Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Heal
Flash
Ability Order
Warpath (PASSIVE)
Hecarim Passive Ability
Introduction
Hello!
I just bought
Hecarim today, and i must say, he is a very good champion!
i played a bot game with him, and just made my own build, that includes lot of armor and AD, and attack speed! I will also go in-depth info about him, because he is hard to play. ENJOY!
i played a bot game with him, and just made my own build, that includes lot of armor and AD, and attack speed! I will also go in-depth info about him, because he is hard to play. ENJOY!
Runes
Mark
well i buy 9
Greater Mark of Armor because they give me armor, and Hecarim is only OP with armor :)
Seal
i buy 9
Greater Seal of Armor because they also give me armor ;)
Glyph
I buy 9
Greater Glyph of Health because they give me health ;)
Quint
I buy 3
Greater Quintessence of Armor because it gives me armor :)
Mastery Explanations
Offense Tree
![]() |
space |
Tier 1 // I take one point at
Tier 2 // I take 4 points at Tier 3 // I take 4 points at Tier 4 // i take one point at Tier 5 // i take one point at Tier 6 // i take one point at |
Defense Tree
![]() |
space |
Tier 1 // I take 3 points at
|
Utility Tree
![]() |
space |
Tier 1 // I take 3 points at
|
Summoner Spells
i always pick Heal, because its very usefull, when you are about to die in a 1v1 fight, and you can help you teammates by healing them, in several situations ;)i always pick Flash because, when i want to engage (gang) i can just flash through the wall, and Flash is perfect for survival ;)
When jungling
Smite for jungling, it deals a bunch of true damage to a monster, or minion :)
Pros / Cons
| spaaaaaaace |
Pros
+ // Good mobility + // Perfect Jungler + // Good defense, and damage. |
space |
space |
Cons
- // Weak against CC. - // Low mana. - // So weak against champs with strong slows like |
Items
Starter items
You have 2 different choices here!
Choice 1 (jungle/normal)
2
Choice 2 (normal/jungle)
1 Mid-Game Items
Quoted:
Keep in mind, that if you walk pass the wolfes, they will attack you!
Late-Game Items
Other good items
Abilites
Hecarim ignores unit collision and gains attack damage equal to 10 / 12.5 / 15 / 17.5 / 20 / 22.5 / 25 % of his bonus movement speed.
Hecarim cleaves nearby enemies dealing 50 / 85 / 120 / 155 / 190 (+0.6 per bonus attack damage) physical damage. This ability deals 66% damage to minions and monsters.
Hecarim deals 20 / 31.25 / 42.5 / 53.75 / 65 (+20% of ability power) magic damage to nearby enemies every second for 4 seconds, up to a maximum of 80 / 125 / 170 / 215 / 260 (+80% of ability power) magic damage. Hecarim gains health equal to 10 / 15 / 20 / 25 / 30 % of any damage those enemies suffer. Healing from damage dealt to minions is capped to 60 / 90 / 120 / 150 / 180 health.
Hecarim gains 75% movement speed over the course of 3 seconds. His next attack knocks the target back and deals a minimum of 40 / 75 / 110 / 145 / 180 (+0.5 per bonus attack damage) and a maximum of 80 / 150 / 220 / 290 / 360 (+1.0 per bonus attack damage) additional physical damage based on the distance he has travelled since activating the ability.
Hecarim summons spectral riders and charges forward, dealing 100 / 200 / 300 (+80% of ability power) magic damage in a line. Hecarim creates a shockwave when he finishes his charge, dealing 50 / 125 / 200 (+40% of ability power) additional magic damage to nearby enemies and causing them to flee in terror away from Hecarim for 1 second.Quoted:
Note, that Hecarim will land, where you choose, but the spectral riders, will always go to full range!
Jungling
Jungle route

The picture may not be perfect made ^^
1.
2.
3.
4.
5.
Jungling Guide
Start off by taking one point at
After you hit level 2, take one point at
After you hit level 3, take one point at
+
+
+Even if
+
+
+
+
Special Thanks To
CaliMan
For giving me great advices
jhoijhoi
Without her, my build would never ever become something. Check out her guide!: jhoijhoi's making a guide! This guide will improve your skills :D





You must be logged in to comment. Please login or register.