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Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Introduction

HEY!!! this is Arruinkko and this is my first Mobafire guide. I decided to make a
Teemo guide because this old build wasn't really working, for me and I really love using Teemo! I hope you find the guide useful. All the feedback is welcome to help me improve on my guide making skills!
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So to me this is a basic on hit
Teemo build that I adapted a bit to suit my liking.
The
Malady and
Wit's End are essential for attack speed. This is something I will speak lots of for the importance of it.
The
Malady also has some added ability power. Your basic attacks deal 20 bonus magic damage and reduce the target's Magic Resist by 6 for 8 seconds (effect stacks up to 4 times). Which helps take down your targets health much faster.
The
Wit's End adds magic resist to your build as well as attack speed which is important for being able to stay in lane longer. Your basic attacks deal 42 bonus magic damage. UNIQUE Passive: Your basic attacks increase your Magic Resist by 5 for 5 seconds (effect stacks up to 4 times).
Next I pick the
Guinsoo's Rageblade,a rageblade is build from a
Blasting Wand and a
Pickaxe this item surprisingly fits quite nicely with an on hit
Teemo. It has the combined attack damage and ability power. On basic attack or ability use, increases your Attack Speed by 4% and Ability Power by 6 for 5 seconds (effect stacks up to 8 times).
After that I believe it is nice to build a
Frozen Mallet, this is build from a
Phage and a
Giant's Belt. This is where your attack damage begins to add up as well as your health. Your basic attacks slow your target's Movement Speed by 40% for 2.5 seconds (30% for ranged attacks).
Lastly I like to build a
Rylai's Crystal Scepter, this adds more health and ability power to
Teemo. Dealing spell damage slows the target's Movement Speed by 35% for 1.5 seconds (15% for multi-target and damage-over-time spells).
RECOMENTED I believe that after a while in the game it is always nice to build a
Guardian Angel on
Teemo. It has +68 Armor +38 Magic Resist which help build you a little more durable.
Another item that could be built instead of a
Guinsoo's Rageblade would be a
Madred's Bloodrazor this gives +40 Attack Damage +40% Attack Speed +25 Armor. Instead of that added ability power. Your basic attacks deal bonus magic damage equal to 4% of the target's maximum Health.
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So to me this is a basic on hit

The


The

The

Next I pick the




After that I believe it is nice to build a



Lastly I like to build a


RECOMENTED I believe that after a while in the game it is always nice to build a


Another item that could be built instead of a


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I always like to start out with the
Toxic Shot because it is nice to have the d/t early in the game. I myself believe it makes it easier to farm as well.
After that I like to get
Blinding Dart this helps out your jungler a bit towards better ganks in your lane. Another note that
Blinding Dart does do more damage.
WARNING Do not use
Blinding Dart as a poking attack. It is a waste of mana. It is much better to use just your auto attack
Toxic Shot more than anything.
Last I get
Move Quick. Makes it easier to move around especially if you do not have boots at this point and lets you get away a bit easier.
After that I just rotate back and fourth between leveling up my
Toxic Shot and
Blinding Dart. Getting your
Noxious Trap leveled when you can.
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I always like to start out with the

After that I like to get


WARNING Do not use


Last I get

After that I just rotate back and fourth between leveling up my



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This for me is a recommended basic rune page for a champion like
Teemo
Greater Mark of Attack Speed building Attack speed no matter what type of
Teemo you play is really a bonus in my eyes. The damage over time on
Toxic Shot really escalates I believe in its potential
Greater Mark of Attack Damage Since this is a hybrid
Teemo build it really benefits in having some attack damage and ability power runes in this page.
Greater Glyph of Ability Power As I said in the explanation above attack damage and ability power runes will help out a lot to achieve the potential wanted in this build
Greater Glyph of Magic Penetration A bit of magic penetration will help out especially in a top lane situation and help break barriers on the types of champions you will face. As well this helps late game.
Greater Seal of Scaling Magic Resist These runes will help out in the top lane mostly for sustain and protection against any possible enemy. This is also helpful to not be so squishy early game
Greater Seal of Armor Again same as the last brief explanation this is mostly to prevent some early game damage because you are most likely very squishy against most champions
Greater Quintessence of Armor Do I need to explain again? Armor is greatly appreciated for being squishy and more lane sustain.
Greater Quintessence of Endurance Health is a nice thing to have although not necessary but does help in the early game sustain. Health regen is another thing that would be useful.
Greater Quintessence of Vigor ^^ I just said it up there. Health regeneration is something that helps a lot in top lane to recover from harass and ganks.
Now I know this is a lot of runes and normally you would not get a combination of runes like this but a few things to keep in mind when in top lane
Teemo
-Health regen
-Attack speed
-Armor
-Magic resist
These are super useful. Things like..
-Attack Damage
-Ability Power
-Mana Regen
..are nice but optional!

^^ Why some runes are important.
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This for me is a recommended basic rune page for a champion like











Greater Quintessence of Endurance Health is a nice thing to have although not necessary but does help in the early game sustain. Health regen is another thing that would be useful.
Greater Quintessence of Vigor ^^ I just said it up there. Health regeneration is something that helps a lot in top lane to recover from harass and ganks.
Now I know this is a lot of runes and normally you would not get a combination of runes like this but a few things to keep in mind when in top lane

-Health regen
-Attack speed
-Armor
-Magic resist
These are super useful. Things like..
-Attack Damage
-Ability Power
-Mana Regen
..are nice but optional!

^^ Why some runes are important.
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So if you didn't completely understand the reason I pick some of those runes. That's okay I get to explain it to you again!
Magic resist and armor are beneficial to not be so squishy in a top lane situation.
Magic and armor penetration are useful for dealing extra damage past resistances.
Attack speed, Ability power and Attack damage are beneficial for
Teemo in general because in my mind the faster you can do damage the better.
Cool down reduction is nice to have just on anyone really.
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So if you didn't completely understand the reason I pick some of those runes. That's okay I get to explain it to you again!
Magic resist and armor are beneficial to not be so squishy in a top lane situation.
Magic and armor penetration are useful for dealing extra damage past resistances.
Attack speed, Ability power and Attack damage are beneficial for

Cool down reduction is nice to have just on anyone really.
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My personal favorite for
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My personal favorite for
Teemo in top lane are
Flash and
Ignite.
However having your d/t with
Toxic Shot a
Flash and
Exhaust may be more useful for you.
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Farming is such a huge deal playing as
Teemo as it is with any champion.
Farming with
Teemo is easy and preventing farm is just as easy! Your range advantage with
Teemo means that you can safely pick off minions and even when you click to early, your d/t can clean the minion up!
Preventing farm is easy, just Q at the right time and they will lose out on farm.
I can't say this enough, but last hitting is crucial for
Teemo, especially since his build is very costly, like any other AD carries. Farm as much as you can.
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Farming is such a huge deal playing as

Farming with


Preventing farm is easy, just Q at the right time and they will lose out on farm.
I can't say this enough, but last hitting is crucial for

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-High damage output
-Better durability
-Not as squishy late game
Cons
-Squishy early game
-Build is a bit more expensive in gamee
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-High damage output
-Better durability
-Not as squishy late game
Cons
-Squishy early game
-Build is a bit more expensive in gamee
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So sadly this is the end of my guide. I would like to thank you for taking the time in reading it. Like said earlier feedback is welcome and I am always accepting it.....as long as it's not mean >:(
I hope you have fun playing
Teemo if you choose to use this guide. Thanks again and Good Luck, Have Fun!
~Arruinkko~
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So sadly this is the end of my guide. I would like to thank you for taking the time in reading it. Like said earlier feedback is welcome and I am always accepting it.....as long as it's not mean >:(
I hope you have fun playing

~Arruinkko~
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