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Recommended Items
Runes: Default
+10% Attack Speed
+6 Armor
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order Recommended
Staggering Blow (PASSIVE)
Nautilus Passive Ability
Threats & Synergies
Morgana
Morgana is a hard counter to Nautilus due to her Black Shield. She can negate your all in potential by protecting herself or her ADC from your Dredge Line pull, or preventing the root from your Staggering Blow.
Draven
Draven is a perfect synergy for Nautilus, due to his high base damage and axes. He has CC on his E which can set up, or follow up, from your Dredge Line. Nautlius, being weak outside of his CD rotations, the high damage Draven can offer in the small burst window is nearly always a guaranteed kill.
Draven
Draven is a perfect synergy for Nautilus, due to his high base damage and axes. He has CC on his E which can set up, or follow up, from your Dredge Line. Nautlius, being weak outside of his CD rotations, the high damage Draven can offer in the small burst window is nearly always a guaranteed kill.
A little bit about me


I love competitive games and have yet to find anything for me that compares to League.
Aside from League, I am a happily married man, father of 2 kids and I am a beloved pet owner. If you guys have any questions about my guides, champions or really anything in general, feel free to stop by my stream!

If you enjoy playing, or want to learn more about

/r/NautilusMains.



The reasoning behind





With the massive amounts of CC built into ![]() ![]() ![]() ![]() ![]() |
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Boots of Mobility > MOVEMENT SPEED These are the cheapest boots in the game, but often the most useful - especially on a support, and one that can engage at that. ![]() Mercury's Treads > TENACITY/AP RESIST If the enemy team has a lot of CC, or a lot of AP damage, you can trade Mobi's out for these. They offer +25 magic resist, along with reducing the effect of stuns, slows, taunts, fears, silences, blinds and immobilizes by 30%. Plated Steelcaps > ARMOR If the enemy team has a lot of physical damage threats, and you're the primary front line, or need some extra survivability, ![]() |
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Zeke's Convergence > SURVIVABILITY/CDR/MANA Zeke's is a fantastic item on ![]() |
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Redemption > CDR/HP+MANA REGEN/SUSTAIN![]() ![]() ![]() ![]() |
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Locket of the Iron Solari > SURVIVABILITY/SUSTAIN With ![]() |
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Thornmail > SURVIVABILITY/UTILITY Providing us with 60 armor and 350hp, ![]() |
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Gargoyle Stoneplate > SURVIVABILITY/SUSTAIN/UTILITY![]() |
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Staggering Blow (Passive) RANGE: Melee COST: 0 mana COOLDOWN: 6 seconds |
INNATE: Nautilus's basic attacks deal 8 − 110 (based on level) Attack damage bonus physical damage and Root icon root his target for 0.75 − 1.5 (based on level) seconds.![]() ![]() ![]() ![]() |
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Dredge Line (Q) TARGET RANGE: 950 COST: 60 mana COOLDOWN: 14/13/12/11/10 |
ACTIVE: ![]() If the ![]() ![]() |
- You can pull champions out of their dash abilites by using
Dredge Line.
- You can use
Dredge Line as an escape tool or gap closer by using it on terrain.
Dredge Line will hit minions, and towers and subsequently pull you into them, so you want to be careful!
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Titan's Wrath (W) RANGE: 350 COST: 60 mana COOLDOWN: 12 |
ACTIVE: ![]() While the shield holds, his basic attacks deal bonus magic damage over 2 seconds to his target and all enemies around them. |
Titan's Wrath resets
Nautilus' basic attack timer.
Titan's Wrath is the reason we take
Shield Bash, so use it just before an engage, up to 2s after the shield expires.
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Riptide (E) RADIUS: 600 COST: 50 / 60 / 70 / 80 / 90 mana COOLDOWN: 7 / 6.5 / 6 / 5.5 / 5 |
ACTIVE: ![]() Enemies hit by subsequent waves beyond the first are dealt half damage. |
- You can use
Riptide to slow enemies, trying to escape from your all-in after you have exhausted your other cc abilites.
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Depth Charge (R) RANGE: 850 COST: 100 mana COOLDOWN: 120 / 100 / 80 |
ACTIVE: ![]() ![]() All enemies hit along the way are dealt less damage, knocked up for 1 second, and are also stunned. |
- You can use
Depth Charge on the furthest away target in a team fight, to guarantee that the enemies between yourself and them will be cc'd.


You can also set up a brush cheese in lane, and engage straight away onto your opposing laners with


When you're in laning phase, you want to be a dominant force,

enemy laners out of cs'ing, with the threat of a


You want to be looking all the time for potential hook opportunities, granting your ADC easy kills or setting up a gank from your ally jungler.
If you're laning vs a







Level 2 you want to be skilling up



You want

Proccing your

Once you get your first back, hopefully with at least one or two kills under your belt, you want to be getting


If you can't roam, you want to be maximizing gold for your ADC, and this includes taking tower plates after kills. You can tower dive around level 3 with your







During teamfights, you'll either be wanting to make the engage on an important target, such as the enemies ADC, or a backline mage, or you will want to be peeling your ADC from targets such as


The main thing to be aware of, is making sure your teams threats stay alive, while removing, or zoning, the enemy teams threats.



I hope you enjoyed, and learned enough from my

If you enjoyed my guide, you can check out my other guides here, in which I've covered more styles of supports.
If you're interested in seeing more of me, please follow my stream! I stream every day and I play a wide variety of supports, and I am always engaging with my stream chat.

-
01/09/2023 - Revamped guide.
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