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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Voracity (PASSIVE)
Katarina Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Annie
Ideal
Strong
Ok
Low
None
Author Biography






I have very impressive stats with

I'm going to be quite honest here, I don't know much about the League of Legends or all the story-line mumbo jumbo. But what I do know is how to carry games (and how to throw them). Thus, with the help of this guide, I am hoping that I can spread my wealth of knowledge and help you guys get better with this beautiful champ. I put a lot of time and effort into this guide, so please feel free to comment and let me know what you think should be added/changed. Also, if you enjoyed reading it, please let me know by giving it a thumbs up so I am motivated to make more "How to Dumpster Kids" guides. Sit back, relax, and enjoy the toxicity.
Oh, and if you would like some free skins and what not, feel free to check out my Twitch, as I regularly give out mystery skins, etc. when reaching follower milestones... TheToxicTerry
Katarina Pentakill:


There are a lot of reasons to play


Pros / Cons
PROS
|
+ NO MANA OR ENERGY !!! + No skill shots + Amazing ganker + Good farmer + Late game carry |
So the main advantage of playing ![]() ![]() ![]() ![]() ![]() |
CONS
|
- ULTIMATE can be easily interrupted !! - No crowd control (CC) spells - Fairly squishy - Often targeted during team fights |
Pretty basic stuff here. The biggest disadvantage to ![]() ![]() |

After a kill or assist (within 3 seconds),

The description says it all. Basically, if you get a kill or an assist (within 3 seconds of damaging them) then the cooldowns for ALL SKILLS are reduced by 15 seconds. This is the most important aspect to

Pro Tips
- Since
Bouncing Blades, sinister steel, and
Shunpo all have relatively low cooldowns, you can basically spam them to get kills.
- This makes ganking a HUGE ADVANTAGE for you to easily get double/triple kills, especially on bot lane.
- Works well with
Zhonya's Hourglass and
Guardian Angel. If you get a kill or an assist while these items are activated, then your skills will be reset and you can resume the slaughtering afterwards.

Deals magic damage and marks each enemy hit for 4 seconds.
So this ability you throw a dagger which bounces (dealing magic damgae) and marks up to 5 targets. If you attack or strike this enemy with an ability, there will be an additional 15% of magic damage applied.
Pro Tips
- Every time you even think about fighting (unless its a guaranteed kill) you should start with
Bouncing Blades.
- Try not to spam this ability to farm, especially against mages, as it will cause your wave to push which in turn makes it harder to get CS.
- Make sure you target an enemy champion if they are near minion waves. This will ensure the champ receives the most damage since it is the first hit.
Sinister steelSINISTER STEEL
Deals AOE magic damage and increases

Spin to win? Pressing W makes

Pro Tips
- This is good for trying to get away from those pesky junglers if your
Shunpo is on cooldown (she still moves while spinning, kinda like
Garen).
- sinister steel has an extremely low cooldown (4 seconds), so make sure you are spamming it AT ALL TIMES during a teamfight.
- This ability gets really good for farming at later levels. Clear waves fast and PUSH the enemy towers if you notice your lane opponent is missing.

Teleports to a target, deals magic damage, and gives

Now you see me, now you don't... basically.

Pro Tips
- An even better escape tactic from those annoying junglers ! This is the reason I usually carry an extra ward or keep the trinket. As soon as you are in trouble, throw down the ward and
Shunpo to it (can be done over walls). I have dodged death numerous times with this strategy.
- Because of the awesome damage reduction, it is best to use this skill early in a fight. The usual combo QEWR does the trick fairly well.
- Another thing to note is that it teleports you BEHIND the target. This means you can dodge abilities for days. Just make sure your reaction speed is up to check and you should be able to dodge a lot of damage.


This is it. This is the skill that can be the difference between no kills and a pentakill.

Pro Tips
- First tip to newer players: do not move after you have initiated
Death Lotus. This will cancel your channeling and end your ult early.
- Laning tip: if you get counter picked by a champ with good cc skills, try to bait those abilities first. When you know they are on cooldown, then you can use
Death Lotus.
Death Lotus has an extremely short cooldown (about 40 seconds at level 18). This means you only need 3 kills/assists before it is INSTANTLY ready to be used again. Therefore you can ult 2 times in one teamfight if everything goes well !! It also means that you should be able to use your ult in lane more times than most other champs because of it's low cooldown time (use this to your advantage).
You know what, I don't even think I'm going to talk much about masteries. They are pretty straight forward, and there are thousands of combinations that you can use to set up a specific play style. Everyone is going to have their own opinions on what exactly to set up. That being said, you can see the ones that I use with
Katarina at the top of this guide. I normally rep 18/0/12 with most carries. Full AD or AP (depending on champ) and some defense, pretty basic stuff.
Specific ones of interest are:
Since
Katarina is a melee champ, this is a no brianer. You deal 3% extra damage, and in return only take 1.5% extra damage? Is this real life? I'll take that trade any day of the week.
If you DO decide to go the 'Cunning' route, I would definitely put 5 points into this. The extra speed will make ganking and getting back to lane super quick.
Due to
Katarina's AoE ult, this would be helpful in team fights. If you manage to get a good ult in, you could potentially assist/kill 5 champions... meaning this mastery will stack up to 25% of health restored. Not bad.

Specific ones of interest are:





WHY START ![]() ![]() Well the first reason is to help the jungle leash. Trust me when i say that any help the jungle gets early on will help your team down the road !! The next thing is for early game harass. Like I said before, you don't want to be spamming ![]() MAXING sinister steel vs. ![]() I've seen a lot of good guides that explain the benefits of maxing ![]() EXAMPLE: OPTION A. You have 100 AP. Say your sinister steel is level 3 (meaning that it does 120 (+25% AP) in damage with a 4 second CD). In 8 seconds, you can put out 240 (+50% AP) = 240 + 50 = 290 total magic damage. OPTION B. You have 100 AP. Say your ![]() ![]() |
There are only two summoners that any
Katarina player should EVER have... they are
Flash and
Ignite.
-
Flash is literally the best skill in the game. You can use it in so many different ways to create an advantageous setting for you and your team. You can use it as a last resort for escaping those pesky jungle ganks. You can use it to get closer to the back line of the team (preferably the ADC). Especially when combined with
Shunpo,
Katarina can pretty much teleport wherever she pleases.
- Another given for most mid laners. Your job is to get kills. So why would you take anything other than ignite? It's practically free damage, and the cooldown is fairly short too. It is especially nice when used with
Katarina's ult
Death Lotus and
Liandry's Torment. This combo will basically guarantee you a kill if you get the enemy champ below 10% health. Another tip: use ignite as soon as possible with
Katarina, solely because of her passive
Voracity. The sooner you get that first kill or assist, the sooner your cooldowns reset, the sooner you do more damage :)













Finally, the most important part of the guide (aside from strategy - see chapter below)... the item build. Honestly, just like runes and masteries, you can build any way you want. What matters most in the end will be HOW YOU USE YOUR SKILLS and HOW WELL YOUR TEAM IS. Remember this.
First Buy
First Back (Aggressive)
First Back (Passive)
If you're not doing so well in a lane, or you're just not as an aggressive player as I am (which is totally fine) then maybe go with the
Hextech Revolver or
Seeker's Armguard. These will give you a good amount of AP with some defensive stats as well.
Core Build
Defensive Items
Now we get into more game specific items. The next few are all determined by how well the game is going and who is/isn't fed.
Offensive Items
First Buy
![]() |
I almost always buy boots of speed with ![]() ![]() ![]() ![]() |
![]() |
A good combination with the boots, and especially good for ![]() |
![]() |
Like I said earlier, use this to ![]() |
First Back (Aggressive)
![]() |
First back buys ALWAYS depend on who you're laning against. If it's a matchup against a mage such as ![]() ![]() ![]() ![]() ![]() |
![]() |
(BUFFED 5.13)This is a good first option because you can literally go in any direction you want after this. Say for example, your team starts feeding to a bunch of AP champs, you can build into ![]() ![]() |
![]() |
Also another option if you notice the enemy team stacking early magic resist. Plus the +35 movement speed never hurt anyone ;) Good for ganking that bot lane! |
First Back (Passive)
If you're not doing so well in a lane, or you're just not as an aggressive player as I am (which is totally fine) then maybe go with the


Core Build
![]() |
Easily the best item for an AP champ like ![]() |
![]() |
Another MUST HAVE item for ![]() ![]() ![]() |
![]() |
Exact same thing as what i mentioned for ![]() |
Defensive Items
Now we get into more game specific items. The next few are all determined by how well the game is going and who is/isn't fed.
![]() |
So let's say the other team has a full house of AD characters (ie. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Here's an item that they patched for 5.13 and is starting to look a lot nicer for ![]() ![]() ![]() |
Offensive Items
![]() |
Buffed for patch 5.13 ! I usually end up selling ![]() ![]() ![]() |
![]() |
NERFED. 100 AP item now: ![]() ![]() |
![]() |
Here's another item that increases (+35%) magic penetration. This is my 'go to' item usually when I'm fed, and the enemy team starts stacking MR. Combine this with ![]() ![]() ![]() |
Laning Phase
Laning phase is probably the hardest part of playing
Katarina. A lot of mid lane champions are mages, meaning they have ranged auto attacks. This makes it extremely annoying when trying to last shot creeps. The most important thing to remember is to stay back (out of enemy auto attack range) until you know for sure you can get the last hit on the minion. Another good strategy, if they are pushing fairly hard, is to use
Bouncing Blades along with sinister steel to push back. As
Katarina I usually try to let them push the lane and ask for a friendly jungle gank, which are easy as long as you have
Shunpo ready.
Choosing the right time to poke/attack is also crucial to the early game. Throwing too many
Bouncing Blades will push the lane if the enemy isn't pushing back, which will leave you vulnerable to jungle ganks. As with any laner, if you have an idea where their jungle is, then it's a good time to think about attacking. With
Katarina my favorite move is to hit the enemy with a
Bouncing Blades, then try to get close enough to hit them with a sinister steel. And repeat. This leaves your
Shunpo available to dodge opposing skill shots or escape a gank.
Ganking
Ganking (in my opinion) is the MOST IMPORTANT ASPECT of being a mid laner. You are in the middle of the map therefore you have the ability to roam anywhere you want (top or bottom lanes) within a matter of seconds. Especially for a mobile champ like
Katarina, it is important that you help other lanes whenever possible. I think my timing and positioning during ganks is what sets me above most mid laners. I could be behind a few kills or cs in my lane and one simple gank will get the team back to even.
I usually don't attempt to gank another lane until I have
Death Lotus available. If it is ready to go, I will let the other lane know if I'm coming. That being said, if I see one of the opposing lanes pushed up, I will head my way there. Telling them to try and get their lane opponent low really sets you up for an easy kill. This is the best when trying to gank the bottom lane. Before you leave, ensure you push your own lane hard so you don't miss as much CS. My favourite thing to do is make the enemy mid laner back and push the wave to turret, hit the turret a few times, then head bot lane to gank.
If both opponents in the bot lane are extremely low, I'll even tell them I'm willing to dive a turret (especially if I have flash). You're probably thinking "Anyone who wants to turret dive is stupid." Well with
Katarina's
Voracity that statement isn't entirely true. You can zip in and out of turret range easily as long as you have an item/champion nearby.
Another helpful tip I have when ganking is to NOT use your
Shunpo right away. If you have the opportunity, run in and attack with
Bouncing Blades and sinister steel first and wait for a flash or escape. THEN use
Shunpo to
Death Lotus. This is better than a quick
Shunpo to
Death Lotus which will be wasted if they flash away.
Mid to Late Game (Team Fighting)
Last but in utmost certainty not least, we have the mid to late game teamfights. Being an assassin, you want to try and catch the more squishy champs (ADC, mid, support) out of position. At higher ELO's this is usually hard to do, so sticking with your team is the best bet. You always want to make sure that you are within
Shunpo range should a team fight arise. I normally try to enter the fight late (for obvious reasons) in hopes that the other team will use up their crowd control spells before your
Death Lotus. A different case is when you are on a team that has good AOE cc ultimates (ie.
Sona,
Amumu,
Varus), so you also need to know when to go in as quickly as possible. It really just comes down to what team comp you have and how good they can peel for a
Katarina.
Ability Combos
The only real combo that I ever use is QEWR. QEW. QEW. QEWR. 5 kills right there. It's that simple. Just gotta practice the micro and you should be nuking teams in no time.
Laning phase is probably the hardest part of playing




Choosing the right time to poke/attack is also crucial to the early game. Throwing too many




Ganking
Ganking (in my opinion) is the MOST IMPORTANT ASPECT of being a mid laner. You are in the middle of the map therefore you have the ability to roam anywhere you want (top or bottom lanes) within a matter of seconds. Especially for a mobile champ like

I usually don't attempt to gank another lane until I have

If both opponents in the bot lane are extremely low, I'll even tell them I'm willing to dive a turret (especially if I have flash). You're probably thinking "Anyone who wants to turret dive is stupid." Well with


Another helpful tip I have when ganking is to NOT use your






Mid to Late Game (Team Fighting)
Last but in utmost certainty not least, we have the mid to late game teamfights. Being an assassin, you want to try and catch the more squishy champs (ADC, mid, support) out of position. At higher ELO's this is usually hard to do, so sticking with your team is the best bet. You always want to make sure that you are within






Ability Combos
The only real combo that I ever use is QEWR. QEW. QEW. QEWR. 5 kills right there. It's that simple. Just gotta practice the micro and you should be nuking teams in no time.
Thanks for your time and interest in reading this guide. I realize there aren't many graphics included so if you're willing to provide me with some, i'd be more than happy to put them in.
If you ever feel like you have any more in depth questions, please feel free to message me or leave a comment.
My most recent games as
Katarina:









If you ever feel like you have any more in depth questions, please feel free to message me or leave a comment.
My most recent games as











Rev 1.0 - Initial Publish
Rev 1.1 - Changed Runes / Added a Mastery Discussion
Rev 1.2 - Added explanation for no
Doran's Shield, Usual Build, More info on
Deathfire Grasp
Rev 1.3 - Updated Masteries
Rev 1.4 - HUGE EXPLANATION ON MAXING sinister steel FIRST
Rev 1.5 - Added match history Pics !!
Rev 1.6 - Kat Nerfs :((((((((((
Rev 2.0 - SEASON 5 !!! and removal of DFG??
Rev 2.1 - 5.3 updates + pentakill
Rev 2.2 - Yet another Kat nerf
Rev 2.3 - LUDEN's ECHO OPPPPP
Rev 2.4 - How many kat nerfs are there going to be ???????
Rev 2.5 - Masteries tweaked (thanks JompaTheBeast)
Rev 2.6 -
Shunpo nerfs... HOW MANY MORE NERFS SHE GONNA NEED RIOT?
Rev 2.7 - HUGE AP item changes ! Took Void Staff and Echo out of the core build.
Rev 2.8 - Added more emphasis on early game ganking
Rev 2.9 - Got dat Diamond
Rev 3.0 - Season 6 Changes (Mastery Update)
Rev 1.1 - Changed Runes / Added a Mastery Discussion
Rev 1.2 - Added explanation for no


Rev 1.3 - Updated Masteries
Rev 1.4 - HUGE EXPLANATION ON MAXING sinister steel FIRST
Rev 1.5 - Added match history Pics !!
Rev 1.6 - Kat Nerfs :((((((((((
Rev 2.0 - SEASON 5 !!! and removal of DFG??
Rev 2.1 - 5.3 updates + pentakill
Rev 2.2 - Yet another Kat nerf
Rev 2.3 - LUDEN's ECHO OPPPPP
Rev 2.4 - How many kat nerfs are there going to be ???????
Rev 2.5 - Masteries tweaked (thanks JompaTheBeast)
Rev 2.6 -

Rev 2.7 - HUGE AP item changes ! Took Void Staff and Echo out of the core build.
Rev 2.8 - Added more emphasis on early game ganking
Rev 2.9 - Got dat Diamond
Rev 3.0 - Season 6 Changes (Mastery Update)
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