This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
- The Real Summoner's Code
- Items 101
- What Each Champion Taught Me About LoL
- Trinfinity Sivir (post-rework)
- The incredible regenerating minotaur - Now with trample!
- Harassiopeia 3.0
- Liandry's Boarment - rework update!
- WARD MANIA!!!!!
- LoL Trollympics
- Jungleona 5.0
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Teleport
Clarity
ARCHIVED




It was suggested that I put

I redid the build from scratch. It's still a hybrid that uses





The build, as currently set up, starts with two


























If the AD is especially light, then you can take








* Mage slayer
* Strong early game with

* Moderately sturdy for a carry
* Mid-game is fairly strong with some cheap boomerang damage
* Debuff and CC built into item choices
* Life leech, spell vamp, clarity, and teleport limit down time
Cons:
* DPS tapers off near the end
* Relies on skill shot
* Has to hit and run a lot; needs CC and tanking
* 2+ enemies at close range = dead

*

You must be logged in to comment. Please login or register.