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Recommended Items
Spells:
Flash
Teleport
Items
Ability Order
Duelist's Dance (PASSIVE)
Fiora Passive Ability
Welcome To Ms. Laurent's Class


Her AD scaling potential from abilities and basic attacks are intense and will often get to a point where she is just dealing too much damage to deal with. After getting passed her first two items, her power spikes immensely and she is able to deal a great amount of damage in a shockingly short amount of time. Her repost allows for some pretty game altering outplays that can mean the difference between dying instantly or getting Pentakill. That may be a bit exaggerated, but I honestly don't think that it's too far off.





The Rune page that i constructed for this build is one that just great on
Fiora in every way. On this rune page, I have:
9
Greater Mark of Attack Damage
9
Greater Seal of Armor
5
Greater Glyph of Cooldown Reduction
4
Greater Glyph of Magic Resist
and 3
Greater Quintessence of Attack Damage
These runes are pretty self explanatory in that they only really trying to scale
Fiora's AD up as much as possible without sacrificing some pretty essential defensive stats. The only reason why there is CDR, a pretty significant amount of it I might add, instead of MR is because it's surprisingly helpful and she doesn't need much MR since the champions that go top are primarily AD scaling ones.
When playing ranked or draft pick, where you have a pretty good idea of who you will be laning against, you can make two separate rune pages that are dependent on what kind of damage the enemy top laner will be doing. If the enemy top laner is an AD champion, you go can just go the full 9
Greater Glyph of Cooldown Reduction. When facing an enemy top laner that scales with AP you can go the full 9
Greater Glyph of Magic Resist.
The AD champion that
Fiora will face in the top lane are often reliant on cooldown reduction in order to spam their abilities, and giving her lots of CDR at the start of the game in this particular situation will make a very significant difference in lane. She is able to keep up with enemy top laners even without this large amount of starting CDR, but having it will just give her that edge over her enemy that can really mean something.
The AP champions that
Fiora will face in the top lane will hurt after getting just the large piece of their first item. They don't hurt as much if she uses the proper protection by getting MR stats from runes. It's just the best thing to do in this situation and allows her to play more aggressively without being heavily penalized for doing so. Champions' MR doesn't scale per-level like armor does, and having all that you can can really be what makes or breaks the lane.
The Masteries that I've chosen for this page is something similar to what you would see on an AD carry except I opted for the extra damage to a target who is CC'd in any way instead of the extra damage for getting kills.
The BBCodes for masteries areen't completely updated for the preseason and I can't give you a visual diagram of the page. Instead, I'm just going to list the bridge and keystone masteries for each tree that I've used.
Fury Bridgstone; +4% attack speed
Feast Keystone; Killing a unit restores 20 HP (20 seconds cooldown)
Vampirism Bridgestone; 2% Lifesteal/Spellvamp
Opressor Keystone; Deal 2.5% more damage to a target who is CC'd
Battering Blows Bridgestone; 7% Bonus Armor Penetration
Warlord's Bloodlust Major Keystone; Critial Strikes heal for 15% of damage dealt and grand 20% bonus attack speed for 4 seconds (2 second cooldown)
Unyielding Bridgestone; Grants 6% bonus Armor and Magic Resist
Tough Skin Keystone; You take 2 less damage from champion and monster basic attacks
Runic Armor Bridgestone; Makes all heals, life steal, and shields 8% more effective
Perseverance Keystone; +50% health regeneration that increases to 200% when below 20% max health.
*You can get the tier 2 Resolve mastery
Explorer
instead of
Tough Skin
if you are confident in your ability to not die early in the game. Dying early in the game makes it a bit harder than it should be for
Fiora to become strong, and
Tough Skin
helps remedy that. It doesn't scale at all passed early levels and is rendered useless while
Explorer
is an immensely useful mastery. I just put
Tough Skin
on here because it's the safer way to go, but I actually do use
Explorer
for this particular champion. She honestly doesn't really need
Tough Skin
in most cases, but there are some where it does help her a lot. It kinda just depends on the match-up.
The masteries in this page are meant to make
Fiora a sustain monster that makes her almost meaningless to trade against since the damage that is done to her will just be healed back up in a matter of seconds.
Feast,
Warlord's Bloodlust
,
Vampirism
, and
Perseverance
are the ones that make this monster possible by giving her very strong sustain stats.
Feast gives her health back for killing minions,
Vampirism
gives her bonus natural lifesteal, and
Perseverance
give her lots of health regeneration that turns into a passive
Warmog's Armor when she gets really low.
Warlord's Bloodlust
is something that synergizes very well with
Fiora since she has an ability that guarantees a critical strike.
This mastery page is also trying to make her into someone that you can't trade against without taking tons of damage upon yourself. The main masteries that are responsible for this are
Fury
,
Unyielding
,
Oppressor
,
Battering Blows
, and
Warlord's Bloodlust
.
Fury
and
Warlord's Bloodlust
grand bonus attack speed for a potential 24% bonus attack speed.
Unyielding
gives
Fiora extra defensive stats, making her more resistant to damage in a trade.
Oppressor
makes her deal more damage while a target is slowed which is a very strong mastery that synergizes well with
Fiora's E,
Bladework.
Battering Blows
gives her bonus armor penetration, something that is actually quite a bit stronger on her than most champions due to her high AD scaling and damage output at all points in the game.
Warlord's Bloodlust
is basically only used on
Fiora because of her
Bladework ability that guarantees that she critically strikes.
Bladework and
Warlord's Bloodlust
used together will heal her for the crit damage that she does while also granting her a large attack speed bonus for the next few seconds.

9

9

5

4

and 3

These runes are pretty self explanatory in that they only really trying to scale

When playing ranked or draft pick, where you have a pretty good idea of who you will be laning against, you can make two separate rune pages that are dependent on what kind of damage the enemy top laner will be doing. If the enemy top laner is an AD champion, you go can just go the full 9


The AD champion that

The AP champions that

The Masteries that I've chosen for this page is something similar to what you would see on an AD carry except I opted for the extra damage to a target who is CC'd in any way instead of the extra damage for getting kills.
The BBCodes for masteries areen't completely updated for the preseason and I can't give you a visual diagram of the page. Instead, I'm just going to list the bridge and keystone masteries for each tree that I've used.
-Ferocity-






-Resolve-




*You can get the tier 2 Resolve mastery








The masteries in this page are meant to make











This mastery page is also trying to make her into someone that you can't trade against without taking tons of damage upon yourself. The main masteries that are responsible for this are


















Going full AD on a champion that scales as well as
Fiora does is very beneficial.
Fiora being one of the few that are meant to do so only allows her to play to her strengths more effectively. In this section I'm going to list the items that I've chosen and why I made the choice. Some of the items on this build are obvious, but others may need some validation to convince people of it's strength.
Ravenous Hydra, one of
Fiora's essential core items, one that she probably cannot live without, is the item that should be focused on first. I don't think that at any point in the game she should have just a
Hydra and some
Boots, but I do mean that after completing her Early Core Items she should build it.
Hydra's active is a very strong one that scales with the amount of AD that
Fiora has at a given time. The active on this item deals damage to those in a radius around
Fiora's maximum basic attack range. Those at the center take damage equal to 100% of her AD while those at the edge will take 60%. The damage one take is based on how close they are to the center.
Black Cleaver is a really strong item on
Fiora. It's not as strong as
Trinity Force is in terms of the damage that she can possibly do, but it is just a bit stronger in terms of this build. It eliminates the need for a last whisperer item, gives her a considerable amount of health, scales her AD more than the latter would, and makes her nearly impossible to kite with it's Rage passive.
Cleaver also costs less gold than
Trinity does and is able to more effective when it counts. I do like Tri better as an item than Cleaver, but on
Fiora, it's just so much stronger. Trust me.
Mercury's Treads are the best set of boots that you can give
Fiora since they make her extremely hard to kite and they give her what little magic resist she will probably ever need. I like these boots better than
Ionian Boots of Lucidity on
Fiora (I don't even see why some people would grab that on a champion that going to have lots of CDR anyways) simply because they provide more utility. The tenacity and MR are really what these boots are for and are literally the best choice for her even if she is playing against a full AD team. It's just the best set of boots for this champion.
Essence Reaver is a very strong item on
Fiora since it turns critical chance into CDR and critical strikes into mana-refund. Since
Bladework guarantees that
Fiora critically strikes, she will never really be in need of any mana. The Major Keystone mastery that I've chosen for the page used in this build,
Warlord's Bloodlust
, lifesteals 15% of the damage dome from critical stikes.
Essence Reaver basically turns
Fiora into a Monster of Sustain.
Phantom Dancer is a really good item to use in this build mostly because of it's passive and critical strike stat.
PD gives
Fiora passive movement speed and the ability to ignore unit collision that is only active when near an enemy champion. It also makes a single enemy champion, the one that she is dueling, do 12% less damage to her for the next 10 seconds. This item is a perfect fit for this build.
IE is the last item that
Fiora needs and is also the one that pushes her damage over the edge. I'm not sure if this item increases the damage of
Bladework, but it doesn't really even need to. Every critical strike will hurt very very bad. Since she hits very fast (because of
Warlord's Bloodlust
,
Fury
, and
Statikk Shiv), she will crit quite often and be able to deal large amounts of damage quite often.
She won't need any lifesteal since every 2 seocnds, when
Warlord's Bloodlust
is off of it's cooldown, she will have a total of 29% lifesteal. This is a crazy amount, that can't be rivaled by
Bloodthirster, but does make it so that it isn't needed and can be traded for more critical strike chance.
The reason why
IE is the last purchase is because it's an item that is only really needed at the end. It can be purchased earlier, but that isn't necessary since other items provide better stats.
] IE's stats are only really super strong after having some crit chance prior since the measly 20% that you get from that item isn't that great.
Just listen to what I am telling you--trust me. I know what I'm talking about. It might not make sense by just me telling you but I guarantee that if you try it, you'll see what I'm talking about.









































She won't need any lifesteal since every 2 seocnds, when


The reason why


Just listen to what I am telling you--trust me. I know what I'm talking about. It might not make sense by just me telling you but I guarantee that if you try it, you'll see what I'm talking about.
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