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Spells:
Flash
Ghost
Ability Order
Loaded Dice (PASSIVE)
Twisted Fate Passive Ability
Introduction
Conducted by the infamous Dr. Xavier Rath, Twisted Fate was told that the wager for such participation might be steep. He might change forever, or nothing might happen, or he might die horribly. Pain, however, was likely a part of the deal no matter the outcome. These were hardly the worst odds the gambler had faced; his hopes raised, Twisted Fate underwent the experiment, enduring what he must for a chance at his dream. Then, it ended - with seemingly no effect whatsoever. The gypsy rogue flew into a murderous rage, but, before he could strike down the team, he suddenly teleported himself miles away. With a sly grin, he realized his luck had won out yet again. He now brings his luck and rakish charm to the Institute of War, where he is the Champion of choice for many - especially the gambling kind. To this day, Twisted Fate has avoided his inevitable reunion with Dr. Rath. The Card Master knows, however, that a confrontation is coming.
While the future may be mysterious and unknown to most, Twisted Fate is certain that his future lies within the cards.
If you don’t know the answers to ALL these read these other guides:
Last Hitting, how to control your lane (zoning), what a gank is:
http://www.mobafire.com/league-of-legends/build/new-player-faq-62815
When to pick Twisted Fate:
http://www.mobafire.com/league-of-legends/build/5-champs-you-should-know-how-to-play-aka-who-do-i-buy-next-70445
How to Ward:
http://www.mobafire.com/league-of-legends/build/warding-helper-more-than-your-eyes-can-see-54337
What to do in a Team fight:
http://www.mobafire.com/league-of-legends/build/how-to-become-a-better-team-player-75871
What ELO is:
http://www.mobafire.com/league-of-legends/build/the-comprehensive-karma-72191#chapter13
When to get runes and what runes to buy:
http://www.mobafire.com/league-of-legends/build/rune-tips-what-secondary-and-primary-means-and-more-24255
Who to lane with and what heroes should be in what lane:
I Couldn’t find a resource to awnser these questions so comment if you do. I’ve found Twisted fate does well laning in a reasonably safe lane at the beginning so mid is not the best option. Try lane with a support or any hero that can distract the enemy or protect you while you farm. Try not to lane with a hero that needs lots of farm because this you need the farm yourself. Now what hero should be in what lane is not set in stone because the three lanes are only slightly different. The middle lane is more prone to ganks as it’s close to the other lanes and so it’s quite unsafe there which is why usually only one hero lanes in this lane. You may be thinking now if its unsafe then why can’t no one lane here? Well the answer is if no one is in the lane no one gets the experience and gold from the minions dying there and the experience and gold on the 3 hero lane will be quite low (because experience is split to all champions in the lane) Since the hero in the mid lane will get more experience and farm because they’re by themselves and the lane is close to all other lanes, a hero with good ganking capabilities and a strong ultimate like Kennen and Fiddlesticks will best be suited for this lane. The bottom and top lanes are by far the safest as it is only prone to ganks from the middle lane so heroes that don’t have great early game or ganking capabilities will lane here at the start of the game. We know that our team will be made of a support, a tank, a caster a carry and you. The caster will probably be mid so that leaves the bottom and top lanes. Depending on whether you have a jungler or not you will have 3 or 4 heroes to fill these lanes. If you have a jungler then you will have 2 heroes bottom (for control of dragon) and one hero top. Make sure that if you have a jungler that your top solo can handle the lane because they will be laning versus 2 heroes or one if they have a jungler too. I highly recommend that top lane is taken by a hero that can handle harassing and farming against two heroes so that rules out the tank and the carry. If top is taken by a tank or carry you’ll find that against equally competent opponents that aren’t a carry or tank they will either feed or not be able control the lane or farm enough. Bottom should be taken by a farmer and a protector (support/distraction).

This skill is passive. It extends over the entire map and gives all your allies including yourself 2 extra gold whenever you/they kill an enemy unit. Usually in a game an entire team will get between on average 100-200 creep kills so this is 200-400 extra gold per champion which is pretty good if you’re team is farm reliant.
Wild Cards:

This skill shoots out 3 cards when you click this ability you will see the range of the cards, where you click is where the first card will go and the other 2 cards will shoot out at an angle on either side, I don’t know the exact angle but here’s a picture showing about how large this angle is:

The other two cards aren’t that important hitting long range targets but will make a difference when hitting enemies close to you
Pick a Card:

This skill is amazing and probably why twisted fate is listed as a hard to play champ. What happens is you activate this ability and above twisted fate you will see 3 cards cycling between red blue and gold (If you are playing against twisted fate you can see this too so keep away from him during this time). The second time you activate the ability it stops cycling and what card was above your head when you activate this skill is what card will be activated. Red is good magic damage and a slow on your next attack, blue is good magic damage and mana replenishment depending on your damage on your next attack and gold is a bit of magic damage and a stun on attack. It’s like a one of those gambling machines when you have to press the button at the right moment to get what you want. Deciding what card to use at what time will separate great Twisted Fate players from ok ones. You should use the red card in team fights and when pushing because of the area of effect damage. You should use gold when Yi activates his ultimate (because he can’t be slowed and his damage is huge during this time) or when you are killing a single enemy and in any other situation where a single target crowd control skill is needed. You should use blue when you are alone and need some mana and you definitely will not need the other cards at this moment. Many first time twisted fate players are overwhelmed by this skill because they spend too long deciding which card they want. There are times you should take the time to decide which card you want and times when you shouldn’t. If you are in lane last hitting constantly checking the map and noting the positions of all allied champs and enemy champs you can’t decide what card to use while harassing your enemy otherwise you won’t last hit as well or be as map aware. Just hit that ability twice after that singed gets too close while you are last hitting and right click singed. Now if you about to enter a team fight then you should take 1-3 seconds to activate red and if you are closing in on that single enemy you should take the time to activate gold. Because this is a skill that is based on cooldown and not attack speed (like Stacked Deck) it is the strongest skill early game so we should max this first
Stacked Deck:

This is an awesome ability for Twisted Fate; we already have magic damage and crowd control from Pick a Card so this goes well with it. This skill is a passive as well so there is no need to activate it once learned. What happens once you’ve learned it is every four attacks you will hear Twisted Fate laugh and see cards spinning around him (this is very good to note if you are playing against Twisted Fate because you can hear the laugh and see the cards too) and his next attack will deal bonus magic damage based on the level of the skill. This should be maxed second as it scales with attack speed.
Destiny:

This is a pretty good ultimate for Twisted Fate what happens is you activate it once and all champions including stealthed ones are revealed. This is a great anti assassin skill because what the skill doesn’t tell you is that it reveals traps laid down by the enemy but not wards. So Teemos mushrooms and Shakos jack in the boxes are revealed as well as them hiding in the bushes. Secondly after you can see your enemies you can teleport a fixed distance which is about half the map in diameter after channeling for 2 seconds. With the new domination game mode coming out soon this skill is looking very promising and I hope Twisted Fate does not get nerfed in this mode because he’s such an underused champion. I didn’t even know he was a 1350ip champion till he was free one week and I decided to play him for the sake of getting to know him to counter him if ever play against him. EDIT: I played a few games with Twisted Fate on dominion and I found his ultimate to be very very useful and it probably wont be nerfed as there are other heroes with really good movement that aren’t nerfed like Pantheon and his ultimate and Rammus and his powerball. Use this skill when a team fight breaks out far away from you or when you are hunting low hp heroes. Other less optimal uses are to use the ability to escape or backdoor. If you are going to use the skill to escape make sure you can survive for another 2 seconds and make sure you won’t get stunned while channeling. If you are using the skill to backdoor make sure there won’t be a team fight anytime soon, make sure you won’t get ganked and make sure you have madreds razors and some decent attack speed to mow down creeps. These conditions are hardly ever satisfied so as a rule thumb, don’t backdoor with Twisted Fate.


















Heal:

You shouldn’t get this because this skill does not add to your killing power. Let a support or tank get this.
Smite:

This skill is not really that great in lane because it doesn’t add to your farming speed like it would if you were in the jungle (Twisted Fate cant jungle).
Fortify:

This skill like heal and is again for tanks and supports.
Garrison:

This is pretty much dominions form of Heal, don’t get it.
Clarity:

Don’t forget your Pick A Card Skill replenishes your mana, and you don’t really use much mana either.
Rally:

If this was magic damage and you team had a lot of magic then maybe but since its attack damage, don’t get it.
Clairvoyance:

Another support/ tank skill.
My picks: Flash


For Twisted Fate I get Flash and Ghost. Flash is better for correcting bad positioning and getting in range quickly while Ghost is better for chasing over large distances. Along with boots of swiftness and phage you can kite and chase enimies quite well in teamfights and after them.
Ok before I explain my answer I’m going to have to teach you a few things about maximizing a hero’s power. So how do you create the perfect hero? Well let’s see what happens when we only focus on a single attribute, say attack damage. Let’s look at an extreme case. We have 1000 damage that is inflicted upon the enemy on every hit but we only have one hp. Now this could be effective if the enemy never attacks you but in real situations Karthus would kill you every time his ultimate is up, Ashe would shoot you down with her long range arrow and every hero that can catch you will kill you. Now in real situations you will never have one hp but you can see from this example that you have to balance hp and damage that you can take and deal enough damage to win a fight.
Now in the real game there is not just one type of attribute that benefits you’re in game damage or survivability there is physical damage, armor penetration, ability power, magic penetration, magic damage on hit, life steal, spell vamp, attack speed, armor, magic resist etc so how do we choose what to get and how much to get and why? Well all these attributes can be broken down to two types, attributes that increase your damage and attributes that increase your survivability in a fight. To create the best hero we need to balance these two but let’s find the best way to deal damage. Now let’s think about the previous example I used before except now we can choose between 1000 attack damage and 1 attack every second or 500 damage and 500 attacks per second or 1 damage and 1000 attacks per second. Which will maximize your attack damage? The second one and here’s why: your average damage in a fight per second is your attack damage multiplied by your attacks per second. Using this you will see that you get 1000 vs 25000 vs 1000 so you can see that you need to balance both attack speed and effective damage to inflict the most average damage per second. But how do we know how much attack speed and damage to get? Well imagine attack damage and attack speed are two sides of a rectangle. The damage per second is the area of the rectangle, if we make it too thin by making one of the sides too small you get very little area and very little damage per second as you saw earlier. It turns out that to maximize the area of a rectangle you make the sides equal, you can prove this with a bit of calculus but I won’t bore you with the details, just remember that we have to balance the two attributes. Now in the real game to get attributes you have to buy items to increase these attributes but the problem with balancing these attributes is that the average gold cost for each attribute is different and you want to get the most damage for your money. To compensate for this if an attribute is more expensive that the other per piece of gold you get the cheaper one but you also want to maximize that area of the rectangle so now the perfect balance of attributes is not when they are equal but when they are equal in respect to their gold cost. For example if attack damage was twice as expensive as attack speed you would get less of it but you still would get some because otherwise your rectangle will be too thin and your damage per second will low. So how much attack damage do you get given you have 50 attack speed taking into account the gold cost per attribute? Well if they cost the same you would get the same amount but attack damage is twice as expensive. So you divide the attack speed by 2 (because attack damage is twice as expensive) and you get 25. Ok now that we know how to balance two attributes of differing cost how do we balance 3? Well instead of thinking of creating the perfect square you have to create the perfect cube and make all 3 sides equal. Using this theory we can see that as a general rule of thumb, If you spend 500 gold on damage its best to another spend another 500 on attack speed rather than on more damage (though this will depend on your initial attributes of course).
Ok now that we know how to balance heroes to get the greatest damage, lets apply this to Twisted Fate. First of all look at all of Twisted Fates skills, notice that all of them deal MAGIC damage. Now most other builds you see will stack physical damage but for physical damage to be effective you need to stack physical damage attributes like armor penetration and critical chance. Twisted Fate naturally from his skills has NO physical damage from his skills unlike heroes like Ashe Nasus Tryndamere so physical damage items won’t synergize at all with his existing skills. Synergy? What’s synergy? Well it’s like the previous example where we were balancing two side of a rectangle except if you build attack damage on Twisted Fate IT DOES NOT multiply with his magic damage that he already has. If you build attack damage on Twisted Fate you have to balance critical chance, armor penetration etc with this attack damage to maximize your overall damage BUT the critical chance DOES NOT affect your already existing magic damage and the armor penetration DOES NOT effect it either. So its like you already have a partially built square for you to maximize (a magic damage square) and by building attack damage you create a totally different square unrelated to this existing square which is stupid because if you have a partially built house why would you want to suddenly create a new one right next to it? It will cost too much money and it’s a waste of space.












I’d like to thank all the guide makers here at Mobafire for helping me when I first started playing League Of Legends with their guides and inspiring me to make my own to give back to the League Of Legends community which have helped me so much. And most of all I’d like to thank YOU, the viewer for taking the time to read and reflect on my guide. I wish you good luck, and with what you’ve learned I hope you become a great player so that maybe one day, we clash in the League Of Legends.
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