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Spells:
Smite
Ghost
Ability Order
Warpath (PASSIVE)
Hecarim Passive Ability
Intro
For those of you who stayed to read this and give it a chance your about to witness the power of 700 HORSEPOWER and if your team has a support of


But we are here to talk about

To start this off my choice of Summoner Spells are







Lately I've been using the







For my runes i went with Greater mark of desolation,



I went with Greater mark of desolation because it helps out with the jungle and helps you Late Game since this build does not really give much if not any Armor Penetration




you need. Basically the

Movement Speed by 35% bonus for
Ghost then building as much Defense as possible some may argue that you dont need the extra point for
Runic Affinity
this may be true but with the low mana pool
Hecarim has early game i feel that it holds you out long enough. But if must change the masteries i would imply going 1/21/8 because your going to want the extra 2% Movement Speed from
Swiftness
to go along with the
Greater Quintessence of Movement Speed that gives you all together a total of 6.5% Movement Speed to start with, bet your pony wins every race.





STARTING ITEMS
For starting items i get




Mid-Game Items
Mid-game items these are the items you want as your team starts going into team fights for many reasons.
Ninja Tabi while not only giving you much needed armor to tank the pesky AdC but gives you better Movement Speed to go along with it.
- Your philosopher's stone and
Heart of Gold help out in the long run for building your Late Game items which include
Trinity Force,
Randuin's Omen,
Maw of Malmortius,
Frozen Heart,and
Shurelya's Battlesong.
Sheen because you get that well needed mana but also you get the attack damage buff which is useful since
Rampage is spammable your sure to be doing A LOT of damage to your opponent.
Hexdrinker gives you attack damage but is also useful for its passive shield which can either save you from certain death or change the tide in the fight plus it makes up for the choice of
Ninja Tabi over
Mercury's Treads.
- And last but not least
Glacial Shroud useful for many reasons one being more mana also you get additional armor which makes you even more tankier than you were but the main reason this item is great on
Hecarim the COOLDOWN REDUCTION since
Devastating Charge has such a long cooldown this item best suits
Hecarim cause whats the point of chasing someone if you cant catch up to secure the kill or maybe you need to get out of a sticky situation and
Devastating Charge is on cooldown this item takes care of that problem.
Late Game Items
Your Late Game Items this is what seperates the pure breed from the wild animal... oh yea were going WILD.
Trinity Force with this item you now get on top of the
Sheen buff the
Phage and
Zeal attributes great for sticking onto your target.
- Your
Maw of Malmortius now not only does the same thing
Hexdrinker did for you but increases your attack damage by 1 for every 2.5% hp you lose and with 3000+ hp your pretty much set to stay in the fight as long as you want.
Frozen Heart of course we all know is good for when the AdC is feed on the other team (eww feeders) and you just rather not get poked as much, nonetheless SPAM THAT Q i say and give em a good whack while your at it bet they will think twice about poking you again (shoo shoo fly), with the extra 5% cooldown reduction from upgrading they wont be able to run from you with the 10 sec cooldown on
Devastating Charge.
Randuin's Omen this item is just the to secure kills ans assure your survival (plus if u made it this far its a miracle the team has not surrendered but this next item your gonna love).
- Last but not least
Shurelya's Battlesong i know why would you put this item on
Hecarim your not playing support forget that the active speed boost is mainly for you anyways unless u want to be generous plus you receive extra hp a good amount of hp regen some more cooldown reduction and its FUN(seriously though try this when you get the chance pop
Shurelya's Battlesong then
Ghost then have a
Zilean or
Lulu just anyone with a movement speed buff and use
Devastating Charge then rush out to perfectly charge into the squishy on there team and watch the team panic when you come flying out the bush at over 1135 Movement speed with 507 attack damage) but lets be real this items synergy with
Ghost and
Devastating Charge is phenomenal its a wonder why most
Hecarim builds dont have it included.
In this segment im going to take you through "MY JUNGLE ROUTE".
Starting off after you get your
Boots and 3
Health Potion your going to run to the bush In the Middle of the river (your teammates if they have played long enough will of course follow up behind and get in place at the entrances to BLUE BUFF behind you) your starting movement speed will ensure you enough time to safely facecheck the bush i promise you (unless they
Teleport to mid in which case they really wanted to buff block).



- If all goes well once you hear 30 seconds until minions spawn count to 10 then run over to Wolves with your
Rampage start the attack on wolves focusing the middle one as
Rampage will lower the smaller ones with it.
- Blue Buff[/color][/b] comes next but if you want to stay in jungle long enough i suggest doing the SUPERMAN LEASH. Whats that you ask have your Mid lane attack golem and walk in and out of the bush leading to river if done correctly you should see the golem walking to the bush and to the river leaving him completely confused and able for you to kill him without taking any damage.(at most mid may lose 2 cs for doing this but it helps everyone out because you now have more health for when you gank.
- Once you finish with Blue Buff make your way over to WRAITHS walk in the middle of then then spam
Rampage and when they start to attack pop
Spirit of Dread
- If needed while running back to wolves use a
Health Potion then use the same technique you used on Wraiths
- By this time you should be lvl 3 and have
Rampage,
Spirit of Dread, and
Devastating Charge you can do 1 of 2 things.
- Check to see if any lanes are pushed and open for GANKS if availible creep to lane pop
Ghost and
Devastating Charge RUSH BEHIND THE ENEMY push them into your teammate and do MASSIVE DAMAGE
- Or proceed to RED BUFF if the team is doing fairly well
- Check to see if any lanes are pushed and open for GANKS if availible creep to lane pop
- After RED BUFF golems should be fairly easy
Devastating Charge be sure to maximize your attack power travel a good amount of distance with it then charge into the main golem spam
Rampage and pop
Spirit of Dread. Also lately since ive been jungling i gank more n more often by the time i do reach golems im about 1/2 way through lvl 5.
- Once you have earned enough GOLD to purchase the philosopher's stone head back to base and show your presence in lanes as much as possible (REMEMBER you DONT NEED THE KILL just enough to keep pressure off your teammate)
These are just screenshots of a couple of matches ive recently done with
Hecarim if you use this guide and you want it uploaded here screenshot and send me link and ill place them here.

Well like i said this was my first build i would like to have comments on how to make it better any ideas you may have um basically just general feedback i know its not flashy and entertaining as others but i want to start bring that to the table and if you do for some reason down vote this at least do me the courtesy of commenting why i would appreciate it. I hope this guide helps many of you get a better feel for
Hecarim as a champion.
Thanks to jhoijhoi your guide was very informative. (took me a while felt like a complete noob considering im studying computer programming)

Thanks to jhoijhoi your guide was very informative. (took me a while felt like a complete noob considering im studying computer programming)
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