough mitigation to let you do your job and **** on that carry.
As with any champ, with the exception of some AP nukers, you need to be very flexible with your build. I believe 9 times out of 10, these exact items will be perfect, but the order can be changed, if necessary, depending on your opposition. A common item to be pushed forward is
Chain Vest or
Heart of Gold.

The items chosen are for the purpose of staying robust while maintaining damage throughout the game. They provide enough mitigation to let you do your job and **** on that carry.
As with any champ, with the exception of some AP nukers, you need to be very flexible with your build. I believe 9 times out of 10, these exact items will be perfect, but the order can be changed, if necessary, depending on your opposition. A common item to be pushed forward is


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