Hecarim Build Guide by Magistricide
In depth Hecarim jungle guide to solo carryingBy Magistricide | Updated on September 2, 2019
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Runes: THE ONLY RUNE PAGE
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
Do not fight unless you have clear advantage, will beat you up. Just run from him if possible
Before level 6, she's like a slightly stronger jungle camp. Invade and run her over. Mid game she's a little scary, but once you get some tank items she can't burst you down anymore.
You can beat him if you have ignite advantage, item or level advantage, and you can survive his burst (75% or more hp is recommended at early levels)
Only fight if you're at near max hp with huge advantages.
Will roam and fuck up your day. Keep your eye on him. If you ever fight the enemy jg, he can quickly go there and make it into a 2v1.
Run her down early
Save your e or ult for his w.
Has a lot of burst, be careful. You can't beat her if you die to her initial combo
Allows you to get picks extremely easily mid game.
Champion Build Guide
His only downside is that he can be quite hard to get back into the game once you lose your lead.
I don't suggest doing gromp. Just farm and look for gank opportunities.
Before 14 minutes, your priorities should look like this Gank(get kill or flash)>Rift>Counterjg>farm>dragon>plates.
Dragon isn't good early on because it will take your entire hp bar and takes too long. Only do it if your laners insist and is helping you.
NEVER, and I mean NEVER take plates from your laner. Just go do a jungle camp, it's worth more, and your laner gets extra plating gold. Only do it for first tower.
Once you get Warrior, your prio looks like this Gank>Dragon>Rift>Counterjg>Jg
Best scenario is to simple get a pick mid game with your e
When you ult, people are feared for 1.5 seconds, and they'll run away from where you are during the 1.5 seconds, not where you were. Even if they are next to you, you can run behind them, and they'll switch directs and run towards your team.
Your Ult pauses the duration of your e. You can use your ult as a gap closer to successfully land your e.
You can press e to catch up to someone, ult behind them and fear them towards your team. During this time, you should not autoattack, but simply press q. After the fear wears off, you can then auto attack them with your e, which will push them further back into your team. The range of the knockback is about the distance of lee sin's kick.