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Spells:
Ghost
Smite
Ability Order
Warpath (PASSIVE)
Hecarim Passive Ability
Introduction
Hey guys it's me SiCk eLuSiiVe and this will be my very first guide on mobafire. I am very excited to share some information i have gathered about

- Jungling
- Methods of Attacking
- Items
- Situational Items
- Masteries and Why
- Runes and Why
- Summoner Spells
CORE ITEMS!
Wriggle's Lantern: Makes EVERYTHING so much easier, when your jungling, farming, survival, and damage, PLUS unlimited wards! What more can you ask for! (Main Jungling Item)
Mercury's Treads: Extra movement speed like all other boots, adds extra tankyness with the magic resist and tenacity
Trinity Force: Most amazing item for
Hecarim. It adds movement speed, AD, AP, CRIT, ATK SPEED, health, mana! its just so awsome. Hecarim does not have any slows so this item helps so much with CC and easier ganks and kills with the ongoing slow. Dont forgot the extra ATK dmg after each spell.
Sunfire Aegis: This item is just awesome for a
Hecarim. it adds MORE damage with you ongoing AoE
Spirit of Dread so double the damage and more health so more tankyness
Bloodthirster: Adding this will make your damage go BOOM! Your damage will go up to around 270! You will be ripping them to SHREDZZ!!
SITUATIONAL ITEMS!
Enemies that are AD:
Thornmail: This item will get your armor to around 278 which is 77% reduced AD Damage!
its passive also return a percentage of damage back to the attacker!Warmog's Armor: Getting this will allow you to have arounr 3.8k+ Health! having this and
Thornmail will let you tank anyone that is AD. PLUS! the extra health regen will help
Hecarim alot because he doesnt have a whole lot of health regen.
Enemies that are AP:Force of Nature: This will get your magic resist to around 150+! plus extra move speed and SUPER huge amounts of health regen making you never die!!
Abyssal Mask: This item will give you a bit of ap and magic resist. I put this item on because the extra AP causes
Spirit of Dread and
Onslaught of Shadows to do some extra damage! With this item you can do all your skills combo plus 2-3 auto attacks and your enemy is dead.
If you want to add the situational items then take off wriggs then add both of em :D
[/runes]
Greater Mark of Desolation:
Greater Seal of Armor:
Greater Glyph of Scaling Magic Resist:
Greater Quintessence of Movement Speed:
Greater Mark of Desolation:
- Adds great damage
- Keeps you alive in the jungle
- Hecarim is weak in damage so this helps alot

- Adds bonus armor for Jungling
- Late game armor helps alot
- More survivability
- Easier Jungle

- Adds bonus Magic resist for easier jungle
- More survivabilty
- Helps you tank more

- Bonus movement speed for quicker jungle
- The passive adds on more damage for you
- More mobility
- Helps
Devastating Charge with the movement speed
Hecarim needs to be a bruiser/tank/jungler. To do that you specialize in
Weapon Expertise ,
Indomitable , and
Swiftness

Harassment
Initiating
Farming
MY CHOICES


Ghost: This summoner spell is great for
Hecarim because of the bonus speed for even faster
Devastating Charge and extra bonus AD damage because of your passive
Warpath
Smite: This summoner spell is great for jungling and getting through the jungle easier. its just amazing take it. (standard jungling spell)
Hecarim focuses on being a bruiser/tank/jungler. he is a great initiator and jungler by finishing the jungle route in around 3-4 mins. His tankiness and mobility is super high which makes him a very awesome and fun champion to play.
Well thats my guide, there will be changes as i play hime more and more thank you all for reading.
Well thats my guide, there will be changes as i play hime more and more thank you all for reading.

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