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Recommended Items
Runes:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Fey Feathers (PASSIVE)
Rakan Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Lux
Lux can counter your engage with her root, and her combo is deadly, along with her long range. You should avoid her abilities, play passive and engage at 6 when her abilities are on CD. She's squishy so you can burst her down.

Xayah
Xayah is Rakan's perfect duo, increasing his battle dance range, and allowing them to recall together. His engage sets up hers perfectly and his CC allows her to hit her root.
Synergies

Xayah
Xayah is Rakan's perfect duo, increasing his battle dance range, and allowing them to recall together. His engage sets up hers perfectly and his CC allows her to hit her root.

A little bit about me
I started playing League in Season 1, towards the end of the season. Since the beginning I was a support main, I enjoyed the 2v2 dynamics much more than 1v1s so I've stuck with it throughout my league career.
I have achieved the rank of challenger at multiple points during seasons 4, 5, 6, 7, 8 and 9, and continue to push for the highest elo I can get.I love competitive games and have yet to find anything for me that compares to League.
Aside from League, I am a happily married man, father of 2 kids and I am a beloved pet owner. If you guys have any questions about my guides, champions or really anything in general, feel free to stop by my stream!
If you enjoy playing, or want to learn more about
/r/RakanMains.
The reasoning behind

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Casting a summoner spell grants |
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By now, I'm sure you already know movement speed is key on |
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Boots of Mobility > MOVEMENT SPEED Mercury's Treads > TENACITY/AP RESIST If the enemy team has a lot of CC, or a lot of AP damage, you can trade Mobi's out for these. They offer +25 magic resist, along with reducing the effect of stuns, slows, taunts, fears, silences, blinds and immobilizes by 30%, making it easier for you to disengage. Plated Steelcaps > ARMOR If the enemy team has a lot of physical damage threats, and you're the primary front line, or need some extra survivability, |
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Zeke's Convergence > SURVIVABILITY/CDR/MANA Zeke's is a fantastic item on |
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Redemption > CDR/HP+MANA REGEN/SUSTAIN |
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Shurelya's Battlesong > UTILITY/DAMAGE |
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Ardent Censer > DAMAGE/UTILITY If you have a team comp that relies heavily on fast auto attacks such as |
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Staff of Flowing Water > UTILITY If your team has many AP users, |
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Mikael's Crucible > SURVIVABILITY/CDR/UTILITY A good pick when facing an enemy team with hard CC that you need to |
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Spellthief's Edge > DAMAGE |
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Fey Feathers (Passive) COOLDOWN: 40 - 16 seconds (based on level) |
INNATE: Damaging an enemy champion with a basic attack or ability reduces the cooldown of LOVER'S LEAP: If either |
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Gleaming Quill (Q) TARGET RANGE: 900 EFFECT RADIUS: 200 COST: 60 mana COOLDOWN: 12 / 11 / 10 / 9 / 8 |
ACTIVE: If that enemy was a champion or epic monster, an area is marked around After 3 seconds or if an ally champion comes within the marked area, |
- If the spell is blocked by a
Spell Shield, the damage will be blocked, but
Rakan will still be affected by the heal component.
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Grand Entrance (W) RANGE: 600 EFFECT RADIUS: 250 COST: 50 / 60 / 70 / 80 /90 mana COOLDOWN: 18 / 16.5 / 15 / 13.5 / 12 |
ACTIVE: After a 0.35-second delay, he leaps into the air, dealing magic damage and knocking up surrounding enemies for 1 second. |
Rakan will stop mid-dash if he is immobilized by crowd control effects during
Grand Entrance.- You cannot use
Grand Entrance within 0.5s of
The Quickness being cast, although you can buffer this ability.
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Battle Dance (E) TARGET RANGE: 700 (1000 with COST: / 60 / 70 / 80 / 90 / 100 mana COOLDOWN: 20 / 18 / 16 / 14 / 12 |
ACTIVE: Enemies hit by subsequent waves beyond the first are dealt half damage. |
- The shield does not stack when reapplied. Thus, jumping on an ally who's already shielded will only have their shield refreshed.
Rakan will shield an ally, even if he gets CC'd during his dash.
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The Quickness (R) COLLISION RADIUS: 150 COST: 100 mana COOLDOWN: 130 / 110 / 90 |
ACTIVE: When |
- During the first 0.5 seconds of
The Quickness,
Rakan is in cast time. - The spell duration is increased by 0.25 seconds per enemy hit.
When you're in laning phase, you want to be there to protect your partner, offering disengage and peel.
You can make an engage with Poke with
If you're laning vs a
Level 6, you can make an attempt at an all-in with
You want
Once you get your first back, hopefully with at least one or two kills under your belt, you want to be getting your ward upgrade (you are still a support after all!), and looking to buy
If you can't roam, you want to be maximizing gold for your ADC, and this includes taking tower plates after kills.
wards around objectives, such as
You mostly want to be around your team, and helping out your ADC to (hopefully) continue his lead. You can still set up kills for him, and you're a strong threat to think about for an enemy wanting to set up a gank, as it's very easy for the tides to turn in your favor.During teamfights,
Once you've managed to get your ultimate off, and got out safely, your main goal is to peel, shield and keep your allies safe, and topped up with items such as
If you enjoyed my guide, you can check out my other guides here, in which I've covered more styles of supports, incase you want to branch out on supports such as traditional enchanters (
If you're interested in seeing more of me, please follow my stream! I stream every day but Saturday, from 12:00pm - 11:00pm GMT. I play a wide variety of supports, and I am always engaging with my stream chat.
- 06/15/2019 - Published Guide.
- 11/23/2019 - Updated for 9.23.
- 11/20/2020 - Updated for preseason.
- 01/22/2021 - Updated for 11.2.




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