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Gnar Build Guide by BakedBeef
Glacial Augment Gnar - Rewritten
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+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
Do not short trade with her, You will lose it if so. Just wait until she uses her W
Look out that she doesn't get onto you by getting stunned. Hard to come back if she is fed.
Will be hard to play against as he has a very good poke and can sustain damage, just do not try to feed him as he gets very good lately fed.
He has the same movement as you, just stay away from the bushes as he has better dmg as you.
Do not try to chase him as he will kill you. You must have Merks.
Wait for him to use his e and dodge his Q, he can easily pull you out of your E if he is good. You shouldn't be too afraid if he isn't that good.
Do not short trade and when he has his empoverd q stay Back.
Wait until you are in mega form, poke her early tho.
Don't let her free trade you. Dodge her E.
If you are against him get ignite to counter his R, Dodge cleavers.
Avoid Barrels as they do alot of dmg
If he has his e ready stay back, if he used it engage because he won't be able to dodge your AA
Get alot of Armor and Short Trade to get his passive off.
Do not get blinded
This fight is completely based on skill.
Don't get hit by Q and W. Stay far and poke, might suggest maxing Q first.
Speaks for itself, he has alot of kiting power.
Stay out of e range. Poke very hard.
Wait until you are mega form and stun her.
Try to poke, Stay Back and look out by accedently R'ing his clone.
Do not get under his E, especially when mini form. Attack when mega
Don't stay too close. Be aware of ultimate.
Go all in early, as she is very strong late.
Just don't go in when you are low health.
Just stay away from bushes like he is a rengar.
Haras so he cant farm.
Stay on range, dont short trade and wait until he uses R.
dodge his E.
Haras him but DO NOT CHASE!
Haras and stay back, wait for mega to cc him.
Poke and dodge tornados
Dodge dodge dodge
Dont get close and he kite. he will die.
He is the ugly looking you, Kite
Just avoid walls/ pillars.
avoid walls and you are fine.
React to his E with yours, dont use E until he does.
Q to kill ghouls, do not try to engage against him with his R alive.
Dodge Q and E when he R's you
May the best yordle win. make him suffer.
Dont get close and Kite.
Look out for him going in Bushes and Q'ing you. E to dodge ult
Champion Build Guide
Currently, I am Gnar main (mastery 7) and I would like to share this build for my little cutie.Gnar is a mobile champion with a lot of poking power in the mini form and very tanky, CC (up to 3 second stun and perma slow) and burst oriented champion in the mega form.
All his skill set makes him perfect toplaner, being as big lane bully in mini form, as strong monster in mega form. He is quite annoying for enemy in any situation. But has some problems. This build is made to fix them, as well as to increase all powers, which he currently has.
This build bases on bringing a lot of free gold to your pocked, giving you opportunity to go ahead of your opponents. ms/ad runes, are giving him all-rounded utility throughout the game.And last, but not least is Glacial augment gives him free frozen mallet, what was must have on Gnar. Now you can go another offensive item, while still being very slippery and powerful.
In other words, your laning faze becomes good starting from 2 level, and, despite all other build, this will make Gnar viable even during late game, cos of 7 items build and gathering storm, giving a lot of AD, if the game is not over yet.
In mega form, it deals high dmg, and refunds cd, if you pick up the boulder. (tipp - use it close combat to get some nice burst, slow target, and immediately get cdr.)
Gnar's w in mini form is basically vayne's passive. If you hit enemy 3 times, you get nice bonus dmg on then, calculate from max hp. But also it provides decaying ms buff for you. (tip - use aa, q, aa combo for a good trade.)
In mega form, it is AOE stun in a line for 1.25 sec with nice dmg.
Gnar's e is position jump, which dmg based on your hp. It slows target and you jump second time in mini form. In mega zone is bigger, but you do not jump.(tip - wait when you have 100 rage, use e and you will get effects of both mini and mega e.)
Gnar's r is passive in mini form, giving you higher cd reduction on q and higher ms buff on w. In mega form, it is AOE displacement around 1 meter of you. All caught enemies will be trown after 1 sec in specific direction, dealing dmg and slowing them. If you hit them with wall, they will be stunned for up to 1.75 sec. (tip - use it behind yourself, and all enemies (even these, which were in front of you, will be displaced on a quite a long
- High mobility in mini form
- Good dmg/poke
- Durable in mega form
- High CC
- Good lane sustain (hp regen + passive boost, porting of which is left after the transformation)
- Falls off a little bit late game (30+ minutes)
- Low HP in mini form
- Low catch up potential in mega form
- Low CC in mini form
- Needs items to do well
- Runes only make him stronger late game
- Quite durable in mini with items
- With approach velocity + Glacial + ms runes be hard to escape
- Free frozen mallet in mini form from the begging of the game
- free effective gold from runes