This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
- The Real Summoner's Code
- Items 101
- What Each Champion Taught Me About LoL
- Trinfinity Sivir (post-rework)
- The incredible regenerating minotaur - Now with trample!
- Harassiopeia 3.0
- Liandry's Boarment - rework update!
- WARD MANIA!!!!!
- LoL Trollympics
- Jungleona 5.0
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
Spells:
Flash
Exhaust
Ability Order
Crystal Spires (PASSIVE)
Skarner Passive Ability
Archived
1) It wasn't that great of a build, and
2) The recent buffs make it possible to farm, finally. Spamming Q was never so easy before.
Might still take Philosopher's Stone, but that's it for GP10. Maybe Heart of Gold if you really want to, but meh, it's nice to finish Trinity before it's too late to use it for anything.
Ok, not really, but that's what his default skin makes me think of.
This is a duo lane sort of build. Maybe you can go for flashier big-tag items earlier if you're in a solo lane. Just don't blame me if you pick a late-bloomer sort of build with no GP10 and die too much to ever finish Trinity. :-/
CDR, move speed, and Sheen. Attack speed and Phage are also pretty helpful. Ideally, we'd have a lot of attack speed and 40% CDR, which would really let us spam all skills thanks to the passive. But we also have to be tanky because of Skarner's crazy-short range, so cutting some corners a little, we get to our core.
GP10 items help finish Trinity while keeping stats relatively good early on. In particular, you don't need to rush to finish Shurelya's Battlesong - you can keep it as Philosopher's Stone + Kindlegem for a fairly long time to get more GP10. The item's active effect is the biggest draw, so if you want to have fun with your ult, go ahead and finish it, but I'd rather do Trinity first and get more GP10.
Banshee's Veil makes it easier to ult.
Everything else is just upgrades of GP10 items, not much to say there. Deathfire Grasp is a bit of a throwaway, but it does cap your CDR and is the upgrade for Kage's Lucky Pick. It's not a bad item for Skarner, and the active is fun. It's just not a zomg must-have Skarner item like Sheen is.
The item order isn't necessarily optimal - sometimes I upgrade things sooner than I'd like to free up an item slot, like by finishing Shurelya's Battlesong before taking Zeal. Boots and three GP10 items doesn't leave a lot of room for partial items. :(
No other single item lets you spam skills like Nashor's. I've tried it in bot games, and it's a blast. But it's not tanky, and it sets you back a lot. Ideally, you'd get this, Trinity, boots, and a tank item all in 15 minutes and you'd be a god. But you can't really do that. Note that Nashor's Tooth + Shurelya's Battlesong would be 40% CDR by itself, leaving you free to take, say, 9/21/0 masteries. I just don't think it's a good idea for duo-lane, all things considered.
Nice item active, good sustain from dual-vamping. This and Nashor's together would make for some decent DPS, but then you'd need tank items and you still need Trinity... so it goes. Maybe if you get a solo lane you can work this in. I don't know.
See Build 2 for a sample of how I might play if I thought I could get enough farm for it. A little more DPS and some nice vamping is present here. The given Build 2 setup has no Shureyla's, but takes Ghost for ult hijinks all the same.
Flash in for an easier time ulting, if you want. Or Flash out when it gets dangerous.
Exhaust immediately after your ult to ruin someone's day.
You must be logged in to comment. Please login or register.