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Spells:
Exhaust
Ghost
Ability Order
Warpath (PASSIVE)
Hecarim Passive Ability
Introduction

Welcome to the guide of
Hecarim, the Ponydramon, Leader of the Brohoof, Enlightement of the Pegasisters, God of Trol- Let's cut the jokes here :3
The name 'Ponydramon' comes from a 3vs3 gameplay I had along with my friends, we began messing around, since we were dominating the enemy team. When I killed the dragon for second time, I yelled; 'Pony vs Dragon; we know what's the result now.', After a heated discussion about if the result would be 'Pony Dovahkiin' or 'Ponydragon', we decided to call my Hecarim 'The Ponydramon of the Ardent Stick, Son of Escrotomon, who fought in the Casquet Wars'. We had a good laugh with that, truly :)
Anyways, this build is based on a mixture of Offtank and AD Melee.
Hecarim is capable of providing an offtank role, since his W heals him over time during a team fight, and R gives a huge advantage starting dem warz. Not only that; His Q haves a huge AD damage output, and will help you attain your kills and farms early, mid, and late game.
At the moment of making this guide, I had 2 3vs3 matches in a row that ended with me having +20 kills, following this kind of build.
Note this; Don't completely rely on this guide, the build you may use will most probably change over the course of the battle, and depending of the kind of enemies you're facing. USE THIS GUIDE AT YOUR OWN RISK.
I want to thank jhoijohi's guide for the help it has been on making my guide look... Decent?

The name 'Ponydramon' comes from a 3vs3 gameplay I had along with my friends, we began messing around, since we were dominating the enemy team. When I killed the dragon for second time, I yelled; 'Pony vs Dragon; we know what's the result now.', After a heated discussion about if the result would be 'Pony Dovahkiin' or 'Ponydragon', we decided to call my Hecarim 'The Ponydramon of the Ardent Stick, Son of Escrotomon, who fought in the Casquet Wars'. We had a good laugh with that, truly :)
Anyways, this build is based on a mixture of Offtank and AD Melee.

At the moment of making this guide, I had 2 3vs3 matches in a row that ended with me having +20 kills, following this kind of build.
Note this; Don't completely rely on this guide, the build you may use will most probably change over the course of the battle, and depending of the kind of enemies you're facing. USE THIS GUIDE AT YOUR OWN RISK.
I want to thank jhoijohi's guide for the help it has been on making my guide look... Decent?
:D
1.- You're one of the fastest champions in the game.
2.- Your ability to stand is quite a deal; A normal DD AD wouldn't survive that long.
3.- Creep in jungle and outside it, able to chase anything, and escape from anything.
4.- YOU'RE. A DAMN. PONY. How could that be bad?
1.- If you aren't careful early game, you'll run away of MP fast.
2.-Your hit box is... A bit large. Prepare to dodge a lot.
3.- Requires some practice; To succeed on your ultimate, you have to crush on the enemy group by yourself, becoming the objetive of all of them.
4.- Squishy in terms of magical damage; If he receives a direct hit from a feeded
Veigar or
Kennen, quite a lot of HP will be lost, compared to other champions.
5.- He's weak early game. Be careful, and plan your moves along with your companions.
2.- Your ability to stand is quite a deal; A normal DD AD wouldn't survive that long.
3.- Creep in jungle and outside it, able to chase anything, and escape from anything.
4.- YOU'RE. A DAMN. PONY. How could that be bad?
1.- If you aren't careful early game, you'll run away of MP fast.
2.-Your hit box is... A bit large. Prepare to dodge a lot.
3.- Requires some practice; To succeed on your ultimate, you have to crush on the enemy group by yourself, becoming the objetive of all of them.
4.- Squishy in terms of magical damage; If he receives a direct hit from a feeded


5.- He's weak early game. Be careful, and plan your moves along with your companions.
Greater Mark of Desolation Whenever you're going kind of an AD build, this should be the first mark you should rely on.

Greater Seal of Armor Compared to other fighter champions,
Hecarim is a bit apart. This will still help stand the autoattacks early on, and yet be a good buff for mid and late game.

Greater Glyph of Scaling Magic Resist Same thing as Resilence Seal, yet there's a difference;
Hecarim is really vulnerable to Magic Damage. Burst damage will dish him out in a matter of seconds. Buy these in order to increase your magic resistance a lot more late game.

Greater Quintessence of Movement Speed
Hecarim's passive,
Warpath, does the same thing as
Fizz's passive and
Ghost; ignores collisions with minions and else. Not only that, it will give you AD equal to a set over time percentage on Speed. That's why, instead of more Armor Penetration, you get this.















Once you've got a good experience with him, you may be thinking on making him more attack-focused. This is the way I go always:




I won't be using any Utility masteries, since I don't like them for a fighter, but you're free to use them at your own will. ;)







Your main attack's source. The reason you're not an AD Carry, but a good damage dealer. It deals a fixed physical attack damage that goes up to 190 plus +0.6 AD, with a cooldown of 4 seconds. The fun of this skill comes whenever you hit anything; Cooldown will be reduced for 1 second, stacking 2 times, reducing it to less than 2 seconds, counting that you have any Reduce Cooldown percentage. This will help harass the enemy team, clean up minions/last hit them, use a very reduced AoE in short periods of time, and proceed with excellent chases (Since you won't be stopping to autoattack;



Look at the skill's information; It basically heals you part of the ammount of magic damage you deal over time to all the enemies within the range of your AoE, being the usage on minions limited. The skill has an interesting feature; It will heal




Take this skill as





THE INITIATOR. It's not just an initiator, it's THE Initiator. But don't focus only there, it has many usages, given the decent cooldown it has. It will deal magical damage on a really huge line, and the place where



ORDER
You're taking a nap on the bushes. Suddenly, you feel another energy around, apart of the minions; That

1.-


2.-


3.- Keep autoattacking and Rampaging,

4.- ... BUT IN THAT MOMENT YOU


The Two Eggs. Yes, that part where you don't want to feel pain. That's exactly how I'm calling
Exhaust and
Ghost; No other spells will be as useful as these for
Hecarim. I repeat; NO. ONE. My heavy position is supported by the nature of
Hecarim and these Summoner Spells:

The item set I've set up for this guide enables
Hecarim to ralentize any foe most of the time. If for any reason they manage to get away,
Exhaust will prevent that situation. Also, it's a good early game spell, for that no champion has the tools to stand in that condition early game.

If we want to move, why not
Flash? In my opinion,
Ghost is more fit for
Hecarim, since it gives speed. And more speed, for
Hecarim, means more AD. That, along with
Exhaust, makes a deadly combination, that no champion is able to escape from wihout help from others/summoner spells. It will also work wonders along with
Devastating Charge; HECARIM AIRLINES AT YOUR SERVICE ;D





The item set I've set up for this guide enables



If we want to move, why not






THE NEEDED ITEMS
Begin with
Boots and 3
Health Potion, given that the boots will give you a little buff on attack, so you won't need neither
Doran's Blade or
Doran's Shield. After you get enough money, depending on the team, get Mercury's Threads on a normal case. If the other team has a lot of AD, but no champions that inflict status, get yourself some
Ninja Tabi. After that, build a
Phage,
Zeal, and
Sheen, in order, and move on to
Trinity Force. After that, begin building that beloved
Frozen Mallet. There we have our 3 neccesary items; boots, trinity, and mallet :3

THE OPTONALS
This section is a lot more flexible, for that our main items are made already. If everything goes right, build a
Phantom Dancer and
Maw of Malmortius, and if everything is still going fine, and you're able to win, build a
Guardian Angel in the case that you die, for that it will be late game, and tanking/standing will become a lot more difficult.
If the enemy team is giving you trouble, you'll have to look on the team build they have; If the main source of the damage is AD, and AP isn't noticiable in terms of damage, you may build
Thornmail. In the opposite case, get a
Force of Nature, which will give you a bit of attack along with speed, and
Maw of Malmortius. In these cases, you'll still be able to tank along with the main tank, and deal quite an ammount of damage. Remember that you can always go
Warmog's Armor and
Atma's Impaler, since it's never a bad choice for a tank/offtank.
Begin with











THE OPTONALS
This section is a lot more flexible, for that our main items are made already. If everything goes right, build a



If the enemy team is giving you trouble, you'll have to look on the team build they have; If the main source of the damage is AD, and AP isn't noticiable in terms of damage, you may build





Again, I thank jhoijhoi for her guide on making a guide and her line separators, and all those
Hecarim users both in Mobafire and LoL, for their motivation for this good, yet ignored champion!
With love, a bronie <3

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