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Spells:
Exhaust
Flash
Ability Order
Ionian Fervor (PASSIVE)
Irelia Passive Ability
Chapter 1

Welcome to my Irelia by Belenzor guide.
You can find my other guides here:
DEWO's Profile
TABLE OF CONTENTS
1. CHAMPION DESCRIPTION
2. PROS & CONS
3. SKILLS
4. SKILL LEVELING ORDER
5. SKILL USAGE
6. RUNES
7. MASTERIES
8. ITEMS
9. TIPS & TRICKS
CHAMPION DESCRIPTION
This build will show you how to build and play Irelia as a DPS Assasin champion.
Many ppl build her as a dps champ all the way and go into jungle. I play her a bit diferent. I dont focus on


I find her to be similar in that phase to

PROS & CONS
Pros
+ Great burst
+ Good mix of Magic, Physical and Pure damage makes you hard to counter.
+ Mana effective
+ Flexible (Great assasin early game, good burster mid game, great dpser late game)
+ Quite team undependant
+ Good health regen even without lifesteal
+ Great farmer
+ Not that vurneable to CC due to passive
+ Good melee dps that can deal damage even when blinded
+ Thornmail will not hurt you that much :)
+ Good CC
Cons
- Squishy mid game
- Cooldown dependant
- Cant focus on 1 thing makes itemisation hard
- Dependable on kills/killsteals
- Costy itemisation
SKILLS

Ionian Fervor - Each nearby enemy champion (to a maximum of three) reduces the effectiveness of Crowd Control on Irelia.
1 Champion: 10%
2 Champions: 25%
3 Champions: 40%
This is a straightforward but VERY effective passive. While you dont have problems with going 1v1 the teamfights are much trickier. This passive will save your sorry *** plenty of times, and tbh you will probably not even notice it.
People usualy stack this passive with


Bladesurge - (Active): Irelia dashes forward to strike her target, dealing physical damage.
If it kills the target, Bladesurge's cooldown refreshes and refunds 35 Mana.
Cost: 70 Mana
Range: 650
Cooldown: 14/12/10/8/6 seconds
Physical Damage: 20/50/80/110/140 (+1 per Attack Damage)
For me, the MOST important skill. Early game it is a harras tool that deals quite alot of damage. Lately it got even boosted range. You can safely lasthit minions while always be able to jump in the action immidietly. It can be used to get easy lasthits. Mana cost is very low untill you accualy lasthit the mobs with it.
This skill triggers "on hit effects" like red buff/mallet/bloodrazor/sheen/TF/LB as well as lifesteal AND your


Hiten Style - (Passive): Physical attacks restore health.
(Active): Irelia's physical attacks deal additional true damage for 6 seconds.
Cost: 40 Mana
Cooldown: 15 sec
Heal: 10/14/18/22/26
True Damage: 15/30/45/60/75
Skill that many Irelias take as "1st to max". As this is a good idea if you are jungling i dont recomend maxing it on this build. This would require going more for AS instead of items i suggest in this guide. I suggest taking 1 point in it on lvl 4 for a bitsy damage boost but mostly for the heal it provides. This will delay your need of getting lifesteal items.
This skill could be usefull if the early game looked like a dps fight. Unfortunatly in early game to get kills you should focus on your burst damage and mobility. You will rarely take more than 2 hits, and this makes this skill not that "epic" as it looks like. Later on when ppl will get some armor, you will get some decent AS, and game will be more dps'ish style this skill fills the hole perfectly adding another source of great damage.

Equilibrium Strike - (Active): Irelia pierces her target, dealing magic damage and slowing the target by 60% for few seconds.
If the target has a higher health % than Irelia, she stuns the target for the duration instead.
Cooldown: 9 sec
Range: 425
Cost: 50/55/60/65/70 Mana
Magic Damage: 80/135/190/245/300 (+1 per Ability Power)
Duration: 1/1.25/1.5/1.75/2 seconds
I choose to max this skill 2nd. This is the hardest skill to use on Irelia. It can be used early game as a part of your burst combo


You should lvl this up when you cant lvl up Ulti or Q to make your burst bigger and CC longer.
Also this is a great tool to get this Phage proc. You slow down your target by using



Transcendent Blades - (Active): Irelia summons 4 spirit blades which she can fling to deal physical damage to enemies they pass through, and she heals for 20% of that damage vs champions and 10% vs minions.
Cost: 100 Mana
Cooldown: 60/50/40 seconds
Magic Damage: 85/135/185 (+0.5 per ability power AND +0.6 per bonus attack damage)
Ultimate. This is a low CD, medicore penetrating damage spell that can be used in various ways. Heal, farm, deal AoE damage in teamfights, finish of runners and many more.
When you trigger this spell you will have 10s time to shoot 4 blades at 1000 range to a cursor position (like Karthus Q) The blades will fly through enemy champions, creeps dealing same damage (does not get the damage reduced for multiple targets). This will also heal you for 20% of the amount of damage dilivered to champions and 10% from minions. That is why you should try to hit as many targets as possible.
Now the best part of this ultimate. It totaly ignores movement of your champion. What does it mean? Well you can run at full speed and still shoot those blades without the need of stoping even for a sec. This makes it so unique. More of info in the skill usage section.
SKILL LEVELING ORDER




Unlike many irelia players i priotize lvling


Another skill that you will try to max out when you cant put a point either in



Why? Its your only CC, you should be able to count on it. That is the main reasons on picking this skill as 2nd to go. It is also a great tool to increase your overall burst damage since this skill will deal the most damage in single hit on early game.
Last skill (but you should have 1 point in it on lvl 4) is


You should ofc take

SKILL USAGE
Noooooow... this is the most important section on this guide. This is what differs good Irelias from **** ones. For one is the skill order 2nd one is using your skills in right way and in right moment.
Irelia can be played as a simple dps champion which is not that effective without good set of items and to be able to get a decent dps you need lategame. This build is done other way.
It focuses on Burst early game, control and assasination in mid game and dps in late game.
Early game
Your main combo will be simply:


This is a great way to easily harras your opponents dealing fair amount of damage.
Just like on Katarina combo of




Dont do it too often in early game becouse this could lead to mana starvation.
From lvl 4 you can do a



Do this combo only when you are going for kill, other than that save the mana for more Bladesurging.
This champion has also a VERY nice attack animation so lasthit like a mad man, if you miss the lasthit or didnt do enaugh damage to kill the minion coz of missjudgement on damage, dont hesistate to use

Mid game
Your





From the time you have Sheen, you should get plenty occasions on dilivering final blow on your opponent with



Your main combo should look like one of those:
Start with


Enemy is fleeing?



Enemy fights back?
DPS DPS DPS you can add

You could missjudge your dps so:
Enemy is starting to win the dps fight?


Enemy starts to run away? Look above in "Enemy is fleeing" section.
End game
You cant clearly tell when endgame begins for Irelia. It might be time when you get your IE or it might be time when you are lvl 18.
Now you have to think a bit more and judge more clearly. Going in as a missjudgent will grand you a nice and painfull death.
How to check if you should go in?
1st of all, check your damage output via using

So when you see a teamfight, position yourself in a way that allows you to fire blades on as many targets as you can. This will not only "soften" your targets a bit but also show you how much damage you are able to diliver.
I HIGHLY DO NOT RECOMEND GOING IN MELEE RANGE ON TEAMFIGHTS OF 5v5
Use your blades, and try to position yourself for your next action, than when you are done with shooting your blades, pick a squishy target positioned somewhere in the back or on the side and charge him using standard



combo. This target SHOULD be dead. If not that means you somewhere missed some gear or you got cced while trying to kill that target (that shouldnt matter too much due to your passive

Now the teamfight should be 5v4 or even 5v3 (if your team is doing good), try to pick up another squishy and execute the combo again. If you see that ppl are fleeing and the only thing that is left behind is a tank... well pitty him and just focus him down remembering to use



Whetever you do remember you are not invicible and this guide is not tolerating too much rambo. You are a dps, not a tank so you are some kind of squishy, but for that price you get great damage capabilities.
Runes
Greater Mark of Desolation
Greater Quintessence of Desolation


My standard Rune build for physical champions.
Tons of Armor Penetration paired with some dodge to fullfill the role of Nibleness Mastery and Cooldown Reduction for more bladesurging.
You can also go for a
Greater Seal of Vitality

for more survivability.
MASTERIES
A rather standard 21/9/0 setup.
Why? Well offense is rather obvious for most physicals (i also take

9 in defense for



ITEMS
CORE






Start off with




Try to focus on lasthitting mobs through lvls 1-3. Dont harras too much since remember you only have 1


Recent changes made her ultimate deal physical damage which ruined the idea of using



The choice has to be yours and dependable on enemy team. If you are unsure, get



Other choice could be

Now we have to focus on getting our

Building

Start of with making





Next stop is our beloved



!!!WARNING!!!
If the game is going REALY good and you feel you have the guts, power, and expirience in playing Irelia, you might swap the sequence to


!!!WARNING!!!


I suggest now a bit jungling, so you will need some lifesteal. Buy at least a standalone






When we are done with AS and lifesteal we can focus on gettin ourselves at point of beeing a threatening target even to tanks. Teamfights will last longer and we want to take down those squishy targets ASAP. That is why our next item should be

Well you cant crit with

You can swap this item either for


The last item from the core is


If you are doing REALY good and you can afford it... than you can delay the banshee and get a


Other good items later are:



TIPS & TRICKS
From the time you get

Simply do a melee hit ->


This melee and skill combo will take most creeps instantly. Abuse it to farm farm farm, you are there to carry the team so you need gear.
Before getting TF (but with


Early game towerstun EZ kill.
If you are low on HP and your opponents are greedy, dont forget about your

When you feel enemy champion will towerdive you for a "easy kill" suprise him with


This also works when you have your ultimate already, at the moment he starts to towerdive clear the enemy creep wave by using


Did i mention

Weeeeeell... What does it mean?
You can constantly move while shooting blades. This is a great and imho OP way of using the ulti...
1. ATTACK! - You can dps a champion while spamming R! It will not break your swing timer, it will just add a great chunk of damage!
2. CHASE! - You can chase your opponent and still dps him even when not in melee range without the need of stopping even for 0.00001s to "cast" a blade!
3. FLEE! - You are low on HP and you are running, you see a great bunch of enemies chasing you with huge caster minion wave! well Make use of that :)
Firstly you have to click quite far away on your fleeing direction, than position your mouse cursor at your back aaaand do the magic... Use your

This can even make a situation from beeing a prey to beeing the hunter.
I Realy hope you will enjoy this guide and this playstyle so i could see more vital Irelias on the battlefield. This guide is open for voting, i didnt tag it to require comments to vote so please think 2 times before voting. Any feedback on why it didnt work out for you or what obstacles did you get playing this guide are GREATLY needed.
Have fun!
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