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Recommended Items
Runes:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Mana Surge (PASSIVE)
Xerath Passive Ability
Threats & Synergies
Blitzcrank
Like other immobile, squishy mages, Xerath is no exception to being scared of hook champions. Dodge their abilities, and try to abuse your long range. Only go for engages when their abilities are on CD. Blitz is squisher than most, so you can poke him down easier.
Jhin
Your stun and slow allows Jhin to land his root easier, and once you hit 6, you both have high range ults, and Jhin's has a slow, enabling you to hit your barrages. Perfect for easy kills.
Jhin
Your stun and slow allows Jhin to land his root easier, and once you hit 6, you both have high range ults, and Jhin's has a slow, enabling you to hit your barrages. Perfect for easy kills.

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If you enjoy playing, or want to learn more about

/r/XerathMains.



The reasoning behind










It gives you an extra chance at escaping with the damage reduction, as well as the slow it provides. The damage reduction can be used to negate all in damage, from something like a



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As we know, the main reason for choosing ![]() ![]() ![]() |
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One of ![]() ![]() ![]() |
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Sorcerer's Shoes > DAMAGE![]() ![]() Ionian Boots of Lucidity > CDR A good choice if you want extra CDR, synergizing well with ![]() ![]() Boots of Mobility > MOVEMENT SPEED These are the best pick up if you're behind, or you're going to be concentrating on roaming, or peeling. |
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Luden's Echo > DAMAGE/SUSTAIN/CDR![]() ![]() ![]() |
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Horizon Focus > DAMAGE/DMG AMP When hitting an enemy with a none-targeted ability (Q/W/E/R) at more than 750 units away, or immobilizing one (E), reveals them and increases your damage dealt to them by 10% for 6 seconds. This synergizes very well with ![]() |
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Morellonomicon > DAMAGE/UTILITY/SURVIVABILITY While increasing your overall damage output and magic penetration, and increasing your survivability with an extra 300 HP, ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Zhonya's Hourglass > UTILITY/SURVIVABILITY/DAMAGE If the enemy team has a lot of burst damage threats, you can take ![]() ![]() ![]() ![]() ![]() ![]() |
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Banshee's Veil > UTILITY/DMAGAGE/SUSTAIN![]() ![]() ![]() ![]() ![]() ![]() |
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Void Staff > DAMAGE If your team is AP heavy, the enemy team is most likely going to start stacking MR - ![]() |
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Rabadon's Deathcap > DAMAGE![]() ![]() ![]() ![]() ![]() You're better off building other items first, and only consider this when you're ahead. |
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Mana Surge (Passive) |
INNATE: ![]() The passive doesn't trigger if the mana restored would cause ![]() |
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Arcanopulse (Q) TARGET RANGE: 750 - 1400 (based on channel time) COST: 80 / 90 / 100 / 110 / 120 mana COOLDOWN: 9 / 8 / 7 / 6 / 5 |
FIRST CAST: ![]() ![]() ![]() SECOND CAST: After a brief delay, ![]() |
- While charging,
Arcanopulse can be interrupted by any hard disables.
- If
Xerath is displaced by a knockback or pull effect during the cast time, the beam will fire from the original point of casting.
- Yasuo's
Wind Wall does not block
Arcanopulse
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Eye of Destruction (W) TARGET RANGE: 1000 EFFECT RADIUS: 210 COST: 70 / 80 / 90 / 100 / 110 mana RECHARGE: 14 / 13 / 12 / 11 / 10 |
ACTIVE: ![]() Enemies in the center of the blast take 50% increased damage and are slowed by a greater amount (60 - 80%), decaying down to 25% over the duration. |
- There is an 0.2 second casting time that must be completed in order for the impact to deal damage. After the 0.2 second casting time, there is no way to stop the blast.
- If
Xerath is displaced by a knockback or pull effect during the cast time,
Eye of Destruction will still go off at the target location even if he is no longer in range.
Eye of Destruction grants sight over a large area on-cast, which persists for a short duration after the blast hits.
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Shocking Orb (E) TARGET RANGE: 1060 COST: 60 / 65 / 70 / 75 / 80 mana COOLDOWN: 13 / 12.5 / 12 / 11.5 / 11 |
ACTIVE: ![]() |
Shocking Orb can be blocked by
Wind Wall and
Unbreakable
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Rite of the Arcane (R) TARGET RANGE: 5000 EFFECT RADIUS: 135 COST: 100 mana COOLDOWN: 130 / 115 / 100 BARRAGES: 3 / 4 / 5 |
ACTIVE: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
- The maximum-range indicator is visible to both allies and enemies.
- Activating
Rite of the Arcane does not automatically use the first cast of
Arcane Barrage - you must activate the ability twice in order to first deal damage.
- Each cast of
Arcane Barrage grants a brief area of sight.



You'll want to utilize your







breaking a freeze your lane partner has set up.
You have a very high burst combo at level 6, especially if you land a


Make sure to ward the brushes nearby your lane, and you can roam to midlane to set up an easy gank with the stun from your


You can use your







You have very long range, use this to your advantage in teamfights, spamming your


You can focus on peeling your ADC with





When you're roaming, you can throw




The main thing to be aware of, is making sure your teams threats stay alive, while removing, or zoning, the enemy teams threats. Remember, you're also a very high damage threat, and very squishy, along with being very immobile if you get caught out! Utilize your



You'll want to be sticking close to your ADC, while roaming efficiently and safely as possible to place deep wards.


If you enjoyed my guide, you can check out my other guides here, in which I've covered more styles of supports, incase you want to branch out on supports such as engagers (


If you're interested in seeing more of me, please follow my stream! I stream every day but Saturday, from 12:00pm - 11:00pm GMT. I play a wide variety of supports, and I am always engaging with my stream chat.
- 07/18/2019 - Published Guide.
- 08/02/2019 - Updated to reflect 9.15 changes.
- 11/26/2019 - Updated for 9.23.
- 11/22/2020 - Updated for preseason.
- 01/22/2021 - Updated for 11.2.
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