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Gnar Build Guide by CreedyFreedy

Tank Han-Sha-Ta! Gnar guild - How am i gnar?

Tank Han-Sha-Ta! Gnar guild - How am i gnar?

Updated on December 17, 2015
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League of Legends Build Guide Author CreedyFreedy Build Guide By CreedyFreedy 25,731 Views 2 Comments
25,731 Views 2 Comments League of Legends Build Guide Author CreedyFreedy Gnar Build Guide By CreedyFreedy Updated on December 17, 2015
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Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Introduction

This Guide Still in build

Hello! My name is Jeff. My name in lol Is pr0fessor0fcreed/pr0fessor0kill, EUNE. I am silver I, I play Gnar a lot, my Gnar had 4.6K points (46000) and it much. I learned a lot of ways to gnar - AP, AD, HP but I want to show you the BEST way (At least, in my opinion) to play Gnar - Tanky + Some AD.
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Pros / Cons

Pros
-Amazing CC
- E is capcloser
- E can move through walls
- Ult knocks back (useful for knocking enemies in to tower, for example!)
- Counter most of the populars top laners.
- didn't uses mana
- Amazing Poke
- High EARLY (mega Gnar) and LATE (mini Gnar)
- High mobillity
Cons
- Squishy early game
- Needs skill
- Ultimate Is PASSIVE at mini Gnar
- short range
- 2 different play styles to learn
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Skills - Aren't Done Yet!

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Q: [Small]
gnar throws a boomerang that hits all enemyes forward, dealing PHYSTICAL damage and SLOWING them.

Damage:
5/35/65/95/125 Plus: 125% of your ATTACK DAMAGE. Cooldown: 20 / 17.5 / 15 / 12.5 / 10. Range: 1000/2500
Notes:
Grants an stack of Hyper.
If you catch the boomerang, 60% of the cooldown gones. also happens at mega mode.
Throw out as often as possible. Use it to zone enemies.
When the boomerang backs, his range are bigger.
Q: [Big]
Gnar Throws a boulder that stops when It hits an Enemy. The boulder deal PHYSTICAL damage to all enemies near it, and SLOWING them.
Damage: 5/45/85/125/165 Plus 120% of attack damage.
Cooldown: 20/17.5/15/12.5/10
Range: 2500
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Summoner's Spells




Flash can easily be used to escape from a foe, or to catch up to one for a killing blow. It can be used to dodge or land abilities. It can also be used to move over walls, either for a quick escape or in response to an opponent's dash. When you have secured a kill under a tower but you are very low, you can quickly "flash" out of range to avoid the tower aggro. You can assassinate people very quickly with the gap-closer that Flash offers.

Ignite is the BEST way to do perfect true damage, and got the kill. Ignite is a targeted summoner spell. It deals a moderate amount of true damage over 5 seconds and reduces healing and regeneration effects on the target by 50% for the duration, and revealing them for the duration (The sight will not reveal stealth champions). The amount of damage dealt changes per level.

Teleport After channeling for 4 seconds, your champion teleports to target turret, minion or ward. 300 second cooldown. You may reactivate Teleport to cancel it, placing it on a 200 second cooldown. As you can see, it being nerfed. you no longer losses 60 seconds when teleported to turret, and the channeling time is now longer
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Runes - Aren't Done Yet!

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Masteries - Aren't Done yet!

The normal masteries is 12/18/0. they are good for gnar. the other masteries are 0/18/12.
why we pick the 12/18?
The new masteries gives gnar UNBELIVEABLE sustain and bonuses, so, before riot will change them back at season 7, Let's have fun with the bonuses.


Now, lets speak about our Oppressor or Bounty Hunter . bounty hunter is a LOTS better. because, oppressor gives you 2.5 bonus, just at cc, but bounty gives you ALL time, and you need only 3 kills to have more bonus than that oppressor grants.
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Cores

The cores items is special items, unlike the others, you ALWAYS need your cores.

your first core is Black Cleaver. the rage passive is AMAZING. this item gives you the bonus, some hp, and the ad!

the second core is Frozen Mallet. the icy passive is freaking amazing, the HP is high, and we also has some AD!
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Situational Items - Aren't done yet!

unlike your core items, the situational items are not perfect to your champion, and you should pick them if you need them. for example, if at your enemy team there's Graves, Yasuo, Gnar, Soraka and Shaco you should pick items like Thornmail, because most of your enemies uses PHYSTICAL DAMAGE.

First off -
[bloodthirster]]
pick the Blood Thirster when you haven't engouth damage, if your team had at least one more tank (for example, Braum or Amumu. the blood gives you bonus dmg to autos, and bonus to Q and E. RECOMMENDED
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Gnar Goes Well With...

I wanna tell you now who are the BEST gnar's partners, for duo top or if you want gnar ADC. They also good for teamfights!
Jarvan IV. you can just drop your target to his ult. they will take EXTRA damage and stunned.
Malphite. Malphite is good with Gnar, because he can easy protect Gnar with his skills, plus combo with ults.
Annie. Gnar can stun his enemies, let annie easier use her Tibbers.
Braum. When braum hits once his enemy target, basic attacks of allied chamions ALSO applies the passive. them, the enemy can take the bonus damage from hyper, AND being stunned. amazing combo.
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Change Log -

16/12/2015:
added Illaoi, change masteries, added some words to situnational items. moved Rumble from 7 to 4. added Bounty Hunter to masteries. added Wukong to vs.champions. move darius from 4 to 6. Added Bloodthirster to Situational Items. Removed BBCODE to icy and rage when I saw it didn't work. Added Early items.
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