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Spells:
Ghost
Exhaust
Ability Order
Shepherd of Souls (PASSIVE)
Yorick Passive Ability
Introduction

Yorick's a pretty cool guy- he's a big, nasty Necromancer champion who can also kick some *** in melee combat. You might not believe it, but it's true: The guy's stronger than people think.
He's an AD caster, in the vein of Pantheon- all of his abilities scale off of AD. Every single one. AP is useless to you. Not even your ult has any benefit from it. At all. You need raw AD, and as much of it as you can get your hands on without dying.
You also gain effectiveness from health stacking, due to the fact that your ghouls get tougher and stronger as you do. Don't be afraid to skip Armor and MR (something I would never recommend for any other champion) in favor of straight health. Be a pile of health, so your ghouls can be one too.
Yorick's not an easy champion to play. Managing his spammable ghoul summons and using them intlligently takes practice. Don't be afraid to play practice games to get it right. It's not easy, as the hundreds of threads saying that he's trash and useless can attest to. Yorick's not Master Yi, for ****'s sake. He takes effort and skill to do well with.

Secondly, you can use it when you're in a hurry- run over and smack somebody, then scoot away with your 15% movespeed boost. It makes a noticeable difference, and honestly is a lot of fun.
It's also practically free and has a negligible cooldown, so late-game when you have a lot of mana, you can always have a blue translucent buddy around.



No, what you want to do is pre-cast it and let your carry decide what they're doing.
If they live, then you had 75% of your carry hanging around, smacking up bad guys and towers and Barons and stuff and then the revenant goes away and that was still pretty cool. If they die, then they get to come back for 10 seconds and beat some stuff up maybe, or maybe not.
The point is- use it like you would use a Mordekaiser ghost. Use it all the time, on full health guys and send your revenant in to beat up guys and cause problems. Be a nuisance with it. Wreck towers, tank dragon- it really doesn't matter. Just do it. It's got a short cooldown and it's not Zilean's ult for ****'s sake. Use it all the time.
MARKS
I prefer Greater Mark of Desolation, but


SEALS

GLYPHS


STARTING ITEM
As far as I can tell, there are a couple of good starting items for Yorick.








BASIC ITEM BUILD




Once you have these four things, you're ready to go on a rampage. You have boat loads of mana, good attack damage, and moderate durability. This is the core that you're going to want to build on, depending on the individual game you're playing. Yorick's item builds aren't terribly flexible, but there's a little wiggle room.
GOOD ITEMS






Philosopher's Stone




In general, good items for Yorick focus on health, mana, and attack damage, in whatever order you need. If you find yourself dying a lot, get more health. If your ghouls are only tickling, get more AD. You shouldn't need much mana after your


POOR ITEMS
Anything with AP, really. Don't build


Now we come to the meat of the build: the playstyle. Anybody can tell you how to build Yorick and really, it largely comes down to personal preference. If you build a glass cannon Yorick and play like a super-tanky Yorick, you're not going to get far.
Let me tell you how I play.
Yorick is a world-class skirmisher, when played right. He can dominate a lane with intelligent use of his
Omen of Famine and
Omen of War, constantly whittling down the health of his enemies and allowing himself to endure whatever harassment his enemies throw at him.
With his dirt-cheap
Omen of War he can hop up to the front lines for a quick last-hit and his newly generated Spectral Ghoul will cover his tracks and discourage followers. If you get in a bad position, slam down your
Omen of Pestilence and run. You need some time to escape, don't forget that.
Skirmish as much as you can, and get those last hits. You need to get your
Tear of the Goddess and your
Boots relatively quickly. Prioritize your
Tear of the Goddess- you have enough of a movement advantage from intelligent positioning and intelligent use of both
Omen of War to prevent bad positioning and
Omen of Pestilence to prevent their sudden attacks and ganks.
Use
Omen of Famine as much as you feel the need to, to keep your health above your enemy's. If your health is higher than your enemy's, they'll be less likely to pull an attack out of nowhere, keeping you relatively safe.
If they attack anyways, use your
Omen of War and
Omen of Famine to fight, and then run. If they pursue, drop an
Omen of Pestilence behind you and run to the safety of your tower.
Mid-game is defined as when either the first tower goes down, roughly. Some champions will start to roam and to gank, and you'll likely have your ultimate. You should aim for having your core set of items (
Doran's Blade,
Tear of the Goddess,
Ionian Boots of Lucidity) by now, and should be capable of helping out a lot in fights. Your abilities are on an extremely short cooldown, and if somebody attacks you, you do deceptively good damage.
In teamfights, send your
Omen of Famine out to harass, and continue slaying minions with your
Omen of War. Use your
Omen of Death on anybody that has a good deal of Attack Damage, including yourself. Also use it when the battle starts to turn sour. Don't try to use it like Zilean's Ult- if you do, you're wasting the Revenant portion in favor of saving somebody for 10 seconds, and they'll still die. Not a good trade.
Try not to initiate, really ever. You're not a tank, you're a tanky support. Think like Taric, if that helps- you make your team perform better and discourage enemies from standing near you.
Use your
Omen of Pestilence to cover retreats and to help chase. With both your Blue Ghoul and your Green Ghoul out, you can catch anybody that doesn't have flash.
Don't be afraid to venture into the jungle and take the buffs, both yours and your enemy's. You can clear jungle camps extremely quickly by spamming all of your ghouls and punching them to death.
Your performance late game really depends on how well you've been doing all game. If you've been doing well, you likely have good attack damage and health and will be able to fight on your terms a lot. Try not to wander around by yourself, but rather stick around your carry and your tank. You're better at everything in the company of a team.
I'll add more in this section as I gain more experience, but this is what I've been doing, to moderate success.
Let me tell you how I play.
EARLY GAME / LANING PHASE
Yorick is a world-class skirmisher, when played right. He can dominate a lane with intelligent use of his


With his dirt-cheap


Skirmish as much as you can, and get those last hits. You need to get your





Use

If they attack anyways, use your



MID GAME
Mid-game is defined as when either the first tower goes down, roughly. Some champions will start to roam and to gank, and you'll likely have your ultimate. You should aim for having your core set of items (



In teamfights, send your



Try not to initiate, really ever. You're not a tank, you're a tanky support. Think like Taric, if that helps- you make your team perform better and discourage enemies from standing near you.
Use your

Don't be afraid to venture into the jungle and take the buffs, both yours and your enemy's. You can clear jungle camps extremely quickly by spamming all of your ghouls and punching them to death.
LATE GAME
Your performance late game really depends on how well you've been doing all game. If you've been doing well, you likely have good attack damage and health and will be able to fight on your terms a lot. Try not to wander around by yourself, but rather stick around your carry and your tank. You're better at everything in the company of a team.
I'll add more in this section as I gain more experience, but this is what I've been doing, to moderate success.
In summary, Yorick's a fairly complex AD caster. With the extra mana from
Manamune, the CDR from the
Ionian Boots of Lucidity, and whatever other situational items you decide to build, you should be able to stay in the middle of fights and dish out surprisingly good damage.
Don't forget your role- you're tanky support, and perform better in the company of others. It's not easy to play Yorick well. It takes practice and dedication, but with persistance, intelligence, this guide, and a bit of luck, you can show your enemies that the last breath is the sweetest of all.
Thanks for reading, and good luck!
-Verdande


Don't forget your role- you're tanky support, and perform better in the company of others. It's not easy to play Yorick well. It takes practice and dedication, but with persistance, intelligence, this guide, and a bit of luck, you can show your enemies that the last breath is the sweetest of all.
Thanks for reading, and good luck!
-Verdande
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