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Lux Build Guide by Hanjaro

Support master

Hanjaro's Lux: Support your way to Challenger!

By Hanjaro | Updated on July 21, 2020
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Hanjaro's Featured Video

Runes: Aftershock/Domination

1 2 3
Shield Bash
Bone Plating

Cheap Shot
Relentless Hunter

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist


1 2
LoL Summoner Spell: Flash


LoL Summoner Spell: Ignite


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Support Role
Ranked #8 in
Support Role
Win 52%
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Threats & Synergies

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Ideal Synergies

Champion Build Guide

Hanjaro's Lux: Support your way to Challenger!

By Hanjaro

Hey guys! Hanjaro here!
A little bit about me

I started playing League in Season 1, towards the end of the season. Since the beginning I was a support main, I enjoyed the 2v2 dynamics much more than 1v1s so I've stuck with it throughout my league career.
I have achieved the rank of challenger at multiple points during seasons 4, 5, 6, 7, 8 and 9, and continue to push for the highest elo I can get.
I love competitive games and have yet to find anything for me that compares to League.
Aside from League, I am a happily married man, father of 2 kids and I am a beloved pet owner. If you guys have any questions about my guides, champions or really anything in general, feel free to stop by my stream!

Why Lux?

Lux is currently the support with the highest win rate, with her ability to CC two people at once, her high damage output, and a strong AoE shield, there's a reason people are picking her as support! She has a strong zoning/poke with her E, and at level 6 is guaranteed to secure at least one kill with the high burst on her R, all while keeping herself and her ADC safe with her shield.

If you enjoy playing, or want to learn more about Lux, you can read and discuss more over at

Summoner Spells Back to Top

Flash and Ignite are the staple go to for nearly all support champions, providing Lux with more damage to finish off the kill.

The reasoning behind Ignite is that it gives you a lot of extra pressure in lane, and furthermore adds a 40% healing reduction. Primarily, because as Lux support, you will be wanting to max Prismatic Barrier, it gives you that boost of extra damage.

Flash as your primary escape summoner, and can be used as a gap closer for your Light Binding.

Exhaust is used when there are high damage threats on the enemy team, such as Zed, Kayn, Draven etc
It gives you an extra chance at escaping with the damage reduction, as well as the slow it provides. The slow also can help set up a Light Binding, or the damage reduction can be used to negate all in damage, from something like a Zed's Death Mark.

Runes Back to Top
Resolve + Domination

Lux's biggest weakness is being a squishy champion as she was primarily played mid as a burst mage, before being used in the bot lane as a support. Aftershock negates that weakness, by increasing her armor and magic resist for 2.5 after using her Light Binding. As Lux, your main goal is to stay alive long enough to protect your allies, to win the teamfights. Aftershock allows her to survive all-ins from ganks, or during team fights it increases her survivability long enough for her to escape any backline divers such as Rammus and Irelia etc.

Shield Bash is a staple part of Lux rune set-up. There are multiple reasons, starting with the fact you gain bonus armor and magic resist every time you use Prismatic Barrier, which adds extra value to using your shield, providing extra survivability for that all important goal of staying alive.
You gain bonus damage on your next attack up to 2s after the shield expires, increasing your burst, working well in conjunction with your Illumination passive, and combos.

Bone Plating generally speaks for itself, you are the target most of the time due to how squishy Lux is, and in poke matchups such as Morgana, Brand and Xerath, the damage reduction on extra abilities used on yourself is invaluable for surviving, as well as all the aoe damage in teamfights. One ability having reduced damage could be the difference between life or death.

As Aftershock Lux support, you are wanting to max Prismatic Barrier first, and you're more focused on utility for your team. Revitalize focuses more power into your shields, and during a teamfight, the 15% extra shielding on allies below 40% can change the course of the fight, especially if you can shield your whole team. You're building Athene's Unholy Grail and Redemption, which work with Revitalize, increasing their healing done as well.

Lux can easily proc Cheap Shot with the immobilization on her Light Binding, and the slow on Lucent Singularity. It adds extra damage to her combos, which without without taking Arcane Comet, adds that bit of extra burst back into her kit.

Lux can set up ganks easily with her slow and root, and having the extra movement speed to roam around lanes is often invaluable. It helps with gap closing to land a Light Binding, and helps you potentially escape from the threat of all ins - as it's only out of combat, working towards our primary goal of staying alive.

Itemization Back to Top




Boots of Mobility > MOVEMENT SPEED
These are the cheapest boots in the game, but often the most useful - especially on a support, and one that can engage at that. Lux has the option to roam a lot, and catch people out, so having the bonus movement speed is invaluable. She also takes Relentless Hunter, increasing her movement speed, helping land Light Binding's.

Sorcerer's Shoes > DAMAGE
If you're going to be relied on to do a lot of damage in game, and/or the enemy team is taking a lot of AP resist, you might want to take Sorcerer's Shoes for the extra 18% magic penetration, helping burst down tanks.

Ninja Tabi's > ARMOR
If the enemy team has a lot of physical damage threats, and you need some extra survivability on top of Aftershock, Ninja Tabi's are the way to go, offering 20 armor, and reducing incoming basic attacks by 12%.

Ionian Boots of Lucidity > CDR
If you're wanting to have a little bit more CDR, you can take these boots, helps with getting your abilities out quicker, and reducing the CD on your summoner spells by 10%.

Lux focuses on doing damage with all but one ability, making Athene's Unholy Grail a core item as you can build the stacks fast, and proc it all with Prismatic Barrier on multiple targets, adding a nice chunk of healing into Lux's kit. You gain CDR, extra AP giving you a little more damage, and some magic resistance.

Redemption offers an aoe heal in an area, adding a health sustain for her allies that Lux' kit lacks outside of Prismatic Barrier. It also offers HP and Mana regen, meaning you can stay in the fights longer, recall less, and you can help out even while dead. It also offers an extra 10% shielding power, which synergizes with your Prismatic Barrier.

If you have a team comp that relies heavily on fast auto attacks such as Vayne, Kindred, Quinn etc. Ardent Censer is a great pickup to maximize your carries damage output while shielding them, it also offers you a bit more burst, a small bonus to your movement speed, mana sustain and 10% CDR.

If the enemy team has a lot of burst damage threats, you can take Zhonya's Hourglass to keep yourself alive longer, or negate damage spells such as Zed's Death Mark or Ignite. It can spell the difference between living or dying, you also gain a nice chunk of AP for your burst damage, 45 armor and CDR.

A good pick when facing an enemy team with hard CC that you need to Cleanse on allies, such as Impale, Dark Binding, Cocoon etc and grants bonus movement speed for 2s after successfully cleansing an ability.
Increases your Mana and HP regeneration, while granting you 40 magic resist, and 20% shielding power - good synergy with [prismatic barrier]].

A great item to help you chase down enemies faster with the slow, up to 40% - or if you want vision of where enemies could be, helps you not to face check brushes or while taking objectives. You gain 70 AP, adding onto your burst damage window, 10% CDR and extra movement speed.

If the enemy team has a lot of healing such as a Soraka or Yuumi, you may want to rush Morellonomicon for the grievous wounds passive it applies. You gain 70 AP to add onto your burst window, magic penetration which can help burst through tank threats with AP resist, and 300 HP for extra survivability.

If you need to engage on enemies quickly and efficiently with your team, you can take Shurelya's Reverie for a quick aoe burst of speed. You gain 10% CDR, 300 HP and HP/mana regen - along with an extra 10% heal and shield power, so it's a useful, albeit still niche - even after the Season 10 buff - pickup.
Abilities Back to Top


Illumination (Passive)

COST: 0 mana
COOLDOWN: 6 seconds
INNATE: Lux's damaging spells charge the target with energy for 6 seconds. Lux's next attack ignites the energy, dealing bonus magic damage (depending on her level + 20% ap) to the target.

Final Spark also consumes Illumination, and Illumination's applied effect is not blocked by Spell Shield.

Light Binding

Light Binding (Q)

RANGE: 1175
COST: 50 mana
COOLDOWN: 13 / 12 / 11 / 10 9
ACTIVE: Lux releases a sphere of light in a line that deals magic damage to the first two enemies hit and roots them for 2 seconds.
  • Targets effected by shields such as Spell Shield or Black Shield still count towards the 2 target limit.
  • You can use Light Binding's 2 target limit to cast through one minion in the wave, and hit an enemy champion behind.
  • You don't want to use this as your primary poke tool, if you get engaged on, you have no way to proc your Aftershock, and could potentially die.

Prismatic Barrier

Prismatic Barrier (W)

RANGE: 1075
COST: 60 mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
ACTIVE: Lux launches her wand in the target direction which returns to her after reaching maximum range.

The outgoing wand shields Lux and all allied champions it touches for 3 seconds.

The returning wand shields for the same amount as of 9.14twice the amount, for the same duration, stacking with the outgoing shield and resetting its duration.

The shields can only stack up to 2 times. Additional shields will neither reset the duration nor strengthen it.
  • If Lux dies before her wand changes direction, it will fizzle upon reaching maximum range.
  • You want to try and hit as many allies as you can in a teamfight, it will shield all that are hit.
  • Athene's Unholy Grail will proc on each ally hit, but only by the first shield placed.

Lucent Singularity

Lucent Singularity (E)

RANGE: 1000
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 10 / 9.5 / 9 / 8.5 / 8
ACTIVE: Lux sends an anomaly of twisted light to the target area, slowing nearby enemies and granting sight of the area around it for up to 5 seconds.

At the end of the duration or if Lucent Singularity is activated again, the singularity detonates, dealing magic damage to all enemies in the area.

  • Lux can re-cast Lucent Singularity while in flight, to detonate on arrival.
  • The persists for 0.25 seconds after leaving the area of effect and after detonation.
  • If Lux dies while Lucent Singularity is on the ground, or in flight, it will remain for the full duration and cannot be detonated early.
  • This is your main poking and zoning tool in lane.
  • Lucent Singularity gives temporary sight where cast, so you can use it to check brushes instead of face checking (which you should never do!).

Final Spark

Final Spark (Q)

RANGE: 3340
COST: 100 mana
COOLDOWN: 80 / 60 / 40
ACTIVE: Lux charges for 1 second to fire a giant laser in a line that deals magic damage to all enemies hit, briefly revealing them, as well as the surrounding area.

If Final Spark hits at least one enemy champion that dies within 1.75 seconds, a percentage of its maximum cooldown is refunded.REMOVED AS OF 9.14 - reflected in lower overall CD

Gameplay Back to Top

Early Game

At level 1, you have a choice between levelling your Light Binding or Lucent Singularity.
You should wait until the last moment to decide, and using hotkeys to level your chosen ability quickly. If your team is invading, or being invaded, and you spot an enemy, taking Light Binding can easily set up a first blood, or help you escape from an invade.
Take Lucent Singularity for poke and zoning in lane if you do not invade.

You want to try and harass the enemies away from taking CS, from a safe distance, your Lucent Singularity is your main poking tool. It has quite a high mana cost early game, so use it sparingly at the right time! It procs Illumination onto the enemies when detonated, but don't run into their face to auto attack if it could get you killed, or blow your Flash early. Remember, we're wanting to stay alive. Lux is high range mage, use this to your advantage!

Don't throw your Light Binding out randomly, it will leave you vulnerable to ganks, and all-ins. As of 9.14 it's no longer a flat CD at all levels, and is higher at lower levels, so it makes this even more important! You want to use it on engaging, if you're ahead in lane, or your ally jungler comes to gank, or for disengage, if the enemies all in on you and your ADC. Using the slow on Lucent Singularity is also another great engage, or disengage, tool - the slow persists for 0.25s after detonation, or an enemy leaves the area.

Mid - Late Game

Outside of laning phase, you're going to want to be setting up a lot of wards around objectives, such as Baron Nashor and the drakes. If your team is ahead, and it is safe to do so, you can set up deep vision in the enemies jungle, allowing yourself and your team to get important picks, that allow you to take the previously mentioned objectives.

As Lux is still a squishy, backline mage, you generally want to be around your team as much as you can, especially late game, where warding alone can get you caught out and potentially lose the game in a 4v5 teamfight.

During teamfights, you will be wanting to cast Light Binding on high damage threats on the enemy team, or peeling for your team, preventing an all-in happening, or setting up kills, turning the fight. You can use Lucent Singularity to zone enemies where and when possible, and to set up your Illumination.
Aftershock Lux is all about utility, you can prevent damage from happening with your Prismatic Barrier, or heal people back up with Redemption.
Using Final Spark after landing a binding, or detonating your Lucent Singularity, will proc your Illumination, potentially turning the fight in your favor, especially if multiple enemies are hit.

Make sure to try and hit as many allies as you can with your Prismatic Barrier, it will proc Athene's Unholy Grail, and Ardent Censer on every ally hit. The returning wand's shield is doubled stil stacks with the outgoing wand, so position yourself in the most favorable way to get the most out of it.

The threat of a Final Spark is sometimes enough for enemies to back off, and the cooldown is significant lower at later stages of the game, you don't need to hold it for long during a fight.

The main thing to be aware of, is making sure your teams threats stay alive, while removing, or zoning, the enemy teams threats.

Control Ward's are a staple part of any support, both to deny your enemies vision, and to provide your team extra vision. You should make sure to buy one at least every time you back, preferably to have 2 on you at all times.

Conclusion Back to Top
I hope you enjoyed, and learned enough from my Lux guide, to play him as well as the pro's.

If you enjoyed my guide, you can check out my other guides here, in which I've covered more styles of supports, incase you want to branch out on supports such as engagers ( Nautilus, Pyke etc!).

If you're interested in seeing more of me, please follow my stream! I stream every day but Saturday, from 12:00pm - 11:00pm GMT. I play a wide variety of supports, and I am always engaging with my stream chat.
Update Log Back to Top
  • 06/07/2019 - Published Guide.
  • 06/10/2019 - Added Itemization chapter.
  • 06/12/2019 - Cleaned up layout.
  • 07/17/2019 - Reflected 9.14 changes.
  • 08/14/2019 - Reflected 9.16 changes.
  • 11/20/2019 - Updated for 9.23.
League of Legends Build Guide Author Hanjaro
Hanjaro Lux Guide
Hanjaro's Lux: Support your way to Challenger!
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