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Spells:
Teleport
Clarity
ARCHIVED
It was suggested that I put
I redid the build from scratch. It's still a hybrid that uses
The build, as currently set up, starts with two
One of these isn't much life steal, but with two, you sort of notice. Later we'll get
This is the only place where armor is in the build at the moment. Passive is nice. It's one of the cheaper boots.
Saves you from bear drops and such. When it goes off, that's a good time to ask yourself whether it's worth staying in the action any longer. MRes + health make you a lot sturdier than other
Was suggested by The_Nameless_Bard. Seems helpful. We still need the additional AD and ASpd, but once you get this, you're focusing on
Don't forget to use the special effect. I call this "Boomerang Helper" because if they don't CC you and you activate this, they *will* get hit by
Hybrid item with survival functions. ASpd from Call of the Hunt makes slow more likely to proc when you really want it.
Can take part or all of this earlier, especially if you need MP5. If the AD is especially light, then you can take
* Mage slayer
* Strong early game with
* Moderately sturdy for a carry
* Mid-game is fairly strong with some cheap boomerang damage
* Debuff and CC built into item choices
* Life leech, spell vamp, clarity, and teleport limit down time
Cons:
* DPS tapers off near the end
* Relies on skill shot
* Has to hit and run a lot; needs CC and tanking
* 2+ enemies at close range = dead
*






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