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Anivia Build Guide by RitoHatesAzir
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Threats & Synergies
Skill dependant. Who's the better birdie?
Try to stun her before she stuns you, I rarely get this matchup so I can't tell you much...
She's mobile BUT if u hit that stun and juke that charm, then you've won. You also outdamage her late game with this build :D (UNLESS SHE'S FED) duh.
I hate this champ. This matchup is skill dependant. I would just farm and juke his W, hit a stun whenever I can and ask the jungler to gank.
You can (R > E) her but don't expect to hit your stun unless she's bad. And she'll probably (Q > W) you a lot during the laning phase, so be careful when you trade with her.
Azir can be annoying, but if you hit your stun then you'll outdamage him early game. If I were to face an Azir, then I'd try to kill him as much as possible, to make him useless late game.
Before lvl. 6 you can trade with her by doing the (Q > E) combo, but as soon as she hits lvl. 6 back off and ask your jungler to help you.
You can stun him when he tries to E on to you, and since you're ranged, he won't be able to trade that well with you. You outdamage him as long as he doesn't get fed.
U can place your R on top of her W, she has to go out or take tons of damage. If she engages on you, stun her. Should be an easy lane. Beware of her lvl. 6 powerspike though.
Fizz is annoying with that Zhonya's 2.0 (W) he has. Just wait for him to use it and then stun him, after that u should win the trade with an E. But beware of his Q, don't let him juke your stun! And don't get hit by his ult as that'll be fatal (or proc passive) 70% of the time if he uses his combo on you.
Donger isn't a threat at all. R all his turrets when you hit lvl. 6, but until then just farm and hit some Q's. He won't be able to outdamage you unless he's fed.
Katarina can't outdamage you early, unless you keep missing your stun. At lvl. 6 stun her whenever she ults, you can also interrupt her ult with your wall. Pretty simple lane, just don't feed her or she'll be pretty annoying to shut down.
I dislike this matchup, but maybe that's just me. Juke her snare (Q) and stun her if you can. If u juke her Q then you'll most likely win, if not then you'll lose.
I think this matchup is skill dependant. Pre-6 u wanna throw your Q and E him. If u hit the stun, you will deal more damage than him. Post-6 you gotta be fast enough to hit your stun as he reappears after his ult animation, then you have a better chance of winning the trade. Beware of his shadow, as he can use it to juke your Q.
In my opinion, since the 6.9 update Malzahar has been Anivia's biggest counter. He has a spell shield up almost all the time, which means u will rarely ever hit your Q on him. Do NOT try to proc his spell shield with your R as he'll punish you very hard for walking up to him. Best thing to do is hug tower and try to farm and ask your jungler to come by.
I hate this matchup. He's way too mobile for you, and he can easily avoid your stun with his windwall. What I usually do is bait his windwall with my E, and then wait for my E to be off cooldown again, and do a full combo on him.
I have very little experience with this matchup but I think you outdamage her early if u hit your stun. Try to avoid her poison and throw stuns in her face if she walks up to you.
Your ult heals him. Farm and juke his Q, ask the jungler to gank as Galio is fairly immobile. You can also test him, try some (Q > E) combos and see if he is good at timing his W, if not then u can probably win some trades.
You'll win as he has such a little chance of juking your Q, and you easily outdamage him early. If you destroy him, remember to roam if the other lanes need it.
Before lvl. 6 you should win trades fairly easy. But as soon as he hits lvl. 6 save your stun for when he all-ins you. You could also get a Void Staff as your 4th item, because of his passive.
Kayle is annoying with her whole kit. Hit some stuns, use your E and back off before she uses her Q on you. When she hits lvl. 6 u should avoid fighting her, u can still trade with her though.
She has an upper hand with her ult, but if u can stun her in time then you can maybe get away before she ults you. Before lvl. 6 try to do some trades with (Q > E) and if she gets low enough, go in for the kill.
She can be annoying, but u can be more annoying if u hit your stun. This lane depends on you hitting your stun, and winning trades that way.
Easy matchup, stun her whenever she gets close, and you'll win. Just don't get hit by her Q all the time, stay behind minions.
Maybe a little hard, as she can hit her abilities on you pretty easily, cause Articuno has low movement speed. Farm and ask your jungler for ganks since Syndra is immobile. Hit your stun when your jungler is ready to engage, and it should be a kill or a burned flash. Maybe buy a Zhonya's against her ult.
After the assassin changes this matchup should rarely ever occur. If it does happen though, then don't get too close, avoid his W and stun him if he uses his Q on you. When he ults try to put some distance between him and you with your wall.
He can't outdamage you early, unless you miss your stun. Back off whenever he pulls a yellow card. You can also cancel his ult with your stun or wall.
Can be a tough matchup. Pre-6 you wanna hit your stun and E him, if he E's you, stay in the middle of it and juke his abilities. Watch out for his ult late game.
Early you'll win trades by hitting your stun. Cancel his ult with your stun or wall. Maybe buy a Zhonya's against his ult.
He probably won't deal more damage than you during early game, hit your stun and you'll win trades. His late game damage can be big though so don't get hit by his full combo *-*.
Juking time! In this matchup, Boots after Tear is a must, no matter what. I really don't know what else to tell you.. juke his shit.. ._.
I think this matchup is in your favor, cause you have a stun. Hit the stun and win trades. Juke his Q while farming.
I will teach you how to play Anivia in this guide. As you can see above (in the matchups), most of the matchups are skill dependant (hitting the stun) so basically, learning to hit your stun is a big part of learning Anivia. Also, positioning right, using your wall, and placing your ult right in teamfights are essential when playing Anivia. You also need to learn when to throw your Q in order to hit, when you can trade and when you should just stay back and farm. Anyway, here's a little proof that I know what I'm talking about o3o
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Deals tons of damage.
Can outplay if people are greedy.
In low elo, not many people know how to deal with her.
Can save allies with her W.
Can shut down a fed enemy.
Can be hard to come back if behind.
Can screw allies with her W if not used carefully.
Dies instantly if caught.
Does this build work?
Here's a little video from a League youtuber I subscribe to, try some of these tricks to get better at last hitting.
Of course you shouldn't be spending 10 hours on practicing this, these are just some "drills" from a League youtuber I wanted to show you, that you could maybe try out. Load up a custom game, with or without bots and start practicing last hits with Anivia.
Patch 6.19 (Nerfed):
Anivia's E damage has gone from (55/85/115/145/175) to (50/75/100/125/150), this will affect her early game a bit, but shouldn't be anything too major.
Anivia's chilled damage has gone from (110/170/230/290/350) to (100/150/200/250/300), this will affect Anivia's DOT (damage over time) quite a bit during early game, but shouldn't be too noticeable in the late game.
Patch 6.23 (Nerfed):
The good changes:
The cooldown of Anivia's wall (W) has gone from 25 seconds to 17 seconds. This change can only be considered good, it might be pretty useful in teamfights and definitely compliments the idea of Anivia being a siege mage.
The cooldown of Anivia's E has gone from 5 seconds to 4 seconds. This change is kinda irrelevant and probably won't be much noticeable either, but it's there. Might be useful during early game, who knows?
Anivia's R now only takes 1.5 seconds to reach maximum size instead of 3 seconds. When it is fully formed it now also deals 300% damage and slows by (30/45/60%). While these changes might sound good/OP, there's a cost...
The bad changes:
Anivia's double damage effect now only triggers if the target was recently stunned by Anivia or damaged by a fully formed Glacial Storm (R), instead of if they were slowed, (AKA chilled) by Flash Frost (Q) or Glacial Storm (R).
This is why I consider these changes to be a nerf.
Basically, Anivia's instant (R > E) combo will no longer work, unless the R is fully formed, which will take 1.5 seconds, which is just too long, especially in this current meta where u will often see champions with a lot of mobility.
This might increase Anivia's skill cap, as missing the stun (Q) is now a lot less forgivable. Anivia's trades will be a lot more risky, as you will have to either hit the stun or wait 1.5 seconds, which is enough time for the enemy to counter you.
I no longer wish to update this guide, this means it will not be updated or supported for the future patches.
My reason for this decision is that I simply no longer enjoy playing Anivia, or League of Legends for that matter, especially after the 6.23 patch.
I feel that Riot Games is overlooking a lot of things, which kinda upsets me.
For example, the new League client. Now before u start telling me: "It's still in beta" please, just hear me out. So I've seen Riot "accidentally" releasing a new "mode" for the client, called "Potato mode". This mode would (supposedly) take off a lot of resources that the client is using, which would decrease lag tremendously.
Sounds great, right?
Sure, however Riot quickly took back this feature, their reasoning being: "There are multiple efforts to try and improve performance and some of our other efforts have made the client as a whole faster especially on machines powered by potatoes".
It sounds reasonable enough, but honestly, what damage would it do just to release it? Some people will REALLY need this feature, even if you do end up somehow making the client faster. It shouldn't even be a question whether to release it or not.
Then there's also Riot's way of "balancing" this game... Don't even get me started... I am so tired of getting one shot by a Zyra support, like wtf?
And Riot is just like: "Dude, let's nerf Anivia, she has a high winrate". That's probably because the minority of people who actually bother playing her are people that know how to play her. That's all I gotta say.
So now you're probably thinking: "He's just a salty Anivia main lol". Sure, to be honest, that is my other reason for being tired of this game. It's making me salty. I can't describe to you how many times I've been abused in this game and I rarely ever actually meet nice people, and if I do, they quickly turn their backs against me if I'm not doing well. I'm sick of it...
Throughout almost 3 years of playing I have met 3 people over League that I could actually call "nice people" or rather, "actual friends". Sure, I might have a big friend list but most of those people have added me probably just because I did well in a game with them.
The fact that I've been playing for 3 years and met so few nice players also shows how toxic this community actually is. I'm sure everybody already knows...
So these are the main reasons I'm gonna take a break from this game. I haven't fully decided whether I want to actually quit or not yet. I still have a little bit of love left for this game and I would really like to play it again and enjoy it, like the first time I started playing. If you actually bothered to read all of this, then I salute you.
Thank you <3