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Choose Champion Build:
Recommended Items
Spells:
Flash
Teleport
Items
Ability Order
Stone Skin (PASSIVE)
Wukong Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Garen
Garen will **** all over you because of his silence where he can easily mess up your combo because he has a lot of tank+damage
Ideal
Strong
Ok
Low
None
Why play this champion?
Wukong is also a champion when you can make plays with by using your

Depending on the top lane, your item build is going to change, along with your skill sequence. This discussion will split into 3 item recommendations
Tiamat
If your champion lane is winning lane, build this item so you can continue doing a large amount of damage against them, and split push your lane faster especially once you built
Ravenous Hydra. Also a good time to build this item is when you are occasionally pushed up because if you are losing lane, you can clear enemy minions waves faster so your turrent will die slower. Not only that, if you build
Ravenous Hydra, your life steal will sustain you allowing you to win the top lane battle.
Phage
I recommend building this item into
Black Cleaver when they are tanky.
Crushing Blow will reduce the enemy armour along with the cleaver so you can kill them a lot easier and do early teamfights for your AD Carry. Bringing teleport with this item will support your bottom lane so much for that armour reduction. Another reason to build this item is if the enemy champion runs away fast and you cannont catch them because phage gives a short movement speed boost when fighting an enemy champion or creep.
Caulfield's Warhammer
This item is really great and can build into many different items. IT gives a small cooldown reduction so you can spam your skills more often than the other so you can surprise them and kill them even faster. You can also build this item into Ghostblade if you like to move down to midlane or teleporting to bottom lane so you snowball other lanes incase you cannot win your lane or cannot kill the enemy champion because they are pushed up and scared and you are afraid of tower diving. This item can also build into the
Black Cleaver, and I explained this item plenty of times so I will not repeat it.

If your champion lane is winning lane, build this item so you can continue doing a large amount of damage against them, and split push your lane faster especially once you built



I recommend building this item into



This item is really great and can build into many different items. IT gives a small cooldown reduction so you can spam your skills more often than the other so you can surprise them and kill them even faster. You can also build this item into Ghostblade if you like to move down to midlane or teleporting to bottom lane so you snowball other lanes incase you cannot win your lane or cannot kill the enemy champion because they are pushed up and scared and you are afraid of tower diving. This item can also build into the


This item has a lot of split pushing potential, and keep a great sustain during duels with other champions. This gives a lot of attack damage for win any match off because of your incredible burst. During teamfights with this weapon will give you a lot of damage and if you build tank, you will be dangerous due to your ultimate, damage, and the amount of sustain you will have

Honestly I really do not know why this item is so great for Wukong, but it is. This item gives a nice amount of damage and cooldown reduction. Not only that, during team fights, use the active of this item while being decoyed so you can run in using



I personally like this item because the slow it gives when you engage in a battle, it makes it impossible for enemies to escape, and slow down their attack speed when they are fighting you. This item gives a decent amount of armour and health to you giving the extra tank that you really need.

I really love this item due to its passive. You gain extra movement speed for 2 seconds when dealing damage to enemy targets. This will go great with your ultimate to speed through and knock-up the opponents, along with ghostblade. Not only that, you can reduce the armour of the tank on their team allowing your AD Carry to burst down the enemy champions even faster than before. Not only that, this item gives 20% cooldownb reduction allowing you to use your skills even faster such as your


I really like this item because its gives a huge amount of magic resist incase of an AP Carry on their team. Not only that, its gives a large bonus health to look forward to. An alternative item is


This weapon is also excellent because it gives a passive shield that shields against a lot of magic damage while giving a decent amount of magic resist. This is really great against AP Carries as well, and on the plus side, it gives a decent amount of attack damage too. This item just gives Wukong a lot of bonuses because of it's great stats.

I really like this item because it gives Wukong health and bonus damage. Damage to Wukong is extremely important because without damage, he is just an annoying blockade. Personally I like grabbing size for my tank champions because of my hitbox blocking the AD Carry or AP Carry on our team so they can just go ham on the enemy champions.

This item is quite lovely due to its incredible attack damage and its magic resit against champions. It also gives bonus life steal which is also a nice plus. The real special part of this item is ignoring CC incase someone stuns you when you charge at them with your ultimate. If you are stunned while ulting, you cannot do much else, so this item is great for Wukong.

This item's purpose is just to go full attack damage. It has the maximum attack damage an item can have, and since your awfully squishy as AD Wukong, you need to have a little more sustain. You take damage as bleeding, so you won't die as quickly making yourself a little more dangerous.

I like to max out this kill first because it is a great poking skill. This item deals a decent amount of damage. You gain increased range when attacking so the enemy champion cannot attack back, unless they have great mobility or are long-ranged them selves. If you are running


In my experience, I ran



This skill is excellent for Wukong because this skill is a gap closure along with


Be very wise when using this skill because this is what makes you so useful in the game. This skill does a large amount of damage per second, and has a knock-up that leads to amazing synergy. Synergies with Wukong goes amazing. Orianna, Malphite, Yasuo, Kennen, Darius(?), Ashe(?), Ezreal, Gnar, and a whole list more. With Orianna, you can ult into all the champions while Orianna use her ultimate to mix them all together, or she ults and you use yours to hit all 5 of them killing them in an instant. Yasuo is self-explanatory because of his own ultimate. Kennen is a great synergy because you can knock them all up while Kennen use his own ultiamte to stun them all so you your ultimate continues to do large damage to them while they are unable to move. Darius is a questionable on, because if you can get any of them low, Darius can dunk one, pull them all in together, effectively use his passive, and having dunk city. Gnar is a great synergy because he can knock all of them into one direction while you knock them all up as your team destroys them all as well.
This part of Wukong is very difficult to talk about because there are great ways to use the Keystone Masteries
Fervor of Battle
I like to use this Keystone Mastery because it falls in best into late game. In late game, stacks from this keystone is high. You gain about 14x8= 112 bonus damage to champions. Building stacks with this is also very easy since you are crucial to teamfights when playing Wukong which means you build these stacks immediately and it effects all champions around Wukong.
Cyclone allows this keystone be used at its maximum potential.
Thunderlord's Decree
This keystone is also very good when fighting in lane which is very important for Wukong. If he loses lane, he is just useful for the tank he provides and
Cyclone However I dislike this keystone because it only activates only to 1 person every couple of seconds or so. It does a lot of damage, but it does not use as much potential as
Fervor of Battle
does. The big minus is if it activates on a tank instead of the AP/AD Carry in the game. This is why I prefer the other keystone mastery instead of this.
Grasp of the Undying
Alright sure this mastery is pretty great. The only problem I have with this Keystone is that I never really build full tank on Wukong so this is not all to effective. Sure it is great for early game Wukong if he is fighting a tough opponent in the top lane, but that is why I prefer building
Ravenous Hydra first so I would not have a problem with sustaining in battle. If you like building tank or love living so much go for this mastery because it is not too bad on Wukong.
Strength of Ages
The time you will ever only bring this keystone mastery is if you go Wukong jungle. Wukong jungle is pretty great and this will be extremely beneficial for late game purpose for the extra permanent bonus health. This will keep him extremely tanky and building Attack Damage will be very effective. His jungling is very good too because you can use
Warrior Trickster to gank along with
Nimbus Strike. There will be a jungle guide on the other option.

I like to use this Keystone Mastery because it falls in best into late game. In late game, stacks from this keystone is high. You gain about 14x8= 112 bonus damage to champions. Building stacks with this is also very easy since you are crucial to teamfights when playing Wukong which means you build these stacks immediately and it effects all champions around Wukong.


This keystone is also very good when fighting in lane which is very important for Wukong. If he loses lane, he is just useful for the tank he provides and



Alright sure this mastery is pretty great. The only problem I have with this Keystone is that I never really build full tank on Wukong so this is not all to effective. Sure it is great for early game Wukong if he is fighting a tough opponent in the top lane, but that is why I prefer building

Strength of Ages
The time you will ever only bring this keystone mastery is if you go Wukong jungle. Wukong jungle is pretty great and this will be extremely beneficial for late game purpose for the extra permanent bonus health. This will keep him extremely tanky and building Attack Damage will be very effective. His jungling is very good too because you can use


Preferably, start at the top lane so you can gank him early because of your decent burst and you
Warrior Trickster allowing you to gank easily. At level 6, it would be great to tank them because your ultimate will be great because neither side will be 6 except you hopefully and you do insane damage so you can get the bottom lane ahead in the game and hopefully carry, or you do it yourself.

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