Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Flash
Ignite
Ability Order
Happy Hour (PASSIVE)
Gragas Passive Ability
*PLEASE READ*



Hello random people who think my build has any value! Well let me tell you something. It does! This will not only make you Gragas dish out tons of magic damage. It will also teach you valuable lessons about life it self... Hahahahhaha if you believed me right there you should see a psychiatrist. So, many people have asked me, "Why AP?," or "Gragas is a tank you noob!" Now that's true. Gragas technically is a tank but with AP and a splash of health, he can carry team fights, or maybe even the whole match!
Pros:+Half of skills do AoE damage +Has 10-18% damage reduction for almost the whole game + ![]() ![]() + ![]() +A fat drunk man. +Good AP ratios +Nice base health |
SPACE | SPACE |
Cons:-Melee -Slow - ![]() -Mana hungry at early levels -If targeted in team fights, has a little chance of escape -If you miss with ![]() |
You see this 21-0-9 build helps a lot with the AP cannon-y-ness. I recommend you follow the Offense Points I set before you, but if you like being tanky then go ahead and switch the utility points with defense points. Or maybe you just don't like my utility point build. Go ahead and change it. The last 9 points are for you to mix and match.
Summoner's Wrath
: I pick this mastery because of the bonus 5 AP. Go ahead and throw it into Mental Force but AP is AP.
Mental Force
: I only get it to three because the other is in Summoner's Wrath. This helps in the early laning levels. You'll get to harass the enemy laners much easier.
Sorcery: Cooldown Reduction can do that little push for you to dish out more of your spells.
Arcane Knowledge
: Magic Penetration = More Magic Damage. More Magic Damage = Better Use of AP. Better Use of AP = Better early game harassment skill. Better early game harassment skill = You being fed. You being fed = You dominating late game. You dominating late game = You winning the match. You winning the match = You being happy. I like people to be happy.
*Note. Outcome of this mastery's potential may be subject to change without notice.*
Havoc
: This increases your damage... Please refer to the huge paragraph on "Arcane Knowledge" above for why I pick this mastery.
Blast
: It gives you more ability power. Gragas could ALWAYS use ability power.
Archmage
: Please refer to the reason why I pick "Blast"
Executioner
: This is a great mastery to have. My personal use for it is to utilize the mastery with my Ultimate. That 6% bonus damage could pick off a champion in a vital team fight.
Summoner's Insight
: This mastery helps with Flash. Even with Gragas's beautiful E spell, Flash comes in handy. The cooldown reduction with Flash makes you more able to get out of stick situations.
Good Hands
: I hate being dead. Just hate it. Thus is why there is 3 points in this mastery. If you feel like it's a waste of points then throw them into Expanded Mind.
Swiftness
: Gragas can be naturally slow and I feel like this mastery can help counter that. If you can live moving as fast as a turtle then throw these into Meditation.
Runic Affinity
: This mastery makes all your buffs last longer. The Baron buff and Blue buff work in favor of Gragas. If you don't want this mastery, you're insane.
Offense Masteries




*Note. Outcome of this mastery's potential may be subject to change without notice.*




Utility Masteries





Greater Seal of Vitality: I basically pick this just to shut those people up. You know, the ones that complain that "Gragas is a tank."


There are many reasons why I pick these specific Summoner's Spells and I'll show you now.
Flash:
Can jump to fleeing enemies to seal the kill Steal buffs with ![]() |
SPACE |
Ignite:
Can scare away/intimidate enemies that could kill you easily* With ![]() ![]() *The scaring away and intimidation depends on the enemy player's point of view towards the battle. |
The order for building your skills should go like this.
1st -


2nd -


3rd -


Finally just level up








Early Game:




Mid Game:


Late Game


You must be logged in to comment. Please login or register.