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Recommended Items
Runes: General
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Power Chord (PASSIVE)
Sona Passive Ability
Threats & Synergies
Brand
Brand can do more damage than you, and you can't outsustain it because of your high mana costs. Avoid his spells, play passive, do not get close to him.
Sivir
A safe ADC with good chase, she has good poke with her Q, and you can help her farm with your lane harass, then buff her and keep her alive in late game.
Sivir
A safe ADC with good chase, she has good poke with her Q, and you can help her farm with your lane harass, then buff her and keep her alive in late game.

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strong pick, and she's able to be blind picked pretty safely.
If you enjoy playing, or want to learn more about

/r/SonaMains.

The reasoning behind







It gives you an extra chance at escaping with the damage reduction, as well as the slow it provides. The damage reduction can be used to negate all in damage, from something like a






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Once again, focusing on an early lead in laning phase, ![]() ![]() ![]() ![]() ![]() ![]() |
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With how minimal HP ![]() ![]() |
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Boots of Mobility > MOVEMENT SPEED Has good synergy with ![]() ![]() ![]() Mercury's Treads > TENACITY/AP RESIST If the enemy team has a lot of CC, or a lot of AP damage, you can trade Mobi's out for these. They offer +25 magic resist, along with reducing the effect of stuns, slows, taunts, fears, silences, blinds and immobilizes by 30%. Ionian Boots of Lucidity > CDR A good choice to take if you need to be getting out extra abilities, and need the extra CDR, although you do generally hit the CDR cap as support, so they do pair well with ![]() Sorcerer's Shoes > DAMAGE Useful if you're wanting to focus on ![]() |
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Moonstone Renewer > UTILITY/SUSTAIN![]() |
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Redemption > CDR/HP+MANA REGEN/SUSTAIN![]() ![]() ![]() ![]() ![]() ![]() |
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Ardent Censer > DAMAGE/UTILITY/CDR If you have a team comp that relies heavily on fast auto attacks such as ![]() ![]() ![]() ![]() |
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Mikael's Crucible > SURVIVABILITY/CDR/UTILITY A good pick when facing an enemy team with hard CC that you need to ![]() ![]() ![]() ![]() Increases your Mana and HP regeneration, and 20% shielding power - good synergy with ![]() |
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Staff of Flowing Water > UTILITY If your team has many AP users, ![]() |
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Seraph's Embrace > DAMAGE/UTILITY/MANA![]() ![]() |
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Lich Bane > DAMAGE![]() ![]() ![]() |
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Banshee's Veil > DAMAGE/SURVIVABILITY A really good defensive item against champions that have the ability to catch you out from a larger range, such as ![]() ![]() ![]() Like ![]() |
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Power Chord (Passive) EFFECT RADIUS: 400 |
AURA: ![]() POWER CHORD: After casting 3 basic abilities, ![]() |
Power Chord resets
Sona's basic attack timer.
Power Chord affects turrets, inhibitors, and the nexus, but
Aria of Perseverance Diminuendo's damage debuff does not.
- When
Power Chord is ready,
Sona gains a ring around her. This ring will have a different color depending on the last ability used.
- AS OF 9.20 Added a resource bar so that it's easier for
Sona to track her own passive (only visible to
Sona)
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Hymn of Valor (Q) EFFECT RADIUS: 825 COST: 50 / 55 / 60 / 65 / 70 mana COOLDOWN: 8 / 7.2 / 6 / 4.8 |
ACTIVE: ![]() AURA: ![]() ![]() |
- Even if both bolts hit the same enemy they can only be damaged by one
Hymn of Valor will only target enemy units if
Sona has sight of them.
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Aria of Perseverance (W) EFFECT RADIUS:1000 COST: 80 / 85 / 90 / 95 / 100 COOLDOWN: 10 / 9 / 7.5 / 6 |
ACTIVE: ![]() AURA: Sona and tagged allied champions receive a shield lasting up to 1.5 seconds. ![]() ![]() |
Aria of Perseverance can heal stealthed ally champions without revealing them, but the projectile will reveal their position on cast.
- Diminuendo is like a scaling
Exhaust, very good to use on enemies with high burst damage.
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Song of Celerity (E) EFFECT RADIUS: 430 COST: 65 mana COOLDOWN: 12 / 10.8 / 9 / 7.2 |
ACTIVE: ![]() AURA: Tagged allied champions gain bonus movement speed for 3 seconds. ![]() ![]() |
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Crescendo (R) TARGET RANGE: 900 COST: 100 COOLDOWN: 140 / 120 / 100 |
PASSIVE: Reduces the basecooldown of ![]() ACTIVE: After a 0.2-second delay, ![]() |
Crescendo has a short travel time, and enemies will be stunned and take damage as soon as it reaches them, but if a target moves out of range as it is cast, the target will be unaffected.













You can help push the wave with

You can go for an all-in at level 6, depending on what lane you're vs - you don't want to get bursted down by something like a



Keep your brushes warded, and try to take vision control of the drake pit,


but if she gets caught, she's very susceptible to burst damage.
Outside of laning phase, you're going to want to be setting up a lot of



You want to mostly take your focus from poke to healing during this stage of the game, even when ahead. You will want to focus peeling your ADC from the enemies main damage threat, reducing their damage with



Keep your team healthy with




You want to be using your



You can help damage the enemies when your heal is on CD, and speed up your allies with




You can interrupt a



The main thing to be aware of, is making sure your teams threats stay alive, while removing, or zoning, the enemy teams threats.


If you enjoyed my guide, you can check out my other guides here, in which I've covered more styles of supports, incase you want to branch out on supports such as engagers (


If you're interested in seeing more of me, please follow my stream! I stream every day but Saturday, from 12:00pm - 11:00pm GMT. I play a wide variety of supports, and I am always engaging with my stream chat.
- 06/14/2019 - Published Guide.
- 06/27/2019 - Reflected 9.13 nerfs.
- 09/10/2019 - Reflected 9.20 change.
- 11/23/2019 - Updated for 9.23.
- 11/20/2020 - Updated for preseason.
- 01/22/2021 - Updated for 11.2.
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