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Choose Champion Build:
Spells:
Exhaust
Clarity
Ability Order
Martial Cadence (PASSIVE)
Jarvan IV Passive Ability
A Note.
P.S. I DO NOT OWN ANY PICTURES IN THIS GUIDE ALL RIGHTS AND WORK ON THE PICTURES GO TO THE ARTIST!

So onto the introduction to my first guide, I will start of by telling you that this is a guide meant for those who would rather dish out some damage rather then play
Jarvan IV as a tank. I myself used to play him as a tank but after some tests I ended up loving the way I could scare my enemies into thinking I was harmless. With that i present the following guide.

Ok, as you know you cannot simply rely on your build to carry you through, you have to be smart enough and quick enough to use your skills correctly and in the right order.
Demacian Standard is your early and late game buff because not only does it give you a nice boost in armor, but attack speed as well which is a crucial part to this guide. Your goal when starting a fight or gank is to throw this down and immediately use
Dragon Strike knocking them up and allowing you to start smacking away on them with your bonus armor/attack speed. Make sure not to use
Cataclysm unless you need to save a teammate (Try not to trap them either.), keep them in a turrets aggro range, stop a low health enemy, or for ganking. Of course another problem to keep an eye on is if your enemy is running
Flash or if your fighting a champion like
Kassadin or
LeBlanc who can easily jump out of it. But let us not forget champs such as
Katarina,
Lee Sin or
Pantheon who could all easily jump out to your teammates or enemies, so make sure your using this at the right moment and not wasting it because its likely to cause more trouble than its worth.










Pros
-Beefy allowing him to take some punishment in a team fight.
-Almost all of his skills buff him in some way, and allow for great catch and escape maneuvers.
-Great damage output mid to late game.
-Great against tanks because of his
Dragon Strike or anyone packing some armor.

-Screams Demacia upon unleashing his ult.
Cons
-Weak early game unless you manage to get some kills early on from ganks/laning.
-His ult is easily es-capable with
Flash or champs who can jump walls.

-Not the best chaser unless your skills are used in early anticipation.
Can feel weak early game and not able to deal much punishment.
Generally unexpected and disliked by most players who dont know him as anything other than a tank. How wrong and foolish they are.
//As I have pointed out you may find his early game somewhat sad, but he scales well into late game and even with just a
Frozen Mallet he gets decently tanky because of how well he scales. This is why its a good thing to consider
Atma's Impaler late game.
//As I have pointed out you may find his early game somewhat sad, but he scales well into late game and even with just a


//These are the common spells i run because they fit my play style best and go along with













Viable Summoner Spells















So as you can see in the masteries i have most of the points going into the offense tree with a few odd points in defense, this is because you want the extra damage for your DPS and a little armor and magic resist to boot. When it comes to the jungle masteries you will notice I added some points a little differently but to much to give a little more sustain in the jungle.
If your going to go DPS
Jarvan IV then branching deep into the other trees is far from a smart move, remember this when your looking over my guide.
If your going to go DPS

As you can see I'm running alot of different runes here and there with most being crit, AD, and attack speed. You will notice I have alot of the runes evening out so that your getting a good mixture out of them all, now the
Greater Quintessence of Critical Damage i have two of for the crits, these are mostly and purely a personal build feel free to use AD Quints instead of Crits but you will be getting a
Phantom Dancer and a
Infinity Edge so these will come in more handy than you think.













Lane And Jungle
Regardless of what you are doing this is what you will want to follow so that your getting your strike and standard maxed sooner than everything else, some might wanna get the extra attack speed and armor before maxing out
Dragon Strike but that is a personal choice. Keep in mind though that it doubles your attack speed when its placed so make sure your using it to its fullest extent.
Regardless of what you are doing this is what you will want to follow so that your getting your strike and standard maxed sooner than everything else, some might wanna get the extra attack speed and armor before maxing out

Keep in mind that you should only buy health pots starting off as jungle jarvan so that you can live long enough to make it through the entire jungle. Only buy boots if you feel safe enough.















I play alot of 3v3 myself so this is where my Jarvan is really tested, while this guide would be more effective in a 5v5 where he would be alot more viable i cant just leave this section empty. Always bot, Jarvan is not gonna be a good solo top especially early game when you need a teammate to back you up and help you get assist or kills, also make sure your playing defensively and poking hard with your lance. When you get your boots and some health or more attack speed going, you can gank easier than most other champs by throwing your shield in the top bush and pulling yourself through the wall, or running up behind them and ulting them. But as i cannot stress enough make sure your not misusing your ult because alot of people tend to run
Flash on
Twisted Treeline. By late game you should be able to handle anything coming your way and jungle slightly for some extra cash if you need it, your build in 3v3 should be the same but you may think of other items just in case such as
Thornmail or
Force of Nature.




Jungle Route-
Only go this route if you have done it before in a bot match, Jarvan is extremely hard to jungle with until he gets his [Phantom Dancer and even if you have done it before make sure your team isnt going to instantly hate on you because your such a rarity. Make sure to gank often because you will need the extra gold and levels early on, and don't be afraid to lane a little in between monster respawns to make sure you don't fall behind. Once you get your ult then the magic can really happen, making your way out of a bush behind them you can easily plant yourself in a circle of doom with them and quickly help your teammates secure a kill.
Lane route/Top solo
As with most AD champs mid is out of the question so that leaves bot, or solo top depending on the situation. If you go bot you will have to play defensively until you get more attack speed, but you can still harass effectively with your lance and stay in lane with your
Clarity if your carrying it. If your solo top, you really need to play safe until you get build up and get some health, yes if your going to solo top it would be wise to build towards your health before your attack speed so you can hold your lane better. Make sure your calling for ganks as often as you need them and don't get ganked yourself.
Only go this route if you have done it before in a bot match, Jarvan is extremely hard to jungle with until he gets his [Phantom Dancer and even if you have done it before make sure your team isnt going to instantly hate on you because your such a rarity. Make sure to gank often because you will need the extra gold and levels early on, and don't be afraid to lane a little in between monster respawns to make sure you don't fall behind. Once you get your ult then the magic can really happen, making your way out of a bush behind them you can easily plant yourself in a circle of doom with them and quickly help your teammates secure a kill.
Lane route/Top solo
As with most AD champs mid is out of the question so that leaves bot, or solo top depending on the situation. If you go bot you will have to play defensively until you get more attack speed, but you can still harass effectively with your lance and stay in lane with your

Start at Blue Bluff and have someone most likely the top solo leash it for you.
Make your way down to the wolf camp and slay them, by now you should have already used smite and be somewhat low on health, so pop a few health potions if needed.
Head over to wraith camp and focus the blue one before killing the others, it should be to hard as you should be level 2 by now.
Head back to Wolf Camp and kill them again, if you have done it right you should be level 3.
Head to red buff only if you bought several health potions (If you didn't go down one.) and focus the red monster, your smite should be up by now and you should easily be able to kill it.
Head down to the golems and kill them, by now this should be a peace of cake now that you have killed everything else. You should hit level 4 now and if done correctly and quickly should place your time at around 2:50 in game time.
Make your way down to the wolf camp and slay them, by now you should have already used smite and be somewhat low on health, so pop a few health potions if needed.
Head over to wraith camp and focus the blue one before killing the others, it should be to hard as you should be level 2 by now.
Head back to Wolf Camp and kill them again, if you have done it right you should be level 3.
Head to red buff only if you bought several health potions (If you didn't go down one.) and focus the red monster, your smite should be up by now and you should easily be able to kill it.
Head down to the golems and kill them, by now this should be a peace of cake now that you have killed everything else. You should hit level 4 now and if done correctly and quickly should place your time at around 2:50 in game time.

Well your obviously not the tank in this particular team fight, so lets remeber that even if you are beefy your not the tank :p Keep in mind how you use your ult which i know has been said MANY MANY TIMES OVER in this guide but its something that needs beaten into your head if your going to play Jarvan. You can initiate because of your beefiness but its only suggest able if its not into a group of 5 enemies, aim for a little less and you should do fine. While your DPS you will have more health than most of your teammates so make sure your not hiding behind any of your squishies, work with them to take down your opponents and you should do fine.
One of the main advantages of DPS is that no one expects you to be doing alot of damage so they wont be worried about focusing you unless they know what your capable of. Use this to dish out some hard damage killing them before they have a chance to realize your the one hitting so hard, if your team consists of other champs that love attack speed don't forget to not only use your

I'm not gonna make a map for good reasons, wards are usually a common sense thing to place though, so just make sure your placing them in vital spots like Blue Buff, Dragon, Baron, the enemy teams Blue Buff if you can manage it, and up and down the entire length of the river for east to see ganks. But dont go ape crazy and buy so many you have to hold off on a important item, its all about timing it correctly, early game wards are not usually necessary, but mid game is when i suggest alot of warding. By then lanes start to blur and the teams become braver and more open to pushing into your jungle and ganking as well as stealing your buffs. Keep this in mind.
Below is my current scores of recent with him, sadly two of them were bad matche, the twisted treeline one my team fed almost at once, and the summoners rift had 3 of my team disconnecting. I will be posting more scores with him soon where i didnt have so much unfortunate luck. the other two matches were bot, but one of them was a jungle jarvan and the other was a lane.

If you get some nice scores send them to me and I'll include them in this guide :D

If you get some nice scores send them to me and I'll include them in this guide :D
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