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Spells:
Ghost
Flash
Ability Order
A Harmless Scarecrow (PASSIVE)
Fiddlesticks Passive Ability
Introduction



> Please note this guide is still under construction so instead of down voting tell me how to improve and any tips would be helpful :) (I will credit all helpers in my guide too)

For nearly twenty years, Fiddlesticks has stood alone in the easternmost summoning chamber of the Institute of War. Only the burning emerald light of his unearthly gaze pierces the musty darkness of his dust-covered home. It is here that the Harbinger of Doom keeps a silent vigil. His is a cautionary tale of power run amok, taught to all summoners within the League. Decades ago, there existed a powerful rune mage from Zaun - Istvaan. At the end of the fifth Rune War, he became one of the League's first summoners. Too much a prisoner to the old ways of magic, Istvaan stepped further and further outside the rules of conduct in the League. In what was ultimately his last match, his reach finally exceeded his grasp. Sealing himself inside the easternmost summoning chamber, he began incanting the most forbidden of rituals - an extra-planar summoning.
What exactly happened inside that chamber remains unknown. No champion came to represent Zaun that day in Summoner's Rift. Only silence echoed back from repeated knocks on the chamber door. The first apprentice who entered was cut down immediately by an unearthly scythe. What few who followed and survived were driven mad by fear, mere husks of men gibbering about crows and death. Afraid of the evil even Istvaan could not control, the League sealed all exits to the chamber, hoping they could contain what they could not destroy. Years went by, but the wooden figure within never moved save to slay any foolish enough to enter. Seeing no recourse to reclaim the chamber, the Council instead devised a use for Fiddlesticks: executioner. While he comes to life and seemingly abides by the rules of summoning in the Fields of Justice, what he awaits inside his chamber is unknown. His unmoving face yields no clues, and his scythe stands ready to strike down any who stand before him.
Those who say 'you have nothing to fear but fear itself' have not yet felt the crows.
What exactly happened inside that chamber remains unknown. No champion came to represent Zaun that day in Summoner's Rift. Only silence echoed back from repeated knocks on the chamber door. The first apprentice who entered was cut down immediately by an unearthly scythe. What few who followed and survived were driven mad by fear, mere husks of men gibbering about crows and death. Afraid of the evil even Istvaan could not control, the League sealed all exits to the chamber, hoping they could contain what they could not destroy. Years went by, but the wooden figure within never moved save to slay any foolish enough to enter. Seeing no recourse to reclaim the chamber, the Council instead devised a use for Fiddlesticks: executioner. While he comes to life and seemingly abides by the rules of summoning in the Fields of Justice, what he awaits inside his chamber is unknown. His unmoving face yields no clues, and his scythe stands ready to strike down any who stand before him.
Those who say 'you have nothing to fear but fear itself' have not yet felt the crows.
Magic Penetration Marks
Mana Regeneration Seals or Ability Power Seals
Ability Power Per Level Glyphs or Cool Down Reduction Glyphs
Flat Ability Power Quintessence’s or Magic Penetration Quintessence’s

Mana Regeneration Seals or Ability Power Seals


Ability Power Per Level Glyphs or Cool Down Reduction Glyphs


Flat Ability Power Quintessence’s or Magic Penetration Quintessence’s


> Pretty much standard runes for casters. You can choose between


> I get






>

> Later on there will be a item tree for you to use and note that if you choose


We put 21 into the offense tree as it boosts




Skill Overview

Dread: A great passive on


Terrify: Short ranged disable that makes the target run around aimlessly and unable to take actions and this skill makes Fiddlesticks a close ranged champion. If you are lucky the enemy will run toward you while you are trying to kill them or away from you when you use it to flee. The duration the enemy is under the spell effect scales with level so you should get this second.

Drain: This skill is a moderate ranged channeling skill that stops when you are silenced, taunted, stunned, knocked around by champion skills or the target gets out of range. It does not stop if you are bound to the ground by skills like




No one in the right mind would take on Fiddlesticks while on a capture point without a disable. He regenerates ridiculous health from his


Dark Wind: This skill is great when fighting against multiple champions but its damage doesn’t scale so well with level and the silence doesn’t scale at all with level so just get a single point in this and max it last. It has the best range of all your skills so use it to initiate battle when you aren’t crow storming in.

Crowstorm: Ahh yes your ultimate. This skill is wonderful when pulled off properly and can decimate groups of enemies changing the entire team fight. When you cast it you channel for a few seconds then you teleport to the point you selected and do massive damage in the area around you for a few seconds. Be sure to cast this where the enemy cannot see you or they will start running when they see you channeling. This also hits invisible champions. If you have











Skill Sequence
Drain is what you should max as soon as possible because it’s your main damage skill in fights. Get a point of Dark Wind at level four or two then Terrify second then Dark Wind last. Oh and always skill your ultimate first.
I get a point of Dark Wind at level 4 or level 2 to initiate battle because of the silence. The range of your three minor skills are as follows Dark Wind > Drain > Terrify so the best way to attack your enemy is to Dark Wind them because it has the largest range and now they can’t do anything. While they are silenced move closer and activate Terrify which has a short range which puts you in danger but since they are still silenced they can’t do anything. Once they are feared use Drain, after Terrify has worn off they can only do 2 things:
1: Attack you.
Or
2: Run Away.
If you have chosen a good target they can’t interrupt your Drain and will have to run but you are so close to them from your combo that by the time they leave your range they are dead. If they choose to fight you will be tanking and dealing ridiculous damage so you will kill them.
> I get Flash and Ghost because mobility on Dominion is essential so these are a no brainer. Flash really helps when you misplace your ultimate as well.
> Exhaust is nice for against physical damage champions or when your fear is on cool down, not really my style but definitely a good choice.
> Garrison is good for fiddle because you will be attacking and defending points a lot so it will be useful.
> Ignite would be good against healers but there isn’t many on Dominion with the reduced heal buff. It’s still quite viable for the damage and for against the odd healer.
> Cleanse looks ok since Fiddlesticks is prone to a lot of crowd control so it’s ok.
> Heal is more of a support skill and I don’t see how you would be able to make an effective support Fiddlesticks so don’t get it
> Promote isn’t that bad but I’ve tried it a few times and it wasn’t very game changing compared to other summoner spells.
> Smite is pretty useless in Dominion because there isn’t a jungle which is too bad because Fiddlesticks is a pretty good jungler.
> Clarity is ok but I’ve never ran out of mana in Dominion because of the buff to mana regeneration in this game mode so don’t get it.
> Clairvoyance is a decent spell and its ok in Dominion but you should let some other champion get this because you need the slots for other spells.
How do you pick the best items for a champion?
So how do you get the right items to create the perfect champion? Well let’s see what happens when we only focus on a single attribute, for example, attack damage. Let’s look at an extreme case:
Imagine you are playing as Tryndamere






If you had 6

This also applies to the team as a whole. Your team has to balance damage, effective health, crowd control and mobility to win. The problem is all champions have to be built differently because each champion has different base stats and skills, For example in Fiddlesticks case his skills are short ranged and place him in the line of fire often so defence is important, but he also has skills that deal lots of damage so balancing both his magic damage and defence is the best way to build Fiddlesticks. Other champions such as Ashe can deal lots of damage without being in the line of fire because of her range so you can focus alot on items that increase your damage however in a fight she is really easy to kill if she has no one to keep other enemies at bay so she is best paired with a champion that has to be up close and can take damage (fiddlesticks is ok but not the best choice with ashe). Fiddlesticks also needs to be paired up with other champions with physical damage that cover his weakness - a team that stacks magic resistance. As you can see you must not only balance the different ways to increase your damage but also your teams offence and defence as a whole. You will have to cover your allies weaknesses while they cover yours.
Ok now that we know we need to keep a balance to maximise our damage lets see how my build order at the start of the guide holds up.
> Get


> Get a



Next we get



> Rush


> By this point you should be eating everyone alive so to chew your food faster get

> Next we get



> Last we get

How can you build to adapt to every situation?
Read this section if you want a real indepth way to itemise Fiddlesticks.Every game is different and so in different situations we should have different items. But how do we keep



> Ability power because

> Survivability because

> Cool down reduction because

> Magic penetration because opponents usually always get magic resist items so we must lower this to increase our damage.
> Any useful item actives or passives that increase the above factors.
Ok now that we have a list of desirable things we wish our items to have lets eliminate all items that have other effects that we don’t need (attack damage critical chance lifesteal etc) and list everything else. Here’s what we get:
List of Good items
>

>

> Catalyst the Protector
>

>

>

>

> Hextech Sweeper
>

>

>

>

>

>

>

>

>

>

>

>

>

>

>

>

Some of the items that do have things we need but aren’t on the list are explained below:
Bad Items
>


>


>

>


>

>


>


>

> Kage's lucky pick: This item is awesome on fiddle but not in dominion because the game is short
>







>

>

>

(note that I did not include some items that aren’t built from other items for simplicity)
Ok now we have to turn the list of good items into a sequence of items bought over time to maximize your power. This is the master sequence of items that you can use in most situations:
Master Sequence:

At each of the Junctions analyse which item would be best with the current champions and the items on those champions. At Junction 1 If the enemy champions have plenty of abilities that interrupt your channeling take


At Junction 2 if the enemy champions have lots of non interrupting crowd control spells (like slows) take



At Junction 3 if your opponents are full of tanks take



At Junction 4 look at the opposing champions magic damage and magic resist. Abbysals scepter is best when they have high magic damage and low magic resist while

Lastly at Junction 5 take





Note that you should never choose the same item twice when going through the sequence and if this is too confusing or too hard to remember then just stick to the easy build order at the start of the guide because it is relatively balanced in most situations.
Also sometimes at Junctions there may be two or more paths that are right choices like for example the enemy team is fast and has alot of slows when you are an Junction 2 and you could either take



Master Sequence Explained
So how did I create this master sequence form that list of items? Why are certain items where they are? To awnser these questions refer back to how I told you how to pick the best items for a champion and you will see why I do things such as getting







I get normal boots at the start because usually you dont know how your enemies will play when you start (whether they will use certain skills or buy certain items) and maxing your movement speed right off the bat is bad for your all round damage and survivability which

If you can see the enemy champion picks (i.e. draft pick mode or ranked) make sure most of them don’t have a silence or stun because they can interrupt your
Bountiful Harvest and ultimate
Crowstorm while channeling and leave you defenseless. Also make sure most of them don’t have
Ignite because it will reduce your life steal from
Bountiful Harvest. If there is some stunners/silences/igniters on their team (most of the time unavoidable) try to make them initiate on your allies first before you terror and
Bountiful Harvest. If you are playing blind pick and you end up against a stun/silence heavy team go for a high cooldown reduction build (shown below) so you can spend more time draining and less time tickling them with you right click attack. Fiddles second counter is burst damage, if they can burst you down your life steal won’t have time to take effect so pick Fiddlesticks when their picks are lacking in burst damage.





Part of League Of Legends game play is rock paper scissors so you definitely need to know who counters who if you want to step your game up. You want to target champions who can’t interrupt you or kill you quickly. There are a lot of heroes so remembering who has a stun or silence or burst and who doesn’t can be hard but if you go over this list a few times and play as
Fiddlesticks for a while you will develop a sense of who to attack and avoid at what time in a team fight or skirmish. This hero mechanic intuition is best improved by playing the hero yourself so I HIGHLY recommend you don’t stick with a small group of heroes and play and master EVERY hero on league of legends.
This is a list of evey champion and what you should be wary of for each of them. Champions are a counter to
Fiddlesticks if they have burst and an interrupting skill, they are average if they have only burst or can only interrupt and are food if they have neither.
Scarecrows don’t like birds... she has burst and has a stun from
Flash Frost which can easily hit you because you will be standing still while using
Bountiful Harvest and when she dies her egg from
Rebirth usually can’t be killed when she’s alone.
Not fun to play against, her burst damage is quite large and her stun from her passive
Pyromania can stop your
Bountiful Harvest. Watch for a change in animation when her passive
Pyromania is ready.
He has burst and he will stun you with
Sear if you are affected by
Blaze so be careful around him.
This guy can blink silence and burst you, don’t 1v1 him. His passive
Void Stone makes him resistant to your damage, his
Null Sphere stops your combo and he has large burst and mobility from
Riftwalk. Avoid his silence and get him to burst someone else.
She has a skill that reduces healing (
Bouncing Blades after using
Preparation) and her burst from
Death Lotus will make you bleed, avoid her.
He can run really fast with his
Lightning Rush to avoid your
Bountiful Harvest and once you get hit with 3 of his abilities you get stunned from his passive
Mark of the Storm which stops your
Bountiful Harvest. Be careful.
Stuns and burst from afar is pretty harsh when you are playing against
Xerath with
Fiddlesticks. If you are defending a point he can poke really hard with
Arcanopulse, Locus Of Power and
Arcane Barrage and if you try to use your combo a smart Xerath will stun you with Mage Chains and another spell while you are using
Bountiful Harvest. Play with caution.
She has a bit of burst but no silence or stun, If you use
Bountiful Harvest on her and she goes invisible with
Twilight Shroud you will continue draining her. Also your ultimate
Crowstorm still hits her while she’s invisible.
He can knock you into the air with
Pulverize or knock you back with
Headbutt which interrupts you, be careful.
His ultimate
Curse of the Sad Mummy does not stop your drain but his
Bandage Toss will. Otherwise not too much of a threat.
She may stop your
Bountiful Harvest with her ultimate
Enchanted Crystal Arrow but not too much to worry about.
His
Rocket Grab and
Power Fist may stop you unless you can get in the right position (hide behind your tank/creeps so he can’t grab you).
Her ultimate
Petrifying Gaze will stop you in your tracks and she has a bit of burst but more damage over time. She would be a counter but her
Petrifying Gaze is never usually used when you
Terrify then
Bountiful Harvest because it’s an area of effect spell.
Cho'Gath has
Rupture which pops you into the air and stops your channeling spells. His
Feral Scream silences you too so he’s quite annoying to kill if he plays right.
Shes fast and a backstabber but you will continue to
Bountiful Harvest her after she’s disappeared with
Shadow Walk. It’s Probably a good idea to get Hextech Sweeper or an
Oracle's Elixir if she’s fed.
Its not fun to play against yourself with
Terrify and
Reap stopping you all the time.
His ultimate
Idol of Durand will stop your channeling and this usually goes off in a team fight so keep an eye out for this.
He would be food but his
Remove Scurvy skill gets rid of your fear from
Terrify so if you see him heal use
Terrify straight after and
Bountiful Harvest him.
Garen has a silence from
Decisive Strike so be sure to catch him after he uses it.
He can
Body Slam you and his ultimate
Explosive Cask explodes, pushes you away and interrupts you but he has no burst unless he is fed so you’ll be ok.
Graves is a pretty strong close quarters combatant and would be food but he can
Quickdraw away while you
Bountiful Harvest.
He throws a CH-1 Concussion Grenade that stuns when it directly hits you which isn’t hard when you stand still while using
Bountiful Harvest.
Her
Equilibrium Strike stuns you when you have higher health than her so keep this in mind.
Her
Howling Gale stops your channeling and so does
Monsoon I think, shes a bit squishy but not food.
He can jump away with his ultimate
Cataclysm (unlikely) while you are draining or use his
Demacian Standard +
Dragon Strike combo to get away but if you get the jump on him while either is on cooldown he is screwed.
He can stun you after he dodges an attack with
Counter Strike and he can jump away from you with
Leap Strike. Just remember as long as he isnt being hit with physical attacks he cant interrupt your combo.
He’s Bursty but no stuns so not too bad. Almost in the counter section but I realized without any interrupting spells he isn’t a counter.
Huge burst from Leblanc early-mid game so don't get caught off gaurd. Funny thing is though her passive
Mirror Image makes her invisible + makes a clone when she has low health but this does not stop your
Bountiful Harvest so dont stop channeling while this happens.
His ultimate
Dragon's Rage stops your chanelling and he can move to another enemy while you are draining with
Sonic Wave / Resonating Strike or move to an ally with
Safeguard / Iron Will. Its a good idea to jump him when his escape/interrupting skills are on cooldown.
She has two stuns
Shield of Daybreak and
Solar Flare but that’s it. She can use her ultimate
Solar Flare to stun you pretty easiliy while you are draining because you dont move but otherwise she isnt too much of a threat.
His ultimate
Unstoppable Force can close distance while you are draining him or a friend and stop you in your tracks.
He can silence you with
Call of the Void to stop your drain and he can also suppress you with his ultimate
Nether Grasp which stops your
Bountiful Harvest as well. Most of his damage is damage over time and his silence is not always easy to hit so you shouldnt have too much of a problem against him.
He has one skill that can stop your channeling arcane smash but he has to be in melee range. He would be food but he has high mobility with
Twisted Advance so he can use it to get to you after
Terrify is over then use arcane smash to stop your channeling.
Not so sure about Yi. I think as soon as he uses
Alpha Strike your
Bountiful Harvest stops. He does have high mobility with his ultimate
Highlander so he can get away after you
Terrify then
Bountiful Harvest.
Her
Dark Binding doesn't stop your
Bountiful Harvest. Her ultimate
Soul Shackles also stuns you if you are too close so keep an eye out for it. She mostly has damage over time with
Tormented Shadow and her
Black Shield stops your
Terrify so try to remember this.
He has high mobility with
Duskbringer can block your
Terrify with
Shroud of Darkness and interrupt your
Bountiful Harvest with
Unspeakable Horror. He has no burst though so you should be ok against him.
He would be easy to kill but his ultimate
Ragnarok is a pain to deal with because It stops your
Terrify and he quite strong at low hp because of his passive
Berserker Rage. Use your
Terrify when his
Ragnarok is not active or when he is at low health.
Her ultimate
Command: Shockwave pulls you toward her ball and stops your
Bountiful Harvest but she isnt really much of a problem as long as you avoid her ball.
He can jump toward you and stun you with
Aegis of Zeonia so he isnt food. Combo him after he jumps you or an ally and he wont be able to do much to you.
Her
Heroic Charge stops your
Bountiful Harvest and shes hard to kill with her ultimate
Diplomatic Immunity but just use the same tactic against her as you do with
Pantheon and wait till she uses
Heroic Charge to use your combo.
His Punturing Taunt stops your Channeling so avoid it the best you can. Hes quite mobile with
Powerball as well so try to
Terrify him when he isnt powerballing otherwise he will probably get out of range when wandering around.
He will stun you with
Ruthless Predator if his fury bar above his head is above half so keep an eye out for this. He is pretty mobile with
Slice and Dice as well.
The third hit in her
Broken Wings combo will stop your
Bountiful Harvest and
Ki Burst will stun you. She can also use
Valor to block damage from
Bountiful Harvest and get out of your range.
His
Rune Prison won’t stop your
Bountiful Harvest but he has a bit of burst so watch him.
His boxes from
Jack In The Box are your only real problem because they burst you down when stacked and with the recent change to boxes he can use them to escape your
Bountiful Harvest because they now activate faster once placed. You continue to
Bountiful Harvest him even when he uses
Deceive untill he gets out of range. In dominion he will probably stack
Jack In The Box on capture points so if he sits on a point for any longer than usual click on the map to see where he is stacking the boxes and avoid them and tell your teammates too if you can.
His taunt from
Shadow Dash will stop you and since he can use this to prevent your ultimate
Crowstorm because the burst in speed he has. Use your combo after he taunts.
Shyvana is pretty new and I havnt played her yet but she looks like she will be average against
Fiddlesticks because she doesnt have much burst and only has her ultimate
Dragon's Descent to stop your channeling.
His
Fling will stop your
Bountiful Harvest but his damage will take a while to set in so you should be fine.
He has a ranged stun
Cryptic Gaze and some nuking power. Just keep in mind his shield doesnt damage you when it explodes if you destroy it before it explodes. Your combo is most effectively used when he is using his ultimate
Cannibalism in teamfights because your
Terrify stops him from attacking.
He can stop your drain with his ultimate
Impale but he doesnt have much burst.
She has an area of effect ultimate
Crescendo which interupts your
Bountiful Harvest but you probably will never see it except in teamfights or in desperate situations so shes easy to take down.
A smart Soraka will save her
Infuse (3 second silence + damage) for when you start your
Bountiful Harvest so if shes alone or has allies that cant stop your
Bountiful Harvest use your
Terrify on her so she cant silence you.
Talon is hard to kill because his ultimate
Shadow Assault, his silence and blink from cutthroat but his burst is not as high as some champions so you'll be ok.
His
Dazzle is a problem when you are using
Bountiful Harvest but otherwise he will be eaten quickly by your combo much like other supports.
Her
Explosive Shot will reduce your healing from
Bountiful Harvest and her ultimate
Buster Shot is really good against you because it can stop your
Bountiful Harvest or get you away from her team when you jump in with your ultimate. Shes highly mobile with
Rocket Jump as well so you will have a hard time with her. Definately the strongest carry against
Fiddlesticks.
Close to being a counter to
Fiddlesticks but it takes him a while to prepare his stun from
Pick A Card and his burst isnt really that high so hes average against
Fiddlesticks. Just remember that if he has a yellow card above his head his next attack will stun and interrupt you.
His attacks will sometimes stun while in
Blazing Stampede but he doesnt have anything else to stop you.
His ultimate
Hyper-Kinetic Position Reverser is all he has against your
Bountiful Harvest. Just make sure to dodge his
Noxian Corrosive Charge because he can harrass you from afar with
Acid Hunter once he hits you with it.
Her knockback from
Condemn and mobility from
Tumble will save her but if your teammates surround her she’s a goner. Your
Bountiful Harvest will still continue if she goes invisible from her ultimate
Final Hour.
His burst is insane against you with his ultimate
Primordial Burst (you have alot of Ap) and he can stun you while you
Bountiful Harvest with
Event Horizon. He would be a counter to you but hes lackluster early-mid game and needs farm which is hard to get in dominion.
He has a bit of burst but he cant really stop your combo. Your
Bountiful Harvest still continues to hit him after he uses
Sanguine Pool I think (im unsure).
His ultimate
Infinite Duress stops your
Bountiful Harvest but its unlikely he will use it when he is trying to get away so he will often fight to the death. Not much burst so you will be fine.
His ultimate
Cyclone interrupts your channeling but your
Bountiful Harvest continues even when he uses
Warrior Trickster so he isnt a huge threat.
His
Three Talon Strike will knock you into the air stopping your
Bountiful Harvest which is annoying because he can dash toward you with
Audacious Charge.
No stuns and no burst but she can use
90 Caliber Net to escape.
he has a bit of damage but he can’t interrupt you so don’t worry he’s not a big threat.
No burst no stun no silence no threat. He can run away with
Maximum Dosage though.
No burst, no stuns, sweet. He can try to escape with
Arcane Shift however.
No stuns or disables, shes a really versatile champion but against a good
Fiddlesticks she wont last long.
She cant do much after you have feared and started draining her except using her ultimate
Intervention +
Divine Blessing to get away.
Easy to kill, just
Bountiful Harvest away and his right click won’t do much. Careful when he dies though because of his passive
Icathian Surprise
Shes food when she plays as support because her burst is low and in the middle when she plays as a mage. If her ultimate finales funkeln is on cooldown you dont have much to worry about.
The only thing you should worry about at all when facing
Miss Fortune is her Items and when she activates
Impure Shots. Make sure she can never get any good items by ganking her constantly and watch for when she activates
Impure Shots because it reduces your healing from
Bountiful Harvest.
He has no interruption skills or burst so hes usually not a hard kill. Most morde players usually have
Ignite and couple it with thier his ultimate
Children of the Grave. If he is giving you any trouble get
Quicksilver Sash to shut his combo down.
He can’t do much against you in a 1v1 he has no bursts and he can’t interrupt you so
Bountiful Harvest away. He’s only a problem if he has
Ignite and is fed.
Pretty easy to kill but she can move fast so silence her to stop her from jumping away with
Bushwhack / Pounce while in cougar form from her ultimate
Aspect Of The Cougar.
No burst or stun, easy experience and gold. Use
Terrify to interrupt his ultimate
Absolute Zero.
No burst or interrupting skills.
Scrap Shield can help him get away after you
Terrify and
Bountiful Harvest but hes pretty helpless against you.
Shes fast and can block your
Terrify with
Spell Shield but she has no burst and cant interrupt your
Bountiful Harvest so focus her when you can.
He has a few skills very similiar to yours but you have the advantage in dominion against him because his passive
Carrion Renewal is not as good as yours
A Harmless Scarecrow in dominion because there is no laning phase and his
Nevermove will not stop your
Bountiful Harvest while you can use
Terrify to stop his combo. Get the jump on him and you get gold in the bank.
Teemo can use his
Move Quick to escape but his damage over time is lackluster against you in a fight. He is usually used to defend points or health points with his ultimate
Noxious Trap, capture points or kill opponents with on hit items. As a capturer he is real quick but if you hide where you predict he will capture next you can jump him real easy. When he plays defender just dont collect health when youre at low hp. And when he plays on hit you shouldnt have too much trouble against him either.
He has no skill to interrupt or kill you quickly so you will have a good time against him.
He can get away with
Spinning Slash and is annoying to kill because of his ultimate
Undying Rage but with no burst or stun he should be on the run.
He can still be hit by
Bountiful Harvest and your ultimate
Crowstorm while invisible from
Ambush, he has no stun and doesnt have that much burst so spilling his blood wont be too hard.
Yorick is dps + mage hybid and doesnt have too much burst and cant counter your combo very well either.
Usually played either as a mage, support or capturer (like in my guide) He doesnt have much burst or interruption skills so sink your teeth into
Zilean whenever you can. He can run away with
Time Warp so
Terrify before this happens or he will wander away like
Rammus when he uses his
Powerball.
Please correct me if any of these heroes are in the wrong category and if you have anything to add for any of the heroes please comment, thanks.

This is a list of evey champion and what you should be wary of for each of them. Champions are a counter to

Fiddles Counters
Anivia

Scarecrows don’t like birds... she has burst and has a stun from



Annie

Not fun to play against, her burst damage is quite large and her stun from her passive



Brand

He has burst and he will stun you with


Kassadin

This guy can blink silence and burst you, don’t 1v1 him. His passive



Katarina

She has a skill that reduces healing (



Kennen

He can run really fast with his




Xerath

Stuns and burst from afar is pretty harsh when you are playing against





Average Versus Fiddle
Akali

She has a bit of burst but no silence or stun, If you use



Alistar

He can knock you into the air with


Amumu

His ultimate


Ashe

She may stop your


Blitzcrank

His


Cassiopeia

Her ultimate




Cho'Gath

Cho'Gath has


Evelynn

Shes fast and a backstabber but you will continue to



Fiddlesticks

Its not fun to play against yourself with


Galio

His ultimate

Gangplank

He would be food but his




Garen

Garen has a silence from

Gragas

He can


Graves

Graves is a pretty strong close quarters combatant and would be food but he can


Heimerdinger

He throws a CH-1 Concussion Grenade that stuns when it directly hits you which isn’t hard when you stand still while using

Irelia

Her

Janna

Her


Jarvan IV

He can jump away with his ultimate



Jax

He can stun you after he dodges an attack with


Karthus

He’s Bursty but no stuns so not too bad. Almost in the counter section but I realized without any interrupting spells he isn’t a counter.
Leblanc

Huge burst from Leblanc early-mid game so don't get caught off gaurd. Funny thing is though her passive


Lee Sin

His ultimate



Leona

She has two stuns



Malphite

His ultimate

Malzahar

He can silence you with



Maokai

He has one skill that can stop your channeling arcane smash but he has to be in melee range. He would be food but he has high mobility with


Master Yi

Not so sure about Yi. I think as soon as he uses





Morgana

Her






Nocturne

He has high mobility with





Olaf

He would be easy to kill but his ultimate





Orianna

Her ultimate


Pantheon

He can jump toward you and stun you with

Poppy

Her





Rammus

His Punturing Taunt stops your Channeling so avoid it the best you can. Hes quite mobile with


Renekton

He will stun you with


Riven

The third hit in her





Ryze

His


Shaco

His boxes from





Shen

His taunt from


Shyvana




Singed

His


Sion

He has a ranged stun



Skarner

He can stop your drain with his ultimate

Sona

She has an area of effect ultimate


Soraka

A smart Soraka will save her




Talon



Taric

His


Tristana

Her






Twisted Fate

Close to being a counter to



Udyr

His attacks will sometimes stun while in

Urgot

His ultimate




Vayne

Her knockback from




Veigar

His burst is insane against you with his ultimate



Vladimir

He has a bit of burst but he cant really stop your combo. Your


Warwick

His ultimate


Wukong

His ultimate



Xin Zhao

His



Fiddles Food
Caitlyn

No stuns and no burst but she can use

Corki

he has a bit of damage but he can’t interrupt you so don’t worry he’s not a big threat.
Dr. Mundo

No burst no stun no silence no threat. He can run away with

Ezreal

No burst, no stuns, sweet. He can try to escape with

Karma

No stuns or disables, shes a really versatile champion but against a good

Kayle

She cant do much after you have feared and started draining her except using her ultimate


Kog'Maw

Easy to kill, just


Lux

Shes food when she plays as support because her burst is low and in the middle when she plays as a mage. If her ultimate finales funkeln is on cooldown you dont have much to worry about.
Miss Fortune

The only thing you should worry about at all when facing




Mordekaiser

He has no interruption skills or burst so hes usually not a hard kill. Most morde players usually have



Nasus

He can’t do much against you in a 1v1 he has no bursts and he can’t interrupt you so


Nidalee

Pretty easy to kill but she can move fast so silence her to stop her from jumping away with


Nunu

No burst or stun, easy experience and gold. Use


Rumble

No burst or interrupting skills.



Sivir

Shes fast and can block your



Swain

He has a few skills very similiar to yours but you have the advantage in dominion against him because his passive





Teemo

Teemo can use his


Trundle

He has no skill to interrupt or kill you quickly so you will have a good time against him.
Tryndamere

He can get away with


Twitch

He can still be hit by



Yorick


Zilean

Usually played either as a mage, support or capturer (like in my guide) He doesnt have much burst or interruption skills so sink your teeth into





Please correct me if any of these heroes are in the wrong category and if you have anything to add for any of the heroes please comment, thanks.
> Use shift + qwer to activate your skills because you will be able to use your combo faster and it will be easier on your fingers. Also use the number key to activate
Zhonya's Hourglass.
> Constantly look at the map and keep in mind where you allies and enemies are at all times, League Of Legends is a team game so if you master map awareness you will always be in the right place at the right time and always win. Pro tip: use the mouse to click on the map to where you are looking then use spacebar to quickly get back to your hero.
> Don’t forget to use Zhonya's Hourglass!!! Zhonya's isn’t just to use after your ultimate, you can use it when all your skills are on cool down and you need a break for a few seconds.
> Dont forget to right click when your spells are on cooldown!!! You may be a mage but your damage is still significant. I see too many players only use thier spells and run around like idiots afterwards just because thier spells are thier main source of damage, dont be like them, maximise your damage. Also when you shoot your with your right click, issue a move order straight after it, this lets you get in a better position as you fight and it cancels your backswing animation which is a waste of time and slows you down.
> Know your role in the game. Your role in Dominion is to defend and take points. You should change what you do depending on where you are, where your allies are and where your enemies are.
> In Dominion the most reliable way to win is to hold the three points closest to your spawn point so unless one of the other points are really close after your team got an ace, or you get a quest to get one of the other points don’t bother getting them.
> Two of your skills are channeling so knowing what champions can interrupt you is vital. If one of these champions are around wait till they use their interrupting skill if you can or go in a team fight second so they don’t interrupt your
Bountiful Harvest or
Crowstorm. If you are using your ultimate to initiate instead of
Reap just make sure they can’t close the gap and stop you from using it.
> To win all you have to do is kill and not die, points will be captured after you fight so focus on the enemy team first.
> My item build is not absolute, you can exchange a couple of masteries or runes to suit your individual play style or make your own item tree, just make sure you remember that stacking a single stat is not effective, nor is stacking the wrong stat.
> Because of League Of Legends matchmaking system its guaranteed that you will lose and win games so if you lose don’t worry, next time your allies won’t be as bad and you will win.
> Play more champions, especially those you don’t know well. Know your enemies and you will win so many more games.
> Read some more guides and ask me questions, there is no such thing as a stupid question.

> Constantly look at the map and keep in mind where you allies and enemies are at all times, League Of Legends is a team game so if you master map awareness you will always be in the right place at the right time and always win. Pro tip: use the mouse to click on the map to where you are looking then use spacebar to quickly get back to your hero.
> Don’t forget to use Zhonya's Hourglass!!! Zhonya's isn’t just to use after your ultimate, you can use it when all your skills are on cool down and you need a break for a few seconds.
> Dont forget to right click when your spells are on cooldown!!! You may be a mage but your damage is still significant. I see too many players only use thier spells and run around like idiots afterwards just because thier spells are thier main source of damage, dont be like them, maximise your damage. Also when you shoot your with your right click, issue a move order straight after it, this lets you get in a better position as you fight and it cancels your backswing animation which is a waste of time and slows you down.
> Know your role in the game. Your role in Dominion is to defend and take points. You should change what you do depending on where you are, where your allies are and where your enemies are.
> In Dominion the most reliable way to win is to hold the three points closest to your spawn point so unless one of the other points are really close after your team got an ace, or you get a quest to get one of the other points don’t bother getting them.
> Two of your skills are channeling so knowing what champions can interrupt you is vital. If one of these champions are around wait till they use their interrupting skill if you can or go in a team fight second so they don’t interrupt your



> To win all you have to do is kill and not die, points will be captured after you fight so focus on the enemy team first.
> My item build is not absolute, you can exchange a couple of masteries or runes to suit your individual play style or make your own item tree, just make sure you remember that stacking a single stat is not effective, nor is stacking the wrong stat.
> Because of League Of Legends matchmaking system its guaranteed that you will lose and win games so if you lose don’t worry, next time your allies won’t be as bad and you will win.
> Play more champions, especially those you don’t know well. Know your enemies and you will win so many more games.
> Read some more guides and ask me questions, there is no such thing as a stupid question.
Recently a champion spotlight video came out for Fiddlesticks and its pretty much whats in this guide. If you want to see
Fiddlesticks in action and see another way to build him in dominion watch this video:
The video outlines some very important things to know when playing Fiddlesticks such as channeling your ultimate in the fog of war or bushes so enemies don't run away and so they don't interrupt your channeling. Also after you use your ultimate chase your oppontents down if you have the advantage or use
Zhonya's Hourglass if they try to focus you.
The alternative build outlined in the video is:
This is a great way to build
Fiddlesticks and would be better in a situation where your opponents have high magic resist (
Void Staff) and are quite mobile (
Rylai's Crystal Scepter). What is good about this build is you have alot of cooldown reduction early game so you'll find you can
Bountiful Harvest and
Terrify alot (like in the video) so if the enemy team has more spells that can interrupt you, you will be better off because you can start draining again soon. What it lacks however is early - midgame ability power so if the enemy team doesnt have that many interrupting spells you've wasted your gold. Check the enemy champions before you start each game and adjust your item build accordingly.

The video outlines some very important things to know when playing Fiddlesticks such as channeling your ultimate in the fog of war or bushes so enemies don't run away and so they don't interrupt your channeling. Also after you use your ultimate chase your oppontents down if you have the advantage or use

The alternative build outlined in the video is:
This is a great way to build







4/10/2011 - Guide first published
18/10/2011 - I have exams coming up and im quite busy with uni so I will probably continue writing this guide after exams are done in a few weeks
27/10/2011 - Wow so many upvotes :) exams are finished in a week and as soon as that happens expect a very well polished guide including a complete hero counter strategy list and an item tree for every situation.
14/11/2011 - Gave the entire guide a good polish and added the item tree and hero list as promised.
18/11/2011 - Updated for the new masteries and gave the guide another polish.
25/01/2012 - Havent played Leugue of legends in a while so I rewrote some of the explanations to make them more clear.
18/10/2011 - I have exams coming up and im quite busy with uni so I will probably continue writing this guide after exams are done in a few weeks
27/10/2011 - Wow so many upvotes :) exams are finished in a week and as soon as that happens expect a very well polished guide including a complete hero counter strategy list and an item tree for every situation.
14/11/2011 - Gave the entire guide a good polish and added the item tree and hero list as promised.
18/11/2011 - Updated for the new masteries and gave the guide another polish.
25/01/2012 - Havent played Leugue of legends in a while so I rewrote some of the explanations to make them more clear.
Zemizas - For making such a great dominion guide so soon after dominion was released and then putting my guide as his reccomended dominion fiddlesticks guide :)
Jhoijhoi - For making a guide on making guides, it helped me alot
Jobryn - For making me realise I was getting Zyhonas slightly early
Pooninja - For pointing out that brand has a stun
YOU - For reading my guide :)
Jhoijhoi - For making a guide on making guides, it helped me alot
Jobryn - For making me realise I was getting Zyhonas slightly early
Pooninja - For pointing out that brand has a stun
YOU - For reading my guide :)
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