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Fiddlesticks Build Guide by Havewyouseenmycaw

(NA) FearTheSticks Challenger Rank 1 World Fiddlesticks Pres

(NA) FearTheSticks Challenger Rank 1 World Fiddlesticks Pres

Updated on January 14, 2020
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League of Legends Build Guide Author Havewyouseenmycaw Build Guide By Havewyouseenmycaw 33 5 69,497 Views 0 Comments
33 5 69,497 Views 0 Comments League of Legends Build Guide Author Havewyouseenmycaw Fiddlesticks Build Guide By Havewyouseenmycaw Updated on January 14, 2020
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Runes: Jungle Runes

Domination
Electrocute
Cheap Shot
Eyeball Collection
Ultimate Hunter

Inspiration
Perfect Timing
Cosmic Insight
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

Jungle summoner spells
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Smite

Smite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

(NA) FearTheSticks Challenger Rank 1 World Fiddlesticks Pres

By Havewyouseenmycaw
Introduction
Hello everyone, Fearthesticks here and welcome to my Fiddlesticks guide! A little about my self before we begin. I'm a challenger Fiddlesticks player. I've been playing League of Legends since 2011 and started playing Fiddlesticks in season 4. I've always been in the high diamond MMR, while in season nine I had multiple challenger account using mostly Fiddlesticks. With preseason coming I wanted to make a indepth guide for anyone trying to climb using the champ I made it to challenger with. Here is some proof that you are able to climb with fiddle and how i did it. Also you can visit me at Twitch.tv/fearthesticks if any questions arise or you want to see gameplay.






.

Here is a montage of the power of fiddle....



Now to the guide....
Crush with the Harbinger of Doom
PROS



+ Great sustain in the jungle
+ Fast clear speed
+ Very powerful in team fights
+ Easy kit to learn
+ Ability to dictate fights

Fiddlesticks is a very strong jungle if played properly.Your Bountiful Harvest allows you to stay in the jungle for extended periods while maintaining high hp.Using techniques such as bringing blue and gromp together allows you to have a fast clear using Reap. The most important part of the entire kit Terrify and Crowstorm will allow you to 1v9 if used in the proper way.
CONS

- Extremely squishy
- Not a lot of 1v1 potential
- Requires good vision control
- If missplayed is easily punishable
- Falls off late game

Fiddlesticks biggest issue is how squishy he is. Naturally you will have to avoid early aggressive junglers I.E. Olaf and try to impact the map where they are not. Buying early Oracle Lens will allow you to stay out of sight and maintain vision control, if not done properly you can easily get caught and die. Knowing when to use Crowstorm will be game deciding a lot of the times.
Abilities

Dread (Passive)
Standing still or channeling abilities for 1.5 seconds empowers Fiddlesticks with Dread. Immobilizing crowd control resets this timer.

Dread grants 25/30/35/40 (at levels 1/6/11/16)% Movement Speed, but only lasts for 1.5s after Fiddlesticks starts moving.

- Fiddlesticks passive is very useful for dodging skill shots it will activate shortly after draining a target also after the use of hourglass. It is really useful for gap closing after you cast Crowstorm to allow to you Terrify the target and do your combo.


Terrify(Q)
Cooldown: 15/14/13/12/11
Cost: 65 mana
Range: 575
Terrifies a target, causing it to flee from Fiddlesticks for 1.25/1.5/1.75/2/2.25 seconds.

- Terrify is one of the things that define Fiddlesticks having a point click
CC also to lock down a lot of the mobile champs that are hard to deal with.


Drain (W)
Cooldown: 4/3.75/3.5/3.25/3
Cost: 80/90/100/110/120 mana
Range: 575
Fiddlesticks creates a tether to the target unit and channels Drain on it, granting True Sight and dealing 80/105/130/155/180 (+45% bonus Ability Power) magic damage per second to the target. Fiddlesticks heals for 60/65/70/75/80% of the damage dealt.

Drain lasts up to 5 seconds, dealing a total of 400/525/650/775/900 (+225% bonus Ability Power) damage.

Drain returns cool down equal to its remaining duration if the target dies.

- Bountiful Harvest is one of the clunky abilites on his kit while casting this ability you are stuck in one spot which allows skills shots to be landed on you be sure to utilize your combo then use your A Harmless Scarecrow to dodge incoming skill shots.


Dark Wind(E)
Cooldown: 10
Cost: 70/75/80/85/90 mana
Range: 750
Unleashes a Crow at the targeted enemy, dealing 60/80/100/120/140 (+45% bonus Ability Power) magic damage before bouncing to another target. Units struck are also silenced for 1.25 seconds the first time per cast.

Dark Wind can strike up to 6 times and will prioritize enemies being Drained or ones it has not yet hit. Deals 200% damage to monsters.

- Reap is were a lot of your one shot potential comes into play. When ulting on an enemy you can Terrify, Reap and Bountiful Harvest a enemy to deal massive damage


Crowstorm(R)
Cooldown: 140/110/80
Cost: 100 mana
Range: 800
Fiddlesticks channels for 1.5 seconds, then blinks to the target point unleashing a murder of crows that flock wildly around him, dealing 125/225/325 (+45% bonus Ability Power) magic damage per second to all enemy units in the area.

The effect lasts for 5 seconds, dealing up to 195/255/315/375/435 (+135% bonus Ability Power) total magic damage.

- Crowstorm is your highest damaging ability and it allows you to gank unsuspecting enemies from fog of war





-After using your Crowstorm you want to instantly Terrify after walk a few steps towards the enemy then cast Reap and Bountiful Harvest. Doing the walk up allows for you to get the maximum damage with your Reap bounce.
Runes
I have been trying out the preseason on PBE and after alot of games I have decided Domination and Inspiration is the best route as far as runes go.

Preferred FiddleSticks Runes


The reason I feel this Rune Page setup is powerful is because you are optimizing single target damage while getting some early game tempo by getting the early Stopwatch also the overall 15% CDR on your future hourglass cool downs makes it so your Crowstorm and hourglass lines up better.


Electrocute

Electrocute
This is by far the best keystone for Fiddlesticks it is very easy to proc and does decent amounts of damage that scales. Alot of people ask about Dark Harvest but I find the Keystone unreliable.

Cheap Shot

Cheap Shot
Cheap Shot is a little stronger then Sudden Impact because they both tend to do around the same damage throughout the game but Cheap Shot is to one target instead of multiple,which further aids in your goal for picking off key enemies.

Eyeball Collection

Eyeball Collection
Eyeball Collection is simply just the easiest of the 3 to stack.

Ultimate hunter

Ultimate Hunter
Ultimate Hunter is my rune of choice because how drastically it lowers your Crowstorm cooldown allows you to snowball game and 1v9.

StopWatch

Stopwatch
Really good for reasons stated above allows you for a strong power play when it becomes active plus lowers your CDR on all other hourglasses by 15%.

Cosmic insight

Cosmic Insight
Just the over cool down that this provides for abilities and summoner spells makes it super beneficial to have.
Items
Sorc Shoes
-Getting early Sorcerer's Shoes before building into jungle item is benifical because it allows you to compensate fiddles weak early game with the added movement speed and the +18 magic pen allows you to kill almost anyone at level 6.

Runic Echoe
-Getting this item completed is the next priority, this will allow you to clear the jungle a lot adding the Runic Proc to your burst damage.

Morellonomicon
-If the enemy team is not stacking Magic resistance or they have champs that heal a lot this item is monstrous, stacked with Sorcerer's Shoes your abilities will do nearly 100 percent true damage to adc's.

Void Staff
-If you happen to have a lot of mages on your team and can see the enemy stacking Magic Resistance its good to get this item third to compensate the Magic Resistance the enemy have.

RABADON'S DEATHCAP
-If you happen to have a lot of mages on your team and can see the enemy stacking Magic Resistance its good to get this item third to compensate the Magic Resistance the enemy have.

Rylai's Crystal Scepter
-This item is always very good to have it works really well if the enemy are rushing QSS cause it slows them for your team to get on top of them.

Abyssal Mask
-I find this item helpful if the enemy has 3+ mages and you have one other mage on your team. The reason I think this is because you end up taking a lot less damage while deal decent damage and buffing your allies damage.

Liandry's Torment
-This item is only useful if the enemy team is insanely tanky and paired with Rylai's Crystal Scepter.
Jungle Pathing
OK everyone here is the BIG PART!!! Fiddlesticks kit heavily revolves around farming early and trying to avoid the enemy jungle. Although its possible to get early kills you will have to be able to understand what paths work best for fiddle. Also pre-season objectives are a lot more valuable so we will talk about when you can and can't take dragons. I will be going over some typical jungle paths and when you can and cant play aggressive.


Red Buff Start





So first path starting off with is really good if you are looking to snowball your top laner. Usually you will start this side when your top lane has ignite and looking to fight early. Also getting the double bot leash at red buff helps a lot with over all clear speed. You want to take your red buff followed by going to your krugs then going to raptors , after killing raptors you will be level 3 and want to look to see if middle or bot lane is gankable usually one lane is. After which head to that lane and try to kill and or blow enemy summoners. Followed by imminently heading to blue buff and then being able to hover around top side to look for a kill.






This next path is really good if you are against a jungle that more then likely starts red and you are looking to play around him. For instance Lee Sin, Olaf and Kayn will always start top side so doing this route allows you to get all your camps and get to scuttle right as it is spawning. If your predictions are correct you can take scuttle immediately back and head to krugs which will be spawning or look for a top or middle gank.



Blue Buff Start




With the new preseason here jungle on blue buff side gives level 3 which is HUGE! This opens up so many more gank paths the typical path I choose is doing wolves into blue gromp buff, after which you are level 3 and can choose to gank bot or middle. I usually go to middle lane and then continue to do the rest of my jungle.


Here is a Video showing the blue buff trick and red raptors trick also some good ult spots.....







MORE COMING SOON HONESTLY GUYS PUBLISHED EARLY WILL DO ALOT MORE......
Match ups

Extremely Hard

Explanation

Hard

Explanation

Hard

Explanation

Hard

Explanation

Hard

Explanation

Medium

Explanation
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League of Legends Build Guide Author Havewyouseenmycaw
Havewyouseenmycaw Fiddlesticks Guide
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(NA) FearTheSticks Challenger Rank 1 World Fiddlesticks Pres

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