Zyra Build Guide by snukumz
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Runes: Burst Damage + Late Game Scaling
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
He does psycho damage to a squishy plant like you so watch out for him, but it's incredible easy for you to land your snare and your Q onto him, which makes poking him down and killing him very easy.
She's squishy, has low range, and can't CC you unless you get condemned, which will be hard for her to do. You out range her massively so just abuse her with Q's while she tries to farm. She can tumble dodge a lot of your poke if she's good which is annoying, but after she tumbles you can follow up with a snare and do tons of damage to her. Watch out for her level 6, if you snare her you'll 100-0 her, but if she goes invisible and dodges your CC she'll probably delete you. Dropping your ult first, then snare + Q'ing can work when she goes into her ultimate.
Early on you'll be able to poke her pretty much for free. Later once she gets tons of movement speed and damage you'll have to be very careful around her. She can easily blend your plants which is annoying. Jinx is squishy and as low mobility early on though, so you'll want to push her early and get ahead.
If he's good then he's very annoying because he can easily dodge your skillshots with his dash. His Q poke has a deceptively long range so watch out for that. If you snare him he's an easy kill because he's squishy and you do a lot of burst damage. Be wary of his ult since you have no way of getting away from it on your own except for flash.
Her boomerang hurts, she has a bouncing attack that hurts and out ranges you, and she has a spell shield that blocks your poke and gives her mana. Sivir has great wave clear to match, or exceed your own. The good news is your poke has a much lower cooldown than her spell shield, so try to use Q to get her spell shield down, then use your snare and try to kill her.
This lane can go either way. I'd give Zyra at least a slight edge, and maybe more in this matchup.
Super annoying to play against due to his invisibility, how much damage he does, and how squishy you are. Be VERY careful when playing again Twitch as he likes to pay stealth plays with his support and kill you. However, if he isn't making stealth plays you can out range him and poke him down easily as he is squishy, has low mobility, and low range without his ult.
Her W has long range and hurts Zyra quite a bit. Pre-6 you should be able to dominate her with your Q and plants. Post-6 she becomes a huge threat because if you get stunned by her ult you're probably going to die.
She has good mobility to dodge your skillshots, she has tons of damage and range with her double up, and her W. She can double up off your plants which is super annoying. Her ult will blend you, and at a safe distance. The good news is if you land your combo on her she's squishy and will die. Try to stay safe and use plants to harass her, or Q/E her when her double up is on cooldown.
He has low mobility so it's easy for you to harass and snare him. He's super squishy so burst him down is easy for Zyra. Watch out for his damage late game but early game he should be your bitch.
Wow, not this champ again. He's super mobile and will eat you for breakfast if you aren't careful. Play super safe against him and ping your support back. His shield negates some of your poke. Watch your mini-map for your next wave of allied minions and run away as Yasuo will want to use them to get to you.
Her range is super long and her headshots will melt you. She can dodge skillshots with her dash. Her ult hers Zyra quite a bit by itself. Watch out for her traps. She is squishy though so if you combo her you'll most likely kill her.
His poke hurts, but otherwise he is just another low mobility squish champ for you to use and abuse in bot lane at your leisure. If he ult snares you, just snare and combo him right back.
At low levels he's not much of a threat at all. He has low mobility so landing your skill shots on him tends to be easy. He's super squishy so try to poke him down, and then combo him for a kill. At higher levels he gets scary though because he gets super fast and can almost one shot your with his 4th shot.
She has long range and her feathers can root you. She does have a speed up ability that can make landing your skillshots difficult. Her ultimate makes landing skillshots and damage very difficult.
She's not a huge issue to deal with in lane, but actually kill her can be difficult because she can just W away. She is squishy though, and if your support has CC then you can both lock her down and ensure the kill.
It's super hard to land your skillshots on her due to her ridiculous mobility. Her ult is scary too because it puts their support right on top of you. She is super squishy though, and luckily you'll still have plants to do some damage even if you initial skill shots miss.
Super easy lane for you early. She is very squish and has low mobility, except for her one speed up. Kai'sa has low range which means it'll be easy for you to safely land harass onto her.
He has long range and his poke hurts you a lot. He's very hard to actually kill, like Tristana, because he can just E away after you snare him.
The CC that the both of you can put out is truly truly outrageous. Either of you can initiate the fight, then have the other follow up with their CC and you have pretty much guaranteed kills due to them being perma CC'd. Play passive til lvl 3/4, then go ham and own the lane.
Your damage together is absolutely insane. His stun is less reliable than Leona, but is ridiculous if he lands it. The two of you with Liandries will melt away the HP of the entire enemy team.
His stun sets the two of you up for tons of kills, it's insane. Have him drop his stun cage on someone, follow up with your snare, and you'll both drop tons of damage on them. If you land a snare, he can follow up with his stun as well. You level 6 burst is absolutely insane, and their ADC will be crying inside, or BM'ing in chat. Veigar is a little weak early game, but his ability to set you up with his stun more than makes up for it.
If she lands her snare then somone on their team is probably going to die, as you follow up with your snare and tons of damage . Her shield is nice for saving you/her, especially during ganks, and is great for late game fights when one of your assassins/engagers wants to dive them.
If he hooks them they might be able to flash away and just barely live, but otherwise each pull he hits is = to 1 kill. Unfortunately he can poke down the enemy's HP, so that'll be up to you, but the pressure he creates with his Q will keep you safe and able to harass them without too much to worry about, since they'll be trying not to get pulled.
Meh, there's a lot better supports for you. The speed up from her is nice to land skillshots, the heal is nice for when you take poke, and she does do a bit of poke. Your level 6 is actually pretty decent because you can have them CC locked for a very long time, and your plants will tear them to pieces.
She can poke, and she can silence/root them after you snare them, which is an incredible combo of CC. She can lead with her silence too, which means it'll be much easier for you to land your snare since they won't be able to dash away. Her heals can be very nice, and save you when the enemy tries to dive/assassinate you.
If she's good at landing her pop-up then I'd upgrade this synergy to strong, but I don't feel like it's that reliable. Her shields don't do that much for you. Her ult is nice if they're trying to dive/assassinate you. Her auto attack damage does nothing for you, unless you're trying to last hit a siege minion.
If he's good at landing his stun then I'd upgrade this synergy to strong, since your CC together would be very good, and Bards burst with electrocute can be really strong by itself. Pair that with Zyra and you'll be getting a lot of kills in the bottom lane. His ult doesn't help you guys do any extra damage.
If he lands his stun then you guys have a lot of CC together and will get lots of kills. If you land your snare it should be very easy for him to land his stun as well. His ult is nice to save himself or you in the case you get dove/assassinated. His speed up can make landing your skillshots easier, or make running away from a gank much easier.
Your CC together is potentailly very nuts, but he doesn't offer much poke, and you want to be harassing the enemy constantly. He creates a lot of pressure with his hook, and if he lands hooks you guys will be getting lots of kills. After he flays you should be able to easily land your snare. His ult and your will lock someone down for a long time if they can't flash away. Thresh should be able to land his hook 100% of the time if you start it off with a snare.
GG ez. The game would be broken at this point.
Your CC'd combo is strong. His poke is very annoying and together with yours they will be very low the entire time they are in lane. Your ult and his ult will blend their entire team.
Vel'Koz has very strong poke, and good CC. If you land your snare, or he lands his pop-up, you can chain CC and do tons of damage or kill them before they have a chance to do anything. You two both have very strong ults in team fights. You both have long range so you shouldn't be taking much damage with this lane. I love Zyra and I love Vel'Koz so I may be biased here, but this is a very strong land combination.
She has good poke, and good CC, both of which match and work well with Zyra. If one of you lands your CC, then the other will follow up with a guaranteed CC shot, which allows the two of you to do tons of damage, and probably get a kill. Your ult and her ult will melt single targets.
Lulu has decent poke but not as good as others. Her CC is a slow which is ok, but not as good as others, Her shield is nice but should probably be used as poke. Her W is nice since it can stop the enemy from dashing/flashing away from Zyra's damage. Her ult is kind of worthless in-lane except to save one of you, but is pretty great later on in teamfights.
His CC and your CC is very nice. He's super beefy and can be your front line for you. His ult isn't that great with Zyra but it's decent, and in team fights it's game changing. (especially if you have a Yi OMG)
His CC can be unreliable, but if he lands it then you'll be getting a lot of kills. His poke is SUPER annoying, especially if they are squishy. His ult lets you guys secure a lot of kills you wouldn't otherwise get. His slow makes landing your snare and other abilities easier.
She has good poke. Her root is less reliable than others but can be very good. Her speed ups are nice to initiate fights or run away. Her shields can be nice for surviving.
His poke is pretty meh. If you land a snare then he can hopefully gobble them up, which basically ensures a kill. He's melee range, which puts him at a disadvantage bot lane.
Depends how good the rakan is. This could be a strong synergy since he can use his engage and CC to set up a lot of kills for Zyra, but otherwise he's only OK because his poke isn't very good and he's melee ranged.
Similar to Rakan. Good if he's good at engaging and setting up kills, but otherwise not that great since he doesn't bring poke or tons of damage.
Lots of CC. Pretty good burst for a tanky champ. His level 6 is super hard for them to deal with, and pretty much ensures Zyra lands her CC (if she's within range.)
Decent poke but not the best. His taunt can be good but also unreliable. He's not that tanky until he gets some items.
Super strong champ. Can engage a lot of fights for Zyra, and has good CC. If Zyra lands a snare Pyke can much more easily land his stun & or hook. Pyke can execute low HP targets, and still gives Zyra full kill gold. Less poke than other champs but Pyke creates a lot of pressure.
His poke is bad. His CC is actually very good, but he creates no pressure so it's likely Zyra is going to be getting harassed, as well as Braum. The level 6 wombo is very good because they will be popped up for days.
My in-game name is snu***z and I've been playing league since season 2. I'm currently in Platinum Elo on the NA server, but I will be in Diamond very soon ;)
Zyra is by far my most played champion (support and bot). I have a pretty crazy 70% win rate playing Zyra bot (in gold & plat elo).
While Zyra is an amazing support, she's even more lethal when playing as an AP carry in the bottom lane. Her ability to burst down squishy ADC's and supports is largely unparalleled. I recommend combining Zyra bot with another champion with high poke/burst and a reliable form of CC, that combination will ensure you tons of kills bot, and a very tilted opposing bot lane :D
My mission with this guide is to cover the most important bits of information that will help you succeed when playing Zyra Bot. The early, mid, and late game sections will tell you exactly what you should be doing at all points during the game in order to win.
Let's get on with the rest of the guide!
+ Great poke damage with Q and plants (especially with Liandry's Anguish!)
+ Super annoying to play against!
+ Can proc Electrocute or Arcane Comet easily
+ Great CC, if you land skill shots
+ Great at setting up kills for your ADC & team
+ Ult can deter enemy team from engaging
+ Plants and ult can be a massive help with tanking and getting dragons and baron
+ Can use plants & seeds like wards (super useful to check bushes, and drags/barons if you have no wards left)
+ Can zone off the enemy with plants (useful in getting objectives, and in team fights)
- SUPER squishy
- No heals
- Snare can be hard to land
- Burns through mana quickly before getting Lost Chapter
- Bad against assassins and high damage champs with gap closers
- Low mobility
* Electrocute is probably my favorite rune on Zyra. It does a ton of burst damage to the target it hits, but most importantly, it rewards you for landing your snare (which is typically how your lane is going to set up kills & get ahead).
* Cheap Shot gives you a little extra true damage when you land your snare, or if your slow plants land 2 auto attacks.
* Eyeball Collection will typically allow you to build up extra AP the quickest as you pick up kills & assists. Ghost Poro is also good as it will give you a little extra vision in bot and prevent you and your support from getting ganked (which is very important on Zyra as she is not very mobile)
* Relentless Hunter is easily the best rune here, the extra movement speed will help you get in range to land your damage & your snare.
* Absolute Focus will give you extra damage early game which is really important because often the early game will determine the rest of the game. Manaflow Band can be nice since Zyra uses quite a bit of mana. Transcendence is nice for the extra CDR but the game has often already been decided by the time you reach level 10.
* Gathering Storm is a good choice here because it will give you a ton of extra damage in the mid and late gate. Scorch is also a good choice here as it will make your early game more oppressive for the enemy & it's easy for Zyra to proc with her plant attacks. Scorch will weaken your ability to carry in the mid & late game though.
* Arcane Comet is a great rune on Zyra as it's very easy for her to proc with her plant attacks. Try to proc it with your slowing snare plants when you can to ensure the comet lands.
* Manaflow Band is nice as Zyra needs quite a bit of mana to keep spamming her abilities.
* Absolute Focus will give you extra damage early game which is really important because often the early game will determine the rest of the game. Transcendence is the better rune choice for mid & late game.
* Scorch is usually the better choice when you're looking to maximize your poke damage. Gathering Storm is still a great rune for a bunch of extra damage in the mid & late game.
* Cheap Shot will give you extra poke damage & extra damage in fights, especially in the early game. Eyeball Collection or Ghost Poro are also good choices here for the extra AP damage they will give you in the mid & late game. (Ghost Poro will give you free wards that will help you & your support to not get ganked!)
* Relentless Hunter is a great rune because it will increase your movement speed so that you can get in range to land your skill shots, and also allows you to more quickly roam around the map.
DEADLY SPINES (Q): "Thick vines spread through the ground and explode into spines, dealing 60 / 95 / 130 / 165 / 200 (+60% of ability power) magic damage to enemies within the area.
If Deadly Spines is cast near a seed, a Thorn Spitter grows, dealing 20-100 (at levels 1-18) (+15% of ability power) magic damage. A Thorn Spitter has 750 range and lasts for 5-7.5 seconds depending on Zyra's level."
Deadly Spines is Zyra's main poking and damage ability (it has a much lower cooldown than her E) and you'll want to use it quite often in order to be a harassing menace to the enemy laners. When you include at least 1 seed when you use this ability, the plant will continue to attack whoever you hit with this ability as long as they stay within the plant's range. Also, if you happen to miss your Q but still use a seed, if the enemy champion is closest to the seed/plant you spawn it will start attacking them, effectively increasing Zyra's harass range by a lot! Using seeds/plants in this way is a great way to proc Arcane Comet if you use that rune.
RAMPANT GROWTH (W): "Zyra plants a seed, lasting 60 seconds. If an enemy Champion steps on a seed, it dies. Seeds spawned by Rampant Growth grant vision in a small area, and if stepped on they grant vision of the enemy champion for 2 seconds. Other spells cast on seeds will turn them into plants who fight for Zyra.
Zyra stores a seed every 20 / 18 / 16 / 14 / 12 seconds (Max: 8 seeds planted).
When Zyra kills an enemy, Rampant Growth's recharge time is reduced by 20%, or 100% for champion takedowns, large minion kills, and large monster kills."
Rampant Growth is Zyra's ability to consciously dictate where her seeds will spawn. You'll almost always want to spawn at least one seed when using your Q & E in order to maximize your damage.
One great perk of your W is that you can safely check bushes from a long way away just by spawning a seed in the bush. You can also spawn a seed in a bush and then use Q/E and the plant will give you even more vision (even if there's a control ward) and attack anyone that comes within range. This makes killing enemy control wards in Tri-Bush really easy because you can use plants to give you vision and protect you while you take out their wards. The last great thing about using this ability is that if you're out of wards you can check dragon/baron pit by spawning a plant there. This ability is super key when it comes to controlling objectives and is just one of the many reasons why Zyra is such a great support champion.
GRASPING ROOTS (E): "Zyra sends forth vines through the ground to ensnare her target, dealing 60 / 95 / 130 / 165 / 200 (+50% of ability power) magic damage and rooting enemies they come across for 1 / 1.25 / 1.5 / 1.75 / 2 seconds. If cast on a seed, Grasping Roots grows a Vine Lasher, whose short range attacks reduce enemy Movement Speed."
Grasping Roots is what allows Zyra to lock down multiple enemies at a time with CC. Her grasping roots will root anyone it hits for 1-2 seconds (depending on level). It also summons plants from her seeds that will attack and slow the movement speed of enemies it hits (very useful when getting ganked to slow down the enemy jungler, even if you miss the root). Because this ability will lock an enemy, or enemies, down for a few seconds it's very helpful to your team in getting picks and catching people out, so always be looking to catch people with this ability. This ability also makes it much easier to set up kills in the bot lane with your support, especially if they have their own forms of CC.
STRANGLETHORNS (R): "Zyra summons a twisted thicket at a target location, dealing 180 / 265 / 350 (+75% of ability power) magic damage to enemies as it expands and knocking them airborne as it contracts. Plants in the area are enraged, dealing 50% bonus damage and gaining 50% current and max health."
Stranglethorns is Zyra's highest damage ability & debatably her best form of CC. You'll want to use this ability right after you land a root (if you think there's a decent chance you'll get the kill). The full Zyra combo is E->W+W->R->Q. Typically, even if someone flashes after the root wares off, the ult will still knock them up so that you & your team can secure the kill.
This ability is also a great form of disengage. If it looks like a few of your teammates are going to get caught/picked off you can drop your ult to scare off the enemy, lest they caught out themselves by your knockup.
Another great thing about this ult is that it makes taking dragons/baron much quicker/safer as you can spawn a bunch of plants & then use your ultimate to make them do 50% increased damage and gain 50% health so that they can tank even more dragon/baron attacks.
*Q>W>AA or Q>W>W>AA
*This combo will proc Electrocute if you are using that rune. You don't always need to land an auto attack after Q & W, especially if you'll take a bunch of damage when going for the auto attack. Q>W>W will proc Electrocute by itself without an auto attack.
*If your snare lands then instantly follow up with Q and a seed (if you have a seed) and auto attacks for maximum damage. This will proc electrocute and do a ton of damage. The snare can be difficult to land so don't expect to land this combo too often but when you do you & your support should take advantage of it and do tons of damage and/or get a kill. Use your roots when the enemy is going for a last hit to maximize your chances of landing your root and this combo.
*Usually you only want to use this combo if you land your snare, but if their flashes/mobility spells are down you can use your ult without landing your snare and still land the knock up portion of your ultimate.
*If you do land your snare, you want to drop your ult instantly so that even if they try to run away after your snare wears off they will get knocked up by your ultimate and keep getting hit by your plants.
|Sorcerer's Shoes is the best option for Zyra bottom. The magic penetration is going to make our damage & burst much better.|
|Luden's Tempest is core on Zyra bottom because Luden's is going to give us a nice pool of mana and 20% CDR so that we can spam our spells and clear waves without running out of mana. Luden's also makes our waveclear and burst a bit better with the extra damage it does once we build up 100 stacks by moving around.|
|Liandry's Anguish is the best item for Zyra in terms of overall damage dealt. Liandry's will melt the enemies' health bars as they get hit by your plant auto attacks and take percentage maximum health damage.|
|Rylai's Crystal Scepter is a decent pick up for Zyra because it will buff her Liandry's damage, make her more tanky, and provide utility for herself and her team by slowing down enemies hit by her abilities and plant auto attacks. I don't always build this item though on bot Zyra because I prefer to have more burst damage with Rabadons/Void Staff but this definitely increases her damage over time a lot.|
|Morellonomicon can be a great item for Zyra bot if the enemy team isn't building too much magic resistance, or if the enemy has high heal/sustain champions like Soraka/Vladimir/Etc. Building Oblivion Orb, and waiting to finish Morello's, is also a great option because it gives you extra AP, HP, and magic penetration for only 1600 gold. If you suspect the enemy will be stacking MR, or is going to have 2+ tanky champions, then consider skipping Morello's and getting Void Staff instead.|
|Void Staff is a great item if the enemy has tanky champions or if you think the enemy is going to stack magic resistance (like if your team has 3+ AP champions, or if you or your mid laner is getting insanely fed). Void Staff will negate 40% of the enemy's magic resistance, and then any additional magic penetration items will be calculated after that.|
|Zhonya's Hourglass is a great item that will save you in a pinch. This item is not always mandatory, but it is required when you play against high AD burst damage champions like Zed/Rengar. This item is also nice versus high AP burst champions (LeBlanc/Evelyn), or champions with long duration CC where you'd likely get killed before being able to move (Morgana/Lux).|
|Banshee's Veil is not mandatory on Zyra, but it is necessary when playing against high AP burst damage champions like LeBlanc/Fizz/Malphite/Etc.|
|Rabadon's Deathcap is a great item for Zyra bot because it's going to massively increase your damage, allowing you to consistently delete squishy enemy champions with your combos.|
Safely harass the enemy ADC with Deadly Spines when he goes for last hits.
Throw Grasping Roots when the enemy ADC is about to go for a last hit (especially siege minions) and do tons of damage. Coordinate with your support so that he knows you're about to snare so that he can follow up with his CC, and hopefully ensure a kill or flash burn. Zyra bot excels at getting kills in-lane due to her really good CC and high burst damage, constantly be looking to CC and burst down the enemy.
At level 6, look to land a snare, or for your support to land their CC. As soon as one of you lands your CC, drop everything else on them and pretty much guarantee a free kill.
Always be checking your mini-map every 3-5 seconds, check to see if mid/top are in-lane, if they aren't then be very careful and don't try to engage a fight until you see they are back in lane. Also, be checking to see if their jungler has been spotted. If you have good vision, and know where their mid & top laners are, feel free to get aggressive and try to get kills/snowball your lane.
Always try to keep a ward in river bush, ping/tell your support to ward it if you're out of wards.
Call M.I.A. when the enemy support leaves your lane, as he may be trying to roam mid to set up a kill.
Don't forget to keep CS'ing as you run around, don't be afraid to step into the jungle and take a camp or two, keep farming and getting stronger. Don't let your bottom lane lead slip away because you're trying to siege and their bottom laner is getting farmed back up.
Use your plants, and sometimes your ult, to secure objectives since your ult will make your plants do way more damage and have more health (letting them tank dragon longer). Sometimes it's better though to save your ult to force the enemy step away and be unable to contest the dragon/baron, so be smart with how you use it.
Your ult can also help you steal baron/dragons, since it can knock up their players/junger, making them unable to do damage (although I believe the enemy jungler can still use Smite when knocked into the air).
Be sure to use your plants to get vision of bushes before face checking. This is massive for you and your team to not get picked in the late game, which is when a single death is often the difference between winning and losing the game. This is just another reason Zyra is a great champ to have on your team, especially in the late game.
Stay safe, do tons of poke damage as your team sieges & you zone off the enemy, take the objectives (barons/dragons/towers/inhibs), and win.
Don't forget to hit that like button at the top of the page if you learned some useful information here :)
Try out Zyra bottom for yourselves, she does truly insane damage as an AP carry in the bottom lane, and will tilt the enemy so much, you have no idea!
If you have any additional questions, or want to see me play live, come join us on the stream.
That's it guys, peace!