This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
- The Real Summoner's Code
- Items 101
- What Each Champion Taught Me About LoL
- Trinfinity Sivir (post-rework)
- The incredible regenerating minotaur - Now with trample!
- Harassiopeia 3.0
- Liandry's Boarment - rework update!
- WARD MANIA!!!!!
- LoL Trollympics
- Jungleona 5.0
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
I might try it. There's still a low spot in the power curve here, but at least it comes at a better time in the game this way. Starting with GP10 puts the low point at the most dangerous time possible, in my opinion.
Dude you should remove one of the doran shields its not really viable :D. Beleve me :D
WHEN YOU PRY IT FROM MY COLD, DEAD HAND.
I have some minor suggestions:
First, why not rush Sunfire earlier? I usually try getting it as 2nd or 3rd item. The Armor and HP are obviously good, but the biggest thing to point out is that the passive will do more damage than a Warmogs will add to the W. It goes along with your "Don't just get HP, get resistances" motto, but also gives you enough HP to farm an entire wave quickly if you need to.
Sometimes I might get Sunfire first, just generally, or especially if their ADCs are giving us hell; but finishing
The other reason for
Also, I find I rarely need the tenacity: if they chain CC me, they didn't chain CC my carry. This means they essentially focused me, and we all know what happens when they focus the tank. Sure, you'll die... but you'll probably be the only one if your team isn't stupid. If anything, one could make the argument NOT to get tenacity because it discourages the enemy from using CC on you, and part of the tank's job is to soak up all that sort of junk in a team fight.
I could experiment. I don't know what else I'd get.
Anyway,
At least at my elo, so few carries build MR. Since they are the ones you generally need to shut down the most, DO NOT put on too much MPen. Since they'll often only have 30-50MR, you need to watch to ensure you arn't wasting MPen. (This is more to those suggesting Haunting Guise & Abyss Scept. I used to do this, but realized with the Red MPen runes, I only really need one MPen item.
Additional MPen, as a damage multiplier, is stronger the closer they are to zero. For an extreme example, lowering from 200 to 100 is a 50% damage increase, while lowering from 100 to 0 is a 100% damage increase. Going from 40 to 20 is like that. However, I mostly dislike being squishy, so I tend to not build MPen on Sej for that reason.
Game too short. Usually I have to ward, too. No one else will, really. Maybe they'll buy 4 wards the whole game. :-/ This is also why I spend everything on defense, just about (and a bit on CDR). Warding and not blowing up soak up everything.
Jungle-support-tank... because no one else will.
I need to try the doran's sheilds; my early-mid is where I struggle the most, and this could be just what I need. I love the hatred for the gp/10 items; I've found that getting just your first giant's belt gives you enough farm capability to not need them (farm an entire lane full of minions with a single Q+W... only do this when appropriate, but you only need to once or twice to get more gold than you would from gp/10 items.)
I have some minor suggestions:
First, why not rush Sunfire earlier? I usually try getting it as 2nd or 3rd item. The Armor and HP are obviously good, but the biggest thing to point out is that the passive will do more damage than a Warmogs will add to the W. It goes along with your "Don't just get HP, get resistances" motto, but also gives you enough HP to farm an entire wave quickly if you need to.
Also, I find I rarely need the tenacity: if they chain CC me, they didn't chain CC my carry. This means they essentially focused me, and we all know what happens when they focus the tank. Sure, you'll die... but you'll probably be the only one if your team isn't stupid. If anything, one could make the argument NOT to get tenacity because it discourages the enemy from using CC on you, and part of the tank's job is to soak up all that sort of junk in a team fight.
A couple last things to point out:
At least at my elo, so few carries build MR. Since they are the ones you generally need to shut down the most, DO NOT put on too much MPen. Since they'll often only have 30-50MR, you need to watch to ensure you arn't wasting MPen. (This is more to those suggesting Haunting Guise & Abyss Scept. I used to do this, but realized with the Red MPen runes, I only really need one MPen item.
Overall, I love it. I prefer getting 2 Warmogs (I got 3 once just because we were rofl-stomping them so hard), but usually don't get that far, as the 2nd is generally the 6th item, if I get it at all.
I'm not exactly "High-Elo", so even though these suggestions work for me it doesn't necessarily mean they're good for High-Elo.
Might have to tinker more before posting anything. The build I have up right now has been tested a lot, and I'm just theorycrafting atm.
EDIT: I tried the above items vs bots. It's a reasonable tanky DPS build, but it's too squishy for my tastes. Sejuani doesn't DPS fast enough to risk it, imo. Try it at your own risk.
I like this guide, you really explain your choices very well , it is very detailed and I learned a lot about the "hipster piggeh". +1!
Thanks. I just tried rushing