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Introduction

Now, I know what you're thinking; "Dukktete! There are already so many Ability Power Kog'Maw guides, why make another one?"
Simply put, I haven't found a guide that builds him this way. Of course, there are probably a couple out there, but most of the guides on Mobafire build him like a Caster. Which, yes, is perfectly viable. But I feel as though he can do a lot more. And with the increase in the mana cap on his

This is my first guide here on Mobafire, so please forgive me if it's a bit lackluster.
And if you want something added to the Match ups section, please feel free to leave a comment so that I can add it in.
His passive: Icathian Surprise

This passive is what makes



His first ability: Caustic Spittle

Active: Kog'Maw launches a corrosive projectile which deals 60 / 110 / 160 / 210 / 260 (+70% of ability power) magic damage and reduces the target's armor and magic resist by 5 / 10 / 15 / 20 / 25 for 4 seconds.
This, I feel, is Kog'Maw's most under-rated ability. While the range, yes, is too short to make active use of it, with the rise of bruisers with gap-closers in the current meta, I think that

I'll level this first most of the time. Simply because it helps a lot in lane.
His second ability: Bio-Arcane Barrage

Arguably his most useful ability, this is one of the things that

I usually level this last, as you won't use it for much other than harass in lane. Alternatively, you can level it second if you feel you need the added damage earlier. Or first when facing an assassin like


His third ability: Void Ooze

Additionally, it leaves a trail which slows enemies by 20 / 28 / 36 / 44 / 52% for .25 seconds. This slow duration is refreshed if the enemies stay on the trail.
There isn't much to say about

I usually level this second, but you can level it first if you want to apply a lot of pressure in-lane. Don't spam it too much early on, however. It costs quite a bit of mana and will leave you OOM (Out Of Mana for those who aren't hip) if you cast it to often. And as well, it will push the lane if you harass with it too much. And with little to no escape, overextending in lane is a bad idea.
Kog'Maw's ultimate ability: Living Artillery

Warning: Do not spam!
This is the ability that kog'maw is most known for. It makes him nearly impossible to escape , and turns him from a threat into a nightmare. With an AP scaling of 67.5% towards champions, even with only 300-400 AP you're going to be doing Tons of Damage. And with 2200 maximum range, running from Kog'Maw is not an option. However, do be wary of the increased mana costs. Unless you're going for the kill, try not to exceed 3 uses of

Use this to poke down carries before teamfights. Or to pick off anyone trying to escape from one.
It has a longer range than most any other non-global ultimate in the game.
Use it. Abuse it.
It can be difficult to land sometimes, and requires a bit of practice. But it's probably the most rewarding ability in his kit to master.
Abyssal Scepter


Guardian Angel


Runaan's Hurricane


Zhonya's Hourglass


Teemo, the Swift Scout



In this match up, you will want to level

Nidalee, the Bestial Huntress





In this match up, you should level

Karthus, the Deathsinger








In this match up, level

Veigar, the Tiny Master of Evil



In this match up, level


Cho'Gath, the Terror of the Void




In this match up, level

Modekaiser, the Master of Metal




In this match up, level

Morgana, The Fallen Angel










In this match up, level



Lux, the Lady of Luminosity






In this match up, level


Karma, the Enlightened One








In this match up, level

Leblanc, the Deceiver


In this match up, level

Akali, the fist of shadow




In this match up, level

Fizz, the Tidal Trickster




In this match up, you'll want to level



Once you do hit six, though, things start to change. The range on

Normally I'll recall to get my

Your goal by the end of the lane phase is to at least have your


Before a teamfight, when both teams are waiting to initiate, you will want to continuously poke with





Pros

Huge range with


Decent burst potential.
Shreds tanks
Great farmer
Can still contribute with

Shines late-game
High skill-cap: Always room to improve
Monarch Kog'Maw is the best skin in the game
Cons

Very squishy
Lack of sustain means you have to play carefully
No built-in escape mechanisms
Can be difficult to land

Bad lane-phase

So please, give my build a try. If you have any ideas for how to improve it, please feel free to leave a comment!
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