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Choose Champion Build:
Spells:
Ghost
Heal
Ability Order
Night Hunter (PASSIVE)
Vayne Passive Ability
Introduction
Anyways, here is where the build really starts:
This build is based on Dufftime's REAL Vayne build. The main idea behind this build is health shredding synergy in


A few tweaks were made, in order to maximize damage and survivability, as well as providing a streamlined item purchase order.
DuffTime's original can be found here.
http://www.mobafire.com/league-of-legends/build/real-vayne-84589
Be sure to downvote his! (It's what he wants)



Defensive masteries were chosen to help with Vayne's pitiful early game squishiness.
I would always take the offensive masteries, however, the utility tree has some things going for it. Good Hands


Butcher

Flat DEF seals for early game survivability against the opposing AD carry
MR/lvl glyphs for late game protection from that AP nuker.
Quints go either Health or MS, really your preference. If you are goint to get the Utility tree, I recommend the Health quints for the early game.


Obviously if the team is mostly AD, get more armor, and if they have more AP get more MR.
One difference could be the order in which you buy Negatron cloak, and Chain Vest. That depends on the the biggest threat on the enemy team.
The main issue is lane sustain. An early

Wit's End's


If you want tenacity, but don't want to sell your boots, get Cloak and Dagger

After that TF





Finally, it is time to say goodbye to your early game items. Wit's End and Wriggle's served you well, but it is time to move on to bigger and better things.

After that, get Zeke's Herald for the lifesteal, or more tanky items like



Flash could replace ghost, but you wouldn't get the bonus from masteries. If you do take the utility tree, get flash and Summoner' insight

This may sound silly, but don't take the improved ghost, if you aren't using ghost. Get Demolitionist

Harassing is tough, because you you really need to string three consecutive auto attacks together to do any damage.
Let your support do most of the harass and focus on farming (Nunu and Taric are good lane partners). Nunu has his snowball and blood boil which works really well with Vayne.
When you do harass, try to avoid using your tumble for the first two, then tumble forward to get the third as they get try to get away, or even hit them three times and use tumble to retreat, because your passive allows you to engage a lot faster than you can retreat. Avoid their support, especially if he has a stun, like Taric, because you could get caught way out of position when/if you use tumble to get closer to the enemy, especially if your support is not close.
Another trick is to tumble in range, hit them twice, then right after your second attack, impale them away from you, then retreat. The impale skill counts towards your silver bolts count, proc'ing the extra damage! This leads to very favorable trades and good burst.
Try to get enough to finish Zerk's





After this, early game should be over and you should be dishing out the pain in teamfights because your AS lets you get a ton of silver bolts procs off.
Focus one target and keep going until they are dead/ you can't safely follow them. Your Silver bolts

DO NOT INITIATE, you are still really squishy. If you catch someone in the jungle and penetrate

Priority focus for your team:
AD carry > AP carry > anyone > anyone > Tank
That's all, but shoot the one that gets caught out of position. Either one will do. After that, it doesn't matter who you shoot, because you will do the same damage to the tank or off-tank. That is the beauty of this build. After the carries are gone, and if the enemy team isn't running, focus the one that is the most danger to you, most likely the off-tank. The tank will do the least damage to you and will be the hardest for your teammates to hurt. You will have no problem, but again, don't spread the damage around.
Banshee's


Finish the Bloodrazor

Next, win the game. Seriously, no one can kill you, and you can kill whoever you want. GG.
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