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- Garen Jungle
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Choose Champion Build:
- Damage Oriented Runes
Runes:
Spells:
Flash
Ignite
Items
Ability Order
Nimble Fighter (PASSIVE)
Fizz Passive Ability
Threats & Synergies
Lane Harassment Combos
- Walk-up to the enemy and use your auto-attack twice
- Finish the attack by using Seastone Trident (you can apply this immediately after your second auto-attack because Seastone Trident resets your auto-attack)
Level 3 All-In (best used right at the moment the enemy attacks you)
- Head to the enemy and use Playful / Trickster to jump onto your Trident (and also to dodge if the enemy is attacking you), then immediately use Playful / Trickster again to advance further to your opponent and deal damage
- Auto-attack the enemy twice
- Use Seastone Trident
- Dash through the enemy with Urchin Strike
- Ignite the enemy if it is possible to kill him
Variation of the previous Combo to save Playful / Trickster to dodge the enemys attacks after you engage him
- Use Urchin Strike first
- Auto-attack once
- Use Playful / Trickster to dodge the next attack of your opponent
- Use Playful / Trickster again to deal damage to the enemy
- Use Seastone Trident to deal further damage
- First, use Chum the Waters to throw the fish at your opponent
- Use Playful / Trickster twice to hop on and off your Trident, thereby dodging any kind of enemy attack
- Use Seastone Trident
- Finish with Urchin Strike
All-in Combo with the possibility to escape at the end
- First, use Chum the Waters to throw the fish at your opponent
- Then, use Seastone Trident when the enemy is knocked up
- Follow-up with Urchin Strike
- Lastly, use Playful / Trickster twice
- If necessary, use Flash to escape
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